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- # Sayya's item filter, v. 2.2 (3/1/2017)
- #
- # Changelog:
- #
- # Adjusted the handling of potential Warbands items; added handling for other identified and corruped items; adjusted breach ring border; added support for Leaguestones and Relics; adjusted the handling of fishing rods; changed items dimmed/shrunk from ilvls 14-30 to be shrunk only and hidden entirely above 30 (3/1/2017)
- # Added Breach support (11/30/2016)
- # Added Essence support; added new base items; adjusted chance bases (11/4/2016)
- # Fixed a bug with Prophecy Wands displaying as currency (6/5/2016)
- # Added support for Prophecy, edited lab item handling (6/3/2016)
- # Added support for Perandus (3/2/2016)
- # Added support for Talisman (12/9/2015)
- # Defaulted Warbands to hiding with borders on alt; added sound to map drops; added Detonate Mines to special gems (11/9/2015)
- # Adjusted currency tiers, tweaked regal recipe (8/8/2015)
- # Added handling for chaos Warbands weapons (show magic weapons of ilvl 70+) (8/1/2015)
- # Adjusted PlayAlertSound volumes (8/1/2015)
- # Fixed 4L handling (7/27/2015)
- # Adjusted Warbands filter, added block for 4Ls, adjusted aura handling, added alert sounds to midtier currency, adjusted some font sizes (7/25/2015)
- # Added Portal, now shows all magic items (shrunk) by default for Warbands (7/13/2015)
- # Font size changes, small refinement to recipe highlighting, added support for Filtration themes (7/2/2015)
- # Minor color changes (6/26/2015)
- # Added Filtration support, tweaked hybrid flask handling (6/15/2015)
- # Minor fixes, slightly altered life vs mana flask border color, added Divination Card support (6/15/2015)
- # Updated Maraketh weapon bases (6/12/2015)
- # Updated Maraketh weapon bases; dim/shrink hidden items for less clutter when highlight is pressed (5/22/2015)
- # Added block for chance base highlighting (5/5/2015)
- # Adjusted chaos/regal recipe handling to exclude 1H weapons, shields, and quivers; shrunk normal/magic accessories (5/3/2015)
- # Added alpha values to the dimmed items, increased font size on some items, tweaked level ranges for hiding items (5/2/2015)
- # Maximized volume on alert sounds, tweaked high-end currency alert (5/1/2015)
- # Refined flask and quiver handling (4/30/2015)
- # Section: Currency
- # Add a currency-colored border to midtier currency
- Show # Currency - Mid
- Class "Currency"
- BaseType "Fusing" "Regret" "Gemcutter's Prism" "Chisel" "Blessed" "Regal Orb" "Vaal Orb" "Chaos Orb" "Alchemy" "Scouring" "Perandus Coin" "Silver Coin" "Prophecy" "Remnant of Corruption" "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb" "Blessing of" "Splinter of"
- SetBorderColor 170 158 130 # Uncommon currency
- SetFontSize 38
- PlayAlertSound 7 300
- # Add a unique border and sound to high-end currency (AlertSound5)
- Show # Currency - High
- Class "Currency"
- BaseType "Exalted" "Divine Orb" "Eternal Orb" "Mirror of" "Feather"
- SetBorderColor 175 96 37 # Rare currency
- SetFontSize 42
- PlayAlertSound 5 300
- # Default handling of other currency
- Show # Currency - Low
- Class "Currency"
- # Section: Maps, Uniques, Quest Items, Lab
- # Adjust font size of: uniques, maps (includes fragments, breachstones, reliquary keys, and offerings), quest items, and labyrinth items
- Show # Maps/Fragments
- Class "Map"
- PlayAlertSound 6 300
- SetFontSize 38
- Show # Quest Items
- Class "Quest"
- SetFontSize 38
- Show # Valuables - Uniques and Relics
- Rarity > Rare
- SetFontSize 42
- PlayAlertSound 7 300
- Show # Labyrinth - Trinkets
- BaseType "Orb of Elemental Dispersion" "Sand of Eternity" "Rod of Detonation" "Cube Of Absorption" "Bane of the Loyal" "Heart of the Gargoyle" "Cogs of Disruption" "Portal Shredder"
- SetFontSize 38
- Show # Labyrinth - Keys
- BaseType "Silver Key" "Treasure Key" "Golden Key"
- SetFontSize 38
- # Section: Flasks
- # Add a border to flasks that are near the current level or have 15%+ quality
- Show # Flasks - Utility
- Class "Utility Flask"
- SetBorderColor 88 0 179 # Utility/Hybrid/Quality flask
- Show # Flasks - Quality
- Quality >= 10
- Class "Flask"
- SetBorderColor 88 0 179 # Utility/Hybrid/Quality flask
- Show # Flasks - Hybrid - Hallowed
- BaseType "Hallowed Hybrid Flask"
- ItemLevel < 68
- SetBorderColor 88 0 179 # Utility/Hybrid/Quality flask
- Hide # Flasks - Hybrid - Other
- Class "Hybrid Flask"
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- Show # Flasks - Mana - ilvl < 15
- ItemLevel < 15
- Class "Mana Flask"
- SetBorderColor 88 0 222 # Mana flask
- Show # Flasks - Life - ilvl < 15
- ItemLevel < 15
- Class "Life Flask"
- SetBorderColor 83 0 110 # Life flask
- Show # Flasks - Mana - ilvl < 26
- ItemLevel < 26
- DropLevel > 10
- Class "Mana Flask"
- SetBorderColor 88 0 222 # Mana flask
- Show # Flasks - Life - ilvl < 26
- ItemLevel < 26
- DropLevel > 10
- Class "Life Flask"
- SetBorderColor 83 0 110 # Life flask
- Show # Flasks - Mana - ilvl < 34
- ItemLevel < 34
- DropLevel > 22
- Class "Mana Flask"
- SetBorderColor 88 0 222 # Mana flask
- Show # Flasks - Life - ilvl < 34
- ItemLevel < 34
- DropLevel > 22
- Class "Life Flask"
- SetBorderColor 83 0 110 # Life flask
- Show # Flasks - Mana - ilvl < 43
- ItemLevel < 43
- DropLevel > 34
- Class "Mana Flask"
- SetBorderColor 88 0 222 # Mana flask
- Show # Flasks - Life - ilvl < 43
- ItemLevel < 43
- DropLevel > 34
- Class "Life Flask"
- SetBorderColor 83 0 110 # Life flask
- Show # Flasks - Mana - ilvl < 55
- ItemLevel < 55
- DropLevel > 40
- Class "Mana Flask"
- SetBorderColor 88 0 222 # Mana flask
- Show # Flasks - Life - ilvl < 55
- ItemLevel < 55
- DropLevel > 40
- Class "Life Flask"
- SetBorderColor 83 0 110 # Life flask
- Show # Flasks - Mana - Divine+ - (under 70)
- DropLevel > 58
- ItemLevel < 70
- Class "Mana Flask"
- SetBorderColor 88 0 222 # Mana flask
- Show # Flasks - Life - Divine+ - (under 70)
- DropLevel > 58
- ItemLevel < 70
- Class "Life Flask"
- SetBorderColor 83 0 110 # Life flask
- Show # Flasks - Mana - Divine+ - (over 70)
- DropLevel > 58
- Class "Mana Flask"
- SetFontSize 25
- Show # Flasks - Life - Divine+ - (over 70)
- DropLevel > 58
- Class "Life Flask"
- SetFontSize 25
- # Section: Special Items
- # Add border and sound to special items
- Show # Valuables - Talismans
- Class "Amulet"
- BaseType "Talisman"
- SetBorderColor 161 245 185 # Talisman/legacy
- SetFontSize 38
- PlayAlertSound 1 300
- Show # Valuables - Leaguestones
- Class "Leaguestone"
- SetBorderColor 161 245 185 # Talisman/legacy
- SetFontSize 38
- PlayAlertSound 1 300
- Show # Valuables - Breach rings
- BaseType "Breach Ring"
- SetBorderColor 161 245 185 # Talisman/legacy
- SetFontSize 38
- Show # Valuables - Jewels, Div Cards
- Class "Jewel" "Divination Card"
- SetBorderColor 150 0 0 # Special drops
- SetFontSize 38
- PlayAlertSound 7 300
- Show # Valuables - Fishing Rods
- Class "Fishing Rod"
- SetBorderColor 175 96 37 # Rare currency
- SetFontSize 42
- PlayAlertSound 5 300
- Show # Valuables - Atlas Bases
- BaseType "Blue Pearl" "Bone Helmet" "Crystal Belt" "Fingerless" "Gripped" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Two-Toned" "Vanguard Belt"
- SetFontSize 38
- SetBorderColor 54 140 146
- # Section: Links and Sockets
- # Add a grey border and sound to 6s/5l/6l items (AlertSound2)
- Show # Valuables - 5/6L
- LinkedSockets >= 5
- SetBorderColor 127 127 127 # 6S/5L/6L border
- SetBackgroundColor 0 0 0 255 # Contrast background
- SetFontSize 42
- PlayAlertSound 2 300
- Show # Valuables - 6S
- Sockets = 6
- SetBorderColor 127 127 127 # 6S/5L/6L border
- SetBackgroundColor 0 0 0 255 # Contrast background
- SetFontSize 42
- PlayAlertSound 2 300
- # Slightly lighten white/magic RGB items a la Antnee
- Show # Valuables - RGB Items
- Rarity = Normal
- SocketGroup "RGB"
- SetTextColor 255 255 255 # RGB whites
- SetBackgroundColor 0 0 0 255 # Contrast background
- SetFontSize 38
- Show # Valuables - RGB Items
- Rarity = Magic
- SocketGroup "RGB"
- SetTextColor 125 175 255 # RGB blues
- SetBackgroundColor 0 0 0 255 # Contrast background
- SetFontSize 38
- # Section: Identified and Corrupted Items
- # Show potential warbands items with a border and slightly enlarged
- Show # Magic ID - Possible Warbands
- Rarity = Magic
- Identified True
- Corrupted False
- Class Boots Gloves Helmets Claws Daggers Wands Swords Axes Maces Bows Staves Sceptres
- SetFontSize 34
- SetBorderColor 54 100 146
- # Protect other id'd blues and corrupted whites from later filtering with a red border; id'd/corrupted rares will filter as normal rares
- Show # Corrupted White Items
- Rarity = Normal
- Corrupted True
- SetBorderColor 150 0 0 # Vaal gems
- Show # Magic ID - Corrupted
- Rarity = Magic
- Corrupted True
- SetBorderColor 150 0 0 # Vaal gems
- Show # Magic ID - Other
- Rarity = Magic
- Identified True
- # Section: Regal Recipe
- # Add a light blue border to regal recipe rares
- Show # Rares - 75+ - Nonrecipe
- ItemLevel >= 75
- Rarity = Rare
- Class "Shields" "One Hand" "Quivers" "Claws" "Daggers" "Wands" "Sceptres"
- Show # Rares - 75+ - Regal recipe - Quality & Jewelry
- ItemLevel >= 75
- Rarity = Rare
- Class "Rings" "Amulets" "Belts"
- SetBorderColor 136 136 255 # Regal recipe bright
- Show # Rares - 75+ - Regal recipe - Quality & Jewelry
- ItemLevel >= 75
- Rarity = Rare
- Quality > 15
- SetBorderColor 136 136 255 # Regal recipe bright
- Show # Rares - 75+ - Regal recipe
- ItemLevel >= 75
- Rarity = Rare
- SetBorderColor 136 136 255 200 # Regal recipe faint
- # Section: Chaos Recipe
- # Add a yellow border to chaos recipe rares
- Show # Rares - 60+ - Nonrecipe
- ItemLevel >= 60
- Rarity = Rare
- Class "Shields" "One Hand" "Quivers" "Claws" "Daggers" "Wands" "Sceptres"
- Show # Rares - 60+ - Chaos recipe - Quality & Jewelry
- ItemLevel >= 60
- Rarity = Rare
- Class "Rings" "Amulets" "Belts"
- SetBorderColor 254 170 0 # Chaos recipe bright
- Show # Rares - 60+ - Chaos recipe - Quality & Jewelry
- ItemLevel >= 60
- Rarity = Rare
- Quality > 15
- SetBorderColor 254 170 0 # Chaos recipe bright
- Show # Rares - 60+ - Chaos recipe
- ItemLevel >= 60
- Rarity = Rare
- SetBorderColor 254 170 0 127 # Chaos recipe faint
- # Section: Gems
- # Slightly enlarge and add a teal border to quality gems as well as Empower etc.; shrink all other gems slightly; slightly dim active gems.
- Show # Gems - Quality
- Quality > 0
- Class "Gem"
- SetBorderColor 54 100 146 # Valuable/quality gems
- SetFontSize 38
- Show # Gems - Valuable
- Class "Gem"
- BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines"
- SetBorderColor 54 100 146 # Valuable/quality gems
- SetFontSize 38
- Show # Gems - Vaal
- Class "Gem"
- BaseType "Vaal"
- SetBorderColor 150 0 0 # Vaal gems
- SetFontSize 38
- Show # Gems - Support
- Class "Support"
- SetFontSize 35
- Show # Gems - Active - Aura/Buff
- Class "Active"
- BaseType "Wrath" "Anger" "Hatred" "Clarity" "Determination" "Grace" "Discipline" "Vitality" "Haste" "Purity of" "Herald of" "Arctic Armour"
- SetFontSize 35
- Show # Gems - Active - Other
- Class "Active"
- SetFontSize 25
- # Section: Base Items
- # Add a teal border to ilvl 83+ weapons or 84+ other items of desired bases
- Show # Bases - 83+ weapon crafting Maraketh
- ItemLevel >= 83
- Rarity = Normal
- BaseType "Maraketh Bow" "Eclipse Staff" "Exquisite Blade" "Coronal Maul" "Fleshripper" "Dragoon Sword" "Sambar Sceptre" "Runic Hatchet" "Tiger Hook" "Behemoth Mace" "Profane Wand" "Gemini Claw"
- SetBorderColor 54 100 146 # Crafting bases
- Show # Bases - 83+ weapon crafting other
- ItemLevel >= 83
- Rarity = Normal
- BaseType "Imbued Wand" "Vaal Axe" "Harbinger Bow" "Ambusher" "Platinum Kris" "Maelst" "Judgement Staff" "Void Sceptre" "Harpy Rapier" "Opal Wand"
- SetBorderColor 54 100 146 # Crafting bases
- Show # Bases - 84+ armour crafting
- ItemLevel >= 83
- Rarity = Normal
- BaseType "Carnal Armour" "Assassin's Garb" "Astral Plate" "Occultist's Vestment" "Saintly Chainmail" "Triumphant Lamellar" "Vaal Regalia" "Glorious Plate" "Zodiac Leather" "Slink Boots" "Titan Greaves" "Sorcerer Boots" "Slink Gloves" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Eternal Burgonet" "Hubris Circlet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Archon Kite Shield"
- SetBorderColor 54 100 146 # Crafting bases
- Show # Bases - 84+ accessory crafting
- ItemLevel >= 83
- Rarity = Normal
- Class "Amulet" "Ring" "Belt" "Quivers"
- BaseType "Amber" "Jade" "Lapis" "Gold" "Onyx" "Citrine" "Turquoise" "Agate" "Leather" "Heavy Belt" "Rustic" "Sapphire" "Topaz" "Ruby" "Two-Stone" "Diamond" "Moonstone" "Broadhead" "Spike-Point"
- SetBorderColor 54 100 146 # Crafting bases
- # Add a dark green border to normal items of desired chance bases
- Show # Bases - Chance
- Rarity = Normal
- BaseType "Agate Amulet" "Leather Belt" "Sorcerer Boots" "Prophecy Wand" "Occultist's Vestment" "Jewelled Foil"
- SetBorderColor 0 73 0 # Chance bases
- # Section: Rares
- # Show all rares not covered above (safeguard)
- Show # Rares - Other
- Rarity = Rare
- # Section: Other Items (accessories, chisel hammers, Maraketh weapons, Sacrificial Garb)
- # Always show Maraketh weapons (capped by level), accessories (reduced size), hammers (white or magic 12%), and sacrificial garbs
- Show # Jewelry
- Rarity <= Magic
- Class "Amulet" "Ring" "Belt"
- SetFontSize 25
- Show # Chisel Hammers
- Rarity = Normal
- BaseType "Stone Hammer" "Rock Breaker" "Gavel"
- Show # Chisel Hammers
- Quality >= 12
- Rarity = Magic
- BaseType "Stone Hammer" "Rock Breaker" "Gavel"
- Show # Valuables - Sacrificial Garb
- BaseType "Sacrificial Garb"
- Show # Maraketh Weapons - Normal
- ItemLevel < 50
- BaseType "Reflex Bow" "Crescent Staff" "Curved Blade" "Morning Star" "Dagger Axe" "Smallsword" "Horned Sceptre" "Etched Hatchet" "Hook Sword" "Wyrm Mace" "Prong Dagger" "Pagan Wand" "Double Claw"
- SetFontSize 25
- Show # Maraketh Weapons - Cruel
- ItemLevel < 70
- BaseType "Steelwood Bow" "Moon Staff" "Lithe Blade" "Solar Maul" "Talon Axe" "Courtesan Sword" "Stag Sceptre" "Engraved Hatchet" "Grappler" "Dragon Mace" "Trisula" "Heathen Wand" "Twin Claw"
- SetFontSize 25
- Show # Maraketh Weapons - Merciless
- BaseType "Maraketh Bow" "Eclipse Staff" "Exquisite Blade" "Coronal Maul" "Fleshripper" "Dragoon Sword" "Sambar Sceptre" "Runic Hatchet" "Tiger Hook" "Behemoth Mace" "Profane Wand" "Gemini Claw"
- SetFontSize 25
- Show # Maraketh Weapons - Merciless
- Class "Daggers"
- BaseType "Sai"
- SetFontSize 25
- #Highlight 4L items below level 50
- Show # Valuables - 4L
- LinkedSockets = 4
- ItemLevel < 50
- SetBackgroundColor 0 0 0 255 # Contrast background
- # Section: Cleanup (hiding)
- # Hide white and magic items with a substantial gap between drop and item level (REMOVE FROM HERE UNTIL NEXT COMMENT if you want nothing hidden)
- Hide # Trash - Low Base
- ItemLevel >= 20
- DropLevel <= 10
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 30
- DropLevel <= 20
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 38
- DropLevel <= 30
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 46
- DropLevel <= 40
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 51
- DropLevel <= 45
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 55
- DropLevel <= 50
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 68
- DropLevel <= 61
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 75
- DropLevel <= 69
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 20
- DropLevel <= 10
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 30
- DropLevel <= 20
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 38
- DropLevel <= 30
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 46
- DropLevel <= 40
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 51
- DropLevel <= 45
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 55
- DropLevel <= 50
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 68
- DropLevel <= 61
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Low Base
- ItemLevel >= 75
- DropLevel <= 69
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- # Section: Cleanup (dimming and shrinking) after A1N
- # Hide normal and magic items above level 30
- Hide # Trash - Dimmed
- ItemLevel > 30
- Rarity = Normal
- SetTextColor 150 150 150 180 # Dim white
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- Hide # Trash - Dimmed
- ItemLevel > 30
- Rarity = Magic
- SetTextColor 95 95 179 180 # Dim blue
- SetBackgroundColor 0 0 0 127 # Dim background
- SetFontSize 25
- # Section: Cleanup (shrinking only) in A1N
- Show # A1N drops - Normal
- Rarity = Normal
- SetFontSize 25
- Show # A1N drops - Magic
- Rarity = Magic
- SetFontSize 25
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