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  1. 000015860498
  2. UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
  3. UI_menutype_draw: opening menu "TIME_MT_editor_menus"
  4. UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
  5. ghost_event_proc: ghost redraw 1
  6.  
  7. wm_event_do_handlers: Handling event
  8. wmEvent type:260 / WINDOW_DEACTIVATE, val:0 / NOTHING,
  9. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  10. mouse:(763,162), ascii:' ', utf8:'', keymap_idname:(null), pointer:0000
  11. 000015860498
  12. UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
  13. UI_menutype_draw: opening menu "TIME_MT_editor_menus"
  14. UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
  15. ghost_event_proc: ghost redraw 1
  16. UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
  17. UI_menutype_draw: opening menu "TIME_MT_editor_menus"
  18. UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
  19. ghost_event_proc: ghost redraw 1
  20. UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
  21. UI_menutype_draw: opening menu "TIME_MT_editor_menus"
  22. UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
  23. ghost_event_proc: ghost redraw 1
  24. UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
  25. UI_menutype_draw: opening menu "TIME_MT_editor_menus"
  26. UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
  27. ghost_event_proc: ghost redraw 1
  28. UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
  29. UI_menutype_draw: opening menu "TIME_MT_editor_menus"
  30. UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
  31.  
  32. wm_event_do_handlers: Handling event
  33. wmEvent type:1 / LEFTMOUSE, val:1 / PRESS,
  34. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  35. mouse:(1046,139), ascii:' ', utf8:'', keymap_idname:(null), pointer:000
  36. 0000015860498
  37.  
  38. wm_event_do_handlers: Handling event
  39. wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE,
  40. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  41. mouse:(1046,139), ascii:' ', utf8:'', keymap_idname:(null), pointer:000
  42. 0000015860498
  43.  
  44. wm_event_do_handlers: Handling event
  45. wmEvent type:10 / WHEELUPMOUSE, val:1 / PRESS,
  46. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  47. mouse:(724,509), ascii:' ', utf8:'', keymap_idname:(null), pointer:0000
  48. 000015860D98
  49.  
  50. wm_event_do_handlers: Handling event
  51. wmEvent type:10 / WHEELUPMOUSE, val:1 / PRESS,
  52. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  53. mouse:(724,509), ascii:' ', utf8:'', keymap_idname:(null), pointer:0000
  54. 000015860498
  55.  
  56. wm_event_do_handlers: Handling event
  57. wmEvent type:10 / WHEELUPMOUSE, val:1 / PRESS,
  58. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  59. mouse:(724,509), ascii:' ', utf8:'', keymap_idname:(null), pointer:0000
  60. 000015860D98
  61.  
  62. wm_event_do_handlers: Handling event
  63. wmEvent type:219 / TAB, val:1 / PRESS,
  64. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  65. mouse:(700,523), ascii:' ', utf8:'', keymap_idname:(null), pointer:0000
  66. 000015860D98
  67. graph_id_tag_update: id=OBCube flags=GEOMETRY source=USER_EDIT
  68. graph_id_tag_update: id=OBCube flags=GEOMETRY source=USER_EDIT
  69. graph_id_tag_update: id=MECube flags=LEGACY_0 source=USER_EDIT
  70. [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL()
  71. [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT
  72. ()
  73. [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL()
  74. [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL()
  75. [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UP
  76. DATE()
  77. [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE
  78. ()
  79. [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
  80. [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
  81. [SCScene :: View Layer]: Accumulated recalc bits for OBCube: 8194
  82. [SCScene :: View Layer]: Accumulated recalc bits for MECube: 4294967171
  83. [SCScene :: View Layer]: deg_evaluate_copy_on_write on MECube (0000000004C3C7D8)
  84.  
  85. [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCube (0000000004C33E08)
  86.  
  87. [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0000000004C3C7
  88. D8)
  89. [SCScene :: View Layer]: BKE_mesh_eval_geometry on MECube (0000000004C3C7D8)
  90. [SCScene :: View Layer]: BKE_object_eval_uber_data on OBCube (0000000004C33E08)
  91. [SCScene :: View Layer]: BKE_object_handle_data_update on OBCube (0000000004C33E
  92. 08)
  93. Depsgraph updated in 0.012279 seconds.
  94. UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
  95. UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
  96. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  97. 0096.vert
  98. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  99. 0096.frag
  100. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  101. 0097.vert
  102. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  103. 0097.frag
  104. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  105. 0098.vert
  106. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  107. 0098.frag
  108. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  109. 0098.geom
  110. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  111. 0099.vert
  112. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  113. 0099.frag
  114. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  115. 0099.geom
  116. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  117. 0100.vert
  118. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  119. 0100.frag
  120. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  121. 0101.vert
  122. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  123. 0101.frag
  124. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  125. 0102.vert
  126. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  127. 0102.frag
  128. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  129. 0103.vert
  130. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  131. 0103.frag
  132. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  133. 0104.vert
  134. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  135. 0104.frag
  136. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  137. 0104.geom
  138. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  139. 0105.vert
  140. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  141. 0105.frag
  142. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  143. 0105.geom
  144. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  145. 0106.vert
  146. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  147. 0106.frag
  148. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  149. 0106.geom
  150. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  151. 0107.vert
  152. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  153. 0107.frag
  154. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  155. 0108.vert
  156. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  157. 0108.frag
  158.  
  159. wm_event_do_handlers: Handling event
  160. wmEvent type:219 / TAB, val:2 / RELEASE,
  161. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  162. mouse:(698,524), ascii:' ', utf8:'', keymap_idname:(null), pointer:0000
  163. 0000158612D8
  164.  
  165. wm_event_do_handlers: Handling event
  166. wmEvent type:272 / TIMER, val:0 / NOTHING,
  167. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  168. mouse:(657,540), ascii:' ', utf8:'', keymap_idname:(null), pointer:0000
  169. 000015862658
  170.  
  171. wm_event_do_handlers: Handling event
  172. wmEvent type:97 / A, val:1 / PRESS,
  173. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  174. mouse:(637,540), ascii:'a', utf8:'a', keymap_idname:(null), pointer:000
  175. 0000015862658
  176. graph_id_tag_update: id=MECube flags=SELECT source=USER_EDIT
  177. graph_id_tag_update: id=MECube flags=SELECT source=USER_EDIT
  178. [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UP
  179. DATE()
  180. [SCScene :: View Layer]: Accumulated recalc bits for MECube: 640
  181. [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0000000004C3C7
  182. D8)
  183. Depsgraph updated in 0.004388 seconds.
  184. UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
  185.  
  186. wm_event_do_handlers: Handling event
  187. wmEvent type:97 / A, val:2 / RELEASE,
  188. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  189. mouse:(637,540), ascii:' ', utf8:'', keymap_idname:(null), pointer:0000
  190. 000015862898
  191.  
  192. wm_event_do_handlers: Handling event
  193. wmEvent type:97 / A, val:4 / DOUBLE_CLICK,
  194. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  195. mouse:(637,540), ascii:'a', utf8:'a', keymap_idname:(null), pointer:000
  196. 0000015862898
  197. graph_id_tag_update: id=MECube flags=SELECT source=USER_EDIT
  198. graph_id_tag_update: id=MECube flags=SELECT source=USER_EDIT
  199. [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UP
  200. DATE()
  201. [SCScene :: View Layer]: Accumulated recalc bits for MECube: 640
  202. [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0000000004C3C7
  203. D8)
  204. Depsgraph updated in 0.002212 seconds.
  205. UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
  206.  
  207. wm_event_do_handlers: Handling event
  208. wmEvent type:97 / A, val:2 / RELEASE,
  209. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  210. mouse:(637,540), ascii:' ', utf8:'', keymap_idname:(null), pointer:0000
  211. 000015861C98
  212.  
  213. wm_event_do_handlers: Handling event
  214. wmEvent type:1 / LEFTMOUSE, val:1 / PRESS,
  215. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  216. mouse:(637,540), ascii:' ', utf8:'', keymap_idname:(null), pointer:0000
  217. 000015861C98
  218.  
  219. wm_event_do_handlers: Handling event
  220. wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE,
  221. shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
  222. mouse:(637,540), ascii:' ', utf8:'', keymap_idname:(null), pointer:0000
  223. 000015861C98
  224. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  225. 0109.vert
  226. Shader file written to disk: C:\Users\CompWiz\AppData\Local\Temp\blender_a03280\
  227. 0109.frag
  228. GPUShader: linking error:
  229. ===== shader string 1 ====
  230. 1
  231. 2 uniform mat4 ModelViewProjectionMatrix;
  232. 3
  233. 4 in vec3 pos;
  234. 5
  235. 6 #ifndef UNIFORM_ID
  236. 7 uniform uint offset;
  237. 8 in uint color;
  238. 9
  239. 10 flat out vec4 id;
  240. 11 #endif
  241. 12
  242. 13 void main()
  243. 14 {
  244. 15 #ifndef UNIFORM_ID
  245. 16 id = vec4(
  246. 17 (((color + offset) ) & uint(0xFF)) * (1.0f / 255.0f),
  247. 18 (((color + offset) >> 8) & uint(0xFF)) * (1.0f / 255.0f),
  248. 19 (((color + offset) >> 16) & uint(0xFF)) * (1.0f / 255.0f),
  249. 20 (((color + offset) >> 24) ) * (1.0f / 255.0f));
  250. 21 #endif
  251. 22
  252. 23 vec4 pos_4d = vec4(pos, 1.0);
  253. 24 gl_Position = ModelViewProjectionMatrix * pos_4d;
  254. 25
  255. 26 #ifdef USE_WORLD_CLIP_PLANES
  256. 27 /* Warning: ModelMatrix is typically used but select drawing is differen
  257. t. */
  258. 28 world_clip_planes_calc_clip_distance(pos);
  259. 29 #endif
  260. 30 }
  261. Fragment info
  262. -------------
  263. 0(20) : error C7011: implicit cast from "int" to "uint"
  264. 0(20) : error C7011: implicit cast from "int" to "uint"
  265. 0(20) : error C7011: implicit cast from "int" to "uint"
  266.  
  267. GPUShader: linking error:
  268. ===== shader string 1 ====
  269. 1
  270. 2 #ifdef UNIFORM_ID
  271. 3 uniform uint id;
  272. 4 #else
  273. 5 flat in vec4 id;
  274. 6 #endif
  275. 7
  276. 8 out vec4 fragColor;
  277. 9
  278. 10 void main()
  279. 11 {
  280. 12 #ifdef UNIFORM_ID
  281. 13 fragColor = vec4(
  282. 14 ((id ) & uint(0xFF)) * (1.0f / 255.0f),
  283. 15 ((id >> 8) & uint(0xFF)) * (1.0f / 255.0f),
  284. 16 ((id >> 16) & uint(0xFF)) * (1.0f / 255.0f),
  285. 17 ((id >> 24) ) * (1.0f / 255.0f));
  286. 18 #else
  287. 19 fragColor = id;
  288. 20 #endif
  289. 21 }
  290. Fragment info
  291. -------------
  292. 0(20) : error C7011: implicit cast from "int" to "uint"
  293. 0(20) : error C7011: implicit cast from "int" to "uint"
  294. 0(20) : error C7011: implicit cast from "int" to "uint"
  295.  
  296. Error : EXCEPTION_ACCESS_VIOLATION
  297. Address : 0x000000013FFECD18
  298. Module : c:\Program Files\blender-280\blender.exe
  299.  
  300. c:\Program Files\blender-280>
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