Berenger

ClassA.cs

Dec 6th, 2012
17
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  1. using UnityEngine;
  2.  
  3. // Without that line, the list in ClassWindow is emptied at each compilation
  4. [System.Serializable]
  5. public class ClassA : ScriptableObject
  6. {  
  7.     public ClassA(){}
  8.    
  9.     public virtual void Draw()
  10.     {
  11.         GUILayout.Label( "AAAAAAAA" );
  12.     }
  13. }
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