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GPT2 Adventure training data

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  1.  
  2. everything you've ever wanted to know about adventure!
  3. a quick introduction to the game...
  4.  
  5. host% /usr/games/adventure
  6.  
  7. welcome to adventure!! would you like instructions?
  8. yes
  9.  
  10. somewhere nearby is colossal cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. magic is said to work in the cave. i will be your eyes and hands. direct me with commands of 1 or 2 words. i should warn you that i look at only the first five letters of each word, so you'll have to enter "northeast" as "ne" to distinguish it from "north". should you get stuck, type "help" for some general hints. for information on how to end your adventure, etc., type "info".
  11.  
  12.  
  13. this program was originally developed by will crowther. most of the features of the current program were added by don woods. address complaints about the unix version to jim gillogly jim@rand.org
  14. .
  15.  
  16. you are standing at the end of a road before a small brick building. around you is a forest. a small stream flows out of the building and down a gully.
  17.  
  18. enter
  19. you are inside a building, a well house for a large spring. there are some keys on the ground here. there is a shiny brass lamp nearby. there is food here. there is a bottle of water here.
  20.  
  21. get keys
  22. ok
  23.  
  24. get lamp
  25. ok
  26.  
  27. exit
  28. you're at end of road again.
  29.  
  30. south
  31. you are in a valley in the forest beside a stream tumbling along a rocky bed.
  32.  
  33. south
  34. at your feet all the water of the stream splashes into a 2-inch slit in the rock. downstream the streambed is bare rock.
  35.  
  36. south
  37. you are in a 20-foot depression floored with bare dirt. set into the dirt is a strong steel grate mounted in concrete. a dry streambed leads into the depression. the grate is locked.
  38.  
  39. open grate
  40. the grate is now unlocked.
  41.  
  42. down
  43. you are in a small chamber beneath a 3x3 steel grate to the surface. a low crawl over cobbles leads inward to the west. the grate is open.
  44.  
  45. west
  46. you are crawling over cobbles in a low passage. there is a dim light at the east end of the passage. there is a small wicker cage discarded nearby.
  47.  
  48. west
  49. it is now pitch dark. if you proceed you will likely fall into a pit.
  50.  
  51. lamp on
  52. your lamp is now on. you are in a debris room filled with stuff washed in from the surface. a low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. a note on the wall says "magic word xyzzy". a three foot black rod with a rusty star on an end lies nearby.
  53.  
  54. xyzzy
  55. you're inside building. you're inside building. there is food here. there is a bottle of water here.
  56.  
  57. quit
  58. do you really want to quit now?
  59. yes
  60. ok
  61. you scored 27 out of a possible 350 using 14 turns. you are obviously a rank amateur. better luck next time. to achieve the next higher rating, you need 9 more points.
  62. okay, you get the idea...
  63.  
  64. in order to win the game, you cannot ask for instructions, nor can you enter the cave by the riverbed and opening the grate. the next round will be a complete game, played until the win. it will also be annotated. anything in regular text is what the computer prints out. anything italicized is what i have typed. anything in bold is an annotation. i could have put one annotation in the introduction game... in order to open the grate, you must have the keys with you. otherwise you will not be able to unlock the grate.
  65. a complete game, annotated
  66.  
  67. host% /usr/games/adventure
  68.  
  69. welcome to adventure!! would you like instructions?
  70. no
  71.  
  72. you are standing at the end of a road before a small brick building. around you is a forest. a small stream flows out of the building and down a gully.
  73.  
  74. in
  75. you are inside a building, a well house for a large spring. there are some keys on the ground here. there is a shiny brass lamp nearby. there is food here. there is a bottle of water here.
  76.  
  77. get lamp
  78. ok
  79.  
  80. we're going straight to the cave with the magic word "xyzzy" that we learned in the intro game. i will not turn on the lamp until we're in the cave to save a little bit of lamp energy. the lamp is a limited resource.
  81.  
  82. xyzzy
  83. it is now pitch dark. if you proceed you will likely fall into a pit.
  84.  
  85. lamp on
  86. your lamp is now on. you are in a debris room filled with stuff washed in from the surface. a low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. a note on the wall says "magic word xyzzy". a three foot black rod with a rusty star on an end lies nearby.
  87.  
  88. east
  89. you are crawling over cobbles in a low passage. there is a dim light at the east end of the passage. there is a small wicker cage discarded nearby.
  90.  
  91. get cage
  92. ok
  93.  
  94. west
  95. you're in debris room. a three foot black rod with a rusty star on an end lies nearby.
  96.  
  97. get rod
  98. ok
  99.  
  100. west
  101. you are in an awkward sloping east/west canyon.
  102.  
  103. west
  104. you are in a splendid chamber thirty feet high. the walls are frozen rivers of orange stone. an awkward canyon and a good passage exit from east and west sides of the chamber. a cheerful little bird is sitting here singing.
  105.  
  106. the bird is scared by the rod. you must drop the rod in order to get the bird. otherwise, the bird will fly away.
  107.  
  108. drop rod
  109. ok
  110.  
  111. get bird
  112. ok
  113.  
  114. get rod
  115. ok
  116.  
  117. west
  118. at your feet is a small pit breathing traces of white mist. an east passage ends here except for a small crack leading on. rough stone steps lead down the pit.
  119.  
  120. down
  121. you are at one end of a vast hall stretching forward out of sight to the west. there are openings to either side. nearby, a wide stone staircase leads downward. the hall is filled with wisps of white mist swaying to and fro almost as if alive. a cold wind blows up the staircase. there is a passage at the top of a dome behind you. rough stone steps lead up the dome.
  122.  
  123. west
  124. you are on the east bank of a fissure slicing clear across the hall. the mist is quite thick here, and the fissure is too wide to jump.
  125.  
  126. wave rod
  127. a crystal bridge now spans the fissure.
  128.  
  129. drop rod
  130. ok
  131.  
  132. west
  133. you are on the west side of the fissure in the hall of mists. there are diamonds here! a crystal bridge now spans the fissure.
  134.  
  135. if there is an exclamation point, then it is a treasure.
  136.  
  137. get diamonds
  138. ok
  139.  
  140. east
  141. you're on east bank of fissure. a three foot black rod with a rusty star on an end lies nearby. a crystal bridge now spans the fissure.
  142.  
  143. east
  144. you're in hall of mists. rough stone steps lead up the dome.
  145.  
  146. south
  147. this is a low room with a crude note on the wall. the note says, "you won't get it up the steps". there is a large sparkling nugget of gold here!
  148.  
  149. you will not be able to take the gold up the stairs in the dome. there is another way out of the cave, which you will see later.
  150.  
  151. get gold
  152. ok
  153.  
  154. north
  155. you're in hall of mists.
  156.  
  157. down
  158. a little dwarf just walked around a corner, saw you, threw a little axe at you which missed
  159. , cursed, and ran away. you are in the hall of the mountain king, with passages off in all directions. there is a little axe here. a huge green fierce snake bars the way!
  160.  
  161. i made a grave error here. i did not pick up the axe. i was lucky that the next time the dwarf appeared was in this room, so i could get the axe at that time and fight back. otherwise, i would have likely been killed by the dwarf.
  162.  
  163. drop bird
  164. the little bird attacks the green snake, and in an astounding flurry drives the snake away.
  165.  
  166. drop cage
  167. ok
  168.  
  169. south
  170. you are in the south side chamber. there is precious jewelry here!
  171.  
  172. get jewelry
  173. ok
  174.  
  175. north
  176. there is a threatening little dwarf in the room with you! you're in hall of mt king. there is a small wicker cage discarded nearby. a cheerful little bird is sitting here singing. there is a little axe here.
  177.  
  178. get axe
  179. ok
  180.  
  181. throw axe
  182. you killed a little dwarf. the body vanishes in a cloud of greasy black smoke. you're in hall of mt king. there is a little axe here. there is a small wicker cage discarded nearby. a cheerful little bird is sitting here singing.
  183.  
  184. get axe
  185. ok
  186.  
  187. west
  188. you are in the west side chamber of the hall of the mountain king. a passage continues west and up here. there are many coins here!
  189.  
  190. get coins
  191. ok
  192.  
  193. east
  194. you're in hall of mt king. there is a small wicker cage discarded nearby. a cheerful little bird is sitting here singing.
  195.  
  196. north
  197. you are in a low n/s passage at a hole in the floor. the hole goes down to an e/w passage. there are bars of silver here!
  198.  
  199. get silver
  200. ok
  201.  
  202. north
  203. you are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. there is a large "y2" on a rock in the room's center.
  204.  
  205. normally, the text will say something about a hollow voice saying the word "plugh." i don't know why it didn't say it this time. "plugh" is another magic word.
  206.  
  207. plugh
  208. you're inside building. there are some keys on the ground here. there is food here. there is a bottle of water here.
  209.  
  210. drop diamonds
  211. ok
  212.  
  213. drop gold
  214. ok
  215.  
  216. drop jewelry
  217. ok
  218.  
  219. drop coins
  220. ok
  221.  
  222. drop silver
  223. ok
  224.  
  225. get food
  226. ok
  227.  
  228. get water
  229. ok
  230.  
  231. get keys
  232. ok
  233.  
  234. plugh
  235. you're at "y2".
  236.  
  237. south
  238. there is a threatening little dwarf in the room with you! one sharp nasty knife is thrown at you! it misses! you are in a low n/s passage at a hole in the floor. the hole goes down to an e/w passage.
  239.  
  240. once again, i made the mistake of not noticing a dwarf. i was lucky i didn't get killed before i noticed and fought back.
  241.  
  242. down
  243. there is a threatening little dwarf in the room with you! you are in a dirty broken passage. to the east is a crawl. to the west is a large passage. above you is a hole to another passage.
  244.  
  245. west
  246. there is a threatening little dwarf in the room with you! you are in a large room full of dusty rocks. there is a big hole in the floor. there are cracks everywhere, and a passage leading east.
  247.  
  248. down
  249. there is a threatening little dwarf in the room with you! you are at a complex junction. a low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. there is also a large room above. the air is damp here.
  250.  
  251. west
  252. there is a threatening little dwarf in the room with you! you are in bedquilt, a long east/west passage with holes everywhere. to explore at random select north, south, up, or down.
  253.  
  254. throw axe
  255. you attack a little dwarf, but he dodges out of the way. there is a threatening little dwarf in the room with you! one sharp nasty knife is thrown at you! it misses! you are in bedquilt, a long east/west passage with holes everywhere. to explore at random select north, south, up, or down. there is a little axe here.
  256.  
  257. get axe
  258. ok
  259.  
  260. throw axe
  261. you attack a little dwarf, but he dodges out of the way. there is a threatening little dwarf in the room with you! one sharp nasty knife is thrown at you! it misses! you are in bedquilt, a long east/west passage with holes everywhere. to explore at random select north, south, up, or down. there is a little axe here.
  262.  
  263. get axe
  264. ok
  265.  
  266. throw axe
  267. you killed a little dwarf. you are in bedquilt, a long east/west passage with holes everywhere. to explore at random select north, south, up, or down. there is a little axe here.
  268.  
  269. get axe
  270. ok
  271.  
  272. west
  273. you are in a room whose walls resemble swiss cheese. obvious passages go west, east, ne, and nw. part of the room is occupied by a large bedrock block.
  274.  
  275. west
  276. you are at the east end of the twopit room. the floor here is littered with thin rock slabs, which make it easy to descend the pits. there is a path here bypassing the pits to connect passages from east and west. there are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it.
  277.  
  278. west
  279. you are at the west end of the twopit room. there is a large hole in the wall above the pit at this end of the room.
  280.  
  281. down
  282. you are at the bottom of the western pit in the twopit room. there is a large hole in the wall about 25 feet above you. there is a tiny little plant in the pit, murmuring "water, water, ..."
  283.  
  284. water plant
  285. the plant spurts into furious growth for a few seconds. you're in west pit. there is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "water!! water!!"
  286.  
  287. up
  288. you're at west end of twopit room. the top of a 12-foot-tall beanstalk is poking out of the west pit.
  289.  
  290. east
  291. there is a threatening little dwarf in the room with you! one sharp nasty knife is thrown at you! it misses! you're at east end of twopit room. the top of a 12-foot-tall beanstalk is poking out of the west pit.
  292.  
  293. throw axe
  294. you attack a little dwarf, but he dodges out of the way. there is a threatening little dwarf in the room with you! one sharp nasty knife is thrown at you! it misses! you're at east end of twopit room. there is a little axe here. the top of a 12-foot-tall beanstalk is poking out of the west pit.
  295.  
  296. get axe
  297. ok
  298.  
  299. throw axe
  300. you attack a little dwarf, but he dodges out of the way. there is a threatening little dwarf in the room with you! one sharp nasty knife is thrown at you! it misses! you're at east end of twopit room. there is a little axe here. the top of a 12-foot-tall beanstalk is poking out of the west pit.
  301.  
  302. get axe
  303. ok
  304.  
  305. throw axe
  306. you attack a little dwarf, but he dodges out of the way. there is a threatening little dwarf in the room with you! one sharp nasty knife is thrown at you! it misses! you're at east end of twopit room. there is a little axe here. the top of a 12-foot-tall beanstalk is poking out of the west pit.
  307.  
  308. get axe
  309. ok
  310.  
  311. throw axe
  312. you killed a little dwarf. you are at the east end of the twopit room. the floor here is littered with thin rock slabs, which make it easy to descend the pits. there is a path here bypassing the pits to connect passages from east and west. there are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. there is a little axe here. the top of a 12-foot-tall beanstalk is poking out of the west pit.
  313.  
  314. get axe
  315. ok
  316.  
  317. east
  318. you're in swiss cheese room.
  319.  
  320. ne
  321. you are in bedquilt, a long east/west passage with holes everywhere. to explore at random select north, south, up, or down.
  322.  
  323. east
  324. you're at complex junction.
  325.  
  326. up
  327. you're in dusty rock room.
  328.  
  329. east
  330. you're in dirty passage.
  331.  
  332. east
  333. you are on the brink of a small clean climbable pit. a crawl leads west.
  334.  
  335. down
  336. you are in the bottom of a small pit with a little stream, which enters and exits through tiny slits.
  337.  
  338. get water
  339. your bottle is now full of water.
  340.  
  341. up
  342. you are on the brink of a small clean climbable pit. a crawl leads west.
  343.  
  344. west
  345. you're in dirty passage.
  346.  
  347. west
  348. you're in dusty rock room.
  349.  
  350. down
  351. you're at complex junction.
  352.  
  353. west
  354. you are in bedquilt, a long east/west passage with holes everywhere. to explore at random select north, south, up, or down.
  355.  
  356. west
  357. you're in swiss cheese room.
  358.  
  359. west
  360. you're at east end of twopit room. the top of a 12-foot-tall beanstalk is poking out of the west pit.
  361.  
  362. west
  363. you're at west end of twopit room. the top of a 12-foot-tall beanstalk is poking out of the west pit.
  364.  
  365. down
  366. you're in west pit. there is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "water!! water!!"
  367.  
  368. water plant
  369. the plant grows explosively, almost filling the bottom of the pit. you're in west pit. there is a gigantic beanstalk stretching all the way up to the hole.
  370.  
  371. up
  372. you're at west end of twopit room. there is a huge beanstalk growing out of the west pit up to the hole.
  373.  
  374. east
  375. you're at east end of twopit room. there is a huge beanstalk growing out of the west pit up to the hole.
  376.  
  377. down
  378. you are at the bottom of the eastern pit in the twopit room. there is a small pool of oil in one corner of the pit.
  379.  
  380. get oil
  381. your bottle is now full of oil.
  382.  
  383. up
  384. you're at east end of twopit room. there is a huge beanstalk growing out of the west pit up to the hole.
  385.  
  386. west
  387. you're at west end of twopit room. there is a huge beanstalk growing out of the west pit up to the hole.
  388.  
  389. down
  390. you're in west pit. there is a gigantic beanstalk stretching all the way up to the hole.
  391.  
  392. climb
  393. you clamber up the plant and scurry through the hole at the top. you are in a long, narrow corridor stretching out of sight to the west. at the eastern end is a hole through which you can see a profusion of leaves.
  394.  
  395. west
  396. you are in the giant room. the ceiling here is too high up for your lamp to show it. cavernous passages lead east, north, and south. on the west wall is scrawled the inscription, "fee fie foe foo" [sic]. there is a large nest here, full of golden eggs!
  397.  
  398. note the "fee fie foe foo" inscription. it is a way to get the eggs back. this will be important when the eggs have to be used as payment later in the game.
  399.  
  400. get eggs
  401. ok
  402.  
  403. north
  404. you are at one end of an immense north/south passage. the way north is barred by a massive, rusty, iron door.
  405.  
  406. oil door
  407. the oil has freed up the hinges so that the door will now move, although it requires some effort.
  408.  
  409. drop bottle
  410. ok
  411.  
  412. north
  413. you are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. passages exit to the south and west. there is a jewel-encrusted trident here!
  414.  
  415. get trident
  416. ok
  417.  
  418. west
  419. you are at the top of a steep incline above a large room. you could climb down here, but you would not be able to climb up. there is a passage leading back to the north.
  420.  
  421. do go down here. this is the only deterministic way to get into the part of the cave coming up. this area can also be accessed from the swiss cheese room, but there is some randomness involved.
  422.  
  423. down
  424. you are in a large low room. crawls lead north, se, and sw.
  425.  
  426. sw
  427. you are in a long winding corridor sloping out of sight in both directions.
  428.  
  429. up
  430. you are on one side of a large, deep chasm. a heavy white mist rising up from below obscures all view of the far side. a sw path leads away from the chasm into a winding corridor. a rickety wooden bridge extends across the chasm, vanishing into the mist. a sign posted on the bridge reads, "stop! pay troll!" a burly troll stands by the bridge and insists you throw him a treasure before you may cross.
  431.  
  432. throw eggs
  433. the troll catches your treasure and scurries away out of sight.
  434.  
  435. cross
  436. you are on the far side of the chasm. a ne path leads away from the chasm on this side. a rickety wooden bridge extends across the chasm, vanishing into the mist. a sign posted on the bridge reads, "stop! pay troll!" the troll is nowhere to be seen.
  437.  
  438. ne
  439. you're in a long east/west corridor. a faint rumbling noise can be heard in the distance.
  440.  
  441. e
  442. the path forks here. the left fork leads northeast. a dull rumbling seems to get louder in that direction. the right fork leads southeast down a gentle slope. the main corridor enters from the west.
  443.  
  444. ne
  445. the walls are quite warm here. from the north can be heard a steady roar, so loud that the entire cave seems to be trembling. another passage leads south, and a low crawl goes east.
  446.  
  447. east
  448. you are in a small chamber filled with large boulders. the walls are very warm, causing the air in the room to be almost stifling from the heat. the only exit is a crawl heading west, through which is coming a low rumbling. there are rare spices here!
  449.  
  450. get spices
  451. ok
  452.  
  453. west
  454. you're at junction with warm walls.
  455.  
  456. you don't have to take the following side trip, but the view of the volcano is nice.
  457.  
  458. north
  459. you are on the edge of a breath-taking view. far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. the glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving every- thing an eerie, macabre appearance. the air is filled with flickering sparks of ash and a heavy smell of brimstone. the walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. to one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. an immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. to the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. the far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. a dark, foreboding passage exits to the south.
  460.  
  461. south
  462. you're at junction with warm walls.
  463.  
  464. south
  465. you're at fork in path.
  466.  
  467. se
  468. you are walking along a gently sloping north/south passage lined with oddly shaped limestone formations.
  469.  
  470. south
  471. you are standing at the entrance to a large, barren room. a sign posted above the entrance reads: "caution! bear in room!"
  472.  
  473. enter
  474. you are inside a barren room. the center of the room is completely empty except for some dust. marks in the dust lead away toward the far end of the room. the only exit is the way you came in. there is a ferocious cave bear eying you from the far end of the room! the bear is locked to the wall with a golden chain!
  475.  
  476. feed bear
  477. the bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly.
  478.  
  479. unlock chain
  480. the chain is now unlocked.
  481.  
  482. drop keys
  483. ok
  484.  
  485. get chain
  486. ok
  487.  
  488. get bear
  489. ok
  490.  
  491. exit
  492. you are being followed by a very large, tame bear. you're in front of barren room.
  493.  
  494. west
  495. you are being followed by a very large, tame bear. you're in limestone passage.
  496.  
  497. north
  498. you are being followed by a very large, tame bear. you're at fork in path.
  499.  
  500. west
  501. you are being followed by a very large, tame bear. you're in corridor.
  502.  
  503. west
  504. you are being followed by a very large, tame bear. you're on ne side of chasm. a rickety wooden bridge extends across the chasm, vanishing into the mist. a sign posted on the bridge reads, "stop! pay troll!" the troll is nowhere to be seen.
  505.  
  506. cross
  507. the troll steps out from beneath the bridge and blocks your way. you are being followed by a very large, tame bear. you're on ne side of chasm. a rickety wooden bridge extends across the chasm, vanishing into the mist. a sign posted on the bridge reads, "stop! pay troll! " a burly troll stands by the bridge and insists you throw him a treasure before you may cross.
  508.  
  509. throw bear
  510. the bear lumbers toward the troll, who lets out a startled shriek and scurries away. the bear soon gives up the pursuit and wanders back.
  511.  
  512. do not take the bear with you across the bridge. the bridge will collapse under the weight of the bear, and you will die.
  513.  
  514. cross
  515. you're on sw side of chasm. a rickety wooden bridge extends across the chasm, vanishing into the mist. a sign posted on the bridge reads, "stop! pay troll!" the troll is nowhere to be seen.
  516.  
  517. sw
  518. you're in sloping corridor.
  519.  
  520. down
  521. you are in a large low room. crawls lead north, se, and sw.
  522.  
  523. se
  524. this is the oriental room. ancient oriental cave drawings cover the walls. a gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. there is a delicate, precious, ming vase here!
  525.  
  526. i will not be taking the vase yet, since the vase must be dropped onto a pillow, and i won't be able to carry the pillow with everything else. i'll get it on the next trip in.
  527.  
  528. se
  529. you're in swiss cheese room.
  530.  
  531. ne
  532. you are in bedquilt, a long east/west passage with holes everywhere. to explore at random select north, south, up, or down.
  533.  
  534. east
  535. you're at complex junction.
  536.  
  537. north
  538. you're in a large room carved out of sedimentary rock. the floor and walls are littered with bits of shells embedded in the stone. a shallow passage proceeds downward, and a somewhat steeper one leads up. a low hands and knees passage enters from the south. there is an enormous clam here with its shell tightly closed.
  539.  
  540. you will need the trident to open the "clam."
  541.  
  542. open clam
  543. a glistening pearl falls out of the clam and rolls away. goodness, this must really be an oyster. i never was very good at identifying bivalves.
  544.  whatever it is, it has now snapped shut again.
  545.  
  546. down
  547. you are in a long sloping corridor with ragged sharp walls.
  548.  
  549. down
  550. you are in a cul-de-sac about eight feet across. off to one side lies a glistening pearl!
  551.  
  552. get pearl
  553. ok
  554.  
  555. up
  556. you are in a long sloping corridor with ragged sharp walls.
  557.  
  558. up
  559. you're in shell room. there is an enormous oyster here with its shell tightly closed.
  560.  
  561. south
  562. you're at complex junction.
  563.  
  564. up
  565. you're in dusty rock room.
  566.  
  567. east
  568. you're in dirty passage.
  569.  
  570. up
  571. you are in a low n/s passage at a hole in the floor. the hole goes down to an e/w passage.
  572.  
  573. north
  574. you're at "y2".
  575.  
  576. i am about to invoke another magic word, "plover." there is a room which has a very narrow crack as its entry way. nothing can get through it except me and the emerald. there's a treasure behind that crack which cannot fit through the crack. the only way to get the treasure out is to use the magic word. "plover" is a way to get into the room behind the crack.
  577.  
  578. plover
  579. you're in a small chamber lit by an eerie green light. an extremely narrow tunnel exits to the west. a dark corridor leads ne. there is an emerald here the size of a plover's egg!
  580.  
  581. ne
  582. you're in the dark-room. a corridor leading south is the only exit. a massive stone tablet embedded in the wall reads: "congratulations on bringing light into the dark-room!" there is a platinum pyramid here, 8 inches on a side!
  583.  
  584. get pyramid
  585. ok
  586.  
  587. south
  588. you're in plover room. there is an emerald here the size of a plover's egg!
  589.  
  590. plover
  591. you're at "y2".
  592.  
  593. plugh
  594. you're inside building. there are bars of silver here! there are many coins here! there is precious jewelry here! there is a large sparkling nugget of gold here! there are diamonds here!
  595.  
  596. drop trident
  597. ok
  598.  
  599. drop spices
  600. ok
  601.  
  602. drop chain
  603. ok
  604.  
  605. drop pearl
  606. ok
  607.  
  608. drop pyramid
  609. ok
  610.  
  611. plugh
  612. you're at "y2".
  613.  
  614. south
  615. you are in a low n/s passage at a hole in the floor. the hole goes down to an e/w passage.
  616.  
  617. south
  618. you're in hall of mt king. there is a small wicker cage discarded nearby. a cheerful little bird is sitting here singing.
  619.  
  620. sw
  621. you are in a secret canyon which here runs e/w. it crosses over a very tight canyon 15 feet below. if you go down you may not be able to get back up.
  622.  
  623. west
  624. you are in a secret canyon which exits to the north and east. a huge green fierce dragon bars the way! the dragon is sprawled out on a persian rug!!
  625.  
  626. kill dragon
  627. with what? your bare hands?
  628. yes
  629. congratulations! you have just vanquished a dragon with your bare hands! unbelievable, isn't it?
  630.  you are in a secret canyon which exits to the north and east. there is a persian rug spread out on the floor! the body of a huge green dead dragon is lying off to one side.
  631.  
  632. get rug
  633. ok
  634.  
  635. north
  636. you are in a secret n/s canyon above a large room.
  637.  
  638. down
  639. you are in a large low circular chamber whose floor is an immense slab fallen from the ceiling slab room
  640. . east and west there once were large passages, but they are now filled with boulders. low small passages go north and south, and the south one quickly bends west around the boulders.
  641.  
  642. south
  643. you are at the west end of the twopit room. there is a large hole in the wall above the pit at this end of the room. there is a huge beanstalk growing out of the west pit up to the hole.
  644.  
  645. down
  646. you are at the bottom of the western pit in the twopit room. there is a large hole in the wall about 25 feet above you. there is a gigantic beanstalk stretching all the way up to the hole.
  647.  
  648. climb
  649. you clamber up the plant and scurry through the hole at the top. you're in narrow corridor.
  650.  
  651. west
  652. you're in giant room.
  653.  
  654. fee
  655. ok
  656.  
  657. fie
  658. ok
  659.  
  660. foe
  661. ok
  662.  
  663. foo
  664. there is a large nest here, full of golden eggs!
  665.  
  666. get eggs
  667. ok
  668.  
  669. north
  670. you are at one end of an immense north/south passage. there is an empty bottle here. the way north leads through a massive, rusty, iron door.
  671.  
  672. north
  673. you're in cavern with waterfall.
  674.  
  675. west
  676. you're at steep incline above large room.
  677.  
  678. down
  679. you are in a large low room. crawls lead north, se, and sw.
  680.  
  681. se
  682. you're in oriental room. there is a delicate, precious, ming vase here!
  683.  
  684. north
  685. you are following a wide path around the outer edge of a large cavern. far below, through a heavy white mist, strange splashing noises can be heard. the mist rises up through a fissure in the ceiling. the path exits to the south and west.
  686.  
  687. west
  688. you are in an alcove. a small nw path seems to widen after a short distance. an extremely tight tunnel leads east. it looks like a very tight squeeze. an eerie light can be seen at the other end.
  689.  
  690. the stuff about the plover room will soon make sense.
  691.  
  692. drop lamp
  693. ok
  694.  
  695. drop axe
  696. ok
  697.  
  698. drop rug
  699. ok
  700.  
  701. drop eggs
  702. ok
  703.  
  704. east
  705. you're in plover room. there is an emerald here the size of a plover's egg!
  706.  
  707. get emerald
  708. ok
  709.  
  710. west
  711. you're in alcove. there is a large nest here, full of golden eggs! there is a persian rug spread out on the floor! there is a little axe here. there is a lamp shining nearby.
  712.  
  713. get lamp
  714. ok
  715.  
  716. get axe
  717. ok
  718.  
  719. get rug
  720. ok
  721.  
  722. get eggs
  723. ok
  724.  
  725. nw
  726. you're in misty cavern.
  727.  
  728. south
  729. you're in oriental room. there is a delicate, precious, ming vase here!
  730.  
  731. get vase
  732. ok
  733.  
  734. se
  735. you're in swiss cheese room.
  736.  
  737. east
  738. you are in the soft room. the walls are covered with heavy curtains, the floor with a thick pile carpet. moss covers the ceiling. a small velvet pillow lies on the floor.
  739.  
  740. get pillow
  741. ok
  742.  
  743. west
  744. you are in a room whose walls resemble swiss cheese. obvious passages go west, east, ne, and nw. part of the room is occupied by a large bedrock block.
  745.  
  746. ne
  747. you are in bedquilt, a long east/west passage with holes everywhere. to explore at random select north, south, up, or down.
  748.  
  749. east
  750. you are at a complex junction. a low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. there is also a large room above. the air is damp here.
  751.  
  752. up
  753. you're in dusty rock room.
  754.  
  755. east
  756. you're in dirty passage.
  757.  
  758. up
  759. you are in a low n/s passage at a hole in the floor. the hole goes down to an e/w passage.
  760.  
  761. north
  762. you are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. there is a large "y2" on a rock in the room's center. a hollow voice says "plugh".
  763.  
  764. plugh
  765. you're inside building. there is a platinum pyramid here, 8 inches on a side! off to one side lies a glistening pearl! there is a golden chain lying in a heap on the floor! there are rare spices here! there is a jewel-encrusted trident here! there are bars of silver here! there are many coins here! there is precious jewelry here! there is a large sparkling nugget of gold here! there are diamonds here!
  766.  
  767. drop rug
  768. ok
  769.  
  770. drop eggs
  771. ok
  772.  
  773. drop emerald
  774. ok
  775.  
  776. drop pillow
  777. ok
  778.  
  779. drop vase
  780. the vase is now resting, delicately, on a velvet pillow.
  781.  
  782. make sure you drop the pillow before the vase, otherwise the vase will shatter.
  783.  
  784. xyzzy
  785. you're in debris room.
  786.  
  787. west
  788. you are in an awkward sloping east/west canyon.
  789.  
  790. west
  791. you're in bird chamber.
  792.  
  793. west
  794. you're at top of small pit. rough stone steps lead down the pit.
  795.  
  796. down
  797. you're in hall of mists. rough stone steps lead up the dome.
  798.  
  799. west
  800. you're on east bank of fissure. a three foot black rod with a rusty star on an end lies nearby. a crystal bridge now spans the fissure.
  801.  
  802. west
  803. you are on the west side of the fissure in the hall of mists. a crystal bridge now spans the fissure.
  804.  
  805. west
  806. you are at the west end of hall of mists. a low wide crawl continues west and another goes north. to the south is a little passage 6 feet off the floor.
  807.  
  808. we are about to enter the maze of twisty little passages, all alike. this is different from the maze of twisty little passages, all different.
  809.  we are entering this maze to get the pirate's chest. unfortunately, the chest will not show up until we have run into the pirate, which happens at random, anywhere in the cave. if we haven't encountered the pirate by the time we get to his hiding place, we will not find the chest. if we encounter the pirate while holding treasures, the pirate will take our treasures and put them in his chest.
  810.  
  811. south
  812. you are in a maze of twisty little passages, all alike.
  813.  
  814. east
  815. you are in a maze of twisty little passages, all alike.
  816.  
  817. south
  818. you are in a maze of twisty little passages, all alike.
  819.  
  820. south
  821. you are in a maze of twisty little passages, all alike.
  822.  
  823. south
  824. there are faint rustling noises from the darkness behind you. as you turn toward them, the beam of your lamp falls across a bearded pirate. he is carrying a large chest. "shiver me timbers!" he cries, "i've been spotted! i'd best hie meself off to the maze to hide me chest!" with that, he vanishes into the gloom. you are in a maze of twisty little passages, all alike.
  825.  
  826. i have often found if i wander around this maze, the pirate will show up. it doesn't always work out this way. sometimes i get killed by dwarves instead.
  827.  
  828. north
  829. you are in a maze of twisty little passages, all alike.
  830.  
  831. east
  832. you are on the brink of a thirty foot pit with a massive orange column down one wall. you could climb down here but you could not get back up. the maze continues at this level.
  833.  
  834. east
  835. you are in a maze of twisty little passages, all alike.
  836.  
  837. nw
  838. dead end
  839. the pirate's treasure chest is here!
  840.  
  841. get chest
  842. ok
  843.  
  844. se
  845. you are in a maze of twisty little passages, all alike.
  846.  
  847. north
  848. you're at brink of pit.
  849.  
  850. down
  851. you're in bird chamber.
  852.  
  853. east
  854. you are in an awkward sloping east/west canyon.
  855.  
  856. east
  857. you're in debris room.
  858.  
  859. xyzzy
  860. you're inside building. there is a delicate, precious, ming vase here! a small velvet pillow lies on the floor. there is an emerald here the size of a plover's egg! there is a large nest here, full of golden eggs! there is a persian rug spread out on the floor! there is a platinum pyramid here, 8 inches on a side! off to one side lies a glistening pearl! there is a golden chain lying in a heap on the floor! there are rare spices here! there is a jewel-encrusted trident here! there are bars of silver here! there are many coins here! there is precious jewelry here! there is a large sparkling nugget of gold here! there are diamonds here!
  861.  
  862. drop chest
  863. ok
  864.  
  865. we now have all fifteen treasures. it is time to go back into the cave for the end game.
  866.  
  867. plugh
  868. you're at "y2".
  869.  
  870. south
  871. you are in a low n/s passage at a hole in the floor. the hole goes down to an e/w passage.
  872.  
  873. down
  874. you are in a dirty broken passage. to the east is a crawl. to the west is a large passage. above you is a hole to another passage.
  875.  
  876. west
  877. you are in a large room full of dusty rocks. there is a big hole in the floor. there are cracks everywhere, and a passage leading east.
  878.  
  879. down
  880. you're at complex junction.
  881.  
  882. east
  883. you are in an anteroom leading to a large passage to the east. small passages go west and up. the remnants of recent digging are evident. a sign in midair here says "cave under construction beyond this point. proceed at own risk. [witt construction company]" there are a few recent issues of "spelunker today" magazine here.
  884.  
  885. you must pick up the magazine and drop it at witt's end in order to get to the end game.
  886.  
  887. get magazine
  888. ok
  889.  
  890. east
  891. you are at witt's end. passages lead off in *all* directions.
  892.  
  893. drop magazine
  894. ok
  895.  
  896. at this point, we must turn off our lamp and just wait.
  897.  
  898. lamp off
  899. your lamp is now off. it is now pitch dark. if you proceed you will likely fall into a pit.
  900.  
  901. nothing
  902. ok
  903.  
  904. nothing
  905. ok
  906.  
  907. nothing
  908. ok
  909.  
  910. nothing
  911. ok
  912.  
  913. nothing
  914. ok
  915.  
  916. nothing
  917. ok
  918. do you need help getting out of here?
  919. no
  920. ok
  921.  
  922. nothing
  923. a sepulchral voice reverberating through the cave, says, "cave closing soon. all adventurers exit immediately through main office."
  924. ok
  925.  
  926. nothing
  927. ok
  928.  
  929. nothing
  930. ok
  931.  
  932. etc., etc., etc. the computer will ask about needing help 3 or 4 times. you will have to do nothing 30 to 40 times.
  933.  
  934. nothing
  935. ok
  936.  
  937. nothing
  938. ok
  939.  
  940. nothing
  941. the sepulchral voice intones, "the cave is now closed." as the echoes fade, there is a blinding flash of light and a small puff of orange smoke
  942. . . . . as your eyes refocus, you look around and find...
  943.  
  944. you are at the northeast end of an immense room, even larger than the giant room. it appears to be a repository for the "adventure" program. massive torches far overhead bathe the room with smoky yellow light. scattered about you can be seen a pile of bottles all of them empty
  945. , a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. off to one side a great many dwarves are sleeping on the floor, snoring loudly. a sign nearby reads: "do not disturb the dwarves!" an immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance.
  946.  
  947. it's end game. if you don't do exactly as i have done, you will either blow yourself up or wake up the dwarves and get killed.
  948.  
  949. sw
  950. you are at the southwest end of the repository. to one side is a pit full of fierce green snakes. on the other side is a row of small wicker cages, each of which contains a little sulking bird. in one corner is a bundle of black rods with rusty marks on their ends. a large number of velvet pillows are scattered about on the floor. a vast mirror stretches off to the northeast. at your feet is a large steel grate, next to which is a sign which reads, "treasure vault. keys in main office." the grate is locked.
  951.  
  952. get rod
  953. ok
  954.  
  955. ne
  956. you're at ne end.
  957.  
  958. drop rod
  959. ok
  960.  
  961. sw
  962. you're at sw end. the grate is locked.
  963.  
  964. detonate
  965. there is a loud explosion, and a twenty-foot hole appears in the far wall, burying the dwarves in the rubble. you march through the hole and find yourself in the main office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset.
  966.  
  967. you scored 350 out of a possible 350 using 342 turns.
  968.  
  969. all of adventuredom gives tribute to you, adventurer grandmaster! to achieve the next higher rating would be a neat trick!
  970.  
  971. congratulations!!
  972. comments about the mazes...
  973.  
  974. there are two mazes in this cave; we saw only one. the maze with passages all different leads to a vending machine where more oil can be purchased for your lamp. if you do this, you cannot win the game. then again, if you run out of oil, you will fall into a pit and die that much sooner.
  975.  
  976. if you look carefully at the descriptions of the rooms in the "all different" maze, you will see each description is slightly different.
  977. you are in a maze of twisty little passages, all different.
  978. you are in a twisty maze of little passages, all different.
  979. you are in a little twisty maze of passages, all different.
  980. you are in a twisty little maze of passages, all different.
  981. you are in a maze of little twisty passages, all different.
  982. you are in a little maze of twisty passages, all different.
  983. you are in a maze of twisting little passages, all different.
  984. you are in a twisting maze of little passages, all different.
  985. you are in a maze of little twisting passages, all different.
  986. you are in a little maze of twisting passages, all different.
  987. you are in a twisting little maze of passages, all different.
  988. the vending machine is south off of little maze of twisting passages. the exit is down from maze of twisty little passages. you can figure out the rest.
  989.  
  990. the maze where all of the passages are alike is a lot more challenging to navigate. to map it, you must make the rooms different by dropping things in them. if you drop treasures, you risk having the pirate steal them, so best to drop things that aren't treasures. to map all the rooms, you will have to make several trips into the maze with more armloads of stuff. of course, why should you bother? i've already given you the most direct route through the maze. and, yes, i have fully mapped both mazes. it's a great time sink.
  991.  
  992.  
  993.  
  994. you are standing at the end of a road before a small brick building.
  995. around you is a forest.  a small stream flows out of the building and
  996. down a gully.
  997.  
  998.  
  999.     all different maze
  1000.  
  1001. you are in a maze of twisty little passages, all different.
  1002. you are in a little maze of twisting passages, all different.
  1003. you are in a maze of twisting little passages, all different.
  1004. you are in a little maze of twisty passages, all different.
  1005. you are in a twisting maze of little passages, all different.
  1006. you are in a twisting little maze of passages, all different.
  1007. you are in a twisty little maze of passages, all different.
  1008. you are in a twisty maze of little passages, all different.
  1009. you are in a little twisty maze of passages, all different.
  1010. you are in a maze of little twisting passages, all different.
  1011. you are in a maze of little twisty passages, all different.
  1012.  
  1013.  
  1014.     all alike maze
  1015.  
  1016. you are in a maze of twisty little passages, all alike.
  1017.  
  1018.  
  1019.     witt's end
  1020.  
  1021. you are at witt's end.  passages lead off in *all* directions.
  1022.  
  1023.  
  1024.     mirror canyon
  1025.  
  1026. you are in a north/south canyon about 25 feet across.  the floor is
  1027. covered by white mist seeping in from the north.  the walls extend
  1028. upward for well over 100 feet.  suspended from some unseen point far
  1029. above you, an enormous two-sided mirror is hanging parallel to and
  1030. midway between the canyon walls.  the mirror is obviously provided
  1031. for the use of the dwarves, who as you know, are extremely vain.
  1032.   a
  1033. small window can be seen in either wall, some fifty feet up.
  1034.  
  1035.  
  1036.     breath-taking view
  1037.  
  1038. you are on the edge of a breath-taking view.  far below you is an
  1039. active volcano, from which great gouts of molten lava come surging
  1040. out, cascading back down into the depths.  the glowing rock fills the
  1041. farthest reaches of the cavern with a blood-red glare, giving every-
  1042. thing an eerie, macabre appearance.  the air is filled with flickering
  1043. sparks of ash and a heavy smell of brimstone.  the walls are hot to
  1044. the touch, and the thundering of the volcano drowns out all other
  1045. sounds.  embedded in the jagged roof far overhead are myriad twisted
  1046. formations composed of pure white alabaster, which scatter the murky
  1047. light into sinister apparitions upon the walls.  to one side is a deep
  1048. gorge, filled with a bizarre chaos of tortured rock which seems to
  1049. have been crafted by the devil himself.  an immense river of fire
  1050. crashes out from the depths of the volcano, burns its way through the
  1051. gorge, and plummets into a bottomless pit far off to your left.  to
  1052. the right, an immense geyser of blistering steam erupts continuously
  1053. from a barren island in the center of a sulfurous lake, which bubbles
  1054. ominously.  the far right wall is aflame with an incandescence of its
  1055. own, which lends an additional infernal splendor to the already
  1056. hellish scene.  a dark, foreboding passage exits to the south.
  1057.  
  1058.  
  1059. other game text
  1060.  
  1061.  
  1062.     magic word
  1063.  
  1064. a hollow voice says "plugh".
  1065.  
  1066.  
  1067.     killing the dragon
  1068.  
  1069. kill dragon
  1070.  
  1071. with what?  your bare hands?  
  1072.  
  1073. yes
  1074.  
  1075. congratulations!  you have just vanquished a dragon with your bare    
  1076. hands!  unbelievable, isn't it?
  1077.  
  1078.  
  1079.  
  1080.     please do not feed the dwarves
  1081.  
  1082. you fool, dwarves eat only coal!  now you've made him *really* mad!!
  1083. west of house
  1084. you are standing in an open field west of a white house, with a boarded front door.
  1085. [a secret path leads southwest into the forest.]
  1086. small mailbox
  1087. take mailbox
  1088.   it is securely anchored.
  1089. open mailbox
  1090.  opening the small mailbox reveals a leaflet.
  1091. east
  1092.  the door is boarded and you can't remove the boards.
  1093. open door
  1094.  the door cannot be opened.
  1095. take boards
  1096.  the boards are securely fastened.
  1097. look house
  1098.  the house is a beautiful colonial house which is painted white. it is clear that the owners must have been extremely wealthy.
  1099. north of house
  1100. you are facing the north side of a white house. there is no door here, and all the windows are boarded up. to the north a narrow path winds through the trees.
  1101. south
  1102.  the windows are all boarded.
  1103. open windows
  1104.  the windows are boarded and can't be opened.
  1105. break windows
  1106.  you can't break the windows open.
  1107. take boards
  1108.  the boards are securely fastened.
  1109. south of house
  1110. you are facing the south side of a white house. there is no door here, and all the windows are boarded.
  1111. north
  1112.  the windows are all boarded.
  1113. open windows
  1114.  the windows are boarded and can't be opened.
  1115. break windows
  1116.  you can't break the windows open.
  1117. take boards
  1118.  the boards are securely fastened.
  1119. behind house
  1120. you are behind the white house. a path leads into the forest to the east. in one corner of the house there is a small window which is slightly ajar[open].
  1121. west?
  1122.  the window is slightly ajar, but not enough to allow entry.
  1123. west
  1124.  the kitchen window is closed.
  1125. look in window
  1126.  you can see what appears to be a kitchen.
  1127. open window
  1128.  with great effort, you open the window far enough to allow entry.
  1129. close window
  1130.  the window closes more easily than it opened
  1131. .
  1132. [roof]
  1133.  
  1134. how do i get off the roof of the house?
  1135.    1. how did you get up there?
  1136.    2. someone from infocom would love to hear how you did it.
  1137. forest path
  1138. this is a path winding through a dimly lit forest. the path heads north-south here. one particularly large tree with some low branches stands at the edge of the path.
  1139.  
  1140. up a tree
  1141. you are about 10 feet above the ground nestled among some large branches. the nearest branch above you is above your reach.
  1142. [on the ground below you can see:]
  1143. bird’s nest
  1144. jewel-encrusted egg
  1145. drop nest
  1146.  the nest falls to the ground, and the egg spills out of it, seriously damaged.
  1147. drop egg
  1148.  the egg falls to the ground and springs open, seriously damaged.
  1149. drop obj
  1150.  the object falls to the ground.
  1151. climb tree/up
  1152.  you cannot climb any higher.
  1153. forest 1
  1154.  
  1155. this is a forest, with trees in all directions. to the east, there appears to be sunlight.
  1156. random in forest areas
  1157.  you hear in the distance the chirping of a song bird.
  1158. listen to trees in forest areas
  1159.  the pines and the hemlocks seem to be murmuring.
  1160. ?
  1161. you cannot see the forest for the trees.
  1162. west
  1163.  you would need a machete to go further west.
  1164.  
  1165. songbird material
  1166.  
  1167. the songbird is not here but is probably nearby.
  1168. you can't hear the songbird now.
  1169. it can't be followed.
  1170. forest 2
  1171.  
  1172. this is a dimly lit forest, with large trees all around.
  1173. north
  1174.  the forest becomes impenetrable to the north.
  1175. forest 3
  1176.  
  1177. this is a dimly lit forest, with large trees all around.
  1178. south
  1179.  storm-tossed trees block your way.
  1180. east
  1181.  the rank undergrowth prevents eastward movement.
  1182. forest mountains
  1183.  4
  1184.  
  1185. the forest thins out, revealing impassable mountains.
  1186. east
  1187.  the mountains are impassable.
  1188. climb mountains
  1189.  don't you believe me? the mountains are impassable!
  1190. clearing 1
  1191.  
  1192.  you are in a clearing, with a forest surrounding you on all sides. a path leads south.
  1193. pile of leaves
  1194. grating
  1195. [there is a grating securely fastened into the ground.]
  1196. [there is an open grating, descending into darkness.]
  1197. north
  1198.  the forest becomes impenetrable to the north.
  1199. move leaves
  1200.  in disturbing the pile of leaves, a grating is revealed.
  1201. with the leaves moved, a grating is revealed.
  1202. you rustle the leaves around, making quite a mess.
  1203. underneath the pile of leaves is a grating. as you release the leaves, the grating is once again concealed from view.
  1204. open grating
  1205.  the grating is locked.
  1206. the grating is closed.
  1207. clearing 2
  1208.  
  1209. you are in a small clearing in a well marked forest path that extends to the east and west.
  1210. climb tree
  1211.  elsewhere too
  1212.  there is no tree here suitable for climbing.
  1213. canyon view
  1214. you are at the top of the great canyon on its west wall. from here there is a marvelous view of the canyon and parts of the frigid river upstream. across the canyon, the walls of the white cliffs join the mighty ramparts of the flathead mountains to the east. following the canyon upstream to the north, aragain falls may be seen, complete with rainbow. the mighty frigid river flows out from a great dark cavern. to the west and south can be seen an immense forest, stretching for miles around. a path leads northwest. it is possible to climb down into the canyon from here.
  1215. jump
  1216.  nice view, lousy place to jump.
  1217. rocky ledge
  1218. you are on a ledge about halfway up the wall of the river canyon. you can see from here that the main flow from aragain falls twists along a passage which it is impossible for you to enter. below you is the canyon bottom. above you is more cliff, which appears climbable.
  1219.  
  1220. canyon bottom
  1221. you are beneath the walls of the river canyon which may be climbable here. the lesser part of the runoff of aragain falls flows by below. to the north is a narrow path.
  1222.  
  1223. end of rainbow
  1224. you are on a small, rocky beach on the continuation of the frigid river past the falls. the beach is narrow due to the presence of the white cliffs. the river canyon opens here and sunlight shines in from above. a rainbow crosses over the falls to the east and a narrow path continues to the southwest.
  1225. [pot of gold]
  1226. cross rainbow
  1227.  can you walk on water vapor?
  1228. kitchen
  1229. you are in the kitchen of the white house. a table seems to have been used recently for the preparation of food. a passage leads to the west and a dark staircase can be seen leading upward. a dark chimney leads down and to the east is a small window which is open[slightly ajar].
  1230. brown sack
  1231. glass bottle
  1232. look in window
  1233.  you can see a clear area leading towards a forest.
  1234. down
  1235.  only santa claus climbs down chimneys.
  1236. enter chimney
  1237.  you hit your head against the chimney as you attempt this feat.
  1238. look at chimney
  1239.  the chimney leads upward, and looks climbable.
  1240. attic
  1241. this is the attic. the only exit is a stairway leading down.
  1242. rope
  1243. nasty knife
  1244.  
  1245. living room
  1246. you are in the living room. there is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut,
  1247. / to the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering,
  1248.  a trophy case, and
  1249. and a large oriental rug in the center of the room.
  1250.  
  1251. and a rug lying beside an open trap door.
  1252.  
  1253. and a closed trap door at your feet.
  1254.  
  1255. and an open trap door at your feet.
  1256.  
  1257. trophy case
  1258. carpet
  1259. sword
  1260. brass lantern
  1261. trap door
  1262. wooden door
  1263. take case
  1264.  the trophy case is securely fastened to the wall
  1265. take carpet
  1266.  the rug is too heavy to lift, but in trying to take it you have noticed an irregularity beneath it.
  1267. take carpet
  1268.  the rug is extremely heavy and cannot be carried.
  1269. move carpet
  1270.  with a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door.
  1271. move carpet
  1272.  having moved the carpet previously, you find it impossible to move it again.
  1273. look under carpet
  1274.  underneath the rug is a closed trap door. as you drop the corner of the rug, the trap door is once again concealed from view.
  1275. sit on carpet
  1276.  as you sit, you notice an irregularity underneath it. rather than be uncomfortable, you stand up again.
  1277. sit on carpet
  1278.  i suppose you think it's a magic carpet?
  1279. down
  1280.  the trap door is closed.
  1281. west
  1282.  the door is nailed shut.
  1283. ?
  1284. you see a rickety staircase descending into darkness.
  1285. open trap door
  1286.  the door reluctantly opens to reveal a rickety staircase descending into darkness.
  1287. take nails
  1288.  the nails, deeply imbedded in the door, cannot be removed.
  1289. open wooden door
  1290.  the door cannot be opened.
  1291. read lettering
  1292.  the engravings translate to "this space intentionally left blank."
  1293.  
  1294. if all treasures in case
  1295.   an almost inaudible voice whispers in your ear, "look to your treasures for the final secret."
  1296. cellar
  1297. you are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. on the west is the bottom of a steep metal ramp which is unclimbable
  1298. upon entering
  1299.  the trap door crashes shut, and you hear someone barring it.
  1300. west
  1301.  you try to ascend the ramp, but it is impossible, and you slide back down.
  1302.  
  1303. it's closed.
  1304. the door is locked from above.
  1305. the door closes and locks.
  1306. east of chasm
  1307. you are on the east edge of a chasm, the bottom of which cannot be seen. a narrow passage goes north, and the path you are on continues to the east.
  1308. down
  1309. the chasm probably leads straight to the infernal regions.
  1310. jump
  1311.  this was not a very safe place to try jumping.
  1312. in the movies, your life would be passing before your eyes.
  1313. gallery
  1314. this is an art gallery. most of the paintings have been stolen by vandals with exceptional taste. the vandals left through either the north or west exits.
  1315. painting
  1316.  
  1317. studio
  1318. this appears to have been an artist's studio. the walls and floors are splattered with paints of 69 different colors. strangely enough, nothing of value is hanging here. at the south end of the room is an open door also covered with paint
  1319. . a dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
  1320. up
  1321.  going up empty-handed is a bad idea.
  1322. up
  1323.  you can't get up there with what you're carrying.
  1324. look at chimney
  1325.  the chimney leads upward, and looks climbable.
  1326. the troll room
  1327. this is a small room with passages to the east and south and a forbidding hole leading west. bloodstains and deep scratches perhaps made by an axe
  1328.  mar the walls.
  1329. west or east
  1330.  the troll fends you off with a menacing gesture.
  1331. maze 1
  1332.  this is part of a maze of twisty little passages, all alike.
  1333.  
  1334. maze 2
  1335.  this is part of a maze of twisty little passages, all alike.
  1336.  
  1337. maze 3
  1338.  this is part of a maze of twisty little passages, all alike.
  1339.  
  1340. maze 4
  1341.  this is part of a maze of twisty little passages, all alike.
  1342.  
  1343. maze 5
  1344.  this is part of a maze of twisty little passages, all alike. a skeleton,
  1345. probably the remains of a luckless adventurer, lies here.
  1346. skeleton
  1347. rusty knife
  1348. burned-out lantern
  1349. skeleton key
  1350. leather bag of coins
  1351. take skeleton
  1352.  a ghost appears in the room and is appalled at your desecration of the remains of a fellow adventurer. he casts a curse on your valuables and banishes them to the land of the living dead. the ghost leaves, muttering obscenities.
  1353.  
  1354. maze 6
  1355.  this is part of a maze of twisty little passages, all alike.
  1356.  
  1357. maze 7
  1358.  this is part of a maze of twisty little passages, all alike.
  1359.  
  1360. maze 8
  1361.  this is part of a maze of twisty little passages, all alike.
  1362.  
  1363. maze 9
  1364.  this is part of a maze of twisty little passages, all alike.
  1365.  
  1366. maze 10
  1367.  this is part of a maze of twisty little passages, all alike.
  1368.  
  1369. maze 11
  1370.  this is part of a maze of twisty little passages, all alike.
  1371.  
  1372. maze 12
  1373.  this is part of a maze of twisty little passages, all alike.
  1374.  
  1375. maze 13
  1376.  this is part of a maze of twisty little passages, all alike.
  1377.  
  1378. maze 14
  1379.  this is part of a maze of twisty little passages, all alike.
  1380.  
  1381. maze 15
  1382.  this is part of a maze of twisty little passages, all alike.
  1383.  
  1384. dead end 1
  1385.  you have come to a dead end in the maze
  1386.  
  1387. dead end 2
  1388.  you have come to a dead end in the maze
  1389.  
  1390. dead end 3
  1391.  you have come to a dead end in the maze
  1392.  
  1393. dead end 4
  1394.  you have come to a dead end in the maze
  1395.  
  1396. grating room
  1397. you are in a small room near the maze. there are twisty passages in the immediate vicinity.
  1398. above you is a grating locked with a skull-and-crossbones lock.
  1399. above you is a grating.
  1400.  
  1401. above you is an open grating with sunlight pouring in.
  1402.  
  1403. the grate is locked.
  1404. you can't lock it from this side.
  1405. the grate is unlocked.
  1406. the grating is closed!
  1407. you can't reach the lock from here.
  1408. can you unlock a grating with a x?
  1409. you can't pick the lock.
  1410. a pile of leaves falls onto your head and to the ground.
  1411. it won't fit through the grating.
  1412. the x goes through the grating into the darkness below.
  1413. the grating opens.
  1414. the grating opens to reveal trees above you.
  1415. cyclops room
  1416. this room has an exit on the northwest, and a staircase leading up.
  1417. [the east wall, previously solid, now has a cyclops-sized opening in it.]
  1418. cyclops
  1419. east
  1420.  the east wall is solid rock.
  1421. up
  1422.  the cyclops doesn't look like he'll let you past.
  1423. strange passage
  1424. this is a long passage. to the west is one entrance. on the east there is an old wooden door, with a large opening in it about cyclops sized
  1425. .
  1426.  
  1427. treasure room
  1428. this is a large room, whose east wall is solid granite. a number of discarded bags, which crumble at your touch, are scattered about on the floor. there is an exit down a staircase.
  1429. thief
  1430. chalice
  1431.  
  1432. east-west passage
  1433. this is a narrow east-west passageway. there is a narrow stairway leading down at the north end of the room.
  1434.  
  1435. round room
  1436. this is a circular stone room with passages in all directions. several of them have unfortunately been blocked by cave-ins.
  1437.  
  1438. narrow passage
  1439. this is a long and narrow corridor where a long north-south passageway briefly narrows even further.
  1440.  
  1441. mirror room south
  1442.  
  1443. you are in a large square room with tall ceilings. on the south wall is an enormous mirror which fills the entire wall. there are exits on the other three sides of the room.
  1444. [unfortunately, the mirror has been destroyed by your recklessness.]
  1445. take mirror
  1446.  the mirror is many times your size. give up.
  1447. look
  1448.  there is an ugly person staring back at you.
  1449. break mirror
  1450.  you have broken the mirror. i hope you have a seven years' supply of good luck handy.
  1451. break mirror
  1452.  haven't you done enough damage already?
  1453. ?
  1454.  the mirror is broken into many pieces.
  1455. touch mirror
  1456.  there is a rumble from deep within the earth and the room shakes.
  1457. winding passage
  1458. this is a winding passage. it seems that there are only exits on the east and north.
  1459.  
  1460. cave
  1461. this is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.
  1462.  
  1463. entrance to hades
  1464. you are outside a large gateway, on which is inscribed
  1465.  
  1466.   abandon every hope all ye who enter here!
  1467.  
  1468. the gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. thousands of voices, lamenting some hideous fate, can be heard.
  1469. [the way through the gate is barred by evil spirits, who jeer at your attempts to pass.]
  1470. south
  1471.  some invisible force prevents you from passing through the gate.
  1472. exorcise
  1473.  you aren't equipped for an exorcism.
  1474. ?
  1475. you must perform the ceremony.
  1476. ?
  1477.  only the ceremony itself has any effect.
  1478. talk to spirits
  1479.  the spirits jeer loudly and ignore you.
  1480. attack spirits
  1481.  how can you attack a spirit with material objects?
  1482. take spirits
  1483.  you seem unable to interact with these spirits.
  1484.  
  1485. ring bell
  1486.  the bell suddenly becomes red hot and falls to the ground. the wraiths, as if paralyzed, stop their jeering and slowly turn to face you. on their ashen faces, the expression of a long-forgotten terror takes shape. in your confusion, the candles drop to the ground and they are out
  1487. .
  1488. wait too long
  1489.  the tension of this ceremony is broken, and the wraiths, amused but shaken at your clumsy attempt, resume their hideous jeering.
  1490. light candles with match
  1491.  the flames flicker wildly and appear to dance. the earth beneath your feet trembles, and your legs nearly buckle beneath you. the spirits cower at your unearthly power.
  1492. read book
  1493.  each word of the prayer reverberates through the hall in a deafening confusion. as the last word fades, a voice, loud and commanding, speaks: "begone, fiends!" a heart-stopping scream fills the cavern, and the spirits, sensing a greater power, flee through the walls.
  1494.  
  1495. the gate is protected by an invisible force. it makes your teeth ache to touch it.
  1496. land of the dead
  1497. you have entered the land of the living dead. thousands of lost souls can be heard weeping and moaning. in the corner are stacked the remains of dozens of previous adventurers less fortunate than yourself. a passage exits to the north.
  1498. crystal skull
  1499. take bodies
  1500.  a force keeps you from taking the bodies.
  1501. engravings cave
  1502. you have entered a low cave with passages leading northwest and east.
  1503. engravings there are old engravings on the walls here.
  1504.  
  1505. read engravings
  1506.  
  1507. the engravings were incised in the living rock of the cave wall by an unknown hand. they depict, in symbolic form, the beliefs of the ancient zorkers. skillfully interwoven with the bas reliefs are excerpts illustrating the major religious tenets of that time. unfortunately, a later age seems to have considered them blasphemous and just as skillfully excised them.
  1508.  
  1509. what is the significance of all the engravings?
  1510.       the knowledgeable critic, i. q. roundhead, wrote a ten-volume study of the engravings of the ancient zorkers. to make a long story short, he concluded that the zorkers were very strange people.
  1511. dome room
  1512. you are at the periphery of a large dome, which forms the ceiling of another room below. protecting you from a precipitous drop is a wooden railing which circles the dome.
  1513. [hanging down from the railing is a rope which ends about ten feet from the floor below.]
  1514. railing
  1515. ?
  1516. as you enter the dome you feel a strong pull as if from a wind drawing you over the railing and down.
  1517.  tie rope to railing
  1518.  the rope drops over the side and comes within ten feet of the floor.
  1519. ?
  1520. the rope drops gently to the floor below.
  1521. ?
  1522. the rope is tied to the railing.
  1523. down
  1524.  you cannot go down without fracturing many bones.
  1525.  
  1526. torch room
  1527. this is a large room with a prominent doorway leading to a down staircase. above you is a large dome. up around the edge of the dome 20 feet up
  1528.  is a wooden railing. in the center of the room sits a white marble pedestal.
  1529. [a piece of rope descends from the railing above, ending some five feet above your head.]
  1530. torch
  1531. up
  1532.  you cannot reach the rope.
  1533. temple
  1534. this is the north end of a large temple. on the east wall is an ancient inscription, probably a prayer in a long-forgotten language. below the prayer is a staircase leading down. the west wall is solid granite. the exit to the north end of the room is through huge marble pillars.
  1535. brass bell
  1536. read inscription
  1537.  
  1538. the prayer is inscribed in an ancient script, rarely used today. it seems to be a philippic against small insects, absent-mindedness, and the picking up and dropping of small objects. the final verse consigns trespassers to the land of the dead. all evidence indicates that the beliefs of the ancient zorkers were obscure.
  1539. egyptian room
  1540. this is a room which looks like an egyptian tomb. there is an ascending staircase to the west.
  1541. gold coffin
  1542. open coffin
  1543.  the gold coffin opens.
  1544. a sceptre, possibly that of ancient egypt itself, is in the coffin. the sceptre is ornamented with colored enamel, and tapers to a sharp point.
  1545. altar
  1546. this is the south end of a large temple. in front of you is what appears to be an altar. in one corner is a small hole in the floor which leads into darkness. you probably could not get back up it.
  1547. pair of candles
  1548. black book
  1549. down
  1550.  you haven't a prayer of getting the coffin down there.
  1551.  
  1552. pray
  1553.  to foret
  1554.  
  1555. pray while dead
  1556.  from the distance the sound of a lone trumpet is heard. the room becomes very bright and you feel disembodied. in a moment, the brightness fades and you find yourself rising as if from a long sleep, deep in the woods. in the distance you can faintly hear a songbird and the sounds of the forest.
  1557. north-south passage
  1558. this is a high north-south passage, which forks to the northeast.
  1559.  
  1560. chasm
  1561. a chasm runs southwest to northeast and the path follows it. you are on the south side of the chasm, where a crack opens into a passage.
  1562. down
  1563.  are you out of your mind?
  1564.  
  1565. ?
  1566.  
  1567. you look before leaping, and realize that you would never survive.
  1568. it's too far to jump, and there's no bridge.
  1569. the obj drops out of sight into the chasm.
  1570. deep canyon
  1571. you are on the south edge of a deep canyon. passages lead off to the east, northwest and southwest. a stairway leads down. you can hear the sound of flowing water from below.
  1572. / you can hear a loud roaring sound, like that of rushing water, from below.
  1573.  
  1574.  
  1575. loud room
  1576. this is a large room with a ceiling which cannot be detected from the ground. there is a narrow passage from east to west and a stone stairway leading upward. the room is deafeningly loud with an undetermined rushing sound. the sound seems to reverberate from all of the walls, making it difficult even to think.
  1577. /the room is eerie in its quietness.
  1578. / it is unbearably loud here, with an ear-splitting roar seeming to come from all around you. there is a pounding in your head which won't stop. with a tremendous effort, you scramble out of the room.
  1579.  
  1580. platinum bar
  1581. ?
  1582. the rest of your commands have been lost in the noise.
  1583. echo
  1584.  the acoustics of the room change subtly.
  1585.  
  1586. ?
  1587.  a sound, like that of flowing water, starts to come from below.
  1588. ?
  1589.  the roar of rushing water is quieter now.
  1590. ?
  1591. all of a sudden, an alarmingly loud roaring sound fills the room. filled with fear, you scramble away.
  1592. damp cave
  1593. this cave has exits to the west and east, and narrows to a crack toward the south. the earth is particularly damp here.
  1594. south
  1595.  it is too narrow for most insects.
  1596. stream view
  1597. you are standing on a path beside a gently flowing stream. the path follows the stream, which flows from west to east.
  1598. west
  1599.  the stream emerges from a spot too small for you to enter.
  1600.  
  1601. ?
  1602.  
  1603. you can't swim in the stream.
  1604. the other side is a sheer rock cliff.
  1605. stream
  1606. you are on the gently flowing stream. the upstream route is too narrow to navigate, and the downstream route is invisible due to twisting walls. there is a narrow beach to land on.
  1607. west
  1608.  the channel is too narrow.
  1609. reservoir south
  1610. you are in a long room on the south shore of a large lake, far too deep and wide for crossing.
  1611. [you are in a long room. to the north is a large lake, too deep to cross. you notice, however, that the water level appears to be dropping at a rapid rate. before long, it might be possible to cross to the other side from here.]
  1612. [you are in a long room, to the north of which was formerly a lake. however, with the water level lowered, there is merely a wide stream running through the center of the room.]
  1613. there is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.
  1614. north
  1615.  you would drown.
  1616. wait
  1617.  the water level is now quite low here and you could easily cross over to the other side.
  1618. wait
  1619.  you notice that the water level has risen to the point that it is impossible to cross.
  1620.  
  1621.  
  1622. ?
  1623.  
  1624. there's not much lake left....
  1625. it's too wide to cross.
  1626. you can't swim in this lake.
  1627.  
  1628.  
  1629. reservoir
  1630. you are on the lake. beaches can be seen north and south. upstream a small stream enters the lake through a narrow cleft in the rocks. the dam can be seen downstream.
  1631. [you are on what used to be a large lake, but which is now a large mud pile. there are "shores" to the north and south.]
  1632. trunk of jewels
  1633. east
  1634.  the dam blocks your way.
  1635. wait
  1636.  the water level has dropped to the point at which the boat can no longer stay afloat. it sinks into the mud.
  1637. wait
  1638.  the boat lifts gently out of the mud and is now floating on the reservoir.
  1639. wait
  1640.  you notice that the water level here is rising rapidly. the currents are also becoming stronger. staying here seems quite perilous!
  1641. if on boat after full
  1642.  the rising water carries the boat over the dam, down the river, and over the falls. tsk, tsk.
  1643. if in while filling
  1644.  you are lifted up by the rising river! you try to swim, but the currents are too strong. you come closer, closer to the awesome structure of flood control dam #3. the dam beckons to you. the roar of the water nearly deafens you, but you remain conscious as you tumble over the dam toward your certain doom among the rocks at its base.
  1645. reservoir north
  1646. you are in a large cavernous room, north of a large lake
  1647. [you are in a large cavernous room, the south of which was formerly a lake. however, with the water level lowered, there is merely a wide stream running through there.]
  1648. [you are in a long room, to the north of which is a wide area which was formerly a reservoir, but now is merely a stream. you notice, however, that the level of the stream is rising quickly and that before long it will be impossible to cross here.]
  1649. [you are in a large cavernous area. to the south is a wide lake, whose water level appears to be falling rapidly.]
  1650. [you are in a cavernous area, to the south of which is a very wide stream. the level of the stream is rising rapidly, and it appears that before long it will be impossible to cross to the other side.]
  1651. there is a slimy stairway leaving the room to the north.
  1652. hand-held air pump
  1653. south
  1654.  you would drown.
  1655. dam
  1656. you are standing on the top of the flood control dam #3, which was quite a tourist attraction in times far distant. there are paths to the north, south, and west, and a scramble down.
  1657. the sluice gates on the dam are closed. behind the dam, there can be seen a wide reservoir. water is pouring over the top of the now abandoned dam.
  1658.  
  1659. the sluice gates are closed. the water level in the reservoir is quite low, but the level is rising quickly.
  1660.  
  1661. the sluice gates are open, and water rushes through the dam. the water level behind the dam is still high.
  1662.  
  1663. the water level behind the dam is low: the sluice gates have been opened. water rushes through the dam and downstream.
  1664.  
  1665. there is a control panel here, on which a large metal bolt is mounted. directly above the bolt is a small green plastic bubble [which is glowing serenely].
  1666. turn bolt with wrench
  1667.  the sluice gates close and water starts to collect behind the dam.
  1668. turn bolt with wrench
  1669.  the sluice gates open and water pours through the dam.
  1670. turn bolt
  1671.  the bolt won't turn with your best effort.
  1672. turn bolt
  1673.  the bolt won't turn using the x.
  1674. turn bolt?
  1675.  you can't with your bare hands.
  1676. grease bolt with gunk
  1677.  hmm. it appears the tube contained glue, not oil. turning the bolt won't get any easier....
  1678. take bubble
  1679.  it is an integral part of the control panel.
  1680. ?
  1681. are you the little dutch boy, then? sorry, this is a big dam.
  1682. dam lobby
  1683. this room appears to have been the waiting room for groups touring the dam. there are open doorways here to the north and east marked "private", and there is a path leading south over the top of the dam.
  1684. tour guidebook
  1685. matchbook
  1686. north/east
  1687.  the room is full of water and cannot be entered.
  1688. maintenance room
  1689. this is what appears to have been the maintenance room for flood control dam #3. apparently, this room has been ransacked recently, for most of the valuable equipment is gone. on the wall in front of you is a group of buttons colored blue, yellow, brown, and red. there are doorways to the west and south.
  1690. group of tool chests
  1691. wrench
  1692. tube
  1693. screwdriver
  1694. take chests
  1695.  the chests are so rusty and corroded that they crumble when you touch them.
  1696. ?
  1697. the chests are all empty.
  1698. open chests
  1699.  the chests are already open.
  1700. push blue
  1701.  there is a rumbling sound and a stream of water appears to burst from the east wall of the room apparently, a leak has occurred in a pipe
  1702. .
  1703. push blue
  1704.  the blue button appears to be jammed.
  1705. push brown
  1706.  click.
  1707. push yellow
  1708.  click.
  1709. push red
  1710.  the lights within the room come on
  1711. /shut off
  1712. .
  1713. water level leak
  1714.  the water level here is now
  1715. up to your ankles.
  1716. up to your shin.
  1717. up to your knees.
  1718. up to your hips.
  1719. up to your waist.
  1720. up to your chest.
  1721. up to your neck.
  1722. over your head.
  1723. high in your lungs.
  1724. i'm afraid you have done drowned yourself.
  1725. dam base
  1726. you are at the base of flood control dam #3, which looms above you and to the north. the river frigid is flowing by here. along the river are the white cliffs which seem to form giant walls stretching from north to south along the shores of the river as it winds its way downstream.
  1727.  
  1728. frigid river 1
  1729.  
  1730. you are on the frigid river in the vicinity of the dam. the river flows quietly here. there is a landing on the west shore.
  1731. east
  1732.  the white cliffs prevent your landing here.
  1733. wait
  1734.  the flow of the river carries you downstream.
  1735. ?
  1736. you cannot go upstream due to strong currents.
  1737.  
  1738. enter river
  1739.  a look before leaping reveals that the river is wide and dangerous, with swift currents and large, half-hidden rocks. you decide to forgo your swim.
  1740. throw in water
  1741.  the obj floats for a moment, then sinks.
  1742. throw in water
  1743.  the obj splashes into the water and is gone forever.
  1744. frigid river 2
  1745.  
  1746. the river turns a corner here making it impossible to see the dam. the white cliffs loom on the east bank and large rocks prevent landing on the west.
  1747. east
  1748.  the white cliffs prevent your landing here.
  1749. west
  1750.  just in time you steer away from the rocks.
  1751. land
  1752.  there is no safe landing spot here.
  1753. frigid river 3
  1754.  
  1755. the river descends here into a valley. there is a narrow beach on the west shore below the cliffs. in the distance a faint rumbling can be heard.
  1756. land
  1757.  you can land either to the east or the west.
  1758. swimming?
  1759.  you splash around for a while, fighting the current, then you drown.
  1760. frigid river 4
  1761.  
  1762. the river is running faster here and the sound ahead appears to be that of rushing water. on the east shore is a sandy beach. a small area of beach can also be seen below the cliffs on the west shore.
  1763. red buoy
  1764. swimming?
  1765.  
  1766. another pathetic sputter, this time from you, heralds your drowning.
  1767. frigid river 5
  1768.  
  1769. the sound of rushing water is nearly unbearable here. on the east shore is a large landing area.
  1770. wait
  1771.  unfortunately, the magic boat doesn't provide protection from the rocks and boulders one meets at the bottom of waterfalls. including this one.
  1772. wait
  1773.  in other words, fighting the fierce currents of the frigid river. you
  1774.  to hold your own for a bit, but then you are carried over a waterfall and into some nasty rocks. ouch!
  1775. white cliffs beach north
  1776.  
  1777. you are on a narrow strip of beach which runs along the base of the
  1778.  cliffs. there is a narrow path heading south along the cliffs and a tight passage leading west into the cliffs themselves.
  1779. south
  1780.  the path is too narrow.
  1781. white cliffs beach south
  1782.  
  1783. you are on a rocky, narrow strip of beach beside the cliffs. a narrow path leads north along the shore.
  1784. north
  1785.  the path is too narrow.
  1786. sandy beach  [in darkness]
  1787. you are on a large sandy beach on the east shore of the river, which is flowing quickly by. a path runs beside the river to the south here, and a passage is partially buried in sand to the northeast.
  1788. shovel
  1789.  
  1790. sandy cave
  1791. this is a sand-filled cave whose exit is to the southwest.
  1792. [beautiful jeweled scarab]
  1793. dig in sand1
  1794.  you seem to be digging a hole here.
  1795. dig in sand2
  1796.  the hole is getting deeper, but that's about it.
  1797. dig in sand3
  1798.  you are surrounded by a wall of sand on all sides.
  1799. dig in sand4
  1800.  you can see a scarab here in the sand.
  1801. dig in sand5
  1802.  the hole collapses, smothering you.
  1803. shore
  1804. you are on the east shore of the river. the water here seems somewhat treacherous. a path travels from north to south here, the south end quickly turning around a sharp corner.
  1805.  
  1806. aragain falls
  1807. you are at the top of aragain falls, an enormous waterfall with a drop of about 450 feet. the only path here is on the north end.
  1808. down
  1809.  it's a long way...
  1810. on the rainbow
  1811. you are on top of a rainbow i bet you never thought you would walk on a rainbow
  1812. , with a magnificent view of the falls. the rainbow travels east-west here.
  1813. a beautiful rainbow can be seen over the falls and to the west.
  1814. [a solid rainbow spans the falls.]
  1815. wave scepter
  1816.  the structural integrity of the rainbow is severely compromised, leaving you hanging in mid-air, supported only by water vapor. bye.
  1817.  
  1818. ?
  1819. the frigid river flows under the rainbow.
  1820. atlantis room
  1821. this is an ancient room, long under water. there is an exit to the south and a staircase leading up.
  1822. crystal trident
  1823.  
  1824. cave
  1825. this is a tiny cave with entrances west and north, and a staircase leading down.
  1826.  
  1827. twisting passage
  1828. this is a winding passage. it seems that there are only exits on the east and north.
  1829.  
  1830. mirror room north
  1831.  
  1832. you are in a large square room with tall ceilings. on the south wall is an enormous mirror which fills the entire wall. there are exits on the other three sides of the room.
  1833. [unfortunately, the mirror has been destroyed by your recklessness.]
  1834.  
  1835. cold passage
  1836. this is a cold and damp corridor where a long east-west passageway turns into a southward path.
  1837.  
  1838. slide room
  1839. this is a small chamber, which appears to have been part of a coal mine. on the south wall of the chamber the letters "granite wall" are etched in the rock. to the east is a long passage, and there is a steep metal slide twisting downward. to the north is a small opening.
  1840. there is no granite wall here.
  1841. the wall isn't granite.
  1842. it only says "granite wall".
  1843.  
  1844. you tumble down the slide....
  1845. the obj falls into the slide and is gone.
  1846.  
  1847. what is meant by the "granite wall" in the slide room?
  1848.       evidently the ancient zorkers did not have strong truth-in-advertising laws. take nothing for granite.
  1849. mine entrance
  1850. you are standing at the entrance of what might have been a coal mine. the shaft enters the west wall, and there is another exit on the south end of the room.
  1851.  
  1852. squeaky room
  1853. you are in a small room. strange squeaky sounds may be heard coming from the passage at the north end. you may also escape to the east.
  1854.  
  1855. bat room
  1856. you are in a small room which has doors only to the east and south.
  1857. jade figurine
  1858. bat
  1859. if garlic
  1860.  in the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his nose.
  1861. no garlic
  1862.  a large vampire bat, hanging from the ceiling, swoops down at you!
  1863.     fweep!
  1864.     fweep!
  1865.     fweep!
  1866. the bat grabs you by the scruff of your neck and lifts you away....
  1867. take
  1868.  you can't reach him; he's on the ceiling.
  1869. throw
  1870.  the bat ducks as the obj flies by and crashes to the ground.
  1871. shaft room
  1872. this is a large room, in the middle of which is a small shaft descending through the floor into darkness below. to the west and the north are exits from this room. constructed over the top of the shaft is a metal framework to which a heavy iron chain is attached.
  1873. basket at the end of the chain is a basket.
  1874.  from the chain is suspended a basket.
  1875.  
  1876. down
  1877.  you wouldn't fit and would die if you could.
  1878. take basket
  1879.  the cage is securely fastened to the iron chain.
  1880. take basket
  1881.  the basket is at the other end of the chain.
  1882. raise basket
  1883.  the basket is raised to the top of the shaft.
  1884. lower basket
  1885.  the basket is lowered to the bottom of the shaft.
  1886. take chain
  1887.  the chain is secure.
  1888. ?
  1889. perhaps you should do that to the basket.
  1890. ?
  1891. the chain secures a basket within the shaft.
  1892. smelly room
  1893. this is a small non-descript room. however, from the direction of a small descending staircase a foul odor can be detected. to the south is a narrow tunnel.
  1894.  
  1895. gas room
  1896. this is a small room which smells strongly of coal gas. there is a short climb up some stairs and a narrow tunnel leading east.
  1897. sapphire-encrusted bracelet
  1898. enter with torch, etc
  1899.  oh dear. it appears that the smell coming from this room was coal gas. i would have thought twice about carrying flaming objects in here.
  1900. ** booooooooooom **
  1901.  
  1902. how sad for an aspiring adventurer to light a x in a room which reeks of gas. fortunately, there is justice in the world.
  1903.  
  1904. ?
  1905.  
  1906. there is too much gas to blow away.
  1907. it smells like coal gas in here.
  1908. coal mine 1
  1909.  this is a non-descript part of a coal mine.
  1910.  
  1911. coal mine 2
  1912.  this is a non-descript part of a coal mine.
  1913.  
  1914. coal mine 3
  1915.  this is a non-descript part of a coal mine.
  1916.  
  1917. coal mine 4
  1918.  this is a non-descript part of a coal mine.
  1919.  
  1920. ladder top
  1921. this is a very small room. in the corner is a rickety wooden ladder, leading downward. it might be safe to descend. there is also a staircase leading upward.
  1922.  
  1923. ladder bottom
  1924. this is a rather wide room. on one side is the bottom of a narrow wooden ladder. to the west and the south are passages leaving the room.
  1925.  
  1926. dead end
  1927. you have come to a dead end in the mine."
  1928. small pile of coal
  1929.  
  1930. timber room
  1931. this is a long and narrow passage, which is cluttered with broken timbers. a wide passage comes from the east and turns at the west end of the room into a very narrow passageway. from the west comes a strong draft.
  1932. west
  1933.  you cannot fit through this passage with that load.
  1934. drafty room
  1935. this is a small drafty room in which is the bottom of a long shaft. to the south is a passageway and to the east a very narrow passage. in the shaft can be seen a heavy iron chain.
  1936. basket
  1937. east
  1938.  you cannot fit through this passage with that load.
  1939. ?
  1940.  this room is drafty, and the match goes out instantly.
  1941. ?
  1942.  a gust of wind blows out your candles!
  1943.  
  1944. machine room
  1945. this is a large, cold room whose sole exit is to the north. in one corner there is a machine which is reminiscent of a clothes dryer. on its face is a switch which is labelled "start". the switch does not appear to be manipulable by any human hand unless the fingers are about 1/16 by 1/4 inch
  1946. . on the front of the machine is a large lid, which is closed[open].
  1947. machine
  1948. [large diamond]
  1949. [small piece of vitreous slag]
  1950. take machine
  1951.  it is far too large to carry.
  1952. open lid
  1953.  the lid opens.
  1954. open lid
  1955.  the lid opens, revealing a huge diamond
  1956. .
  1957. close lid
  1958.  the lid closes.
  1959. ?
  1960.  it's not clear how to turn it on with your bare hands.
  1961. turn switch
  1962.  you can't turn it with your hands...
  1963. turn switch with screwdriver
  1964.  the machine doesn't seem to want to do anything.
  1965. turn switch with screwdriver if coal inside
  1966.  the machine comes to life figuratively
  1967.  with a dazzling display of colored lights and bizarre noises. after a few moments, the excitement abates.
  1968.  
  1969. stone barrow
  1970. you are standing in front of a massive barrow of stone. in the east face is a huge stone door which is open. you cannot see into the dark of the tomb.
  1971.  
  1972. inside the barrow
  1973. as you enter the barrow, the door closes inexorably behind you. around you it is dark, but ahead is an enormous cavern, brightly lit. through its center runs a wide stream. spanning the stream is a small wooden footbridge, and beyond a path leads into a dark tunnel. above the bridge, floating in the air, is a large sign. it reads:  all ye who stand before this bridge have completed a great and perilous adventure which has tested your wit and courage. you have mastered the first part of the zork trilogy. those who pass over this bridge must be prepared to undertake an even greater adventure that will severely test your skill and bravery!
  1974. the zork trilogy continues with "zork ii: the wizard of frobozz" and is completed in "zork iii: the dungeon master."
  1975.  
  1976. [river god]
  1977.  
  1978. [land beyond the chasm
  1979. how do i cross the chasm?
  1980.       there's no bridge.
  1981. how do i build a bridge?
  1982.    1. an interesting idea...
  1983.    2. the timber might be useful.
  1984.    3. but then again, maybe not.
  1985.    4. a valiant attempt, but this is getting you nowhere.
  1986. why doesn't the magic word "plugh" work in the land beyond the chasm?
  1987.    1. "a hollow voice says fool."
  1988.    2. should nonsense words work anywhere in zork i?
  1989.    3. remember the warning in the introduction. do not let the presence or
  1990.  
  1991. absence of questions, or the lengths of the answers, influence your game.
  1992. after the meteor strike activates the long-dormant volcano and destroys the
  1993.  
  1994. bridge, how do i get back across the chasm?
  1995.       whew! that might actually be an interesting addition to the game.
  1996.  
  1997.  
  1998.  
  1999. object list
  2000.  
  2001. leaflet
  2002. a small leaflet is on the ground.
  2003. read
  2004.  
  2005. welcome to zork!
  2006. zork is a game of adventure, danger, and low cunning. in it you will explore
  2007. some of the most amazing territory ever seen by mortals. no computer should be
  2008. without one!
  2009. bird’s nest
  2010. int
  2011.  beside you on the branch is a small bird's nest.
  2012.  
  2013. jewel-encrusted egg
  2014. int
  2015.  in the bird's nest is a large egg encrusted with precious jewels, apparently scavenged by a childless songbird. the egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. unlike most eggs, this one is hinged and closed with a delicate looking clasp. the egg appears extremely fragile.
  2016. open egg
  2017.  the egg is already open.
  2018. open egg
  2019.  you have neither the tools nor the expertise.
  2020. ?
  2021. i doubt you could do that without damaging it.
  2022. open egg
  2023.  the egg is now open, but the clumsiness of your attempt has seriously compromised its esthetic appeal.
  2024. ?
  2025.  not to say that using the obj isn't original too...
  2026. ?
  2027. the concept of using a obj is certainly original.
  2028. ?
  2029. there is a noticeable crunch from beneath you, and inspection reveals that the egg is lying open, badly damaged.
  2030. ?
  2031. your rather indelicate handling of the egg has caused it some damage, although you have succeeded in opening it.
  2032. hatch egg
  2033.  bizarre!
  2034. broken jewel-encrusted egg
  2035. there is a somewhat ruined egg here.
  2036.  
  2037. broken canary
  2038. int
  2039.  there is a golden clockwork canary nestled in the egg. it seems to have recently had a bad experience. the mountings for its jewel-like eyes are empty, and its silver beak is crumpled. through a cracked crystal window below its left wing you can see the remains of intricate machinery. it is not clear what result winding it would have, as the mainspring seems sprung.
  2040. wind
  2041.  there is an unpleasant grinding noise from inside the canary.
  2042. canary
  2043. int
  2044.  there is a golden clockwork canary nestled in the egg. it has ruby eyes and a silver beak. through a crystal window below its left wing you can see intricate machinery inside. it appears to have wound down.
  2045. wind
  2046.  the canary chirps blithely, if somewhat tinnily, for a short time.
  2047. wind
  2048.  the canary chirps, slightly off-key, an aria from a forgotten opera. from out of the greenery flies a lovely songbird. it perches on a limb just over your head and opens its beak to sing. as it does so a beautiful brass bauble drops from its mouth, bounces off the top of your head, and lands glimmering in the grass. as the canary winds down, the songbird flies away.
  2049. pile of leaves
  2050. on the ground is a pile of leaves.
  2051. count leaves
  2052.  there are 69,105 leaves here.
  2053. burn leaves
  2054.  the leaves burn.
  2055. burn leaves will holding
  2056.  the leaves burn, and so do you.
  2057. brown sack
  2058. on the table is an elongated brown sack, smelling of hot peppers.
  2059. there is lunch inside
  2060.  
  2061.  
  2062. clove of garlic
  2063.  
  2064. lunch
  2065. a hot pepper sandwich is here.
  2066. smell lunch
  2067.  it smells of hot peppers.
  2068. glass bottle
  2069. a bottle is sitting on the table.
  2070. the glass bottle contains: a quantity of water
  2071. ?
  2072. the water spills to the floor and evaporates immediately.
  2073. ?
  2074. the water spills to the floor and evaporates.
  2075. ?
  2076. the water splashes on the walls and evaporates immediately.
  2077. ?
  2078. the water leaks out of the x and evaporates immediately.
  2079. ?
  2080.  the bottle is closed.
  2081. ?
  2082.  the bottle is now full of water.
  2083. ?
  2084.  the bottle hits the far wall and shatters.
  2085. ?
  2086.  a brilliant maneuver destroys the bottle.
  2087.  
  2088. quantity of water
  2089. take water
  2090.  the water slips through your fingers.
  2091. take water
  2092.  it's in the bottle. perhaps you should take that instead.
  2093. ?
  2094. there is now a puddle in the bottom of the x.
  2095. pour
  2096.  the obj is extinguished.
  2097. pour
  2098.  the water spills over the obj, to the floor, and evaporates.
  2099. sword
  2100. int
  2101.  above the trophy case hangs an elvish sword of great antiquity.
  2102. your sword is glowing with a faint blue glow.
  2103. your sword is glowing very brightly.
  2104. your sword has begun to glow very brightly.
  2105. your sword is glowing with a faint blue glow.
  2106. your sword is no longer glowing.
  2107. brass lantern
  2108. int
  2109.  a battery-powered brass lantern is on the trophy case.
  2110. there is a brass lantern battery-powered
  2111.  here.
  2112. ?
  2113.  the lamp has smashed into the floor, and the light has gone out.
  2114. turn on
  2115.  a burned-out lamp won't light.
  2116. ?
  2117.  the lamp has already burned out.
  2118. the lamp has burned out.
  2119. the lamp is on.
  2120. the lamp is turned off.
  2121. the lamp appears a bit dimmer.
  2122. the lamp is definitely dimmer now.
  2123. the lamp is nearly out.
  2124. rope
  2125. a large coil of rope is lying in the corner.
  2126.  
  2127. nasty knife
  2128. on a table is a nasty-looking knife.
  2129.  
  2130. painting
  2131. int
  2132.  fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty.
  2133. a painting by a neglected genius is here.
  2134. [there is a worthless piece of canvas here.]
  2135. cut/break/destroy
  2136.  congratulations! unlike the other vandals, who merely stole the artist's masterpieces, you have destroyed one.
  2137. zork owner’s manual
  2138. int
  2139.  loosely attached to a wall is a small piece of paper.
  2140. read
  2141.  
  2142. congratulations!
  2143.  
  2144. you are the privileged owner of zork i: the great underground empire, a
  2145. self-contained and self-maintaining universe. if used and maintained in
  2146. accordance with normal operating practices for small universes, zork will
  2147. provide many months of trouble-free operation.
  2148. troll
  2149. a nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.
  2150.  
  2151. [an unconscious troll is sprawled on the floor. all passages out of the room are open.]
  2152.  
  2153. a troll is here.
  2154.  
  2155. ?
  2156. a pathetically babbling troll is here.
  2157. talk to troll
  2158.  the troll isn't much of a conversationalist.
  2159. the troll, angered and humiliated, recovers his weapon. he appears to have an axe to grind with you.
  2160. the troll, disarmed, cowers in terror, pleading for his life in the guttural tongue of the trolls.
  2161. the troll stirs, quickly resuming a fighting stance.
  2162. the troll scratches his head in confusion, then takes the axe.
  2163. you would have to get the x first, and that seems unlikely.
  2164. the troll, who is remarkably coordinated, catches the x
  2165. the troll, who is not overly proud, graciously accepts the gift
  2166.  and eats it hungrily. poor troll, he dies from an internal hemorrhage and his carcass disappears in a sinister black fog.
  2167.  and, being for the moment sated, throws it back. fortunately, the troll has poor control, and the
  2168.  falls to the floor. he does not look pleased.
  2169.  and not having the most discriminating tastes, gleefully eats it.
  2170. take troll
  2171.  the troll spits in your face, grunting "better luck next time" in a rather barbarous accent.
  2172. the troll laughs at your puny gesture.
  2173. every so often the troll says something, probably uncomplimentary, in his guttural tongue.
  2174. unfortunately, the troll can't hear you.
  2175.  
  2176. s323: "the troll swings his axe, but it misses."
  2177. s324: "the troll's axe barely misses your ear."
  2178. s325: "the axe sweeps past as you jump aside."
  2179. s326: "the axe crashes against the rock, throwing sparks!"
  2180. s327: "the flat of the troll's axe hits you delicately on the head, knocking you out."
  2181. s328: "the troll neatly removes your head."
  2182. s329: "the troll's axe stroke cleaves you from the nave to the chops."
  2183. s330: "the troll's axe removes your head."
  2184. s331: "the axe gets you right in the side. ouch!"
  2185. s332: "the flat of the troll's axe skins across your forearm."
  2186. s333: "the troll's swing almost knocks you over as you barely parry in time."
  2187. s334: "the troll swings his axe, and it nicks your arm as you dodge."
  2188. s335: "the troll charges, and his axe slashes you on your x arm."
  2189. s337: "an axe stroke makes a deep wound in your leg."
  2190. s338: "the troll's axe swings down, gashing your shoulder."
  2191. s339: "the troll hits you with a glancing blow, and you are momentarily stunned."
  2192. s340: "the troll swings; the blade turns on your armor but crashes broadside into your head."
  2193. s341: "you stagger back under a hail of axe strokes."
  2194. s342: "the troll's mighty blow drops you to your knees."
  2195. s343: "the axe hits your x and knocks it spinning."
  2196. s345: "the troll swings, you parry, but the force of his blow knocks your x away."
  2197. s347: "the axe knocks your x out of your hand. it falls to the floor."
  2198. s349: "the troll hesitates, fingering his axe."
  2199. s350: "the troll scratches his head ruminatively:  might you be magically protected, he wonders?"
  2200. s351: "conquering his fears, the troll puts you to death."
  2201. bloody axe
  2202.  
  2203. burned-out lantern
  2204. the deceased adventurer's useless lantern is here.
  2205.  
  2206. skeleton key
  2207. there is a skeleton key here.
  2208.  
  2209. leather bag of coins
  2210. an old leather bag, bulging with coins, is here.
  2211.  
  2212. rusty knife
  2213. beside the skeleton is a rusty knife.
  2214.  
  2215. take knife
  2216.  as you touch the rusty knife, your sword gives a single pulse of blinding blue light.
  2217. attack
  2218.  as the knife approaches its victim, your mind is submerged by an overmastering will. slowly, your hand turns, until the rusty blade is an inch from your neck. the knife seems to sing as it savagely slits your throat.
  2219. cyclops
  2220. a cyclops, who looks prepared to eat horses much less mere adventurers
  2221. , blocks the staircase. from his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people.
  2222.  [the cyclops is standing in the corner, eyeing you closely. i don't think he likes you very much. he looks extremely hungry, even for a cyclops.]
  2223. [the cyclops, having eaten the hot peppers, appears to be gasping. his enflamed tongue protrudes from his man-sized mouth.]
  2224. [the cyclops is sleeping blissfully at the foot of the stairs.]
  2225. [the cyclops is sleeping like a baby, albeit a very ugly one.]
  2226. [a hungry cyclops is standing at the foot of the stairs.]
  2227. listen to cyclops
  2228.  you can hear his stomach rumbling.
  2229. tie cyclops
  2230.  you cannot tie the cyclops, though he is fit to be tied.
  2231. talk to
  2232.  the cyclops prefers eating to making conversation.
  2233. talk to
  2234.  no use talking to him. he's fast asleep.
  2235. take cyclops
  2236.  the cyclops doesn't take kindly to being grabbed.
  2237. ?
  2238. "do you think i'm as stupid as my father was?", he says, dodging.
  2239. ?
  2240.  the cyclops shrugs but otherwise ignores your pitiful attempt.
  2241. give lunch
  2242.  the cyclops says "mmm mmm. i love hot peppers! but oh, could i use a drink. perhaps i could drink the blood of that thing."  from the gleam in his eye, it could be surmised that you are "that thing".
  2243. give bottle
  2244.  the cyclops apparently is not thirsty and refuses your generous offer.
  2245. give bottle
  2246.  the cyclops takes the bottle, checks that it's open, and drinks the water. a moment later, he lets out a yawn that nearly blows you over, and then falls fast asleep what did you put in that drink, anyway?
  2247. .
  2248. give cyclops ?
  2249.  the cyclops may be hungry, but there is a limit.
  2250. give cyclops other
  2251.  the cyclops is not so stupid as to eat that!
  2252. odysseus
  2253.  the cyclops, hearing the name of his father's deadly nemesis, flees the room by knocking down the wall on the east of the room.
  2254.  odysseus elsewhere
  2255.  wasn't he a sailor?
  2256.  wake up cyclops
  2257.  the cyclops yawns and stares at the thing that woke him up.
  2258. wait
  2259.  the cyclops seems somewhat agitated.
  2260. wait
  2261.  the cyclops appears to be getting more agitated.
  2262. wait
  2263.  the cyclops is moving about the room, looking for something.
  2264. wait
  2265.  the cyclops was looking for salt and pepper. no doubt they are condiments for his upcoming snack.
  2266. wait
  2267.  the cyclops is moving toward you in an unfriendly manner.
  2268. wait
  2269.  you have two choices: 1. leave  2. become dinner.
  2270. wait
  2271.  the cyclops, tired of all of your games and trickery, grabs you firmly. as he licks his chops, he says "mmm. just like mom used to make 'em." it's nice to be appreciated.
  2272.  
  2273. s307: "the cyclops misses, but the backwash almost knocks you over."
  2274. s308: "the cyclops rushes you, but runs into the wall."
  2275. s309: "the cyclops sends you crashing to the floor, unconscious."
  2276. s310: "the cyclops breaks your neck with a massive smash."
  2277. s311: "a quick punch, but it was only a glancing blow."
  2278. s312: "a glancing blow from the cyclops' fist."
  2279. s313: "the monster smashes his huge fist into your chest, breaking several ribs."
  2280. s314: "the cyclops almost knocks the wind out of you with a quick punch."
  2281. s315: "the cyclops lands a punch that knocks the wind out of you."
  2282. s316: "heedless of your weapons, the cyclops tosses you against the rock wall of the room."
  2283. s317: "the cyclops grabs your x, tastes it, and throws it to the ground in disgust."
  2284. s319: "the monster grabs you on the wrist, squeezes, and you drop your x in pain."
  2285. s321: "the cyclops seems unable to decide whether to broil or stew his dinner."
  2286. s322: "the cyclops, no sportsman, dispatches his unconscious victim."
  2287. thief
  2288.  
  2289. there is a suspicious-looking individual, holding a large bag, leaning against one wall. he is armed with a deadly stiletto.
  2290.  
  2291. the thief is a slippery character with beady eyes that flit back and forth. he carries, along with an unmistakable arrogance, a large bag over his shoulder and a vicious stiletto, whose blade is aimed menacingly in your direction. i'd watch out if i were you.
  2292. someone carrying a large bag is casually leaning against one of the walls here. he does not speak, but it is clear from his aspect that the bag will be taken only over his dead body.
  2293. you feel a light finger-touch, and turning, notice a grinning figure holding a large bag in one hand and a stiletto in the other.
  2294. your opponent, determining discretion to be the better part of valor, decides to terminate this little contretemps. with a rueful nod of his head, he steps backward into the gloom and disappears.
  2295. the holder of the large bag just left, looking disgusted. fortunately, he took nothing.
  2296. a seedy-looking individual with a large bag just wandered through the room. on the way through, he quietly abstracted some valuables from the room and from your possession, mumbling something about "doing unto others before..."
  2297. the thief just left, still carrying his large bag. you may not have noticed that he robbed you blind first.
  2298. //appropriated the valuables in the room.
  2299.  
  2300. the thief, finding nothing of value, left disgusted.
  2301. a "lean and hungry" gentleman just wandered through, carrying a large bag. finding nothing of value, he left disgruntled.
  2302. the thief just left, still carrying his large bag. you may not have noticed that he robbed you blind first."
  2303. the thief, finding nothing of value, left disgusted.
  2304. the thief seems to have left you in the dark.
  2305. you hear, off in the distance, someone saying "my, i wonder what this fine x is doing here."
  2306. the thief is a strong, silent type.
  2307. the thief, being temporarily incapacitated, is unable to acknowledge your greeting with his usual graciousness.
  2308. you evidently frightened the robber, though you didn't hit him. he flees x, but the contents of his bag fall on the floor."
  2309. throw knife
  2310.  you missed. the thief makes no attempt to take the knife, though it would be a fine addition to the collection in his bag. he does seem angered by your attempt.
  2311. your proposed victim suddenly recovers consciousness.
  2312. give object
  2313.  the thief is taken aback by your unexpected generosity, but accepts the x and stops to admire its beauty.
  2314. the thief places the x in his bag and thanks you politely.
  2315. take
  2316.  once you got him, what would you do with him?
  2317.  listen to
  2318.  the thief says nothing, as you have not been formally introduced."
  2319. the robber, somewhat surprised at this turn of events, nimbly retrieves his  stiletto.
  2320. the robber revives, briefly feigning continued unconsciousness, and, when he sees his moment, scrambles away from you.
  2321. the robber, rummaging through his bag, dropped a few items he found valueless.
  2322. you suddenly notice that the obj vanished.
  2323.  
  2324. you hear a scream of anguish as you violate the robber's hideaway. using passages unknown to you, he rushes to its defense.
  2325. the thief gestures mysteriously, and the treasures in the room suddenly vanish.
  2326. as the thief dies, the power of his magic decreases, and his treasures reappear:
  2327. the chalice is now safe to take.
  2328. ?
  2329. his booty remains.
  2330.  
  2331. s352: "the thief stabs nonchalantly with his stiletto and misses."
  2332. s353: "you dodge as the thief comes in low."
  2333. s354: "you parry a lightning thrust, and the thief salutes you with a grim nod."
  2334. s355: "the thief tries to sneak past your guard, but you twist away."
  2335. s356: "shifting in the midst of a thrust, the thief knocks you unconscious with the haft of his stiletto."
  2336. s357: "the thief knocks you out."
  2337. s358: "finishing you off, the thief inserts his blade into your heart."
  2338. s359: "the thief comes in from the side, feints, and inserts the blade into your ribs."
  2339. s360: "the thief bows formally, raises his stiletto, and with a wry grin, ends the battle and your life."
  2340. s361: "a quick thrust pinks your left arm, and blood starts to trickle down."
  2341. s362: "the thief draws blood, raking his stiletto across your arm."
  2342. s363: "the stiletto flashes faster than you can follow, and blood wells from
  2343. your leg."
  2344. s364: "the thief slowly approaches, strikes like a snake, and leaves you wounded."
  2345. s365: "the thief strikes like a snake! the resulting wound is serious."
  2346. s366: "the thief stabs a deep cut in your upper arm."
  2347. s367: "the stiletto touches your forehead, and the blood obscures your vision."
  2348. s368: "the thief strikes at your wrist, and suddenly your grip is slippery with blood."
  2349. s369: "the butt of his stiletto cracks you on the skull, and you stagger back."
  2350. s370: "the thief rams the haft of his blade into your stomach, leaving you out
  2351. of breath."
  2352. s371: "the thief attacks, and you fall back desperately."
  2353. s372: "a long, theatrical slash. you catch it on your "
  2354. s373: ", but the thief twists his knife, and the "
  2355. s374: " goes flying."
  2356. s375: "the thief neatly flips your "
  2357. s376: " out of your hands, and it drops to the floor."
  2358. s377: "you parry a low thrust, and your "
  2359. s378: " slips out of your hand."
  2360. s379: "the thief, a man of superior breeding, pauses for a moment to consider the propriety of finishing you off."
  2361. s380: "the thief amuses himself by searching your pockets."
  2362. s381: "the thief entertains himself by rifling your pack."
  2363. s382: "the thief, forgetting his essentially genteel upbringing, cuts your throat."
  2364. s383: "the thief, a pragmatist, dispatches you as a threat to his livelihood."
  2365. s384: "coins"
  2366. s385: "jewels"
  2367.  
  2368. there is a suspicious-looking individual, holding a bag, leaning against one wall. he is armed with a vicious-looking stiletto.
  2369. there is a suspicious-looking individual lying unconscious on the ground.
  2370. chalice
  2371. there is a silver chalice, intricately engraved, here.
  2372. take chalice
  2373.  you'd be stabbed in the back first.
  2374. ?
  2375.  you can't. it's not a very good chalice, is it?
  2376.  
  2377. thief’s sack
  2378. sadly for you, the robber collapsed on top of the bag. trying to take it would wake him.
  2379. the bag will be taken over his dead body.
  2380. it would be a good trick.
  2381. getting close enough would be a good trick.
  2382. the bag is underneath the thief, so one can't say what, if anything, is inside.
  2383. stiletto
  2384.  
  2385. beautiful brass bauble
  2386.  
  2387. torch
  2388. sitting on the pedestal is a flaming torch, made of ivory.
  2389. extinguish torch
  2390.  you nearly burn your hand trying to extinguish the flame.
  2391. burn
  2392.  the torch is burning.
  2393. pour water??
  2394.  the water evaporates before it gets close.
  2395. brass bell / red hot bell
  2396. on the ground is a red hot bell.
  2397. take
  2398.  the bell is very hot and cannot be taken.
  2399. ?
  2400.  the bell is too hot to touch.
  2401. ?
  2402. the heat from the bell is too intense.
  2403. ring bell
  2404.  the bell is too hot to reach.
  2405. pour water
  2406.  the water cools the bell and is evaporated.
  2407. wait
  2408.  the bell appears to have cooled down.
  2409. gold coffin
  2410. the solid-gold coffin used for the burial of ramses ii is here.
  2411.  
  2412. sceptre
  2413. an ornamented sceptre, tapering to a sharp point, is here.
  2414. wave
  2415.  a dazzling display of color briefly emanates from the sceptre.
  2416. wave
  2417.  suddenly, the rainbow appears to become solid and, i venture, walkable i think the giveaway was the stairs and bannister
  2418. . a shimmering pot of gold appears at the end of the rainbow.
  2419. wave
  2420.  the rainbow seems to have become somewhat run-of-the-mill.
  2421. pair of candles
  2422. on the two ends of the altar are burning candles.
  2423. the candles grow shorter.
  2424. the candles are becoming quite short.
  2425. the candles won't last long now.
  2426. light
  2427.  alas, there's not much left of the candles. certainly not enough to burn.
  2428. the candles are already lit.
  2429. the candles are lit.
  2430. the candles are not lighted.
  2431. the candles are burning.
  2432. the candles are out.
  2433. you realize, just in time, that the candles are already lighted.
  2434. light with torch
  2435.  the heat from the torch is so intense that the candles are vaporized.
  2436. count
  2437.  let's see, how many objects in a pair? don't tell me, i'll get it.
  2438. extinguish
  2439.  the flame is extinguished."
  2440. black book
  2441. on the altar is a large black book, open to page 569
  2442. read
  2443.  
  2444. commandment #12592
  2445.  
  2446. oh ye who go about saying unto each:  "hello sailor":
  2447. dost thou know the magnitude of thy sin before the gods?
  2448. yea, verily, thou shalt be ground between two stones.
  2449. shall the angry gods cast thy body into the whirlpool?
  2450. surely, thy eye shall be put out with a sharp stick!
  2451. even unto the ends of the earth shalt thou wander and
  2452. unto the land of the dead shalt thou be sent at last.
  2453. surely thou shalt repent of thy cunning.
  2454.  
  2455. hello sailor
  2456.  nothing happens here.
  2457. open book
  2458.  the book is already open to page 569.
  2459. close book
  2460.  as hard as you try, the book cannot be closed.
  2461. ?
  2462. beside page 569, there is only one other page with any legible printing on it. most of it is unreadable, but the subject seems to be the banishment of evil. apparently, certain noises, lights, and prayers are efficacious in this regard.
  2463. platinum bar
  2464. on the ground is a large platinum bar.
  2465.  
  2466. tour guidebook
  2467. some guidebooks entitled "flood control dam #3" are on the reception desk.
  2468. read
  2469.  
  2470. flood control dam #3
  2471.  
  2472. fcd#3 was constructed in year 783 of the great underground empire to harness
  2473. the mighty frigid river. this work was supported by a grant of 37 million
  2474. zorkmids from your omnipotent local tyrant lord dimwit flathead the excessive.
  2475. this impressive structure is composed of 370,000 cubic feet of concrete, is 256
  2476. feet tall at the center, and 193 feet wide at the top. the lake created behind
  2477. the dam has a volume of 1.7 billion cubic feet, an area of 12 million square
  2478. feet, and a shore line of 36 thousand feet.
  2479.  
  2480. we will now point out some of the more interesting features of fcd#3 as we
  2481. conduct you on a guided tour of the facilities:
  2482.         1
  2483.  you start your tour here in the dam lobby. you will notice on your
  2484. right that....
  2485. matchbook
  2486. there is a matchbook whose cover says "visit beautiful fcd#3" here.
  2487. read
  2488.  
  2489. close cover before striking
  2490.  
  2491.  
  2492. you too can make big money in the exciting field of paper shuffling!
  2493.  
  2494. mr. anderson of muddle, mass. says: "before i took this course i was a lowly
  2495. bit twiddler. now with what i learned at gue tech i feel really important and
  2496. can obfuscate and confuse with the best."
  2497.  
  2498. dr. blank had this to say: "ten short days ago all i could look forward to was
  2499. a dead-end job as a doctor. now i have a promising future and make really big
  2500. zorkmids."
  2501.  
  2502. gue tech can't promise these fantastic results to everyone. but when you earn
  2503. your degree from gue tech, your future will be brighter.
  2504. count matches
  2505.  you have 5 matches.
  2506.  
  2507. i'm afraid that you have run out of matches.
  2508. one of the matches starts to burn.
  2509. the matchbook isn't very interesting, except for what's written on it.
  2510. wrench
  2511.  
  2512. tube
  2513. there is an object which looks like a tube of toothpaste here.
  2514. read tube
  2515.  
  2516. ---> frobozz magic gunk company <---
  2517.    all-purpose gunk
  2518. open tube
  2519.  opening the tube reveals a viscous material.
  2520. squeeze tube
  2521.  the viscous material oozes into your hand.
  2522. squeeze tube
  2523.  the tube is apparently empty.
  2524. squeeze tube
  2525.  the tube is closed.
  2526. put in tube
  2527.  the tube refuses to accept anything.
  2528. screwdriver
  2529.  
  2530. gunk
  2531. patch leak with gunk
  2532.  by some miracle of zorkian technology, you have managed to stop the leak in the dam.
  2533. ?
  2534.  the all-purpose gunk isn't a lubricant.
  2535. ?
  2536. with a x? do you know how big this dam is? you could only stop a tiny leak with that.
  2537. pile of plastic / magic boat / punctured boat
  2538. there is a folded pile of plastic here which has a small valve attached.
  2539. read the label for the boat's instructions.
  2540. ?
  2541. well done. the boat is repaired.
  2542. if scepter, nasty knife, sword, rusty knife, bloody axe, stiletto onto boat
  2543.  
  2544. it seems that the obj didn't agree with the boat, as evidenced by the loud hissing noise issuing there from. with a pathetic sputter, the boat deflates, leaving you without.
  2545. oops! something sharp seems to have slipped and punctured the boat. the boat deflates to the sounds of hissing, sputtering, and cursing.
  2546. brush
  2547.  well, you seem to have been brushing your teeth with some sort of glue. as a result, your mouth gets glued together with your nose
  2548.  and you die of respiratory failure.
  2549. crystal skull
  2550. lying in one corner of the room is a beautifully carved crystal skull. it appears to be grinning at you rather nastily.
  2551.  
  2552. pot of gold
  2553. at the end of the rainbow is a pot of gold.
  2554.  
  2555. shovel
  2556. dig
  2557.  the ground is too hard for digging here
  2558. beautiful jeweled scarab
  2559.  
  2560. crystal trident
  2561. on the shore lies poseidon's own crystal trident.
  2562.  
  2563. hand-held air pump
  2564.  
  2565. trunk of jewels
  2566. int
  2567.  lying half buried in the mud is an old trunk, bulging with jewels.
  2568. there is an old trunk here, bulging with assorted jewels.
  2569. inflate plastic with pump
  2570.  the boat inflates and appears seaworthy. [a tan label is lying inside the boat.]
  2571. inflate plastic with pump
  2572.  the boat must be on the ground to be inflated.
  2573. inflate plastic
  2574.  you don't have enough lung power to inflate it.
  2575. inflate plastic
  2576.  with a x? surely you jest!
  2577. inflate
  2578.  inflating it further would probably burst it.
  2579. deflate
  2580.  you can't deflate the boat while you're in it.
  2581. deflate
  2582.  the boat must be on the ground to be deflated.
  2583. deflate
  2584.  the boat deflates.
  2585. tan label
  2586. read
  2587.  
  2588.    !!!!  frobozz magic boat company  !!!!
  2589.  
  2590. hello, sailor!
  2591.  
  2592. instructions for use:
  2593.  
  2594.    to get into a body of water, say "launch".
  2595.    to get to shore, say "land" or the direction in which you want to maneuver
  2596. the boat.
  2597.  
  2598. warranty:
  2599.  
  2600.   this boat is guaranteed against all defects for a period of 76 milliseconds
  2601. from date of purchase or until first used, whichever comes first.
  2602.  
  2603. warning:
  2604.    this boat is made of thin plastic.
  2605.    good luck!
  2606. red buoy
  2607. you notice something funny about the feel of the buoy.
  2608. ?
  2609. you notice something funny about the feel of the buoy.
  2610. large emerald
  2611.  
  2612. jade figurine
  2613. there is an exquisite jade figurine here.
  2614.  
  2615. sapphire-encrusted bracelet
  2616.  
  2617. small pile of coal
  2618.  
  2619. large diamond
  2620. there is an enormous diamond perfectly cut
  2621.  here.
  2622.  
  2623. small piece of vitreous slag
  2624. take
  2625.  the slag was rather insubstantial, and crumbles into dust at your touch.
  2626. ancient map
  2627. in the trophy case is an ancient parchment which appears to be a map.
  2628. read
  2629.  
  2630. the map shows a forest with three clearings. the largest clearing contains a house. three paths leave the large clearing. one of these paths, leading southwest, is marked "to stone barrow".
  2631. [river god]
  2632. what will placate the river god?
  2633.    1. what have you tried to throw into the river?
  2634.    2. there is no river god. anything thrown in is lost forever.
  2635.  
  2636. which object is best for casting images?
  2637.    1. what are you talking about?
  2638. inside the barrow
  2639. you are inside an ancient barrow hidden deep within a dark forest. the barrow opens into a narrow tunnel at its southern end. you can see a faint glow at the far end.
  2640. lamp
  2641. sword
  2642. leave
  2643.  you may not recall, but when you entered, the door of the barrow shut behind you. there is no way out.
  2644. narrow tunnel
  2645. you are standing at the southern end of a narrow tunnel where it opens into a wide cavern. the cavern is dimly illuminated by phosphorescent mosses clinging to its high ceiling. a deep ravine winds through the cavern, with a small stream at the bottom. the walls of the ravine are steep and crumbly. a foot bridge crosses the ravine to the south.
  2646. down
  2647.  as you start down, you slip on the crumbling rocks and pull back, narrowly averting a fatal fall.
  2648. take moss
  2649.  some of the moss rubs off on you, but it stops glowing very quickly  once plucked from its environment.
  2650. foot bridge
  2651. you are standing on a crude but sturdy wooden foot bridge crossing a deep ravine. the path runs north and south from here.
  2652. down
  2653.  the drop would be fatal.
  2654. great cavern
  2655. this is the center of the great cavern, carved out of the limestone. stalactites and stalagmites of many sizes are everywhere. the room glows with dim light provided by phosphorescent moss, and weird shadows move all around you. a narrow path winds southwest among the stalagmites, and another leads northeast.
  2656. take moss
  2657.  some of the moss rubs off on you, but it stops glowing very quickly  once plucked from its environment.
  2658. take stalactities
  2659.  the only ones you can reach are too large to successfully break off.
  2660. shallow ford
  2661. you are at the southern edge of a great cavern. to the south across a shallow ford is a dark tunnel which looks like it was once enlarged and smoothed. to the north a narrow path winds among stalagmites. dim light illuminates the cavern.
  2662.  
  2663. dark tunnel
  2664. this is a dark tunnel with dim light to the northeast. the tunnel is smooth but dusty and filled with twigs and leaves, debris which becomes deeper as the tunnel branches into a wide corridor leading southwest and a narrower one leading southeast.
  2665.  
  2666. north end of garden
  2667. this is the northern end of a formal garden. hedges hide the cavern walls, and if you don't look up, the illusion is of a cloudy day outside. the light comes from a large growth of glowing mosses on the roof of the cave. a break in the hedge is almost overgrown to the north. a carefully manicured path leads south. in the center of a rosebed is a small open structure, painted white. it appears to be a gazebo.
  2668. [there is a beautiful unicorn here cropping grass.]
  2669. [a unicorn is peacefully cropping grass at the north end of the garden. there is something hanging around its neck.]
  2670. [a unicorn is cropping grass on the other side of the room. a gold key hangs from a ribbon around its neck.]
  2671. [there is a beautiful unicorn eating roses here. around his neck is a red satin ribbon on which is strung a tiny key.]
  2672. take unicorn
  2673.  the unicorn, unsurprised by this evidence that you are indeed the uncouth sort of vagabond it suspected you were, melts into the hedges and is gone.
  2674. ?
  2675. the unicorn shies away as you approach.
  2676. ?
  2677. the unicorn shies away as you approach for a closer look, but you do notice a tiny gold key hanging from a red satin ribbon looped around the animal's neck.
  2678. ?
  2679. the unicorn listens distractedly, then goes back to cropping grass.
  2680. ?
  2681. the unicorn is way up at the north end of the garden.
  2682. ?
  2683. the unicorn is a mythical beast.
  2684. ?
  2685. the unicorn bounds lightly away.
  2686. there is a large, white animal partly hidden behind some trees.
  2687. you catch a glimpse of something white between two hedges.
  2688. take rose
  2689.  you prick your finger trying to take a rose, and jump back annoyed. the rose almost seemed to move its thorns into your path.
  2690. gazebo
  2691. this is a gazebo in the midst of a formal garden. it is cool and restful here. a tea table adorns the center of the gazebo.
  2692. sitting on the table is:
  2693. matchbook
  2694. china teapot
  2695. place mat
  2696. newspaper
  2697. letter opener
  2698.  
  2699. formal garden
  2700. this is the middle part of a formal garden. hedges hide the cavern walls and a dim illumination comes from mosses far above. the path is of small crushed white stones. it winds among bushes and flower beds from south to north. to the north a small structure can be seen. to the south are peculiarly shaped bushes. there is a small gap in the hedges to the west.
  2701.  
  2702. topiary
  2703. this is the southern end of a formal garden. hedges hide the cavern walls and mosses provide dim illumination. fantastically shaped hedges and bushes are arrayed with geometric precision. they have not recently been clipped, but you can discern creatures in the shapes of the bushes: there is a dragon, a unicorn, a great serpent, a huge misshapen dog, and several human figures. on the west side of the garden the path leads through a rose arbor into a tunnel.
  2704. look at hedges
  2705.  the hedges are shaped like various animals: dogs, serpents, dragons, and the like, and they are vaguely troubling to look at.
  2706. wait
  2707.  you look around, and strangely, the topiary animals seem to have changed position slightly.
  2708. wait
  2709.  the topiary animals seem to close in on you. you turn and they are very close. they seem to be leering at you.
  2710. wait
  2711.  the topiary animals attack! you are crushed by their branches and clawed by their thorns.
  2712. path near stream
  2713. the path follows the south edge of a deep ravine and heads northeast. a tunnel heads southwest, narrowing to a rather tight crawl. a faint whirring sound can be heard in that direction. on the east is a ruined archway choked with vegetation.
  2714. down
  2715.  the ravine is extremely deep. you would never make it.
  2716. carousel room
  2717. you are in a large circular room whose high ceiling is lost in gloom. eight identical passages leave the room.
  2718. a loud whirring sound comes from all around, and you feel sort of disoriented in here.
  2719. [dented steel box] there is a dented steel box here.
  2720.  [fancy violin]
  2721. feeling dizzy, you pick a direction at random.
  2722. you're not sure which direction is which. this room is very disorienting.
  2723.  
  2724. open box
  2725.  opening the box reveals a fancy violin.
  2726. riddle room
  2727. this is a room which is bare on all sides. there is an exit down in the northwest corner of the room. to the east is a great closed[open] door made of stone. above the stone, the following words are written: "no man shall pass this door without solving this riddle:
  2728.  
  2729.   what is tall as a house,
  2730.     round as a cup,
  2731.       and all the king's horses
  2732.         can't draw it up?
  2733.  
  2734. stone door
  2735. answer wrong
  2736.  a hollow laugh seems to come from the stone door.
  2737. answer “well”
  2738.  there is a deafening clap of thunder and the stone door quietly swings open to reveal a passageway beyond.
  2739. open door
  2740.  the door can only be opened by answering the riddle.
  2741. ?
  2742. not a chance. the door weighs many tons.
  2743. pearl room
  2744. this is a former broom closet. the exits are to the east and west.
  2745. pearl necklace
  2746.  
  2747. circular room
  2748. this is a damp circular room, whose walls are made of brick and mortar. the roof of this room is not visible, but there appear to be some etchings on the walls. there is a passageway to the west.
  2749. wooden bucket there is a wooden bucket here, 3 feet in diameter and 3 feet high.
  2750.  
  2751. up
  2752.  the walls cannot be climbed.
  2753. climb well
  2754.  you can't climb the well.
  2755. burn bucket
  2756.  the bucket is fireproof, and won't burn.
  2757. ?
  2758. you'll need to get in the bucket to reach it.
  2759. pour water
  2760.  the bucket swiftly rises up, and is gone.
  2761. pour water
  2762.  there is now a puddle in the bottom of the wooden bucket.
  2763.                        the bucket rises and comes to a stop.
  2764. read etchings
  2765.  
  2766.        o  b  o
  2767.  
  2768.        a  g  i
  2769.         e   l
  2770.  
  2771.        m  p  a
  2772. top of well
  2773. you are at the top of the well. well done. there are etchings on the side of the well. there is a small crack across the floor at the entrance to a room on the east, but it can be crossed easily.
  2774. down
  2775.  it's a long way down!
  2776. wait too long
  2777.  the last of the water evaporates, and the bucket descends.
  2778. the bucket descends and comes to a stop.
  2779. read etchings
  2780.  
  2781.        o  b  o
  2782.    r             z
  2783. f   m  a  g  i  c   z
  2784. c    w  e   l  l    y
  2785.    o             n
  2786.        m  p  a
  2787. look at crack
  2788.  it is a small crack as advertised
  2789.  with no redeeming value.
  2790.  
  2791. throw coin in well?
  2792.  a whispering voice replies: "water makes the bucket go." unfortunately, wishing makes the coin go....
  2793. the obj is now sitting at the bottom of the well.
  2794. tea room
  2795. this is a small room containing a large oblong table, no doubt set for afternoon tea. it is clear from the objects on the table that the users were indeed mad. in the eastern corner of the room is a small hole no more than four inches high
  2796. . there are passageways leading away to the west and the northwest.
  2797. large oblong table sitting on the large oblong table is:
  2798.  
  2799. cake frosted with green letters
  2800. cake frosted with red letters
  2801. cake frosted with orange letters
  2802. cake frosted with blue letters
  2803. east
  2804.  only a mouse could get in there.
  2805.  
  2806. the hole is very small. you could never enter it.
  2807. you can't see what's beyond the hole from here.
  2808. it doesn't fit through the hole.
  2809.  
  2810. nonsense questions for alice area
  2811. how do i catch the magic mouse?
  2812.    1. have you tried using the green cheese?
  2813.    2. there is no mouse. sorry.
  2814.  
  2815. can the mad hatter be cured?
  2816.    1. there is no cure for advanced mercury poisoning.
  2817.    2. what mad hatter?
  2818. posts room
  2819. this is an enormous room, in the center of which are four wooden posts delineating a rectangular area, above which is what appears to be a wooden roof. in fact, all objects in this room appear to be abnormally large. to the east is a passageway. there are large gaping chasms to the west and northwest.
  2820. group of wooden posts
  2821. northwest/west
  2822.  a great chasm blocks your way.
  2823. east if flask opened
  2824.  noxious vapors prevent your entry.
  2825. east?
  2826.  the entrance is blocked by sticky orange rubble. probably some careless adventurer was playing with blasting cakes.
  2827. take object dropped in tea room
  2828.  the object is now much larger than you are. you have no hope of taking it.
  2829. pool room
  2830. this is a large room, one half of which is depressed. salty water flows from a large leak in the ceiling. the only exit is to the west.
  2831. glass flask
  2832. pool of tears the leak has submerged the depressed area in a pool of tears. there is a hazy something at the deepest part of the pool.
  2833.  
  2834. [package of candy]
  2835. enter pool
  2836.  you enter the pool, thrash around for a good while, and then drown. sad, but true.
  2837. patch leak
  2838.  the leak is too high above you to reach.
  2839. drink pool
  2840.  the water is extremely salty.
  2841. ?
  2842.  you'd probably have to enter the pool to see what's below the surface.
  2843.  
  2844. west of house
  2845. you are standing in an open field west of a white house, with a boarded front door.
  2846. there is a small mailbox here.
  2847. open mailbox
  2848. opening the small mailbox reveals a leaflet.
  2849. read leaflet
  2850. (taken)
  2851. "welcome to zork!
  2852. zork is a game of adventure, danger, and low cunning. in it you will explore some of the most amazing territory ever seen by mortals. no computer should be without one!"
  2853. drop leaflet
  2854. dropped.
  2855. go south
  2856. south of house
  2857. you are facing the south side of a white house. there is no door here, and all the windows are boarded.
  2858. go east
  2859. behind house
  2860. you are behind the white house. a path leads into the forest to the east. in one corner of the house there is a small window which is slightly ajar.
  2861. open window
  2862. with great effort, you open the window far enough to allow entry.
  2863. enter house
  2864. kitchen
  2865. you are in the kitchen of the white house. a table seems to have been used recently for the preparation of food. a passage leads to the west and a dark staircase can be seen leading upward. a dark chimney leads down and to the east is a small window which is open.
  2866. on the table is an elongated brown sack, smelling of hot peppers.
  2867. a bottle is sitting on the table.
  2868. the glass bottle contains:
  2869.   a quantity of water
  2870. go west
  2871. living room
  2872. you are in the living room. there is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room.
  2873. above the trophy case hangs an elvish sword of great antiquity.
  2874. a battery-powered brass lantern is on the trophy case.
  2875. take lamp
  2876. taken.
  2877. move rug
  2878. with a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door.
  2879. open trap door
  2880. the door reluctantly opens to reveal a rickety staircase descending into darkness.
  2881. turn on lamp
  2882. the brass lantern is now on.
  2883. go down
  2884. the trap door crashes shut, and you hear someone barring it.
  2885. cellar
  2886. you are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. on the west is the bottom of a steep metal ramp which is unclimbable.
  2887. go south
  2888. east of chasm
  2889. you are on the east edge of a chasm, the bottom of which cannot be seen. a narrow passage goes north, and the path you are on continues to the east.
  2890. go east
  2891. gallery
  2892. this is an art gallery. most of the paintings have been stolen by vandals with exceptional taste. the vandals left through either the north or west exits.
  2893. fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty.
  2894. take painting
  2895. taken.
  2896. go north
  2897. studio
  2898. this appears to have been an artist's studio. the walls and floors are splattered with paints of 69 different colors. strangely enough, nothing of value is hanging here. at the south end of the room is an open door (also covered with paint). a dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
  2899. loosely attached to a wall is a small piece of paper.
  2900. go up chimney
  2901. kitchen
  2902. on the table is an elongated brown sack, smelling of hot peppers.
  2903. a bottle is sitting on the table.
  2904. the glass bottle contains:
  2905.   a quantity of water
  2906. go up
  2907. attic
  2908. this is the attic. the only exit is a stairway leading down.
  2909. a large coil of rope is lying in the corner.
  2910. on a table is a nasty-looking knife.
  2911. take knife
  2912. taken.
  2913. take rope
  2914. taken.
  2915. go down
  2916. kitchen
  2917. on the table is an elongated brown sack, smelling of hot peppers.
  2918. a bottle is sitting on the table.
  2919. the glass bottle contains:
  2920.   a quantity of water
  2921. go west
  2922. living room
  2923. above the trophy case hangs an elvish sword of great antiquity.
  2924. open case
  2925. opened.
  2926. put painting inside case
  2927. done.
  2928. drop knife
  2929. dropped.
  2930. take sword
  2931. taken.
  2932. open trap door
  2933. the door reluctantly opens to reveal a rickety staircase descending into darkness.
  2934. go down
  2935. the trap door crashes shut, and you hear someone barring it.
  2936. cellar
  2937. your sword is glowing with a faint blue glow.
  2938. go north
  2939. the troll room
  2940. this is a small room with passages to the east and south and a forbidding hole leading west. bloodstains and deep scratches (perhaps made by an axe) mar the walls.
  2941. a nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.
  2942. your sword has begun to glow very brightly.
  2943. the troll's mighty blow drops you to your knees.
  2944. kill troll with sword
  2945. you are still recovering from that last blow, so your attack is ineffective.
  2946. the troll's axe barely misses your ear.
  2947. kill troll with sword
  2948. clang! crash! the troll parries.
  2949. the troll's axe barely misses your ear.
  2950. kill troll with sword
  2951. the troll is confused and can't fight back.
  2952. the troll slowly regains his feet.
  2953. kill troll with sword
  2954. the troll is knocked out!
  2955. kill troll with sword
  2956. the unarmed troll cannot defend himself: he dies.
  2957. almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.
  2958. your sword is no longer glowing.
  2959. drop sword
  2960. dropped.
  2961. go east
  2962. east-west passage
  2963. this is a narrow east-west passageway. there is a narrow stairway leading down at the north end of the room.
  2964. go east
  2965. round room
  2966. this is a circular stone room with passages in all directions. several of them have unfortunately been blocked by cave-ins.
  2967. go southeast
  2968. engravings cave
  2969. you have entered a low cave with passages leading northwest and east.
  2970. there are old engravings on the walls here.
  2971. go east
  2972. dome room
  2973. you are at the periphery of a large dome, which forms the ceiling of another room below. protecting you from a precipitous drop is a wooden railing which circles the dome.
  2974. tie rope to railing
  2975. the rope drops over the side and comes within ten feet of the floor.
  2976. go down
  2977. torch room
  2978. this is a large room with a prominent doorway leading to a down staircase. above you is a large dome. up around the edge of the dome (20 feet up) is a wooden railing. in the center of the room sits a white marble pedestal.
  2979. a piece of rope descends from the railing above, ending some five feet above your head.
  2980. sitting on the pedestal is a flaming torch, made of ivory.
  2981. go south
  2982. temple
  2983. this is the north end of a large temple. on the east wall is an ancient inscription, probably a prayer in a long-forgotten language. below the prayer is a staircase leading down. the west wall is solid granite. the exit to the north end of the room is through huge marble pillars.
  2984. there is a brass bell here.
  2985. go east
  2986. egyptian room
  2987. this is a room which looks like an egyptian tomb. there is an ascending staircase to the west.
  2988. the solid-gold coffin used for the burial of ramses ii is here.
  2989. take coffin
  2990. taken.
  2991. go west
  2992. temple
  2993. there is a brass bell here.
  2994. go south
  2995. altar
  2996. this is the south end of a large temple. in front of you is what appears to be an altar. in one corner is a small hole in the floor which leads into darkness. you probably could not get back up it.
  2997. on the two ends of the altar are burning candles.
  2998. on the altar is a large black book, open to page 569.
  2999. pray
  3000. forest
  3001. this is a forest, with trees in all directions. to the east, there appears to be sunlight.
  3002. turn off lamp
  3003. the brass lantern is now off.
  3004. go south
  3005. forest
  3006. this is a dimly lit forest, with large trees all around.
  3007. go north
  3008. clearing
  3009. you are in a small clearing in a well marked forest path that extends to the east and west.
  3010. go east
  3011. canyon view
  3012. you are at the top of the great canyon on its west wall. from here there is a marvelous view of the canyon and parts of the frigid river upstream. across the canyon, the walls of the white cliffs join the mighty ramparts of the flathead mountains to the east. following the canyon upstream to the north, aragain falls may be seen, complete with rainbow. the mighty frigid river flows out from a great dark cavern. to the west and south can be seen an immense forest, stretching for miles around. a path leads northwest. it is possible to climb down into the canyon from here.
  3013. go down
  3014. rocky ledge
  3015. you are on a ledge about halfway up the wall of the river canyon. you can see from here that the main flow from aragain falls twists along a passage which it is impossible for you to enter. below you is the canyon bottom. above you is more cliff, which appears climbable.
  3016. go down
  3017. canyon bottom
  3018. you are beneath the walls of the river canyon which may be climbable here. the lesser part of the runoff of aragain falls flows by below. to the north is a narrow path.
  3019. go north
  3020. end of rainbow
  3021. you are on a small, rocky beach on the continuation of the frigid river past the falls. the beach is narrow due to the presence of the white cliffs. the river canyon opens here and sunlight shines in from above. a rainbow crosses over the falls to the east and a narrow path continues to the southwest.
  3022. drop coffin
  3023. dropped.
  3024. open coffin
  3025. the gold coffin opens.
  3026. a sceptre, possibly that of ancient egypt itself, is in the coffin. the sceptre is ornamented with colored enamel, and tapers to a sharp point.
  3027. take sceptre
  3028. taken.
  3029. wave sceptre
  3030. suddenly, the rainbow appears to become solid and, i venture, walkable (i think the giveaway was the stairs and bannister).
  3031. a shimmering pot of gold appears at the end of the rainbow.
  3032. take gold
  3033. taken.
  3034. take coffin
  3035. taken.
  3036. go southwest
  3037. canyon bottom
  3038. go up
  3039. rocky ledge
  3040. go up
  3041. canyon view
  3042. go northwest
  3043. clearing
  3044. go west
  3045. behind house
  3046. enter house
  3047. kitchen
  3048. on the table is an elongated brown sack, smelling of hot peppers.
  3049. a bottle is sitting on the table.
  3050. the glass bottle contains:
  3051.   a quantity of water
  3052. open bag
  3053. opening the brown sack reveals a lunch, and a clove of garlic.
  3054. take garlic
  3055. taken.
  3056. go west
  3057. living room
  3058. there is a nasty knife here.
  3059. your collection of treasures consists of:
  3060.     a painting
  3061. put coffin in case
  3062. done.
  3063. put gold in case
  3064. done.
  3065. put sceptre in case
  3066. done.
  3067. open trap door
  3068. the door reluctantly opens to reveal a rickety staircase descending into darkness.
  3069. turn on lamp
  3070. the brass lantern is now on.
  3071. go down
  3072. cellar
  3073. go north
  3074. the troll room
  3075. there is a sword here.
  3076. there is a bloody axe here.
  3077. go east
  3078. east-west passage
  3079. go north
  3080. chasm
  3081. a chasm runs southwest to northeast and the path follows it. you are on the south side of the chasm, where a crack opens into a passage.
  3082. go northeast
  3083. reservoir south
  3084. you are in a long room on the south shore of a large lake, far too deep and wide for crossing.
  3085. there is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.
  3086. go east
  3087. dam
  3088. you are standing on the top of the flood control dam #3, which was quite a tourist attraction in times far distant. there are paths to the north, south, and west, and a scramble down.
  3089. the sluice gates on the dam are closed. behind the dam, there can be seen a wide reservoir. water is pouring over the top of the now abandoned dam.
  3090. there is a control panel here, on which a large metal bolt is mounted. directly above the bolt is a small green plastic bubble.
  3091. go north
  3092. dam lobby
  3093. this room appears to have been the waiting room for groups touring the dam. there are open doorways here to the north and east marked "private", and there is a path leading south over the top of the dam.
  3094. some guidebooks entitled "flood control dam #3" are on the reception desk.
  3095. there is a matchbook whose cover says "visit beautiful fcd#3" here.
  3096. take matches
  3097. taken.
  3098. go north
  3099. maintenance room
  3100. this is what appears to have been the maintenance room for flood control dam #3. apparently, this room has been ransacked recently, for most of the valuable equipment is gone. on the wall in front of you is a group of buttons colored blue, yellow, brown, and red. there are doorways to the west and south.
  3101. there is a group of tool chests here.
  3102. there is a wrench here.
  3103. there is an object which looks like a tube of toothpaste here.
  3104. there is a screwdriver here.
  3105. take wrench
  3106. taken.
  3107. take screwdriver
  3108. taken.
  3109. push yellow button
  3110. click.
  3111. go south
  3112. dam lobby
  3113. some guidebooks entitled "flood control dam #3" are on the reception desk.
  3114. go south
  3115. dam
  3116. you are standing on the top of the flood control dam #3, which was quite a tourist attraction in times far distant. there are paths to the north, south, and west, and a scramble down.
  3117. the sluice gates on the dam are closed. behind the dam, there can be seen a wide reservoir. water is pouring over the top of the now abandoned dam.
  3118. there is a control panel here, on which a large metal bolt is mounted. directly above the bolt is a small green plastic bubble which is glowing serenely.
  3119. turn bolt with wrench
  3120. the sluice gates open and water pours through the dam.
  3121. drop wrench
  3122. dropped.
  3123. go south
  3124. deep canyon
  3125. you are on the south edge of a deep canyon. passages lead off to the east, northwest and southwest. a stairway leads down. you can hear a loud roaring sound, like that of rushing water, from below.
  3126. go down
  3127. loud room
  3128. this is a large room with a ceiling which cannot be detected from the ground. there is a narrow passage from east to west and a stone stairway leading upward. the room is deafeningly loud with an undetermined rushing sound. the sound seems to reverberate from all of the walls, making it difficult even to think.
  3129. on the ground is a large platinum bar.
  3130. it is unbearably loud here, with an ear-splitting roar seeming to come from all around you. there is a pounding in your head which won't stop. with a tremendous effort, you scramble out of the room.
  3131. round room
  3132. go southeast
  3133. engravings cave
  3134. there are old engravings on the walls here.
  3135. go east
  3136. dome room
  3137. go down
  3138. torch room
  3139. sitting on the pedestal is a flaming torch, made of ivory.
  3140. take torch
  3141. taken.
  3142. turn off lamp
  3143. the brass lantern is now off.
  3144. go south
  3145. temple
  3146. there is a brass bell here.
  3147. take bell
  3148. taken.
  3149. go south
  3150. altar
  3151. on the two ends of the altar are burning candles.
  3152. on the altar is a large black book, open to page 569.
  3153. take candles
  3154. taken.
  3155. take book
  3156. taken.
  3157. go down
  3158. cave
  3159. this is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.
  3160. go down
  3161. entrance to hades
  3162. you are outside a large gateway, on which is inscribed
  3163.   abandon every hope all ye who enter here!
  3164. the gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. thousands of voices, lamenting some hideous fate, can be heard.
  3165. the way through the gate is barred by evil spirits, who jeer at your attempts to pass.
  3166. ring bell
  3167. the bell suddenly becomes red hot and falls to the ground. the wraiths, as if paralyzed, stop their jeering and slowly turn to face you. on their ashen faces, the expression of a long-forgotten terror takes shape.
  3168. in your confusion, the candles drop to the ground (and they are out).
  3169. take candles
  3170. taken.
  3171. light match
  3172. one of the matches starts to burn.
  3173. light candles with match
  3174. the candles are lit.
  3175. the flames flicker wildly and appear to dance. the earth beneath your feet trembles, and your legs nearly buckle beneath you. the spirits cower at your unearthly power.
  3176. the match has gone out.
  3177. read book
  3178. each word of the prayer reverberates through the hall in a deafening confusion. as the last word fades, a voice, loud and commanding, speaks: "begone, fiends!" a heart-stopping scream fills the cavern, and the spirits, sensing a greater power, flee through the walls.
  3179. drop book
  3180. dropped.
  3181. go south
  3182. land of the dead
  3183. you have entered the land of the living dead. thousands of lost souls can be heard weeping and moaning. in the corner are stacked the remains of dozens of previous adventurers less fortunate than yourself. a passage exits to the north.
  3184. lying in one corner of the room is a beautifully carved crystal skull. it appears to be grinning at you rather nastily.
  3185. take skull
  3186. taken.
  3187. go north
  3188. entrance to hades
  3189. there is a black book here.
  3190. on the ground is a red hot bell.
  3191. go up
  3192. cave
  3193. a gust of wind blows out your candles!
  3194. go north
  3195. mirror room
  3196. you are in a large square room with tall ceilings. on the south wall is an enormous mirror which fills the entire wall. there are exits on the other three sides of the room.
  3197. rub mirror
  3198. there is a rumble from deep within the earth and the room shakes.
  3199. go north
  3200. cold passage
  3201. this is a cold and damp corridor where a long east-west passageway turns into a southward path.
  3202. go west
  3203. slide room
  3204. this is a small chamber, which appears to have been part of a coal mine. on the south wall of the chamber the letters "granite wall" are etched in the rock. to the east is a long passage, and there is a steep metal slide twisting downward. to the north is a small opening.
  3205. go north
  3206. mine entrance
  3207. you are standing at the entrance of what might have been a coal mine. the shaft enters the west wall, and there is another exit on the south end of the room.
  3208. go west
  3209. squeaky room
  3210. you are in a small room. strange squeaky sounds may be heard coming from the passage at the north end. you may also escape to the east.
  3211. inventory
  3212. you are carrying:
  3213.   a crystal skull
  3214.   a pair of candles
  3215.   a torch (providing light)
  3216.   a screwdriver
  3217.   a matchbook
  3218.   a clove of garlic
  3219.   a brass lantern
  3220. go north
  3221. bat room
  3222. you are in a small room which has doors only to the east and south.
  3223. in the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his nose.
  3224. there is an exquisite jade figurine here.
  3225. go east
  3226. shaft room
  3227. this is a large room, in the middle of which is a small shaft descending through the floor into darkness below. to the west and the north are exits from this room. constructed over the top of the shaft is a metal framework to which a heavy iron chain is attached.
  3228. at the end of the chain is a basket.
  3229. put torch in basket
  3230. done.
  3231. put screwdriver in basket
  3232. done.
  3233.  
  3234. turn on lamp
  3235. the brass lantern is now on.
  3236. go north
  3237. smelly room
  3238. this is a small non-descript room. however, from the direction of a small descending staircase a foul odor can be detected. to the south is a narrow tunnel.
  3239. go down
  3240. gas room
  3241. this is a small room which smells strongly of coal gas. there is a short climb up some stairs and a narrow tunnel leading east.
  3242. there is a sapphire-encrusted bracelet here.
  3243. go east
  3244. coal mine
  3245. this is a non-descript part of a coal mine.
  3246. go northeast
  3247. coal mine
  3248. this is a non-descript part of a coal mine.
  3249. go southeast
  3250. coal mine
  3251. this is a non-descript part of a coal mine.
  3252. go southwest
  3253. coal mine
  3254. this is a non-descript part of a coal mine.
  3255. go down
  3256. ladder top
  3257. this is a very small room. in the corner is a rickety wooden ladder, leading downward. it might be safe to descend. there is also a staircase leading upward.
  3258. go down
  3259. ladder bottom
  3260. this is a rather wide room. on one side is the bottom of a narrow wooden ladder. to the west and the south are passages leaving the room.
  3261. go south
  3262. dead end
  3263. you have come to a dead end in the mine.
  3264. there is a small pile of coal here.
  3265. take coal
  3266. taken.
  3267. go north
  3268. ladder bottom
  3269. go up
  3270. ladder top
  3271. go up
  3272. coal mine
  3273. go north
  3274. coal mine
  3275. go east
  3276. coal mine
  3277. go south
  3278. coal mine
  3279. go north
  3280. gas room
  3281. there is a sapphire-encrusted bracelet here.
  3282. go up
  3283. smelly room
  3284. go south
  3285. shaft room
  3286. at the end of the chain is a basket.
  3287. the basket contains:
  3288.   a screwdriver
  3289.   a torch (providing light)
  3290. put coal in basket
  3291. done.
  3292. lower basket
  3293. the basket is lowered to the bottom of the shaft.
  3294. go north
  3295. smelly room
  3296. go down
  3297. gas room
  3298. there is a sapphire-encrusted bracelet here.
  3299. go east
  3300. coal mine
  3301. go northeast
  3302. coal mine
  3303. go southeast
  3304. coal mine
  3305. go southwest
  3306. coal mine
  3307. go down
  3308. ladder top
  3309. go down
  3310. ladder bottom
  3311. go west
  3312. timber room
  3313. this is a long and narrow passage, which is cluttered with broken timbers. a wide passage comes from the east and turns at the west end of the room into a very narrow passageway. from the west comes a strong draft.
  3314. there is a broken timber here.
  3315. drop all
  3316. crystal skull: dropped.
  3317. pair of candles: dropped.
  3318. matchbook: dropped.
  3319. clove of garlic: dropped.
  3320. brass lantern: dropped.
  3321. go west
  3322. drafty room
  3323. this is a small drafty room in which is the bottom of a long shaft. to the south is a passageway and to the east a very narrow passage. in the shaft can be seen a heavy iron chain.
  3324. at the end of the chain is a basket.
  3325. the basket contains:
  3326.   a small pile of coal
  3327.   a screwdriver
  3328.   a torch (providing light)
  3329. take coal
  3330. taken.
  3331. take screwdriver
  3332. taken.
  3333. take torch
  3334. taken.
  3335. go south
  3336. machine room
  3337. this is a large, cold room whose sole exit is to the north. in one corner there is a machine which is reminiscent of a clothes dryer. on its face is a switch which is labelled "start". the switch does not appear to be manipulable by any human hand (unless the fingers are about 1/16 by 1/4 inch). on the front of the machine is a large lid, which is closed.
  3338. open lid
  3339. the lid opens.
  3340. put coal in machine
  3341. done.
  3342. close lid
  3343. the lid closes.
  3344. turn switch with screwdriver
  3345. the machine comes to life (figuratively) with a dazzling display of colored lights and bizarre noises. after a few moments, the excitement abates.
  3346. drop screwdriver
  3347. dropped.
  3348. open lid
  3349. the lid opens, revealing a huge diamond.
  3350. take diamond
  3351. taken.
  3352. go north
  3353. drafty room
  3354. at the end of the chain is a basket.
  3355. put torch in basket
  3356. done.
  3357. put diamond in basket
  3358. done.
  3359. go east
  3360. timber room
  3361. there is a brass lantern (battery-powered) here.
  3362. there is a clove of garlic here.
  3363. there is a matchbook whose cover says "visit beautiful fcd#3" here.
  3364. there is a pair of candles here.
  3365. there is a crystal skull here.
  3366. there is a broken timber here.
  3367. take skull
  3368. taken.
  3369. take lamp
  3370. taken.
  3371. take garlic
  3372. taken.
  3373. go east
  3374. ladder bottom
  3375. go up
  3376. ladder top
  3377. go up
  3378. coal mine
  3379. go north
  3380. coal mine
  3381. a seedy-looking individual with a large bag just wandered through the room. on the way through, he quietly abstracted some valuables from the room and from your possession, mumbling something about "doing unto others before..."
  3382. go east
  3383. coal mine
  3384. go south
  3385. coal mine
  3386. a "lean and hungry" gentleman just wandered through, carrying a large bag. finding nothing of value, he left disgruntled.
  3387. go north
  3388. gas room
  3389. there is a sapphire-encrusted bracelet here.
  3390. take bracelet
  3391. taken.
  3392. go up
  3393. smelly room
  3394. go south
  3395. shaft room
  3396. from the chain is suspended a basket.
  3397. raise basket
  3398. the basket is raised to the top of the shaft.
  3399. look in basket
  3400. the basket contains:
  3401.   a huge diamond
  3402.   a torch (providing light)
  3403. take diamond
  3404. taken.
  3405. take torch
  3406. taken.
  3407. turn off lamp
  3408. the brass lantern is now off.
  3409. go west
  3410. bat room
  3411. in the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his nose.
  3412. there is an exquisite jade figurine here.
  3413. take jade
  3414. taken.
  3415. go south
  3416. squeaky room
  3417. go east
  3418. mine entrance
  3419. go south
  3420. slide room
  3421. go down
  3422. cellar
  3423. go up
  3424. living room
  3425. there is a nasty knife here.
  3426. your collection of treasures consists of:
  3427.     a sceptre
  3428.     a pot of gold
  3429.     a gold coffin
  3430.     a painting
  3431. inventory
  3432. you are carrying:
  3433.   a jade figurine
  3434.   a torch (providing light)
  3435.   a huge diamond
  3436.   a clove of garlic
  3437.   a brass lantern
  3438. put jade in case
  3439. done.
  3440. put diamond in case
  3441. done.
  3442. turn on lamp
  3443. the brass lantern is now on.
  3444. go down
  3445. cellar
  3446. go north
  3447. the troll room
  3448. there is a sword here.
  3449. there is a bloody axe here.
  3450. go east
  3451. east-west passage
  3452. go north
  3453. chasm
  3454. go northeast
  3455. reservoir south
  3456. you are in a long room, to the north of which was formerly a lake. however, with the water level lowered, there is merely a wide stream running through the center of the room.
  3457. there is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.
  3458. go north
  3459. reservoir
  3460. you are on what used to be a large lake, but which is now a large mud pile. there are "shores" to the north and south.
  3461. lying half buried in the mud is an old trunk, bulging with jewels.
  3462. take trunk
  3463. taken.
  3464. go north
  3465. reservoir north
  3466. you are in a large cavernous room, the south of which was formerly a lake. however, with the water level lowered, there is merely a wide stream running through there.
  3467. there is a slimy stairway leaving the room to the north.
  3468. there is a hand-held air pump here.
  3469. take pump
  3470. taken.
  3471. take pump
  3472. taken.
  3473. go north
  3474. atlantis room
  3475. this is an ancient room, long under water. there is an exit to the south and a staircase leading up.
  3476. on the shore lies poseidon's own crystal trident.
  3477. take trident
  3478. your load is too heavy.
  3479. inventory
  3480. you are carrying:
  3481.   a hand-held air pump
  3482.   a trunk of jewels
  3483.   a torch (providing light)
  3484.   a clove of garlic
  3485.   a brass lantern (providing light)
  3486. drop torch
  3487. dropped.
  3488. take trident
  3489. taken.
  3490. go south
  3491. reservoir north
  3492. go south
  3493. reservoir
  3494. go south
  3495. reservoir south
  3496. go east
  3497. dam
  3498. there is a wrench here.
  3499. go east
  3500. dam base
  3501. you are at the base of flood control dam #3, which looms above you and to the north. the river frigid is flowing by here. along the river are the white cliffs which seem to form giant walls stretching from north to south along the shores of the river as it winds its way downstream.
  3502. there is a folded pile of plastic here which has a small valve attached.
  3503. inflate plastic with pump
  3504. the boat inflates and appears seaworthy.
  3505. a tan label is lying inside the boat.
  3506. drop pump
  3507. dropped.
  3508. go inside boat
  3509. you are now in the magic boat.
  3510. launch
  3511. (magic boat)
  3512. frigid river, in the magic boat
  3513. you are on the frigid river in the vicinity of the dam. the river flows quietly here. there is a landing on the west shore.
  3514. the magic boat contains:
  3515.   a tan label
  3516. wait
  3517. time passes...
  3518. the flow of the river carries you downstream.
  3519. frigid river, in the magic boat
  3520. the river turns a corner here making it impossible to see the dam. the white cliffs loom on the east bank and large rocks prevent landing on the west.
  3521. the magic boat contains:
  3522.   a tan label
  3523. wait
  3524. time passes...
  3525. wait
  3526. time passes...
  3527. the flow of the river carries you downstream.
  3528. frigid river, in the magic boat
  3529. the river is running faster here and the sound ahead appears to be that of rushing water. on the east shore is a sandy beach. a small area of beach can also be seen below the cliffs on the west shore.
  3530. there is a red buoy here (probably a warning).
  3531. the magic boat contains:
  3532.   a tan label
  3533. take buoy
  3534. taken.
  3535. go east
  3536. the magic boat comes to a rest on the shore.
  3537. sandy beach, in the magic boat
  3538. you are on a large sandy beach on the east shore of the river, which is flowing quickly by. a path runs beside the river to the south here, and a passage is partially buried in sand to the northeast.
  3539. there is a shovel here. (outside the magic boat)
  3540.   the magic boat contains:
  3541.     a tan label
  3542. leave boat
  3543. you are on your own feet again.
  3544. take shovel
  3545. your load is too heavy.
  3546. drop garlic
  3547. dropped.
  3548. take shovel
  3549. your load is too heavy.
  3550. drop buoy
  3551. dropped.
  3552. take shovel
  3553. taken.
  3554. go northeast
  3555. sandy cave
  3556. this is a sand-filled cave whose exit is to the southwest.
  3557. dig
  3558. what do you want to dig in?
  3559. sand
  3560. (with the shovel)
  3561. you seem to be digging a hole here.
  3562. dig sand
  3563. (with the shovel)
  3564. the hole is getting deeper, but that's about it.
  3565. dig sand
  3566. (with the shovel)
  3567. you are surrounded by a wall of sand on all sides.
  3568. dig sand
  3569. (with the shovel)
  3570. you can see a scarab here in the sand.
  3571. take scarab
  3572. taken.
  3573. drop shovel
  3574. dropped.
  3575. go southwest
  3576. sandy beach
  3577. there is a red buoy here.
  3578. there is a clove of garlic here.
  3579. there is a magic boat here.
  3580. the magic boat contains:
  3581.   a tan label
  3582. open buoy
  3583. opening the red buoy reveals a large emerald.
  3584. take emerald
  3585. taken.
  3586. take garlic
  3587. taken.
  3588. go south
  3589. shore
  3590. you are on the east shore of the river. the water here seems somewhat treacherous. a path travels from north to south here, the south end quickly turning around a sharp corner.
  3591. go south
  3592. aragain falls
  3593. you are at the top of aragain falls, an enormous waterfall with a drop of about 450 feet. the only path here is on the north end.
  3594. a solid rainbow spans the falls.
  3595. cross rainbow
  3596. end of rainbow
  3597. turn off lamp
  3598. the brass lantern is now off.
  3599. go southwest
  3600. canyon bottom
  3601. go up
  3602. rocky ledge
  3603. go up
  3604. canyon view
  3605. go northwest
  3606. clearing
  3607. go west
  3608. behind house
  3609. enter house
  3610. kitchen
  3611. a bottle is sitting on the table.
  3612. the glass bottle contains:
  3613.   a quantity of water
  3614. there is a brown sack here.
  3615. the brown sack contains:
  3616.   a lunch
  3617. go west
  3618. living room
  3619. there is a nasty knife here.
  3620. your collection of treasures consists of:
  3621.     a huge diamond
  3622.     a jade figurine
  3623.     a sceptre
  3624.     a pot of gold
  3625.     a gold coffin
  3626.     a painting
  3627. inventory
  3628. you are carrying:
  3629.   a clove of garlic
  3630.   a large emerald
  3631.   a beautiful jeweled scarab
  3632.   a crystal trident
  3633.   a trunk of jewels
  3634.   a brass lantern
  3635. put emerald in case
  3636. done.
  3637. put scarab in case
  3638. done.
  3639. put trident in case
  3640. done.
  3641. put jewels in case
  3642. done.
  3643. go east
  3644. kitchen
  3645. a bottle is sitting on the table.
  3646. the glass bottle contains:
  3647.   a quantity of water
  3648. there is a brown sack here.
  3649. the brown sack contains:
  3650.   a lunch
  3651. go east
  3652. behind house
  3653. go north
  3654. north of house
  3655. you are facing the north side of a white house. there is no door here, and all the windows are boarded up. to the north a narrow path winds through the trees.
  3656. go north
  3657. forest path
  3658. this is a path winding through a dimly lit forest. the path heads north-south here. one particularly large tree with some low branches stands at the edge of the path.
  3659. climb tree
  3660. up a tree
  3661. you are about 10 feet above the ground nestled among some large branches. the nearest branch above you is above your reach.
  3662. beside you on the branch is a small bird's nest.
  3663. in the bird's nest is a large egg encrusted with precious jewels, apparently scavenged by a childless songbird. the egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. unlike most eggs, this one is hinged and closed with a delicate looking clasp. the egg appears extremely fragile.
  3664. take egg
  3665. taken.
  3666. climb down
  3667. (down the tree)
  3668. forest path
  3669. you hear in the distance the chirping of a song bird.
  3670. go south
  3671. north of house
  3672. go east
  3673. behind house
  3674. enter house
  3675. kitchen
  3676. a bottle is sitting on the table.
  3677. the glass bottle contains:
  3678.   a quantity of water
  3679. there is a brown sack here.
  3680. the brown sack contains:
  3681.   a lunch
  3682. go west
  3683. living room
  3684. there is a nasty knife here.
  3685. your collection of treasures consists of:
  3686.     a trunk of jewels
  3687.     a crystal trident
  3688.     a beautiful jeweled scarab
  3689.     a large emerald
  3690.     a huge diamond
  3691.     a jade figurine
  3692.     a sceptre
  3693.     a pot of gold
  3694.     a gold coffin
  3695.     a painting
  3696. turn on lamp
  3697. the brass lantern is now on.
  3698. go down
  3699. cellar
  3700. go north
  3701. the troll room
  3702. there is a sword here.
  3703. there is a bloody axe here.
  3704. go west
  3705. maze
  3706. this is part of a maze of twisty little passages, all alike.
  3707. go south
  3708. maze
  3709. this is part of a maze of twisty little passages, all alike.
  3710. go east
  3711. maze
  3712. this is part of a maze of twisty little passages, all alike.
  3713. go up
  3714. maze
  3715. this is part of a maze of twisty little passages, all alike. a skeleton, probably the remains of a luckless adventurer, lies here.
  3716. beside the skeleton is a rusty knife.
  3717. the deceased adventurer's useless lantern is here.
  3718. there is a skeleton key here.
  3719. an old leather bag, bulging with coins, is here.
  3720. take coins
  3721. taken.
  3722. take key
  3723. taken.
  3724. go southwest
  3725. maze
  3726. this is part of a maze of twisty little passages, all alike.
  3727. the lamp appears a bit dimmer.
  3728. go east
  3729. maze
  3730. this is part of a maze of twisty little passages, all alike.
  3731. go south
  3732. maze
  3733. this is part of a maze of twisty little passages, all alike.
  3734. go southeast
  3735. cyclops room
  3736. this room has an exit on the northwest, and a staircase leading up.
  3737. a cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. from his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people.
  3738. ulysses
  3739. the cyclops, hearing the name of his father's deadly nemesis, flees the room by knocking down the wall on the east of the room.
  3740. treasure room
  3741. this is a large room, whose east wall is solid granite. a number of discarded bags, which crumble at your touch, are scattered about on the floor. there is an exit down a staircase.
  3742. there is a suspicious-looking individual, holding a large bag, leaning against one wall. he is armed with a deadly stiletto.
  3743. there is a silver chalice, intricately engraved, here.
  3744. the thief attacks, and you fall back desperately.
  3745. give egg to thief
  3746. the thief is taken aback by your unexpected generosity, but accepts the jewel-encrusted egg and stops to admire its beauty.
  3747. go down
  3748. cyclops room
  3749. go east
  3750. strange passage
  3751. this is a long passage. to the west is one entrance. on the east there is an old wooden door, with a large opening in it (about cyclops sized).
  3752. go east
  3753. living room
  3754. there is a nasty knife here.
  3755. your collection of treasures consists of:
  3756.     a trunk of jewels
  3757.     a crystal trident
  3758.     a beautiful jeweled scarab
  3759.     a large emerald
  3760.     a huge diamond
  3761.     a jade figurine
  3762.     a sceptre
  3763.     a pot of gold
  3764.     a gold coffin
  3765.     a painting
  3766. put coins in case
  3767. done.
  3768. take knife
  3769. taken.
  3770. go west
  3771. strange passage
  3772. go west
  3773. cyclops room
  3774. go up
  3775. you hear a scream of anguish as you violate the robber's hideaway. using passages unknown to you, he rushes to its defense.
  3776. the thief gestures mysteriously, and the treasures in the room suddenly vanish.
  3777. treasure room
  3778. there is a suspicious-looking individual, holding a large bag, leaning against one wall. he is armed with a deadly stiletto.
  3779. there is a silver chalice, intricately engraved, here.
  3780. you dodge as the thief comes in low.
  3781. kill thief with knife
  3782. the thief is disarmed by a subtle feint past his guard.
  3783. the robber, somewhat surprised at this turn of events, nimbly retrieves his stiletto.
  3784. kill thief with knife
  3785. you dodge as the thief comes in low.
  3786. kill thief with knife
  3787. it's curtains for the thief as your nasty knife removes his head.
  3788. almost as soon as the thief breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.
  3789. as the thief dies, the power of his magic decreases, and his treasures reappear:
  3790.   a stiletto
  3791.   a jewel-encrusted egg, with a golden clockwork canary
  3792.   a torch
  3793.   a crystal skull
  3794.   a sapphire-encrusted bracelet
  3795. the chalice is now safe to take.
  3796. take all
  3797. stiletto: taken.
  3798. jewel-encrusted egg: taken.
  3799. torch: taken.
  3800. crystal skull: taken.
  3801. sapphire-encrusted bracelet: taken.
  3802. chalice: your load is too heavy.
  3803. drop stiletto
  3804. dropped.
  3805. take chalice
  3806. you're holding too many things already!
  3807. drop torch
  3808. dropped.
  3809. take chalice
  3810. taken.
  3811. go down
  3812. cyclops room
  3813. go northwest
  3814. maze
  3815. this is part of a maze of twisty little passages, all alike.
  3816. go south
  3817. maze
  3818. this is part of a maze of twisty little passages, all alike.
  3819. go west
  3820. maze
  3821. this is part of a maze of twisty little passages, all alike.
  3822. go up
  3823. maze
  3824. this is part of a maze of twisty little passages, all alike.
  3825. go down
  3826. you won't be able to get back up to the tunnel you are going through when it gets to the next room.
  3827. maze
  3828. this is part of a maze of twisty little passages, all alike.
  3829. go northeast
  3830. grating room
  3831. you are in a small room near the maze. there are twisty passages in the immediate vicinity.
  3832. above you is a grating locked with a skull-and-crossbones lock.
  3833. unlock grate
  3834. (with the skeleton key)
  3835. the grate is unlocked.
  3836. open grate
  3837. the grating opens to reveal trees above you.
  3838. a pile of leaves falls onto your head and to the ground.
  3839. go up
  3840. clearing
  3841. you are in a clearing, with a forest surrounding you on all sides. a path leads south.
  3842. there is an open grating, descending into darkness.
  3843. go south
  3844. forest path
  3845. you hear in the distance the chirping of a song bird.
  3846. climb tree
  3847. up a tree
  3848. beside you on the branch is a small bird's nest.
  3849. you hear in the distance the chirping of a song bird.
  3850. wind up canary
  3851. the canary chirps, slightly off-key, an aria from a forgotten opera. from out of the greenery flies a lovely songbird. it perches on a limb just over your head and opens its beak to sing. as it does so a beautiful brass bauble drops from its mouth, bounces off the top of your head, and lands glimmering in the grass. as the canary winds down, the songbird flies away.
  3852. go down
  3853. forest path
  3854. there is a beautiful brass bauble here.
  3855. take bauble
  3856. you're holding too many things already!
  3857. drop knife
  3858. dropped.
  3859. you hear in the distance the chirping of a song bird.
  3860. take bauble
  3861. taken.
  3862. go south
  3863. north of house
  3864. go east
  3865. behind house
  3866. enter house
  3867. kitchen
  3868. a bottle is sitting on the table.
  3869. the glass bottle contains:
  3870.   a quantity of water
  3871. there is a brown sack here.
  3872. the brown sack contains:
  3873.   a lunch
  3874. go west
  3875. living room
  3876. your collection of treasures consists of:
  3877.   a leather bag of coins
  3878.   a trunk of jewels
  3879.   a crystal trident
  3880.   a beautiful jeweled scarab
  3881.   a large emerald
  3882.   a huge diamond
  3883.   a jade figurine
  3884.   a sceptre
  3885.   a pot of gold
  3886.   a gold coffin
  3887.   a painting
  3888. put bauble in case
  3889. done.
  3890. put chalice in case
  3891. done.
  3892. take canary from egg
  3893. taken.
  3894. put canary in case
  3895. done.
  3896. put egg in case
  3897. done.
  3898. put bracelet in case
  3899. done.
  3900. put skull in case
  3901. done.
  3902. go down
  3903. cellar
  3904. go north
  3905. the troll room
  3906. there is a sword here.
  3907. there is a bloody axe here.
  3908. go east
  3909. east-west passage
  3910. go east
  3911. round room
  3912. go east
  3913. loud room
  3914. this is a large room with a ceiling which cannot be detected from the ground. there is a narrow passage from east to west and a stone stairway leading upward. the room is deafeningly loud with an undetermined rushing sound. the sound seems to reverberate from all of the walls, making it difficult even to think.
  3915. on the ground is a large platinum bar.
  3916. echo
  3917. the acoustics of the room change subtly.
  3918. loud room
  3919. on the ground is a large platinum bar.
  3920. take bar
  3921. taken.
  3922. go west
  3923. round room
  3924. go west
  3925. east-west passage
  3926. go west
  3927. the troll room
  3928. there is a sword here.
  3929. there is a bloody axe here.
  3930. go south
  3931. cellar
  3932. go up
  3933. give the silver coin to the drunk
  3934. "thanks, chum."  the drunk reaches into his tattered cloak.  "here, take this
  3935. magic scroll.  i used to be a magic user, but i couldn't make the grade.
  3936. hope you'll have more luck than me."  he hands you the scroll.
  3937. read it
  3938. the scroll reads "bozbar spell:  cause an animal to sprout wings."
  3939. "another pint of ale!" cries the drunk, flipping the silver coin to the
  3940. bartender.
  3941. gnusto the bozbar spell
  3942. your spell book begins to glow softly.  slowly, ornately, the words of the
  3943. bozbar spell are inscribed, glowing even more brightly then the book itself.
  3944. the book's brightness fades, but the spell remains!  however, the scroll
  3945. on which it was written vanishes as the last word is copied.
  3946. drunk, where is the warlock?
  3947. "he lives in the castle beyond the wide chasm to the south.  at least, that's
  3948. what i've heard."  he looks about furtively, a great fear blazing in his
  3949. eyes.
  3950. open the door
  3951. being swinging doors, they swing open and then immediately close again.
  3952. east
  3953. road outside tavern
  3954. there is a horse here, munching on a pile of oats.
  3955. get on the horse
  3956. you are now on the horse, holding the reins.
  3957. look
  3958. road outside tavern, on the horse
  3959. the road winds here, leading northeast and southeast.  a seedy tavern lies to
  3960. the west.  there is a pile of oats here.
  3961. take pile of oats
  3962. you can't reach them from the horse!
  3963. steer horse south
  3964. using the reins, you bring the horse about to face the south.
  3965. kick the horse
  3966. the horse is too well trained to gallop off the road into the thick woods.  
  3967. it rears back on its hind legs, whinnying in confusion.
  3968. steer horse southeast
  3969. using the reins, you bring the horse about to face the southeast.
  3970. kick hose
  3971. you can't see any hose here.
  3972. kick hors
  3973. i don't know the word "hors."
  3974. kick horse
  3975. the horse begins trotting along the road at a brisk trot.  a new section of
  3976. road comes into view...
  3977. crest of hill, on the horse.
  3978. the road crosses the top of a ridge here, sloping downwards to the south and
  3979. the northwest.
  3980. steer horse south
  3981. the horse turns southward, still traveling at a brisk trot.  a new section
  3982. of road comes into view...
  3983. edge of chasm, on the horse.
  3984. the road ends suddenly at a wide chasm.  the road leads upward to the north,
  3985. and you can see it continuing on the southern side of the chasm.  lying in a
  3986. tight coil at the edge of the chasm is a hissing snake.
  3987. horse, whoa
  3988. the horse pulls to a stop, scant feet from the edge of the chasm!
  3989. read the spell book
  3990. my spell book
  3991. gnusto spell:  write a magic spell into your spell book
  3992. frotz spell:  cause an object to give off light
  3993. urbzig spell:  turn a dangerous object into a harmless one
  3994. lobal spell:  sharpen hearing
  3995. bozbar spell:  cause an animal to sprout wings
  3996. spells
  3997. the gnusto spell is yours forever.  other than that, you
  3998. have no spells memorized.
  3999. learn bozbar and urbzig
  4000. bozbar spell:  using your best study habits, you commit the bozbar
  4001. spell to memory.
  4002. urbzig spell:  using your best study habits, you commit the urbzig spell
  4003. to memory.
  4004. "hsssss!!!"  the snake coils tighter, as though preparing to strike the
  4005. horse.
  4006. cast the urbzig spell on the snake
  4007. the snake is replaced by a clump of daffodils.
  4008. bozbar the horse
  4009. a pair of handsome brown wings suddenly appears on the horse's powerful
  4010. shoulders.  the horse turns in a complete circle, a look of puzzlement on
  4011. its face.
  4012. kick the horse
  4013. the horse gallops toward the chasm and over the edge!  it begins
  4014. plummeting into the chasm, toward sharp rocks below!  then, slowly at first
  4015. but with increasing sureness, the horse begins beating its powerful
  4016. wings.  you rise majestically through the air, sailing gracefully
  4017. across the chasm.  the horse lands gently of the far side, resuming
  4018. its brisk trot...
  4019. road to castle, on the horse.
  4020. you are at the southern edge of a wide chasm.  a road leads southward
  4021. toward a castle of black stone.
  4022. wait
  4023. time passes...
  4024. the horse continues trotting briskly along the road...
  4025. edge of moat, on the horse.
  4026. the black castle looms on the other side of the moat.  the drawbridge is
  4027. closed, and the moat looks unswimmable.
  4028. a green plant is growing near the edge of the moat.  
  4029. a red plant is growing near the edge of the moat.
  4030. the horse, sensing the evil ahead, halts at the moat and snorts wildly.
  4031. get off the horse
  4032. you are now on your own feet.
  4033. i
  4034. you are carrying:
  4035.   a spell book
  4036.   a pouch
  4037. examine the pouch
  4038. the pouch has some writing on it and is currently closed.
  4039. open it
  4040. opening the pouch reveals a quantity of magic dust.
  4041. read it
  4042. you can't read a quantity of magic dust!
  4043. read the pouch
  4044. the pouch reads "magic dust:  world's most potent fertilizer."
  4045. examine plant
  4046. which plant do you mean, the green plant or the red plant?
  4047. green
  4048. it looks like a barnibus viltus, a simple and harmless vine.  
  4049. it appears to be newly sprouted.
  4050. sprinkle magic dust on the green plant
  4051. the green plant begins growing at a tremendous rate, shooting long
  4052. grasping tendrils across the moat, and growing right up the side of
  4053. the castle. the plant has now become a living bridge, which you can
  4054. climb up to cross the moat.
  4055. examine the red plant
  4056. it looks like a speciman of flombus digestus, the dangerous man-eating
  4057. plant.  fortunately, this is a very tiny specimen.
  4058. sprinkle magic dust on the red plant
  4059. the red plant begins growing at a tremendous rate.  it sprouts giant red
  4060. pods, large enough to engulf you!
  4061. (they do so.)
  4062.                  *** you have died ***
  4063. you awake to see haffibar, the guild physician, bending over you.  "you'd
  4064. better be more careful," she admonishes.  "this is the second time you've
  4065. gotten killed.  i overheard some members of the circle say that if
  4066. you die once more, they won't waste another magic spell reviving you."  you
  4067. slip back into unconsciousness again, and when you awake you find yourself
  4068. outdoors...
  4069. beginning of road
  4070. southwest
  4071. road outside tavern
  4072. there is a pile of oats here.
  4073. a drunk is sleeping at the edge of the road.
  4074. read the sign
  4075. the sign has two arrows:  one pointing north marked "to
  4076. greener pastures," and one pointing south marked "to gornforb's grocery."
  4077. go north
  4078. road near bridge
  4079. a small wooden bridge to the west spans the brook and leads (you can see)
  4080. to sunny, open pastures, where birds sing and swoop playfully.  a wide road
  4081. leading south runs parallel with the brook and disappears into the dark
  4082. shadows.  an impenetrable forest lies to the east, and north of here is
  4083. a marsh.
  4084. on the far side of the bridge is a troll, either dead or sleeping.
  4085. guarding the bridge here is a buck-toothed cyclops wielding a mace.  he
  4086. scowls as you approach.
  4087. west
  4088. the cyclops roars at you, swings his mace, and tries to bite you.  you jump
  4089. out of the way.
  4090. inventory
  4091. you are carrying:
  4092.   your spell book
  4093.   a pouch containing several gold nuggets
  4094. the cyclops spits out a horrible assortment of syllables that you barely
  4095. decipher as a demand for all your valuables.
  4096. read the spell book
  4097. my spell book
  4098. gnusto spell:  write a magic spell into your spell book
  4099. frotz spell:  cause an object to give off light
  4100. urbzig spell:  turn a dangerous object into a harmless one
  4101. the cyclops again utters some threatening sounds, this time louder.
  4102. spells
  4103. the gnusto spell is yours forever.  other than that, you have the
  4104. urbzig spell committed to memory once and the frotz spell committed to
  4105. memory once.
  4106. the cyclops raises his mace above his head and leans back, preparing to leap
  4107. at you and strike you full force with the mace!
  4108. cast the urbzig spell on the cyclops
  4109. the cyclops is replaced by a moth, which flutters away.  the mace falls
  4110. to the ground.
  4111. take the maxe
  4112. i don't know the word "maxe".
  4113. oops mace
  4114. the mace is much too heavy for you to lift, let along carry.
  4115. west
  4116. bridge
  4117. your're standing on a small wooden bridge spanning a babbling brook.  you can
  4118. see sunny, open pastures west of here, where birds sing and swoop playfully.
  4119. as you cross the bridge, the boards creak loudly.
  4120. the troll wakes up and pulls a long nasty knife out of his shabby clothes.
  4121. he points the knife in your direction as he hisses, "gold! give me your
  4122. gold!"
  4123. memorize urbzig
  4124. urbizg spell:  using your best study habits, you commit the urbzig spell
  4125. to memory.
  4126. the troll jabs the knife in your direction, his blood-red eyes dripping
  4127. with greed.  "give me your gold, and maybe you'll live!" he hisses.
  4128. urbzig troll
  4129. you speak the words of the spell perfectly, but nothing happens!
  4130. the troll seems surprised.  "your magic fails you, eh? ha!" he adjusts his
  4131. grip on the long nasty knife and walks slowly toward you, looking for the most
  4132. vulnerable part of you throat.
  4133. go east then south
  4134. road near bridge
  4135. there is a mace here.
  4136. road near brook
  4137. a sign is leaning against a pile of pebbles and small stones.
  4138. west
  4139. just as you're about to step into the babbling brook, you see giant
  4140. electric eels light up in anticipation of electrocuting and devouring you.
  4141. you step back away from the brook.
  4142. south
  4143. road outside gornforb's
  4144. the wide, bumpy road continues north and south here.  nestled among
  4145. the thick forest foliage is a stone building with a closed black door and
  4146. no windows.  above the door is a sign.
  4147. read the sign
  4148. "gornforb's grocery
  4149. open every day
  4150. (proprietor may be napping-knock several times)"
  4151. knock on the door
  4152. you knock on the door.
  4153. again
  4154. you knock again on the door.
  4155. again
  4156. you knock again on the door.
  4157. suddenly the door opens, and you hear a voice inside say "come in, come in!"
  4158. go into the hut
  4159. as you step into the hut, the door shuts quickly behind you, leaving you in
  4160. total darkness.  you can't see a thing.
  4161. darkness
  4162. a voice in the dark mumbles something about not being able to find a match.
  4163. frotz the spell book
  4164. there is an almost blinding flash of light as the spell book begins to glow!
  4165. it slowly fades to a less painful level, but the spell book is now quite
  4166. usable as a light source.
  4167. gornforb's grocery
  4168. you're standing in a nearly empty store.  a closed black door leads west.
  4169. several empty glass jars, an empty bag, and a pencil are all you see on the
  4170. dusty shelves.
  4171. gornforb, the storekeeper, continues to look in all the empty jars.  "i
  4172. think there's a match in here somewhere."
  4173. take the empty bag
  4174. "no, no," say gornforb.  "no bag unless you buy something."  gornforb looks
  4175. about and picks up the pencil.  "here.  this will cost you 100 gold
  4176. nuggets."
  4177. offer 1 gold nugget
  4178. "2 gold nuggets, and not a zorkmid cheaper!"  says gornforb sternly.
  4179. buy the pencil
  4180. gornforb takes 2 gold nuggets from you, hands you the pencil, and opens
  4181. the door.  "thank you, come again, come again."
  4182. gornforb, give me the paper bag
  4183. "help yourself, take it if you want it, thank you, come again, come again."
  4184. he stands by the door, impatiently waiting for you to leave.
  4185. take the bag
  4186. taken.
  4187. "good day, good day," says gornforb impatiently.
  4188. leave the store
  4189. as you step outside, the black door slams shut behind you.
  4190. road outside gornforb's
  4191. north
  4192. road near brook
  4193. a sign is leaning against a pile of pebbles and small stones.
  4194. take pebbles then put the pebbles in the bag
  4195. taken.
  4196. okay, the pebbles are now in the bag.
  4197. write "gold" on the bag
  4198. okay, the bag now has "gold" written on it.
  4199. n.w.
  4200. road near bridge
  4201. there is a mace here.
  4202. bridge
  4203. as you cross the bridge, the boards creak loudly.  the troll hears you
  4204. coming and quickly puts his long nasty knife to your throat.  "this time
  4205. you shall not live!"
  4206. show the bag to the troll
  4207. the troll's blood-red eyes bulge disgustingly when he sees the word
  4208. "gold" on the bag.  he drops his knife and reaches for the bag.
  4209. put the bag into the brook
  4210. "gold!" shrieks the troll with pleasure, as he dives into the brook after
  4211. the bag.  suddenly you hear another shriek, this time of agony; some
  4212. thrashing in the water below you; and then all is quiet, save for the singing
  4213. of the birds to the west.
  4214. go west
  4215. greener pastures, near the bridge
  4216. this is the edge of one of the most idyllic spots in the land.  rare and
  4217. beautiful birds quickly encircle you, sensing no maliciousness in your
  4218. heart.
  4219. listen to shout
  4220. you can hear your mother calling you, and your brothers, sisters
  4221. and father to lunch.
  4222. go east
  4223. you'll have to stand up first.
  4224. stand up
  4225. reluctantly, you get to your feet.
  4226. a platypus crawls down out of the beech tree and waddles hurriedly
  4227. north.
  4228. follow the platypus
  4229. pond shore
  4230. you're standing by the southern side of berube pond.  you can ascend
  4231. sunny hill to the south, go to old mr. langosy's raspberry patch to
  4232. the west or follow a path to your family's farmhouse to the east.
  4233.   the platypus crawls into a semi-hidden pit and disappears.
  4234. look in pit
  4235. it's as dark as a new-moon night in the pit.  you can see only a few
  4236. feet down, but not the bottom of the pit.
  4237. inventory
  4238. you are empty-handed.
  4239. jump into the pit
  4240. you jump feet-first into the pit, and fall a few feet...
  4241. ...and fall some more...
  4242. ...and some more...
  4243. ...and some more...
  4244. and finally land with a slight "thud."
  4245. pit bottom
  4246. you're standing in a small round room.  a long dark passage above
  4247. you disappears into black nothingness.  in a corner of the room is
  4248. a square glass-topped table, and in the south wall is a tiny door,
  4249. not more than 12 inches tall.
  4250. open the door
  4251. the door is locked.
  4252. push the door
  4253. the door won't budge.
  4254. look at the table
  4255. the table is about 3 feet tall, with spindly wooden legs and a clear
  4256. glass top.  on the table is a white mushroom with a label attached.
  4257. read the label
  4258. the label says "eat me."
  4259. smell the mushroom
  4260. it smells just like a white mushroom.
  4261. eat the mushroom
  4262. [taking the white mushroom first]
  4263. despite warnings from ... from someone (your sister? your mother?)
  4264. about eating unfamiliar fungi, you take a tentative bite from the
  4265. mushroom.  the you notice that the table is growing larger and
  4266. larger still.  the white mushroom you're carrying gets heavier
  4267. and heavier, and you notice that it too is growing.  the door in the
  4268. south wall grows in height, and the room itself seems to expand in
  4269. every direction.  suddenly, everything stops growing (or perhaps
  4270. you stop shrinking).  you notice that the door (which is now
  4271. taller than you) has a keyhole.
  4272. look through the kethole
  4273. [i don't know the word "kethole."]
  4274. oops keyhole
  4275. through the keyhole, you can see a lovely garden on the other side
  4276. of the door. platypuses cavort happily on the lawns and in the
  4277. pools.
  4278. knock on the door
  4279. still peering through the keyhole, you see a smiling platypus
  4280. wearing a party hat waddle over to the door.
  4281. "hello," it says cheerfully.
  4282. platypus, open the door
  4283. "the key is on the table."  the platypus waddles away from the door.
  4284. look at the table
  4285. the table looms over you like everest over hillary.  way overhead,
  4286. you see a key through the glass, which you're sure wasn't there
  4287. before.
  4288. take the key
  4289. the key is far out of reach.
  4290. climb the table
  4291. don't let the sir hillary analogy get to your head.  the legs of
  4292. the table are too smooth and slippery.
  4293. look around
  4294. pit bottom
  4295. you're standing in a small round room.  a long dark passage above
  4296. you disappears into black nothingness.  in a corner of the room is
  4297. a square glass-topped table, which looms over you like goliath
  4298. over david.  way overhead, you see a key through the glass.  in
  4299. the south wall is a closed door.  in the shadows of another corner
  4300. is a black mushroom.
  4301. take the black mushroom then eat it
  4302. taken.
  4303. you take a timorous taste of the black mushroom.  then you notice
  4304. that the table is growing smaller, and smaller still.  the mushrooms
  4305. you're carrying get lighter and lighter, and you notice that they
  4306. too are shrinking.  the door in the south wall gets tinier and
  4307. tinier, and the room itself seems to contract in every direction.  
  4308. suddenly, everything stops shrinking (or perhaps you stop growing).
  4309. take the key
  4310. taken.
  4311. eat the mushroom
  4312. [which mushroom do you mean, the white mushroom or the black
  4313. mushroom?]
  4314. white
  4315. you take a confident chomp from the white mushroom.  as expected,
  4316. the table grows larger, the mushrooms get heavier, the door in the
  4317. south wall grows, and the room itself expands in every direction.
  4318. eventually, everything stops growing (or perhaps you stop
  4319. shrinking).
  4320. unlock the door with the key then open the door
  4321. okay, the door is now unlocked.
  4322. you swing open the door.
  4323. go in
  4324. garden
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