leko9609

Elexa-Lexy Character Sheet

Aug 9th, 2019
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  1. Character Sheet
  2.  
  3. Name: Elexa "Lexy"
  4. Race: Android
  5. Class: Support
  6. Subclass: Engineer
  7. Gender: Female
  8. Physical Appearance: https://cdn.discordapp.com/attachments/546525790859165718/609184737671774208/de1b1be6011d8d081e91a2abad76aad2.jpg
  9.  
  10. Character Background:
  11. Created -
  12. You were not born, you were grown or built in a lab. For whatever reasoning you were made, either for parents, for a super soldier, as a sex plaything or a myriad of other reasons. Life growing up as an altered creation has given you a +1 to any score you choose.
  13. Sex Bot:
  14. Credits: 0 (Must be chosen on initial character creation)
  15. The Android was designed as a pleasure bot. Gains +5 to Persona checks in order to seduce, although is more susceptible to seduction, increasing Libido by 5 versus sexual advances. They are always made to be attractive, and generally have active (albeit synthetic) reproductive organs. (Note: Lexy is designed to be Infertile)
  16.  
  17.  
  18. History (Optional): Lexy was constructed in a lab on an unnamed moon. She was the fifth and final attempt at an entirely new type of Android designed by a group of rogue scientists. The group claimed they built her to be as close to a human as possible, calling her model the "Synth-human". They developed the technology to grow living tissue over the endoskeleton, which is made from a new lightweight material as strong as some of the strongest alloys available which they call "ivory-ether" due to how it looks. Her internal organs are all mechanical replications, while some function very much like human organs(Such as her digestive system.) others serve new functions. The result being an android thats visually indistinguishable from a normal human, at least from the outside. Her programing is just as advanced in regards to behavior, emotions and more. She is completely self aware which was an intended aspect in her creation.
  19.  
  20. Shortly after her completion while the group celebrated their achievements, the lab was attacked by space pirates who had found out about the lab somehow. The two lead scientists managed to hide her in a hidden vault to keep her safe, Soon the pirates raided the lab killing everybody there but never found Lexy. Some time later Henry Morgan found the lab and decided to loot it for anything left behind that might be of value, he located and broke into the hidden vault where he found the not yet active Lexy, using the undamaged systems in the vault her reactivated her. As per her programing dictated, she imprinted onto him and now saw him as the only person she could trust completely.
  21.  
  22. Character Measurements:
  23. Height: 5'2"
  24. Bust Size: 36H
  25. Three sizes: 47-28-47
  26.  
  27. Language: Binary Code, Common
  28. Credits: 1600 (All characters start with 10,000 credits, minus what is spent for gear.)
  29.  
  30. Weapons:
  31. Shadow Lance:
  32. The Shadow Lance is an SMG with a curious feature.Rather than being built for short range, it was specifically built to be deadly accurate at all ranges. While not as deadly as a standard sniper rifle, it can fit in one hand, and can be easily fired. To a marksman, this can prove far more lethal than the extreme range sniper rifles can offer.
  33. Type: Small arm-Pistol-one handed
  34. Damage: 4d4
  35. Credits: 3,900
  36. Weight: 25 lbs
  37. Crit Range: 18-20 at melee and short range, 20 beyond that
  38. Shots Fired: Can be fired 5 times before reloading
  39. Clip Cost: 50 Credits
  40. Hornet VI SMG:
  41. The Hornet was designed by the Alliance to lay down a hail of bullets, and fit comfortably in one hand. After numerous attempts, the end result is an effective gun capable of ripping apart enemy armor and shielding with little difficulty. The drawback is that due to its 'spray and pray' type of fire, it loses major accuracy at higher ranges.
  42. Named for the bullets it uses, which fire a spiral like bullet with a sharp tip, the Hornet does well to compliment its namesake.
  43. Type: Small arm-Pistol-one handed
  44. Damage: 4d4
  45. Special: This gun loses -3 to Accuracy at mid range, and -5 at long range
  46. Credits: 3,500
  47. Shots Fired: Can be fired 4 times before reloading.
  48. Clip Cost: 20 Credits
  49. Weight: 15 lbs
  50. Crit Range: 18-20 in short and melee range, 20 otherwise
  51.  
  52. Armor:
  53. Sky Walker MK II:
  54. A standard, effective model used by humans for repairs and exploration. Cheap and easy to manufacture, its widely used and easily replaced.
  55. Defense: +1
  56. Suit HP: 10
  57.  
  58. Other: (Other equipment costs extra, but the CL1 Personal computer is equipped to all characters)
  59. CL1 Personal Computer - The CL1 Personal Computer is a computer placed around the wrist. Cheap, but effective, it allows to bring up standard information on the galactic net, known information about history, and even ship designs. Tech upgrades are available.
  60.  
  61. Upgrades: (All characters gain 2 slots to use for either Psionic, Cybernetic/Genetic, or tech upgrades. These are free and require no credits, but can only be level 1 Upgrades. Racial slots are not free, but are still limited to level 1 starting out. - I couldn't make this shorter...)
  62. Kinetic Barrier:
  63. Credits: 4000
  64. Weight: 20 lbs
  65. Places a kinetic shield into your combat suit, adding a 20 point shield. Damage to this 20 HP does not affect the durability of the suit in anyway. After it gets brought down, it takes 1d4 round to come back up, draining 20 minutes power supply from the suit. Additional kinetic barriers increase the total shield amount, but drain more power from the suit and adding more weight. Damage done to the shield does not harm the suit, and protects against all forms of damage other than psionic.
  66. EMP Insulation x2(1 is innate tech, 1 is purchased)
  67. Credits: 3000
  68. Insulates cybernetics, guns, or equipment from EMP pulses. Cyborgs and Androids can use this tech upgrade to protect themselves from EMP.
  69. Artificial Pheromones: (innate cyber)
  70. Credits: 25,000
  71. Generally used by private sector brothel workers, Artificial Pheromones work to incite potential sex partners into a frenzy. A character augmented with this releases nanite produced pheromones that increase Persona checks to seduce a target, gaining an ally or simply for 'fun'. On neutral or friendly biological targets, it's a +5 to Persona checks.
  72. Basic Display:
  73. Type: Technology Upgrade
  74. Credits: 1000
  75. Installs a initially blank display onto a suit. Doing so, allows you to upgrade the device in the future, to allow for Ocular Upgrades, without having to remove an eye. Capable of holding 2 different displays. Each Ocular Upgrade, is listed as a Technology Upgrade for benefits reference.
  76.  
  77. Character Skills: (All characters start off with all skills from their class, any they gain from their race, any additional ones from their IQ score, as well as 2 free skills)
  78. -Modified Friend or Foe System-Your constructs and walkers AI is improved, and will now actively recognize new threats and react accordingly unless an order from the Engineer. They can now recognize playful banter and such rather than respond in lethal force. Also passively increases the accuracy of your constructs by your technology score and 10% of your IQ rounded down.
  79. -Mechanist- Increase all repairs by 1d6 on mechanical objects.
  80. -Chop Shop Trained-Can maintain and install cybernetic and gene upgrades without the need of a third party.
  81. So two are defensive skills, and one is a support
  82.  
  83.  
  84. Character Statistics:
  85. (All new characters Start with 50 points they can allocate into the following stats)
  86. HP: 10 (All characters start out with 10 HP, they can upgrade with points)
  87. Accuracy: 10 (To Hit)+10
  88. Defense: 12(base)+1(armor)=13 (Chance to avoid damage)
  89. Psionic: 0 (Psionic Accuracy)
  90. Mental Resistance: 10 (Ability to resist Psionic Effects, for Androids this adds to the difficulty of hacking attempts)
  91. Technology: 10 (Understanding of basic Technology) +10
  92. Persona: 11 (How charismatic or personable your character is)
  93. Luck: 8 (Random omni stat used for when situations can go bad, potential for treasure, ect.)
  94.  
  95. IQ: 146 (Determines how smart a character is. Breaking 100 IQ grants an additional skill when starting out.)
  96. Physical Force: 80lbs (Determines how much a character can lift or wear upon them.) +8
  97. Psionic Force: (Determines how much weight one can carry or enforce with their psionic powers.)
  98. Total Weight: 203 (Adding in your natural weight and weight of gear.)
  99. Action Points: 3 points per turn - Default (3 spaces per point)
  100.  
  101. HP Regen/hour: 1 - Default Health you regain per hour outside of combat (start 1 HP/hour)
  102. HP Regen/round: 0 - Default Health you regain per round inside of combat
  103.  
  104. Sexual Stats:
  105. (All characters gain 20 points to allocate.)
  106. Sexual Endurance: 10 ('HP' for sexual encounter. All characters start out with a 5)
  107. Sexual Prowess: 15 (Ability in the sack - Sexual 'Damage')
  108. Sexual Resistance: 10 (How easily you cum - Sexual 'Defense')
  109. Libido: 5 (How much of a slut you are (You dirty girl) - Every point put in this stat gives you 1 point you can point in any other sexual stat, but will also give you a -1 to your roll against being seduced, making you easier to seduce. Max is 20)
  110. Fertility: 0 (Determines how easy character is to get pregnant/pregnant. Affected by Luck.)
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