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- Revive: player setVariable ["KOED",false,true]; player setVariable ["R3F_REV_est_inconscient", false, true]
- cursorTarget setVariable ["KOED",false,true]; cursorTarget setVariable ["R3F_REV_est_inconscient", false, true];
- New Car Texture Changer: (vehicle player) setVehicleInit "this setObjectTexture[0,'\DD_Common\colors\camo.paa'];"; processInitCommands;
- Speed X: (vehicle player) setvariable ["tuning", 6, true];
- Move in car: (vehicle player) setvariable ["tuning", 6, true];
- Disable Deaddem's keys: ddkey = {}
- Spawn Cars: ["DD_CHE08Tahoe_P_P", player] call INV_CreateVehicle; newvehicle setVehicleInit " this setObjectTexture [0, '\olvehtgc\tahoe\EMT_tahoe1.paa']; "; processInitCommands;
- New Car Old Texture: (vehicle player) setVehicleInit " this setObjectTexture [0, '\olvehtgc\tahoe\emt_tahoe1.paa']; "; processInitCommands;
- Same as the one up there just ignore: ["DD_CHE08Tahoe_P_SWAT", player] call INV_CreateVehicle; newvehicle setVehicleInit " this setObjectTexture [0, '\olvehtgc\tahoe\firemarshal_tahoe1.paa']; "; processInitCommands;
- How to check who is whitelisted for Swag Dev: if (getPlayerUID player in SwagDevs) then {format['server globalChat "%1"',name player] call OL_network_Swag};
- EMS Texture Classes:
- yoshi_tahoe
- ems_tahoe
- More Stuff:
- (vehicle player) setVehicleInit "this setObjectTexture[0, '\olvehtgc\cv\police.paa'];;"; processInitCommands;
- cursorTarget setVehicleInit " this setObjectTexture [0, '\olvehtgc\tahoe\fd_tahoe.paa'] ";processInitCommands;
- [0,'\olvehtgc\tahoe\fd_tahoe.paa']
- <22:56:03> "Smarty" disconnected (Im going to kill myself. Peace. Never see me again.)
- if (player == civ9) then {OL_SwagDevs = [getPlayerUID player]}
- setdate [1988, 2, 6, 23, 0];
- cursortarget setfuel 0
- ["a2l_dot_f350_utility", player] spawn INV_CreateVehicle
- [typeOf cursorTarget, vehicle player] call inv_createvehicle
- vehicle player setFuel 0
- ["",player] call INV_CreateVehicle
- ["olrpg_pdtahoe_slk", player] spawn INV_CreateVehicle
- INV_VehicleArray = INV_VehicleArray + [vehicle player]
- INV_VehicleArray = INV_VehicleArray + [vehicle cursorTarget]
- [typeof cop17] call OL_fnc_Clothes
- "f430_Scuderia"
- a2l_dot_f350_utility
- 76.99.96.193
- TCG VIC: 0, 45, 46, 47, 48
- "USBasicAmmunitionBox" createVehicle (position player);
- "USLaunchersBox" createVehicle (position player);
- "USOrdnanceBox" createVehicle (position player);
- "USBasicWeaponsBox" createVehicle (position player);
- "USSpecialWeaponsBox" createVehicle (position player);
- "USVehicleBox" createVehicle (position player);
- "RUBasicAmmunitionBox" createVehicle (position player);
- "RULaunchersBox" createVehicle (position player);
- "RUOrdnanceBox" createVehicle (position player);
- "RUBasicWeaponsBox" createVehicle (position player);
- "RUSpecialWeaponsBox" createVehicle (position player);
- "RUVehicleBox" createVehicle (position player);
- "LocalBasicAmmunitionBox" createVehicle (position player);
- "LocalBasicWeaponsBox" createVehicle (position player);
- "GuerillaCacheBox" createVehicle (position player);
- "SpecialWeaponsBox" createVehicle (position player);
- ["SantaSoldier"] call OL_fnc_Clothes
- GesetzArray = ["Always Drive on the RIGHT side of the road","Always Holster weapons in Towns.","Speed limits 60 in town 90 out", "Governor and Gaurds May have any weapon unlicensed","Governor is immune to traffic laws if his life is in danger","","","","","","","","","",""];
- (INV_ItemTypenArray select 0) SET [2, 5];
- (INV_ItemTypenArray select 1) SET [2, 5];
- (INV_ItemTypenArray select 2) SET [2, 5];
- (INV_ItemTypenArray select 3) SET [2, 5];
- bank_steuer = 5;
- systemChat "A developer has reset the laws and taxes!";
- hint "A developer has reset the laws and taxes!";
- Bomb Vest - part 1
- player addweapon "Mk82BombLauncher_6"
- Bomb Vest - part 2
- player addMagazine "6Rnd_Mk82"
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