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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: false # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.   # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.   # Config cache only
  72.   # This will only use placeholders in the config
  73.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75.   config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79.   # This option does not send scoreboard remove packets
  80.   # to the client on quit. This can increase performance on servers
  81.   # where players quit a lot (hubs, ...)
  82.   #
  83.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84.   # /data folder
  85.   #
  86.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87.   keepScoreboardOnQuit: false
  88.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  89.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90.   # separate from the sending. But can slow down the animation because it has to wait
  91.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  92.   # the information about the placeholders you put below it, this can cause problems.
  93.   # Enabling this will output a message in the console and ingame to operators
  94.   # saying when a placeholder is causing delays.
  95.   detect-placeholderdelay: false
  96.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  97.   # refresh. Used for debugging purposes.
  98.   # This requires detect-placeholderdelay to true
  99.   verbose-placeholder-timings: false
  100.   # Ignore placeholder problems
  101.   # When set to true, the placeholder will not be disabled
  102.   # this also means that no ERRORS will be logged -> no troubleshooting
  103.   ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107.   # If you want the toggle to stay even when your users
  108.   # log off you can enable this. Keep in mind that this requires a
  109.   # MySQL or SQLite database.
  110.   # If you are configuring the plugin for the first time it is advised
  111.   # to stay away from these settings until you managed the scoreboard
  112.   # set up.
  113.   persistent: false
  114.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115.   # with isolation, url, driver, ...
  116.   # Database name
  117.   database: "featherboard"
  118.   # Database username
  119.   username: bukkit
  120.   # Database isolation type
  121.   isolation: SERIALIZABLE
  122.   # Database driver
  123.   driver: org.sqlite.JDBC
  124.   # Database password
  125.   password: walrus
  126.   # Database driver URL
  127.   # {DIR} will be replaced with the plugin directory
  128.   # {NAME} will be replaced wit the plugin name
  129.   url: jdbc:sqlite:{DIR}{NAME}.db
  130.   # Save interval in ticks
  131.   save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # A list of different scoreboards
  149. boards:
  150.   # Default FeatherBoard comes with a board called "default". All players have the permission
  151.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  152.   # the permission is negated.
  153.   #
  154.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  155.   # names such as "vip-board", "mcmmo-levelup", ...
  156.   default:
  157.     # Every section here are different lines. The first section will be used as the title
  158.     # the following sections will be used as the lines on the scoreboard (max 15)
  159.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  160.     # things simple I will use logical names such as "title", "spacer", "header", ...
  161.     title:
  162.       # Every line has its own frames. The animation will loop through these frames on intervals
  163.       # that you configure below.
  164.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  165.       # placeholders and preset effects.
  166.       # Keep in mind that there is a limit in line width!
  167.       text:
  168.       # To create cool looking animations you create yourself
  169.       # you can use the graphical tool AnimationCreator
  170.       # https://www.spigotmc.org/resources/animationcreator.6001/
  171.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  172.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  173.       - '<single><delay times="10">&l><</delay></single>'
  174.       - '<single>&f&lAr</single>' # <single> will allow the frame to only run ONCE
  175.       - ' <delay times="10">&f&lPlay.Arralon.de</delay>' # <delay> will repeat the line X times
  176.       - '<glow glowsize="5">Arralon.de</glow>'
  177.       # Interval is the animation interval in TICKS (20 ticks is one second).
  178.       # Every X ticks the animation goes to the next frame (see above)
  179.       # Once all frames are finished it will start over from the first one
  180.       interval: 2
  181.       # If you don't want a static order of the frames and want to show each frame at random
  182.       # you can enable this option.
  183.       random: false
  184.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  185.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  186.     # These lines (usually a header or footer) are also good for decoration.
  187.     header:
  188.       text:
  189.       - '<rainbow>&m+---------------------+</rainbow>'
  190.       interval: 10
  191.       random: true
  192.     player-label:
  193.       text:
  194.       - '&b&l> &b&lServer:'
  195.       random: false
  196.     player-line1:
  197.       text:
  198.       - '&f{server}'
  199.       random: false
  200.     player-line2:
  201.       text:
  202.       - ''
  203.       random: false
  204.     # For empty lines just add another 'section' but just don't put any text
  205.     # in it so it acts like an empty line.
  206.     spacer1:
  207.       text:
  208.       - '&b&l> &a&lSpieler Online:'
  209.       interval: 100
  210.       random: false
  211.     news-info:
  212.       text:
  213.       - '&f{BUNGEECOUNT}'
  214.       interval: 100
  215.       random: false
  216.     news:
  217.       # Lets create some animated news
  218.       # News is something you need to write quick
  219.       # and usually you don't want to spend ages on creating
  220.       # some cool effect. That is why FeatherBoard features
  221.       # several presets you can use.
  222.       text:
  223.       - ''
  224.       interval: 2 # When using preset effects. The interval will apply to that effect
  225.       # Do you want to randomize the animation frames?
  226.       random: false
  227.     # For empty lines just add another 'section' but just don't put any text
  228.     # in it so it acts like an empty line.
  229.     spacer2:
  230.       text:
  231.       - '&b&l> &6&lMemorien:'
  232.       interval: 100
  233.       random: false
  234.     timesplayed-label: #Switch between site, times played and health
  235.       text:
  236.       - '&f{money}'
  237.       interval: 100
  238.       random: false
  239.     timesplayed: #Switch between site, times played and health
  240.       text:
  241.       - ''
  242.       interval: 100
  243.       random: false
  244.     # For empty lines just add another 'section' but just don't put any text
  245.     # in it so it acts like an empty line.
  246.     spacer3:
  247.       text:
  248.       - '&b&l> &e&lRang:'
  249.       interval: 100
  250.       random: false
  251.     server-label:
  252.       text:
  253.       - '{group}'
  254.       random: false
  255.     server-line1:
  256.       text:
  257.       - ''
  258.       interval: 1
  259.       random: false
  260.     server-line2:
  261.       text:
  262.       - '&b&l> &c&lWeb: &fArralon.de'
  263.       interval: 10
  264.       random: false
  265.     # This is the same as the header. It is not needed since you already use the header as the longest line
  266.     # but it looks cleaner having a footer.
  267.     footer:
  268.       text:
  269.       - '<rainbow>&m+---------------------+</rainbow>'
  270.       interval: 10
  271.       random: true
  272.     # This is a combat scoreboard example showing
  273.   # combat related information.
  274.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  275.   # (Unless you want it to show all the time)
  276.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  277.   combat-scoreboard-example:
  278.     # Lets just use the title,header and footer from the example above
  279.     # for in depth configuration look above.
  280.     #
  281.     # When designing a board that is used when triggered on an event. You have
  282.     # to think (before looking at the placeholders) what is relevant.
  283.     # For example: When I think of combat my first thoughts are:
  284.     # - Health: To see how much you have left
  285.     # - Possible cooldown timers
  286.     # - With who am I in combat?
  287.     # - Target health
  288.     # - mcMMO attacking level?
  289.     #
  290.     # Next you have to think what is important during that event:
  291.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  292.     #
  293.     # Once you know those things start looking for placeholders. A lot of events such
  294.     # as mcmmo have placeholders that can only be used in such events.
  295.     title:
  296.       text:
  297.       # To create cool looking animations you create yourself
  298.       # you can use the graphical tool AnimationCreator
  299.       # https://www.spigotmc.org/resources/animationcreator.6001/
  300.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  301.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  302.       - '<single><delay times="10">&l><</delay></single>'
  303.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  304.       - '<single>&f&lherB</single>'
  305.       - '<single>&f&lherBo</single>'
  306.       - '<single>&f&latherBoa</single>'
  307.       - '<single>&f&leatherBoar</single>'
  308.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  309.       interval: 2
  310.       random: false
  311.     header:
  312.       text:
  313.       - '&a&m+-----------------+'
  314.       interval: 10
  315.       random: true
  316.     combat-label:
  317.       text:
  318.       - '&8&l> &7&lCombat target:'
  319.       interval: 100
  320.       random: false
  321.     combat-data:
  322.       text:
  323.       - '{vanilla-combat_opponent_name}'
  324.       interval: 2
  325.       random: false
  326.     spacer1:
  327.       text: []
  328.       interval: 100
  329.     health-label:
  330.       text:
  331.       - '&8&l> &7&lHealth stats:'
  332.       interval: 100
  333.       random: false
  334.     health-data-1:
  335.       text:
  336.       - '&aYou: {healthbar}'
  337.       interval: 1
  338.       random: false
  339.     health-data-2:
  340.       text:
  341.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  342.       interval: 1
  343.       random: false
  344.     footer:
  345.       text:
  346.       - '&a&m+-----------------+'
  347.       interval: 10
  348.       random: true
  349.   # This is an example for mcMMO when you level up
  350.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  351.   # (Unless you want it to show all the time)
  352.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  353.   mcmmo-levelup:
  354.     title:
  355.       text:
  356.       # To create cool looking animations you create yourself
  357.       # you can use the graphical tool AnimationCreator
  358.       # https://www.spigotmc.org/resources/animationcreator.6001/
  359.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  360.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  361.       - '<single><delay times="10">&l><</delay></single>'
  362.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  363.       - '<single>&f&lherB</single>'
  364.       - '<single>&f&lherBo</single>'
  365.       - '<single>&f&latherBoa</single>'
  366.       - '<single>&f&leatherBoar</single>'
  367.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  368.       interval: 2
  369.       random: false
  370.     header:
  371.       text:
  372.       - '&a&m+-----------------+'
  373.       interval: 10
  374.       random: true
  375.     info-label:
  376.       text:
  377.       # mcMMO-levelup comes with several event specific placeholders
  378.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  379.       interval: 10
  380.     spacer1: # This is a spacer an empty line
  381.       text:
  382.       - ''
  383.       interval: 10
  384.       # Do you want to randomize the animation frames?
  385.       random: false
  386.     skill-label: # You can add elements to the group and name them like you want
  387.       # Lets make a static label
  388.       text:
  389.       - '&9&l> &e&lSkill:'
  390.       interval: 10 # The interval is not important since its just 1 static text.
  391.       # Do you want to randomize the animation frames?
  392.       random: false
  393.     skill:
  394.       # Lets make a static label
  395.       text:
  396.       - '{mcmmo-levelup_skill_name}'
  397.       interval: 10 # The interval is not important since its just 1 static text.
  398.       # Do you want to randomize the animation frames?
  399.       random: false
  400.     spacer2: # This is a spacer an empty line
  401.       text:
  402.       - ''
  403.       interval: 100
  404.       # Do you want to randomize the animation frames?
  405.       random: false
  406.     skilllevel-label: # You can add elements to the group and name them like you want
  407.       # Lets make a static label
  408.       text:
  409.       - '&b&l> &e&lCurrent level:'
  410.       interval: 10 # The interval is not important since its just 1 static text.
  411.       # Do you want to randomize the animation frames?
  412.       random: false
  413.     skilllevel:
  414.       # Lets make a static label
  415.       text:
  416.       - '{mcmmo-levelup_skilllevel}'
  417.       interval: 10 # The interval is not important since its just 1 static text.
  418.       # Do you want to randomize the animation frames?
  419.       random: false
  420.     footer:
  421.       text:
  422.       - '&a&m+-----------------+'
  423.       interval: 10
  424.       random: true
  425.   # This is an example for Towny when you enter a town
  426.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  427.   # (Unless you want it to show all the time)
  428.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  429.   towny-town-example:
  430.     # Lets just use the title,header and footer from the example above
  431.     # for in depth configuration look above.
  432.     title:
  433.       text:
  434.       # To create cool looking animations you create yourself
  435.       # you can use the graphical tool AnimationCreator
  436.       # https://www.spigotmc.org/resources/animationcreator.6001/
  437.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  438.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  439.       - '<single><delay times="10">&l><</delay></single>'
  440.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  441.       - '<single>&f&lherB</single>'
  442.       - '<single>&f&lherBo</single>'
  443.       - '<single>&f&latherBoa</single>'
  444.       - '<single>&f&leatherBoar</single>'
  445.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  446.       interval: 2
  447.       random: false
  448.     header:
  449.       text:
  450.       - '&a&m+-------------------+'
  451.       interval: 10
  452.       random: true
  453.     town-label:
  454.       text:
  455.       - '&bYou are in town:'
  456.       interval: 100
  457.     town-data:
  458.       text:
  459.       - '{towny_currenttown_name}'
  460.       interval: 100
  461.     spacer1:
  462.       text: []
  463.       interval: 100
  464.     townboard-label:
  465.       text:
  466.       - '&bTown board:'
  467.       interval: 100
  468.     townboard:
  469.       text:
  470.       - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  471.       interval: 3
  472.     spacer2:
  473.       text: []
  474.       interval: 100
  475.     population-label:
  476.       text:
  477.       - '&bPopulation:'
  478.       interval: 100
  479.     poplulation-data:
  480.       text:
  481.       - '{towny_currenttown_residents}'
  482.       interval: 100
  483.     footer:
  484.       text:
  485.       - '&a&m+-------------------+'
  486.       interval: 10
  487.       random: true
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