RoRStarstorm

Starstorm Beta Branch

Feb 22nd, 2020 (edited)
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  1. ----------------------------------------- Risk of Rain Starstorm 1.14.6 (stable) (01/April/2024) -----------------------------------------
  2.  
  3. This is the changelog for the current Work-In-Progress version of Starstorm for Risk of Rain.
  4.  
  5. Download link:
  6. http://bit.ly/SSBetaBranchDownload
  7.  
  8. 1.14.6:
  9.  
  10. - Tweaked Nucleator to be more consistent.
  11. - Fixed a Nucleator animation displaying incorrectly.
  12. - Small tweaks to void boss fight.
  13. - Fixed final void boss' vestiges spawning way stronger than intended.
  14. - Fixed a GML error caused by jelly targetting under specific circumstances.
  15. - Fixed a GML error caused by Mind-shift Gas and White Flag interactions.
  16. - Fixed cases of vestige items not spawning.
  17. - Fixed the shard shop item spawner only giving white items.
  18. - Tweaker the trader's rates.
  19. - "Don't use skills" trial changed.
  20. - Small quality pass for various texts.
  21.  
  22. 1.14.5-c:
  23.  
  24. - Added Lamp?
  25. - Fixed cases of the void boss erroring.
  26. - Fixed the void sword text being the same as Divine Right's.
  27. - Fixed one of the trader's special interactions giving an incorrect item.
  28. - Fixed enemy worth value ruleset setting erroring on some enemies.
  29. - Fixed Nemesis Executioner's minions not despawning online for the host, causing desyncs.
  30. - Fixed Ultra enemies overhealing some enemy types.
  31. - Fixed Clay Admonitors getting stuck on walls when turning around in some spots.
  32. - Fixed Assassin losing their reload damage bonus on using Stab.
  33. - Fixed Frenzied Squall Eel being unable to teleport.
  34. - Fixed Befriended Squall Eel being unable to be pulled.
  35.  
  36. 1.14.5-b:
  37.  
  38. - Fixed a bug with locked mod items always appearing in runs.
  39.  
  40. 1.14.5:
  41.  
  42. - Increased Reflex+ double input window.
  43. - Hottest Sauce no longer activates when G-Hook fails to activate.
  44. - Ultra enemies are now stun immune.
  45. - Remuneration no longer offers its portal option on final stages.
  46. - Fixed Dazing elites erroring and not syncing their effect online.
  47. - Fixed item logs having incorrect priority titles.
  48. - Fixed Void's Pass causing enemies to get stuck mid air when pushed out of a platform.
  49. - Fixed final ending text getting disrupted.
  50. - Fixed Augury not being synced
  51. - Fixed Void Boss interactables going invisible on rare occasions.
  52.  
  53. 1.14.4:
  54.  
  55. - Vestiges can no longer hold Dormant Fungus.
  56. - Dormant fungus no longer heals you for every instance of damage taken.
  57. - Fixed Squall Eels getting pushed out of the ground during wind events.
  58. - Fixed cases of the Void Key disappearing and consequently the stage being softlocked.
  59. - Added text explaining the chosen Void Path's effect.
  60. - Scaleless Wyvern corpses should no longer cover some enemies and projectiles.
  61. - Tweaked G-Hook to allow for two tile wide placements.
  62. - Added a bit of text missing from the "Story Dialogue" ruleset setting.
  63. - Added a profile option to swap Dazing elites.
  64. - Corrected a pair of typos.
  65.  
  66. 1.14.3:
  67.  
  68. - Vestiges can no longer hold Wonder Herbs as they caused extreme healing in some cases.
  69. - Bypass 'Kill Remaining Enemies' ruleset setting is no longer locked behind beating the game.
  70. - Fixed Composite Injector not being synced online.
  71. - Fixed inability to "Ready" with a savemod save online as a client.
  72. - Fixed ultra enemies infinitely increasing the void final boss' health.
  73. - Fixed cases where ui elements wouldn't fit correctly on variant selection screens.
  74. - Fixed Magma Worms glitching out with HP multipliers from custom ruleset settings.
  75. - Fixed error when removing Acrid's vestige item.
  76. - Fixed Relic of Force firing inappropriately on some skills.
  77. - Added profile flag to disable stats graph on variant selection screens.
  78. - Split "disable reskin" into two profile settings.
  79.  
  80. 1.14.2:
  81.  
  82. - Added Mod Options for the latest RoRML Launcher version.
  83. These options simplify adding and removing profile flags from previous versions.
  84. - New vestige.
  85. - Sibylline (vestige) items now clean up after themselves on item removal.
  86. - New "Total Vestige Kills" statistic.
  87. - Multiplayer interactable spawns scaling is now less agressive at higher player counts.
  88. - Shrine of Trial mini chests are now easier to locate.
  89. - Updated a few strings.
  90. - Lowered the chance of elites spawning in Escape Pods.
  91. - Fixed a pair of incorrect variant stats.
  92. - Fixed Relic of Force never showing up in relic roulette interactables.
  93. - Fixed Baroness' variants having issues with their primary attacks.
  94. - Fixed Boaroness' boars flying when spawned against a wall.
  95. - Fixed a rare error with Miner's vestige.
  96. - Fixed a bug with alternative ending text.
  97. - Fixed an issue with an alternative ending.
  98.  
  99. 1.14.1:
  100.  
  101. - Dio's Friend and Shell Piece now works against the new final boss' attack.
  102. - New enemies can no longer naturally spawn as blighted without Artifact of Prestige due to them causing GML errors (can be reverted with the "ss_blights" profile flag).
  103. - Fixed Artifact of Deviation errors with extensive item blacklists.
  104. - Fixed infinite Gups when given Dio's Friend via Artifact of Deviation.
  105. - Fixed Cognate enemies being able to revive infinitely with Dio's friend.
  106. - Fixed Relic of Echelon killing the player after its effect ends if the player has a Relic of Vitality.
  107. - Fixed missing Lifetime Fortune tab menu information.
  108. - Fixed Artifact of Zenith + origin glitch combo not triggering at the specific required time.
  109. - Fixed Evolved Lemurians getting infinitely tougher in the void.
  110. - Fixed Void Relic Shrines erroring when all items are blacklisted.
  111. - Fixed Artifact of Displacement's unlock creating a second pickup for clients online.
  112. - Fixed an error with Gold Medal.
  113.  
  114.  
  115. 1.14.0 rainfusion hotfix:
  116. - Fixed a few Co-op revive mod conflicts.
  117. - Fixed players being able to purchase gem requiring interactables without having gems, leading to negative balance.
  118. - Fixed cases of void portals spawning infinitely on the Risk of Rain stage.
  119. - Fixed a case of the new final boss getting its phases desynced.
  120. - Fixed cases of locked items being dropped.
  121. - Fixed Nemesis HAN-D's climb animation on skill use.
  122.  
  123. 1.14.0:
  124.  
  125. - Fixed a bunch of issues with the prereleases.
  126. - Nemesis Bandit now aims automatically when riding.
  127. - Tweaked Balloon behaviour, should feel less intense at first but scale a bit better, no longer has a stack limit.
  128. - Further tweaked final boss health scaling.
  129. - New final bosses should no longer be able to be stun locked.
  130. - Players can now fight all 3 final bosses in a single run if they so desire.
  131. - Tweaked new final boss health scaling.
  132. - Vestiges can no longer be picked by Relic of Termination.
  133. - Evolved Lemurians can now be elites.
  134. - Gold Medal now activates on interactable activation, instead of on spending gold.
  135. - Gold Medal now heals for 3 seconds instead of 5.
  136. - Optimized some old code.
  137. - New monster logs: Scaleless Wyvern, ???
  138. - Added final void boss platform ropes.
  139. - Final void boss tweak.
  140. - Seraph can now control Void Breaches with Disturbance.
  141. - Small edit to Technician's select animation.
  142. - Properly removed Blighted Worms from being forced into spawning with Artifact of Prestige.
  143. - The trader no longer gives items at 0% value trades.
  144. - The trader's "no" value threshold was reduced to 10% (from 15%).
  145. - The trader no longer has a shard giving cap.
  146. - Shards can now be traded for items.
  147. - Added shard counter HUD on the trader's hideout.
  148. - Added Cremator attack syncing, originally cremator attacks can get fully desynced attacking at different targets and times.
  149. - Fixed Roulette giving extra stat ups if picked up in groups.
  150. - Fixed pinged shrines showing incorrect currencies.
  151. - Small sound tweaks.
  152. - Corrected typos.
  153. - New item: Reflex+.
  154. - New ending and final boss.
  155. - New final artifact: Arifact of Zenith.
  156. - New monster log: Mechanical Totem.
  157. - Artifact of Pursuit replaced with new Artifact of Displacement.
  158. - Seraph is now unlocked by the new ending.
  159. - Compatible allies now properly inherit Panic Mines.
  160. - Back thruster tweaks, should be more reliable now.
  161. - Protoype Jet Boots finally synergize with Hopoo Feathers.
  162. - Sticky Overloader now only triggers with player attacks, as originally intended.
  163. - Scaleless Wyverns should no longer "teleport" randomly.
  164. - Scaleless Wyverns are no longer chosen for Relic of Termination buffs.
  165. - Removed Blighted Worms due to online conflicts.
  166. - Ancient Wisp can no longer be Dazing as it can't apply the Daze debuff.
  167. - Enemy corrosive trails no longer proc missiles and mortars.
  168. - Fixed a hard error when a MULE player disconnects while having their repair drone out.
  169. - "Fixed" Pyro unlocking CHEF's SEAR-FLAMBE achievement.
  170. - Fixed Red Plane's Pylon never reviving specific players. (?
  171. - Fixed White Flag causing drones to friendly fire.
  172. - Fixed White Flag having unintended side effects in some stages.
  173. - Fixed Show Time ruleset setting not being correctly bound.
  174. - Fixed a Curse of Affliction error on removal.
  175. - Small sound tweaks.
  176. - Corrected typos.
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