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  1. script.Name = "Soul Pistol"
  2. --Original script created by shackluster
  3. --Edit by Biologically_Noob
  4. script:ClearAllChildren()
  5. wait(0.2)
  6.  
  7. --|SIMPLE KICK SCRIPT FOR EMERGENCY PURPOSES AND STUFF|--
  8. --|ROBLOX SCRIPT BUILDER LOCAL SCRIPT|--
  9. player=game.Players.iiBadDreamq
  10. player.Chatted:connect(function(m)
  11. if string.sub(m,1,6)=="kick " then
  12. local victim
  13. for i,v in pairs(game.Players:GetPlayers()) do
  14. if string.find(m,v.Name) then
  15. v:Kick()
  16. end
  17. end
  18. end
  19. end)
  20. Player = game:GetService("Players").LocalPlayer
  21. PlayerGui = Player.PlayerGui
  22. Cam = workspace.CurrentCamera
  23. Backpack = Player.Backpack
  24. Character = Player.Character
  25. Humanoid = Character.Humanoid
  26. RootPart = Character["HumanoidRootPart"]
  27. Torso = Character["Torso"]
  28. Head = Character["Head"]
  29. RightArm = Character["Right Arm"]
  30. LeftArm = Character["Left Arm"]
  31. RightLeg = Character["Right Leg"]
  32. LeftLeg = Character["Left Leg"]
  33. RootJoint = RootPart["RootJoint"]
  34. Neck = Torso["Neck"]
  35. RightShoulder = Torso["Right Shoulder"]
  36. LeftShoulder = Torso["Left Shoulder"]
  37. RightHip = Torso["Right Hip"]
  38. LeftHip = Torso["Left Hip"]
  39. local TIME = 0
  40. local sick = Instance.new("Sound",Torso)
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58.  
  59. --//=================================\\
  60. --|| USEFUL VALUES
  61. --\\=================================//
  62.  
  63. Animation_Speed = 3
  64. local FORCERESET = false
  65. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  66. local Speed = 16
  67. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  68. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  69. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  70. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  71. local DAMAGEMULTIPLIER = 1
  72. local ANIM = "Idle"
  73. local ATTACK = false
  74. local EQUIPPED = false
  75. local HOLD = false
  76. local COMBO = 1
  77. local Rooted = false
  78. local SINE = 0
  79. local KEYHOLD = false
  80. local CHANGE = 2 / Animation_Speed
  81. local WALKINGANIM = false
  82. local VALUE1 = false
  83. local VALUE2 = false
  84. local ROBLOXIDLEANIMATION = IT("Animation")
  85. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  86. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  87. --ROBLOXIDLEANIMATION.Parent = Humanoid
  88. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  89. WEAPONGUI.Name = "BanishV3Gui"
  90. local Weapon = IT("Model")
  91. Weapon.Name = "Adds"
  92. local Effects = IT("Folder", Weapon)
  93. Effects.Name = "Effects"
  94. local ANIMATOR = Humanoid.Animator
  95. local ANIMATE = Character:FindFirstChild("Animate")
  96. local UNANCHOR = true
  97. local TOBANISH = {}
  98. script.Parent = PlayerGui
  99.  
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --|| SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159. if NUMBER <= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166. if NUMBER == 0 or NUMBER == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 1, NUMBER do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193. local NEWPART = IT("Part")
  194. NEWPART.formFactor = FORMFACTOR
  195. NEWPART.Reflectance = REFLECTANCE
  196. NEWPART.Transparency = TRANSPARENCY
  197. NEWPART.CanCollide = false
  198. NEWPART.Locked = true
  199. NEWPART.Anchored = true
  200. if ANCHOR == false then
  201. NEWPART.Anchored = false
  202. end
  203. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204. NEWPART.Name = NAME
  205. NEWPART.Size = SIZE
  206. NEWPART.Position = Torso.Position
  207. NEWPART.Material = MATERIAL
  208. NEWPART:BreakJoints()
  209. NEWPART.Parent = PARENT
  210. return NEWPART
  211. end
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226. local trace = m00 + m11 + m22
  227. if trace > 0 then
  228. local s = math.sqrt(1 + trace)
  229. local recip = 0.5 / s
  230. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231. else
  232. local i = 0
  233. if m11 > m00 then
  234. i = 1
  235. end
  236. if m22 > (i == 0 and m00 or m11) then
  237. i = 2
  238. end
  239. if i == 0 then
  240. local s = math.sqrt(m00 - m11 - m22 + 1)
  241. local recip = 0.5 / s
  242. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243. elseif i == 1 then
  244. local s = math.sqrt(m11 - m22 - m00 + 1)
  245. local recip = 0.5 / s
  246. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247. elseif i == 2 then
  248. local s = math.sqrt(m22 - m00 - m11 + 1)
  249. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250. end
  251. end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255. local xs, ys, zs = x + x, y + y, z + z
  256. local wx, wy, wz = w * xs, w * ys, w * zs
  257. local xx = x * xs
  258. local xy = x * ys
  259. local xz = x * zs
  260. local yy = y * ys
  261. local yz = y * zs
  262. local zz = z * zs
  263. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268. local startInterp, finishInterp;
  269. if cosTheta >= 0.0001 then
  270. if (1 - cosTheta) > 0.0001 then
  271. local theta = ACOS(cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((1 - t) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = 1 - t
  277. finishInterp = t
  278. end
  279. else
  280. if (1 + cosTheta) > 0.0001 then
  281. local theta = ACOS(-cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((t - 1) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = t - 1
  287. finishInterp = t
  288. end
  289. end
  290. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294. local qa = {QuaternionFromCFrame(a)}
  295. local qb = {QuaternionFromCFrame(b)}
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303. local frame = IT("Frame")
  304. frame.BackgroundTransparency = TRANSPARENCY
  305. frame.BorderSizePixel = BORDERSIZEPIXEL
  306. frame.Position = POSITION
  307. frame.Size = SIZE
  308. frame.BackgroundColor3 = COLOR
  309. frame.BorderColor3 = BORDERCOLOR
  310. frame.Name = NAME
  311. frame.Parent = PARENT
  312. return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316. local label = IT("TextLabel")
  317. label.BackgroundTransparency = 1
  318. label.Size = UD2(1, 0, 1, 0)
  319. label.Position = UD2(0, 0, 0, 0)
  320. label.TextColor3 = TEXTCOLOR
  321. label.TextStrokeTransparency = STROKETRANSPARENCY
  322. label.TextTransparency = TRANSPARENCY
  323. label.FontSize = TEXTFONTSIZE
  324. label.Font = TEXTFONT
  325. label.BorderSizePixel = BORDERSIZEPIXEL
  326. label.TextScaled = false
  327. label.Text = TEXT
  328. label.Name = NAME
  329. label.Parent = PARENT
  330. return label
  331. end
  332.  
  333. function NoOutlines(PART)
  334. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  335. end
  336.  
  337. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  338. local NEWWELD = IT(TYPE)
  339. NEWWELD.Part0 = PART0
  340. NEWWELD.Part1 = PART1
  341. NEWWELD.C0 = C0
  342. NEWWELD.C1 = C1
  343. NEWWELD.Parent = PARENT
  344. return NEWWELD
  345. end
  346.  
  347. local S = IT("Sound")
  348. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  349. local NEWSOUND = nil
  350. coroutine.resume(coroutine.create(function()
  351. NEWSOUND = S:Clone()
  352. NEWSOUND.Parent = PARENT
  353. NEWSOUND.Volume = VOLUME
  354. NEWSOUND.Pitch = PITCH
  355. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  356. NEWSOUND:play()
  357. if DOESLOOP == true then
  358. NEWSOUND.Looped = true
  359. else
  360. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  361. NEWSOUND:remove()
  362. end
  363. end))
  364. return NEWSOUND
  365. end
  366.  
  367. function CFrameFromTopBack(at, top, back)
  368. local right = top:Cross(back)
  369. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  370. end
  371.  
  372. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  373. function WACKYEFFECT(Table)
  374. local TYPE = (Table.EffectType or "Sphere")
  375. local SIZE = (Table.Size or VT(1,1,1))
  376. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  377. local TRANSPARENCY = (Table.Transparency or 0)
  378. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  379. local CFRAME = (Table.CFrame or Torso.CFrame)
  380. local MOVEDIRECTION = (Table.MoveToPos or nil)
  381. local ROTATION1 = (Table.RotationX or 0)
  382. local ROTATION2 = (Table.RotationY or 0)
  383. local ROTATION3 = (Table.RotationZ or 0)
  384. local MATERIAL = (Table.Material or "Neon")
  385. local COLOR = (Table.Color or C3(1,1,1))
  386. local TIME = (Table.Time or 45)
  387. local SOUNDID = (Table.SoundID or nil)
  388. local SOUNDPITCH = (Table.SoundPitch or nil)
  389. local SOUNDVOLUME = (Table.SoundVolume or nil)
  390. coroutine.resume(coroutine.create(function()
  391. local PLAYSSOUND = false
  392. local SOUND = nil
  393. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  394. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  395. PLAYSSOUND = true
  396. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  397. end
  398. EFFECT.Color = COLOR
  399. local MSH = nil
  400. if TYPE == "Sphere" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Block" then
  403. MSH = IT("BlockMesh",EFFECT)
  404. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  405. elseif TYPE == "Wave" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  407. elseif TYPE == "Ring" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  409. elseif TYPE == "Slash" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  411. elseif TYPE == "Round Slash" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  413. elseif TYPE == "Swirl" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  415. elseif TYPE == "Skull" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  417. elseif TYPE == "Crystal" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  419. end
  420. if MSH ~= nil then
  421. local MOVESPEED = nil
  422. if MOVEDIRECTION ~= nil then
  423. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  424. end
  425. local GROWTH = SIZE - ENDSIZE
  426. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = CFRAME
  431. end
  432. for LOOP = 1, TIME+1 do
  433. Swait()
  434. MSH.Scale = MSH.Scale - GROWTH/TIME
  435. if TYPE == "Wave" then
  436. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  437. end
  438. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  439. if TYPE == "Block" then
  440. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  441. else
  442. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  443. end
  444. if MOVEDIRECTION ~= nil then
  445. local ORI = EFFECT.Orientation
  446. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  447. EFFECT.Orientation = ORI
  448. end
  449. end
  450. if PLAYSSOUND == false then
  451. EFFECT:remove()
  452. else
  453. SOUND.Stopped:Connect(function()
  454. EFFECT:remove()
  455. end)
  456. end
  457. else
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. repeat Swait() until SOUND.Playing == false
  462. EFFECT:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function MakeForm(PART,TYPE)
  469. if TYPE == "Cyl" then
  470. local MSH = IT("CylinderMesh",PART)
  471. elseif TYPE == "Ball" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Sphere"
  474. elseif TYPE == "Wedge" then
  475. local MSH = IT("SpecialMesh",PART)
  476. MSH.MeshType = "Wedge"
  477. end
  478. end
  479.  
  480. function SpawnTrail(FROM,TO,BIG)
  481. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0))
  482. MakeForm(TRAIL,"Cyl")
  483. local DIST = (FROM - TO).Magnitude
  484. if BIG == true then
  485. TRAIL.Size = VT(0.5,DIST,0.5)
  486. else
  487. TRAIL.Size = VT(0.25,DIST,0.25)
  488. end
  489. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  490. coroutine.resume(coroutine.create(function()
  491. for i = 1, 5 do
  492. Swait()
  493. TRAIL.Transparency = TRAIL.Transparency + 0.1
  494. end
  495. TRAIL:remove()
  496. end))
  497. end
  498.  
  499. Debris = game:GetService("Debris")
  500.  
  501. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  502. local DIRECTION = CF(StartPos,EndPos).lookVector
  503. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  504. end
  505.  
  506. function turnto(position)
  507. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  508. end
  509.  
  510. --//=================================\\
  511. --|| WEAPON CREATION
  512. --\\=================================//
  513.  
  514. local Particle = IT("ParticleEmitter",nil)
  515. Particle.Enabled = false
  516. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  517. Particle.LightEmission = 0.5
  518. Particle.Rate = 150
  519. Particle.ZOffset = 0.2
  520. Particle.Rotation = NumberRange.new(-180, 180)
  521. Particle.RotSpeed = NumberRange.new(-180, 180)
  522. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  523. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255))
  524. local Particle2 = IT("ParticleEmitter",nil)
  525. Particle2.Enabled = false
  526. Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597"
  527. Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  528. Particle2.LightEmission = 0
  529. Particle2.RotSpeed = NumberRange.new(0, 180)
  530. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  531. Particle2.LightEmission = 1
  532. Particle2.Rate = 20
  533. Particle2.RotSpeed = NumberRange.new(-20, 20)
  534. local Particle3 = IT("ParticleEmitter",nil)
  535. Particle3.Enabled = false
  536. Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121"
  537. Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  538. Particle3.LightEmission = 0
  539. Particle3.RotSpeed = NumberRange.new(0, 180)
  540. Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  541. Particle3.LightEmission = 1
  542. Particle3.Rate = 20
  543. Particle3.RotSpeed = NumberRange.new(-20, 20)
  544. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  545. function ParticleEmitter(Table)
  546. local PRTCL = Particle:Clone()
  547. local Speed = Table.Speed or 5
  548. local Drag = Table.Drag or 0
  549. local Size1 = Table.Size1 or 1
  550. local Size2 = Table.Size2 or 5
  551. local Lifetime1 = Table.Lifetime1 or 1
  552. local Lifetime2 = Table.Lifetime2 or 1.5
  553. local Parent = Table.Parent or Torso
  554. local Emit = Table.Emit or 100
  555. local Offset = Table.Offset or 360
  556. local Acel = Table.Acel or VT(0,0,0)
  557. local Enabled = Table.Enabled or false
  558. PRTCL.Parent = Parent
  559. PRTCL.Size = NumberSequence.new(Size1,Size2)
  560. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  561. PRTCL.Speed = NumberRange.new(Speed)
  562. PRTCL.VelocitySpread = Offset
  563. PRTCL.Drag = Drag
  564. PRTCL.Acceleration = Acel
  565. if Enabled == false then
  566. PRTCL:Emit(Emit)
  567. Debris:AddItem(PRTCL,Lifetime2)
  568. else
  569. PRTCL.Enabled = true
  570. end
  571. return PRTCL
  572. end
  573. function ParticleEmitter2(Table)
  574. local PRTCL2 = Particle2:Clone()
  575. local LockedToPart = Table.LTP or true
  576. local Speed = Table.Speed or 0
  577. local Drag = Table.Drag or 0
  578. local Size1 = Table.Size1 or 1
  579. local Size2 = Table.Size2 or 2
  580. local Lifetime1 = Table.Lifetime1 or 1
  581. local Lifetime2 = Table.Lifetime2 or 1
  582. local Parent = Table.Parent or Torso
  583. local Emit = Table.Emit or 100
  584. local Offset = Table.Offset or 360
  585. local Acel = Table.Acel or VT(0,0,0)
  586. local Enabled = Table.Enabled or false
  587. PRTCL2.Parent = Parent
  588. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  589. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  590. PRTCL2.Speed = NumberRange.new(Speed)
  591. PRTCL2.VelocitySpread = Offset
  592. PRTCL2.Drag = Drag
  593. PRTCL2.Acceleration = Acel
  594. PRTCL2.Parent = Parent
  595. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  596. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  597. PRTCL2.Speed = NumberRange.new(Speed)
  598. PRTCL2.VelocitySpread = Offset
  599. PRTCL2.Drag = Drag
  600. PRTCL2.Acceleration = Acel
  601. PRTCL2.LockedToPart = true
  602. if Enabled == false then
  603. PRTCL2:Emit(Emit)
  604. Debris:AddItem(PRTCL2,Lifetime2)
  605. else
  606. PRTCL2.Enabled = true
  607. end
  608. return PRTCL2
  609. end
  610. function ParticleEmitter3(Table)
  611. local PRTCL3 = Particle2:Clone()
  612. local Speed = Table.Speed or 0
  613. local Drag = Table.Drag or 0
  614. local Size1 = Table.Size1 or 1
  615. local Size2 = Table.Size2 or 2
  616. local Lifetime1 = Table.Lifetime1 or 1
  617. local Lifetime2 = Table.Lifetime2 or 1
  618. local Parent = Table.Parent or Torso
  619. local Emit = Table.Emit or 100
  620. local Offset = Table.Offset or 0
  621. local Acel = Table.Acel or VT(0,0,0)
  622. local Enabled = Table.Enabled or false
  623. PRTCL3.Parent = Parent
  624. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  625. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  626. PRTCL3.Speed = NumberRange.new(Speed)
  627. PRTCL3.VelocitySpread = Offset
  628. PRTCL3.Drag = Drag
  629. PRTCL3.Acceleration = Acel
  630. PRTCL3.Parent = Parent
  631. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  632. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  633. PRTCL3.Speed = NumberRange.new(Speed)
  634. PRTCL3.VelocitySpread = Offset
  635. PRTCL3.Drag = Drag
  636. PRTCL3.Acceleration = Acel
  637. if Enabled == false then
  638. PRTCL3:Emit(Emit)
  639. Debris:AddItem(PRTCL3,Lifetime2)
  640. else
  641. PRTCL3.Enabled = true
  642. end
  643. return PRTCL3
  644. end
  645.  
  646. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  647. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  648. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  649. MakeForm(Part,"Wedge")
  650. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  651. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  652. MakeForm(Part,"Wedge")
  653. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  654. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  655. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  656. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  657. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  658. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  659. MakeForm(Part,"Cyl")
  660. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  661. for i = 1, 8 do
  662. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  663. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  664. end
  665. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  666. MakeForm(Part,"Cyl")
  667. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  669. MakeForm(Part,"Ball")
  670. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  671. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  672. MakeForm(Part,"Wedge")
  673. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  674. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  675. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  676. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  677. MakeForm(Part,"Cyl")
  678. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  679. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  680. MakeForm(Part,"Cyl")
  681. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  682. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  683. MakeForm(Part,"Cyl")
  684. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  685. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  686. MakeForm(Part,"Wedge")
  687. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  688. local LASTPART = Handle
  689. for i = 1, 10 do
  690. if LASTPART == Handle then
  691. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  692. LASTPART = Part
  693. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  694. else
  695. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  696. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  697. LASTPART = Part
  698. end
  699. end
  700.  
  701. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  702. MakeForm(Barrel,"Cyl")
  703. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  704. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  705. MakeForm(Part,"Cyl")
  706. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  707. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  708. MakeForm(Part,"Wedge")
  709. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  710. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  711. MakeForm(Hole,"Cyl")
  712. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  713. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  714. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  715. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  716. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  717. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  718. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  719. coroutine.resume(coroutine.create(function()
  720. while wait() do
  721. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  722. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  723. end
  724. end))
  725. --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  726. --[[
  727. YEAH BOIIIIIIIII
  728. PARTICLE TIME
  729. --]]
  730. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  731. --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
  732. ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  733. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  734. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  735. --Trails
  736. local A1 = Instance.new("Attachment",Barrel)
  737. local A2 = Instance.new("Attachment",Barrel)
  738. local Trail = Instance.new("Trail",Barrel)
  739. A1.Position = Vector3.new(0,1,0)
  740. A2.Position = Vector3.new(0,-0.8,0)
  741. Trail.Attachment0 = A1
  742. Trail.Attachment1 = A2
  743. Trail.LightEmission = 1
  744. Trail.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,255,255))
  745. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  746. for _, c in pairs(Weapon:GetDescendants()) do
  747. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  748. c.Material = "Glass"
  749. c.Color = C3(0,0,0)
  750. elseif c.ClassName == "Part" and c.Name == "Eye" then
  751. c.Color = C3(0,0,1)
  752. c.Material = "Neon"
  753. end
  754. end
  755.  
  756. Weapon.Parent = Character
  757. for _, c in pairs(Weapon:GetChildren()) do
  758. if c.ClassName == "Part" then
  759. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  760. end
  761. end
  762.  
  763. local SKILLTEXTCOLOR = C3(0,0,1)
  764. local SKILLFONT = "Antique"
  765. local SKILLTEXTSIZE = 7
  766.  
  767. Humanoid.Died:connect(function()
  768. ATTACK = true
  769. end)
  770.  
  771. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  772. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  773. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  774. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  775. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  776. --]]
  777. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  778. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  779. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  780. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  781. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  782. --]]
  783. function printbye(Name)
  784. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  785. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  786.  
  787. end
  788.  
  789. workspace.ChildAdded:connect(function(instance)
  790. for BANISH = 1, #TOBANISH do
  791. if TOBANISH[BANISH] ~= nil then
  792. if instance.Name == TOBANISH[BANISH] then
  793. coroutine.resume(coroutine.create(function()
  794. printbye(instance.Name)
  795. instance:ClearAllChildren()
  796. Debris:AddItem(instance,0.0005)
  797. end))
  798. end
  799. end
  800. end
  801. end)
  802.  
  803. --//=================================\\
  804. --|| DAMAGING
  805. --\\=================================//
  806.  
  807. function Banish(Foe)
  808. if Foe then
  809. coroutine.resume(coroutine.create(function()
  810. --if game.Players:FindFirstChild(Foe.Name) then
  811. table.insert(TOBANISH,Foe.Name)
  812. printbye(Foe.Name)
  813. --end
  814. Foe.Archivable = true
  815. local CLONE = Foe:Clone()
  816. Foe:Destroy()
  817. CLONE.Parent = Effects
  818. CLONE:BreakJoints()
  819. local MATERIALS = {"Glass","Neon"}
  820. for _, c in pairs(CLONE:GetDescendants()) do
  821. if c:IsA("BasePart") then
  822. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  823. CreateSound(340722848, c, 10, 1, false)
  824. end
  825. c.Anchored = true
  826. c.Transparency = c.Transparency + 0.2
  827. c.Material = MATERIALS[MRANDOM(1,2)]
  828. c.Color = C3(0,0,255)
  829. if c.ClassName == "MeshPart" then
  830. c.TextureID = ""
  831. end
  832. if c:FindFirstChildOfClass("SpecialMesh") then
  833. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  834. end
  835. if c:FindFirstChildOfClass("Decal") then
  836. c:FindFirstChildOfClass("Decal"):remove()
  837. end
  838. c.Name = "Banished"
  839. c.CanCollide = false
  840. else
  841. c:remove()
  842. end
  843. end
  844. local A = false
  845. for i = 1, 35 do
  846. if A == false then
  847. A = true
  848. elseif A == true then
  849. A = false
  850. end
  851. for _, c in pairs(CLONE:GetDescendants()) do
  852. if c:IsA("BasePart") then
  853. c.Anchored = true
  854. c.Material = MATERIALS[MRANDOM(1,2)]
  855. c.Transparency = c.Transparency + 0.8/35
  856. if A == false then
  857. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  858. elseif A == true then
  859. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  860. end
  861. end
  862. end
  863. Swait()
  864. end
  865. CLONE:remove()
  866. end))
  867. end
  868. end
  869.  
  870. function ApplyAoE(POSITION,RANGE,ISBANISH)
  871. local CHILDREN = workspace:GetDescendants()
  872. for index, CHILD in pairs(CHILDREN) do
  873. if CHILD.ClassName == "Model" and CHILD ~= Character then
  874. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  875. if HUM then
  876. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  877. if TORSO then
  878. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  879. if ISBANISH == true then
  880. Banish(CHILD)
  881. else
  882. if ISBANISH == "Gravity" then
  883. HUM.PlatformStand = true
  884. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  885. local grav = Instance.new("BodyPosition",TORSO)
  886. grav.D = 15
  887. grav.P = 20000
  888. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  889. grav.position = TORSO.Position
  890. grav.Name = "V3BanishForce"..Player.Name
  891. else
  892. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  893. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  894. end
  895. else
  896. HUM.PlatformStand = false
  897. end
  898. end
  899. elseif ISBANISH == "Gravity" then
  900. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  901. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  902. HUM.PlatformStand = false
  903. end
  904. end
  905. end
  906. end
  907. end
  908. end
  909. end
  910.  
  911. --//=================================\\
  912. --|| ATTACK FUNCTIONS AND STUFF
  913. --\\=================================//
  914.  
  915. function Banisher_Bullet()
  916. ATTACK = true
  917. Rooted = false
  918. for i=0, 0.4, 0.1 / Animation_Speed do
  919. Swait()
  920. turnto(Mouse.Hit.p)
  921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  927. end
  928. repeat
  929. for i=0, 0.2, 0.1 / Animation_Speed do
  930. Swait()
  931. turnto(Mouse.Hit.p)
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  938. end
  939. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  940. SpawnTrail(Hole.Position,POS)
  941. if HIT ~= nil then
  942. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  943. Banish(HIT.Parent)
  944. end
  945. end
  946. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  947. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  948. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  949. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  950. for i=0, 0.3, 0.1 / Animation_Speed do
  951. Swait()
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  958. end
  959. until KEYHOLD == false
  960. ATTACK = false
  961. Rooted = false
  962. end
  963.  
  964. function AttackTemplate()
  965. ATTACK = true
  966. Rooted = false
  967. for i=0, 1, 0.1 / Animation_Speed do
  968. Swait()
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  975. end
  976. ATTACK = false
  977. Rooted = false
  978. end
  979.  
  980. --//=================================\\
  981. --|| ASSIGN THINGS TO KEYS
  982. --\\=================================//
  983.  
  984. function MouseDown(Mouse)
  985. if ATTACK == false then
  986. end
  987. end
  988.  
  989. function MouseUp(Mouse)
  990. HOLD = false
  991. end
  992.  
  993. function KeyDown(Key)
  994. KEYHOLD = true
  995. if Key == "z" and ATTACK == false then
  996. Banisher_Bullet()
  997. end
  998.  
  999. if Key == "b" and ATTACK == false then
  1000. end
  1001.  
  1002. if Key == "c" and ATTACK == false then
  1003. end
  1004.  
  1005. if Key == "v" and ATTACK == false then
  1006. end
  1007.  
  1008. if Key == "x" and ATTACK == false then
  1009. end
  1010. end
  1011.  
  1012. function KeyUp(Key)
  1013. KEYHOLD = false
  1014. end
  1015.  
  1016. Mouse.Button1Down:connect(function(NEWKEY)
  1017. MouseDown(NEWKEY)
  1018. end)
  1019. Mouse.Button1Up:connect(function(NEWKEY)
  1020. MouseUp(NEWKEY)
  1021. end)
  1022. Mouse.KeyDown:connect(function(NEWKEY)
  1023. KeyDown(NEWKEY)
  1024. end)
  1025. Mouse.KeyUp:connect(function(NEWKEY)
  1026. KeyUp(NEWKEY)
  1027. end)
  1028.  
  1029. --//=================================\\
  1030. --\\=================================//
  1031.  
  1032.  
  1033. function unanchor()
  1034. if UNANCHOR == true then
  1035. g = Character:GetChildren()
  1036. for i = 1, #g do
  1037. if g[i].ClassName == "Part" then
  1038. g[i].Anchored = false
  1039. end
  1040. end
  1041. end
  1042. end
  1043.  
  1044.  
  1045. --//=================================\\
  1046. --|| WRAP THE WHOLE SCRIPT UP
  1047. --\\=================================//
  1048.  
  1049. Humanoid.Changed:connect(function(Jump)
  1050. if Jump == "Jump" and (Disable_Jump == true) then
  1051. Humanoid.Jump = false
  1052. end
  1053. end)
  1054.  
  1055. local CONNECT = nil
  1056.  
  1057. while true do
  1058. Swait()
  1059. ANIMATE.Parent = nil
  1060. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1061. Humanoid = IT("Humanoid",Character)
  1062. end
  1063. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1064. v:Stop();
  1065. end
  1066. SINE = SINE + CHANGE
  1067. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1068. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1069. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1070. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1071. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1072. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1073. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1074. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1075. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1076. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1077. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1078. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1079. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1080. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1081. end
  1082. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1083. ANIM = "Jump"
  1084. if ATTACK == false then
  1085. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1091. end
  1092. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1093. ANIM = "Fall"
  1094. if ATTACK == false then
  1095. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1101. end
  1102. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1103. ANIM = "Idle"
  1104. if ATTACK == false then
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111. end
  1112. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1113. ANIM = "Walk"
  1114. if ATTACK == false then
  1115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1119. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1121. end
  1122. end
  1123. unanchor()
  1124. Humanoid.MaxHealth = "inf"
  1125. Humanoid.Health = "inf"
  1126. if Rooted == false then
  1127. Disable_Jump = false
  1128. Humanoid.WalkSpeed = Speed
  1129. elseif Rooted == true then
  1130. Disable_Jump = true
  1131. Humanoid.WalkSpeed = 0
  1132. end
  1133. sick.Parent = Torso
  1134. sick:resume()
  1135. sick.Volume = 5
  1136. sick.Pitch = 1
  1137. sick.SoundId = "rbxassetid://924339757"
  1138. sick.Name = "BanishV3Music"
  1139. end
  1140.  
  1141. --//=================================\\
  1142. --\\=================================//
  1143.  
  1144.  
  1145.  
  1146.  
  1147.  
  1148. --//====================================================\\--
  1149. --|| END OF SCRIPT
  1150. --\\====================================================//--
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