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Buzz-gamers

MFHoppers

Aug 21st, 2019
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  1. #It auto saves on disable, so in case of an crash, would recommend to save it every few. The value is in seconds!
  2. saveEvery: 60
  3.  
  4. Hoppers:
  5.  
  6. #There's 4 types of hopper: BREAK, CROP, GRIND, MOB
  7.  
  8. "grindHopper":
  9. type: Grind
  10. limitPerChunk: -1 #-1 no limit
  11. name: "&8[&aMobGrind&8] &7Hopper"
  12. lore:
  13. - "&7This hopper teleports specified monster type"
  14. - "&7To it's location & freezes them"
  15. - "&a&l* &7Current mob: %type%"
  16. should_drop_from_explosions: true #This options makes that hopper drops from explosions.
  17. mob: PIG
  18. damageType: CUSTOM #Can be any minecraft damage type
  19. mob-blacklist:
  20. - "ENDER_DRAGON"
  21. #If you want auto kill put, isAuto: true
  22. #If you want so the hoppers works for every mob, isGlobal: true
  23. damage: 0.2
  24. stack_kill: 0
  25. time: 10
  26. inventoryTitle: "&bGrind Hopper &a(1)"
  27.  
  28. #This will move every 4 seconds 10 amount of item out of hopper to if linked chest!
  29. linkedMoveEvery: 4
  30. linkedMoveAmount: 10
  31. linkedLimit: 1
  32.  
  33. sellEvery: 10
  34. sellAmount: 10
  35.  
  36. "mobHopper":
  37. type: Mob
  38. limitPerChunk: -1
  39. name: "&8[&aMob&8] &7Hopper"
  40. inventoryTitle: "&bMob Hopper &a(1)"
  41. lore:
  42. - "&7This hopper picks up mob drops!"
  43. should_drop_from_explosions: true
  44. drops:
  45. - "ROTTEN_FLESH"
  46.  
  47. "cropHopper":
  48. type: Crop
  49. limitPerChunk: -1
  50. name: "&8[&aCrop&8] &7Hopper"
  51. should_drop_from_explosions: true
  52. pickupNamedItems: false
  53. lore:
  54. - "&7This hopper picks up crops!"
  55. crops:
  56. - "CACTUS"
  57. "breakHopper":
  58. should_drop_from_explosions: true
  59. type: Break
  60. limitPerChunk: -1
  61. name: "&8[&aBreak&8]&7 Hopper"
  62. lore:
  63. - "Auto breaks blocks above it"
  64. breakEvery: 10
  65. collectDrops: true #Allowes the breakHopper to instant pickup the dropped items
  66. drops:
  67. - "DIAMOND_ORE:10" #Specify the amount that will drop, or use for example: 1-5 so it will choose random number between them!
  68. "breakWithUpgrades":
  69. should_drop_from_explosions: true
  70. type: Break
  71. limitPerChunk: -1
  72. particle: CLOUD
  73. name: "&8[&aBreak&8]&7 Hopper (&a1&7)"
  74. lore:
  75. - "Auto breaks blocks above it"
  76. breakEvery: 10
  77. drops:
  78. - "DIAMOND_ORE:1-4"
  79. upgrades:
  80. "2":
  81. breakEvery: 8
  82. limitPerChunk: -1
  83. priceType: XP
  84. price: 1000
  85. particle: SPLASH
  86. name: "&8[&aBreak&8]&7 Hopper (&a2&7)"
  87. lore:
  88. - "Auto breaks blocks above it"
  89. drops:
  90. - "DIAMOND_ORE:2-5"
  91.  
  92. GrindConvert:
  93. convert-inventory:
  94. title: "&aChange your grinder mob!"
  95. item-placeholder:
  96. name: "&b%type%"
  97. lore:
  98. - "&7Change your grinder type to %type%"
  99. - "&b&l* &7Price: $%price%"
  100. default-price: 1000
  101.  
  102. #You can add own prices by specifying Entity name & price
  103. #Ex: COW;1500
  104. #Note: Entity names come from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  105.  
  106. prices:
  107. - "COW:1500"
  108.  
  109. #Don't want an entity to show up in gui?
  110. #Add it below
  111. #Note: Entity names come from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  112.  
  113. mob-blacklist:
  114. - "GIANT"
  115. - "WITHER"
  116.  
  117. #Should hoppers level reset after convert by default it will
  118. shouldLevelResetAfterConvert: true
  119.  
  120. #Allow convert upgraded hoppers
  121. allowConvertUpgradedHoppers: true
  122.  
  123. UpgradeInventory:
  124. title: "&3&lUPGRADE HOPPER"
  125. infoItem:
  126. name: "&b&lINFO"
  127. material: PAPER
  128. lore:
  129. - "&b&l* &7Level: &b%lvl%"
  130. - "&b&l* &7Type: &b%type%"
  131. - "&b&l* &7Name: &b%name%"
  132. filler_color: "CYAN"
  133. upgradeItem:
  134. material: DIAMOND_BLOCK
  135. name: "&b&lUPGRADE"
  136. lore:
  137. - "&7Click to upgrade your hopper from level &b%lvl% &7to &b%nextlvl%"
  138.  
  139. HopperConvert:
  140. title: "&3&lConvert Hopper"
  141. itemPricePlaceholder: "&b&l* &7Price: &b%price%$"
  142. hoppers:
  143. - "cropHopper:1000"
  144.  
  145. #There's Chest, Shulker Box
  146. LinkedContainer: "&7Linked &b%name%"
  147.  
  148. allowMultipleHoppersToLinkOneContainer: false
  149.  
  150. sellOptions:
  151.  
  152. #There's two sellTypes by default: BuiltIn, ShopGUIPlus
  153. system: BuiltIn
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