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- #It auto saves on disable, so in case of an crash, would recommend to save it every few. The value is in seconds!
- saveEvery: 60
- Hoppers:
- #There's 4 types of hopper: BREAK, CROP, GRIND, MOB
- "grindHopper":
- type: Grind
- limitPerChunk: -1 #-1 no limit
- name: "&8[&aMobGrind&8] &7Hopper"
- lore:
- - "&7This hopper teleports specified monster type"
- - "&7To it's location & freezes them"
- - "&a&l* &7Current mob: %type%"
- should_drop_from_explosions: true #This options makes that hopper drops from explosions.
- mob: PIG
- damageType: CUSTOM #Can be any minecraft damage type
- mob-blacklist:
- - "ENDER_DRAGON"
- #If you want auto kill put, isAuto: true
- #If you want so the hoppers works for every mob, isGlobal: true
- damage: 0.2
- stack_kill: 0
- time: 10
- inventoryTitle: "&bGrind Hopper &a(1)"
- #This will move every 4 seconds 10 amount of item out of hopper to if linked chest!
- linkedMoveEvery: 4
- linkedMoveAmount: 10
- linkedLimit: 1
- sellEvery: 10
- sellAmount: 10
- "mobHopper":
- type: Mob
- limitPerChunk: -1
- name: "&8[&aMob&8] &7Hopper"
- inventoryTitle: "&bMob Hopper &a(1)"
- lore:
- - "&7This hopper picks up mob drops!"
- should_drop_from_explosions: true
- drops:
- - "ROTTEN_FLESH"
- "cropHopper":
- type: Crop
- limitPerChunk: -1
- name: "&8[&aCrop&8] &7Hopper"
- should_drop_from_explosions: true
- pickupNamedItems: false
- lore:
- - "&7This hopper picks up crops!"
- crops:
- - "CACTUS"
- "breakHopper":
- should_drop_from_explosions: true
- type: Break
- limitPerChunk: -1
- name: "&8[&aBreak&8]&7 Hopper"
- lore:
- - "Auto breaks blocks above it"
- breakEvery: 10
- collectDrops: true #Allowes the breakHopper to instant pickup the dropped items
- drops:
- - "DIAMOND_ORE:10" #Specify the amount that will drop, or use for example: 1-5 so it will choose random number between them!
- "breakWithUpgrades":
- should_drop_from_explosions: true
- type: Break
- limitPerChunk: -1
- particle: CLOUD
- name: "&8[&aBreak&8]&7 Hopper (&a1&7)"
- lore:
- - "Auto breaks blocks above it"
- breakEvery: 10
- drops:
- - "DIAMOND_ORE:1-4"
- upgrades:
- "2":
- breakEvery: 8
- limitPerChunk: -1
- priceType: XP
- price: 1000
- particle: SPLASH
- name: "&8[&aBreak&8]&7 Hopper (&a2&7)"
- lore:
- - "Auto breaks blocks above it"
- drops:
- - "DIAMOND_ORE:2-5"
- GrindConvert:
- convert-inventory:
- title: "&aChange your grinder mob!"
- item-placeholder:
- name: "&b%type%"
- lore:
- - "&7Change your grinder type to %type%"
- - "&b&l* &7Price: $%price%"
- default-price: 1000
- #You can add own prices by specifying Entity name & price
- #Ex: COW;1500
- #Note: Entity names come from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
- prices:
- - "COW:1500"
- #Don't want an entity to show up in gui?
- #Add it below
- #Note: Entity names come from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
- mob-blacklist:
- - "GIANT"
- - "WITHER"
- #Should hoppers level reset after convert by default it will
- shouldLevelResetAfterConvert: true
- #Allow convert upgraded hoppers
- allowConvertUpgradedHoppers: true
- UpgradeInventory:
- title: "&3&lUPGRADE HOPPER"
- infoItem:
- name: "&b&lINFO"
- material: PAPER
- lore:
- - "&b&l* &7Level: &b%lvl%"
- - "&b&l* &7Type: &b%type%"
- - "&b&l* &7Name: &b%name%"
- filler_color: "CYAN"
- upgradeItem:
- material: DIAMOND_BLOCK
- name: "&b&lUPGRADE"
- lore:
- - "&7Click to upgrade your hopper from level &b%lvl% &7to &b%nextlvl%"
- HopperConvert:
- title: "&3&lConvert Hopper"
- itemPricePlaceholder: "&b&l* &7Price: &b%price%$"
- hoppers:
- - "cropHopper:1000"
- #There's Chest, Shulker Box
- LinkedContainer: "&7Linked &b%name%"
- allowMultipleHoppersToLinkOneContainer: false
- sellOptions:
- #There's two sellTypes by default: BuiltIn, ShopGUIPlus
- system: BuiltIn
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