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  1. // Copyright 1997, Humongous Entertainment Inc.
  2.  
  3. // Each side has a set of data for the on screen information that can be changed easily in this
  4. // text file and immediately reflected in the game without compilation
  5.  
  6. [SIDE0]
  7. {
  8. name=ARM;
  9. nameprefix=ARM;
  10. commander=gdimcv;
  11. intgaf=ARMINT;
  12.  
  13. font=console;
  14. fontgui=armbutt;
  15. energycolor=251;
  16. metalcolor=250;
  17.  
  18. [LOGO]
  19. { x1=132; y1=5; x2=152; y2=25; }
  20.  
  21. [ENERGYBAR]
  22. { x1=471; y1=11; x2=592; y2=13; }
  23.  
  24. [ENERGYNUM]
  25. { x1=529; y1=18; x2=529; y2=18; }
  26.  
  27. [ENERGYMAX]
  28. { x1=595; y1=1; x2=595; y2=1; }
  29.  
  30. [ENERGY0]
  31. { x1=468; y1=1; x2=468; y2=1; }
  32.  
  33. [METALBAR]
  34. { x1=218; y1=11; x2=339; y2=13; }
  35.  
  36. [METALNUM]
  37. { x1=278; y1=18; x2=278; y2=18; }
  38.  
  39. [METALMAX]
  40. { x1=341; y1=1; x2=341; y2=1; }
  41.  
  42. [METAL0]
  43. { x1=215; y1=1; x2=215; y2=1; }
  44.  
  45. [TOTALUNITS]
  46. { x1=560; y1=7; x2=583; y2=15; }
  47.  
  48. [TOTALTIME]
  49. { x1=605; y1=7; x2=628; y2=15; }
  50.  
  51. [ENERGYPRODUCED]
  52. { x1=609; y1=5; x2=609; y2=5; }
  53.  
  54. [ENERGYCONSUMED]
  55. { x1=609; y1=17; x2=609; y2=17; }
  56.  
  57. [METALPRODUCED]
  58. { x1=358; y1=5; x2=358; y2=5; }
  59.  
  60. [METALCONSUMED]
  61. { x1=358; y1=17; x2=358; y2=17; }
  62.  
  63. // All of these regions describe areas on the screen footer
  64.  
  65. [LOGO2]
  66. { x1=132; y1=455; x2=152; y2=475; }
  67.  
  68. [UNITNAME]
  69. { x1=245; y1=452; x2=245; y2=460; }
  70.  
  71. [DAMAGEBAR]
  72. { x1=200; y1=463; x2=290; y2=465; }
  73.  
  74. [UNITMETALMAKE]
  75. { x1=350; y1=458; x2=170; y2=478; }
  76.  
  77. [UNITMETALUSE]
  78. { x1=350; y1=468; x2=170; y2=478; }
  79.  
  80. [UNITENERGYMAKE]
  81. { x1=400; y1=458; x2=170; y2=468; }
  82.  
  83. [UNITENERGYUSE]
  84. { x1=400; y1=468; x2=170; y2=468; }
  85.  
  86. [MISSIONTEXT]
  87. { x1=385; y1=449; x2=400; y2=450; }
  88.  
  89. [UNITNAME2]
  90. { x1=555; y1=452; x2=555; y2=460; }
  91.  
  92. [DAMAGEBAR2]
  93. { x1=510; y1=463; x2=600; y2=465; }
  94.  
  95. [NAME]
  96. { x1=132; y1=452; x2=142; y2=460; }
  97.  
  98. [DESCRIPTION]
  99. { x1=132; y1=465; x2=142; y2=472; }
  100.  
  101. [RELOAD1]
  102. { x1=132; y1=450; x2=148; y2=458; }
  103.  
  104. [RELOAD2]
  105. { x1=132; y1=460; x2=148; y2=468; }
  106.  
  107. [RELOAD3]
  108. { x1=132; y1=470; x2=148; y2=478; }
  109. }
  110.  
  111. [SIDE1]
  112. {
  113. name=CORE;
  114. nameprefix=COR;
  115. commander=nodmcv;
  116. intgaf=CORINT;
  117.  
  118. font=console;
  119. fontgui=corbutt;
  120. energycolor=251;
  121. metalcolor=250;
  122.  
  123. [LOGO]
  124. { x1=132; y1=5; x2=152; y2=25; }
  125.  
  126. [ENERGYBAR]
  127. { x1=471; y1=11; x2=592; y2=13; }
  128.  
  129. [ENERGYNUM]
  130. { x1=529; y1=18; x2=529; y2=18; }
  131.  
  132. [ENERGYMAX]
  133. { x1=595; y1=1; x2=595; y2=1; }
  134.  
  135. [ENERGY0]
  136. { x1=468; y1=1; x2=468; y2=1; }
  137.  
  138. [METALBAR]
  139. { x1=218; y1=11; x2=339; y2=13; }
  140.  
  141. [METALNUM]
  142. { x1=278; y1=18; x2=278; y2=18; }
  143.  
  144. [METALMAX]
  145. { x1=341; y1=1; x2=341; y2=1; }
  146.  
  147. [METAL0]
  148. { x1=215; y1=1; x2=215; y2=1; }
  149.  
  150. [TOTALUNITS]
  151. { x1=560; y1=7; x2=583; y2=15; }
  152.  
  153. [TOTALTIME]
  154. { x1=605; y1=7; x2=628; y2=15; }
  155.  
  156. [ENERGYPRODUCED]
  157. { x1=609; y1=5; x2=609; y2=5; }
  158.  
  159. [ENERGYCONSUMED]
  160. { x1=609; y1=17; x2=609; y2=17; }
  161.  
  162. [METALPRODUCED]
  163. { x1=358; y1=5; x2=358; y2=5; }
  164.  
  165. [METALCONSUMED]
  166. { x1=358; y1=17; x2=358; y2=17; }
  167.  
  168. // All of these regions describe areas on the screen footer
  169.  
  170. [LOGO2]
  171. { x1=132; y1=455; x2=152; y2=475; }
  172.  
  173. [UNITNAME]
  174. { x1=245; y1=452; x2=245; y2=460; }
  175.  
  176. [DAMAGEBAR]
  177. { x1=200; y1=463; x2=290; y2=465; }
  178.  
  179. [UNITMETALMAKE]
  180. { x1=350; y1=458; x2=170; y2=478; }
  181.  
  182. [UNITMETALUSE]
  183. { x1=350; y1=468; x2=170; y2=478; }
  184.  
  185. [UNITENERGYMAKE]
  186. { x1=400; y1=458; x2=170; y2=468; }
  187.  
  188. [UNITENERGYUSE]
  189. { x1=400; y1=468; x2=170; y2=468; }
  190.  
  191. [MISSIONTEXT]
  192. { x1=385; y1=449; x2=400; y2=450; }
  193.  
  194. [UNITNAME2]
  195. { x1=555; y1=452; x2=555; y2=460; }
  196.  
  197. [DAMAGEBAR2]
  198. { x1=510; y1=463; x2=600; y2=465; }
  199.  
  200. [NAME]
  201. { x1=132; y1=452; x2=142; y2=460; }
  202.  
  203. [DESCRIPTION]
  204. { x1=132; y1=465; x2=142; y2=472; }
  205.  
  206. [RELOAD1]
  207. { x1=132; y1=450; x2=148; y2=458; }
  208.  
  209. [RELOAD2]
  210. { x1=132; y1=460; x2=148; y2=468; }
  211.  
  212. [RELOAD3]
  213. { x1=132; y1=470; x2=148; y2=478; }
  214. }
  215.  
  216. [SIDE0]
  217. {
  218. name=tib;
  219. nameprefix=tib;
  220. commander=visceroid;
  221. intgaf=ARMINT;
  222.  
  223. font=console;
  224. fontgui=armbutt;
  225. energycolor=251;
  226. metalcolor=250;
  227.  
  228. [LOGO]
  229. { x1=132; y1=5; x2=152; y2=25; }
  230.  
  231. [ENERGYBAR]
  232. { x1=471; y1=11; x2=592; y2=13; }
  233.  
  234. [ENERGYNUM]
  235. { x1=529; y1=18; x2=529; y2=18; }
  236.  
  237. [ENERGYMAX]
  238. { x1=595; y1=1; x2=595; y2=1; }
  239.  
  240. [ENERGY0]
  241. { x1=468; y1=1; x2=468; y2=1; }
  242.  
  243. [METALBAR]
  244. { x1=218; y1=11; x2=339; y2=13; }
  245.  
  246. [METALNUM]
  247. { x1=278; y1=18; x2=278; y2=18; }
  248.  
  249. [METALMAX]
  250. { x1=341; y1=1; x2=341; y2=1; }
  251.  
  252. [METAL0]
  253. { x1=215; y1=1; x2=215; y2=1; }
  254.  
  255. [TOTALUNITS]
  256. { x1=560; y1=7; x2=583; y2=15; }
  257.  
  258. [TOTALTIME]
  259. { x1=605; y1=7; x2=628; y2=15; }
  260.  
  261. [ENERGYPRODUCED]
  262. { x1=609; y1=5; x2=609; y2=5; }
  263.  
  264. [ENERGYCONSUMED]
  265. { x1=609; y1=17; x2=609; y2=17; }
  266.  
  267. [METALPRODUCED]
  268. { x1=358; y1=5; x2=358; y2=5; }
  269.  
  270. [METALCONSUMED]
  271. { x1=358; y1=17; x2=358; y2=17; }
  272.  
  273. // All of these regions describe areas on the screen footer
  274.  
  275. [LOGO2]
  276. { x1=132; y1=455; x2=152; y2=475; }
  277.  
  278. [UNITNAME]
  279. { x1=245; y1=452; x2=245; y2=460; }
  280.  
  281. [DAMAGEBAR]
  282. { x1=200; y1=463; x2=290; y2=465; }
  283.  
  284. [UNITMETALMAKE]
  285. { x1=350; y1=458; x2=170; y2=478; }
  286.  
  287. [UNITMETALUSE]
  288. { x1=350; y1=468; x2=170; y2=478; }
  289.  
  290. [UNITENERGYMAKE]
  291. { x1=400; y1=458; x2=170; y2=468; }
  292.  
  293. [UNITENERGYUSE]
  294. { x1=400; y1=468; x2=170; y2=468; }
  295.  
  296. [MISSIONTEXT]
  297. { x1=385; y1=449; x2=400; y2=450; }
  298.  
  299. [UNITNAME2]
  300. { x1=555; y1=452; x2=555; y2=460; }
  301.  
  302. [DAMAGEBAR2]
  303. { x1=510; y1=463; x2=600; y2=465; }
  304.  
  305. [NAME]
  306. { x1=132; y1=452; x2=142; y2=460; }
  307.  
  308. [DESCRIPTION]
  309. { x1=132; y1=465; x2=142; y2=472; }
  310.  
  311. [RELOAD1]
  312. { x1=132; y1=450; x2=148; y2=458; }
  313.  
  314. [RELOAD2]
  315. { x1=132; y1=460; x2=148; y2=468; }
  316.  
  317. [RELOAD3]
  318. { x1=132; y1=470; x2=148; y2=478; }
  319. }
  320.  
  321.  
  322. [CANBUILD]
  323. {
  324. [ARMCOM]
  325. {
  326. canbuild1=ARMSOLAR;
  327. canbuild2=ARMWIN;
  328. canbuild3=ARMESTOR;
  329. canbuild4=ARMMSTOR;
  330. canbuild5=ARMMEX;
  331. canbuild6=ARMMAKR;
  332.  
  333. canbuild7=ARMLAB;
  334. canbuild8=ARMVP;
  335. canbuild9=ARMAP;
  336. canbuild10=ARMSY;
  337. canbuild11=ARMLLT;
  338. canbuild12=ARMRAD;
  339.  
  340. canbuild13=ARMSONAR;
  341. canbuild14=ARMTIDE;
  342. canbuild15=ARMUWES;
  343. canbuild16=ARMUWMS;
  344. canbuild17=ARMUWMEX;
  345. canbuild18=ARMFMKR;
  346.  
  347. canbuild19=ARMTL;
  348. }
  349. [ARMLAB]
  350. {
  351. canbuild1=ARMCK;
  352. canbuild2=ARMPW;
  353. canbuild3=ARMROCK;
  354. canbuild4=ARMHAM;
  355. canbuild5=ARMJETH;
  356. }
  357. [ARMVP]
  358. {
  359. canbuild1=ARMCV;
  360. canbuild2=ARMFAV;
  361. canbuild3=ARMFLASH;
  362. canbuild4=ARMSTUMP;
  363. canbuild5=ARMSAM;
  364. canbuild6=ARMMLV;
  365. }
  366. [ARMAP]
  367. {
  368. canbuild1=ARMCA;
  369. canbuild2=ARMPEEP;
  370. canbuild3=ARMFIG;
  371. canbuild4=ARMTHUND;
  372. canbuild5=ARMATLAS;
  373. }
  374. [airstrip]
  375. {
  376. canbuild1=lightank;
  377. canbuild2=buggy;
  378. }
  379. [nodmcv]
  380. {
  381. canbuild1=nodref;
  382. canbuild2=nodapplant;
  383. canbuild3=nodcomm;
  384. canbuild4=turret;
  385. canbuild5=nodpplant;
  386. canbuild6=handofnod;
  387.  
  388. canbuild7=airstrip;
  389. canbuild8=nodsand;
  390. canbuild9=obelisk;
  391. canbuild10=nodwall;
  392. canbuild11=sam;
  393. canbuild12=silo;
  394. }
  395. [ARMCV]
  396. {
  397. canbuild1=ARMSOLAR;
  398. canbuild2=ARMWIN;
  399. canbuild3=ARMESTOR;
  400. canbuild4=ARMMSTOR;
  401. canbuild5=ARMMEX;
  402. canbuild6=ARMMAKR;
  403.  
  404. canbuild7=ARMLAB;
  405. canbuild8=ARMVP;
  406. canbuild9=ARMAP;
  407. canbuild10=ARMSY;
  408. canbuild11=ARMLLT;
  409. canbuild12=ARMRAD;
  410.  
  411. canbuild13=ARMAVP;
  412. canbuild14=ARMGEO;
  413. canbuild15=ARMHLT;
  414. canbuild16=ARMRL;
  415. canbuild17=ARMDRAG;
  416. canbuild18=ARMGUARD;
  417.  
  418. canbuild19=ARMHP;
  419. }
  420. [ARMCH]
  421. {
  422. canbuild1=ARMSOLAR;
  423. canbuild2=ARMWIN;
  424. canbuild3=ARMESTOR;
  425. canbuild4=ARMMSTOR;
  426. canbuild5=ARMMEX;
  427. canbuild6=ARMMAKR;
  428.  
  429. canbuild7=ARMLAB;
  430. canbuild8=ARMVP;
  431. canbuild9=ARMAP;
  432. canbuild10=ARMSY;
  433. canbuild11=ARMLLT;
  434. canbuild12=ARMRAD;
  435.  
  436. canbuild13=ARMAVP;
  437. canbuild14=ARMGEO;
  438. canbuild15=ARMHLT;
  439. canbuild16=ARMRL;
  440. canbuild17=ARMDRAG;
  441. canbuild18=ARMGUARD;
  442.  
  443. canbuild19=ARMSONAR;
  444. canbuild20=ARMTIDE;
  445. canbuild21=ARMUWES;
  446. canbuild22=ARMUWMS;
  447. canbuild23=ARMUWMEX;
  448. canbuild24=ARMFMKR;
  449.  
  450. canbuild25=ARMFRT;
  451. canbuild26=ARMFDRAG;
  452. canbuild27=ARMFHLT;
  453. canbuild28=ARMTL;
  454. canbuild29=ARMHP;
  455. }
  456. [ARMCA]
  457. {
  458. canbuild1=ARMSOLAR;
  459. canbuild2=ARMWIN;
  460. canbuild3=ARMESTOR;
  461. canbuild4=ARMMSTOR;
  462. canbuild5=ARMMEX;
  463. canbuild6=ARMMAKR;
  464.  
  465. canbuild7=ARMLAB;
  466. canbuild8=ARMVP;
  467. canbuild9=ARMAP;
  468. canbuild10=ARMSY;
  469. canbuild11=ARMLLT;
  470. canbuild12=ARMRAD;
  471.  
  472. canbuild13=ARMAAP;
  473. canbuild14=ARMGEO;
  474. canbuild15=ARMHLT;
  475. canbuild16=ARMRL;
  476. canbuild17=ARMDRAG;
  477. canbuild18=ARMGUARD;
  478.  
  479. canbuild19=ARMHP;
  480. }
  481. [ARMCS]
  482. {
  483. canbuild1=ARMASY;
  484. canbuild2=ARMTL;
  485. canbuild3=ARMTIDE;
  486. canbuild4=ARMSONAR;
  487. canbuild5=ARMLLT;
  488. canbuild6=ARMSY;
  489. }
  490. [ARMALAB]
  491. {
  492. canbuild1=ARMACK;
  493. canbuild2=ARMZEUS;
  494. canbuild3=ARMFIDO;
  495. canbuild4=ARMVADER;
  496. canbuild5=ARMASER;
  497. canbuild6=ARMFAST;
  498. }
  499. [ARMAVP]
  500. {
  501. canbuild1=ARMACV;
  502. canbuild2=ARMCROC;
  503. canbuild3=ARMBULL;
  504. canbuild4=ARMJAM;
  505. canbuild5=ARMMART;
  506. canbuild6=ARMSPID;
  507.  
  508. canbuild7=ARMSEER;
  509. canbuild8=ARMMERL;
  510. }
  511. [ARMAAP]
  512. {
  513. canbuild1=ARMACA;
  514. canbuild2=ARMBRAWL;
  515. canbuild3=ARMPNIX;
  516. canbuild4=ARMLANCE;
  517. canbuild5=ARMHAWK;
  518. }
  519. [ARMASY]
  520. {
  521. canbuild1=ARMACSUB;
  522. canbuild2=ARMCARRY;
  523. canbuild3=ARMSUBK;
  524. canbuild4=ARMMSHIP;
  525. canbuild5=ARMCRUS;
  526. canbuild6=ARMBATS;
  527. }
  528. [ARMACK]
  529. {
  530. canbuild1=ARMLAB;
  531. canbuild2=ARMARAD;
  532. canbuild3=ARMFUS;
  533. canbuild4=ARMMOHO;
  534. canbuild5=ARMBRTHA;
  535. canbuild6=ARMSILO;
  536.  
  537. canbuild7=ARMANNI;
  538. canbuild8=ARMAMD;
  539. canbuild9=ARMASP;
  540. }
  541. [ARMACV]
  542. {
  543. canbuild1=ARMVP;
  544. canbuild2=ARMARAD;
  545. canbuild3=ARMFUS;
  546. canbuild4=ARMMOHO;
  547. canbuild5=ARMBRTHA;
  548. canbuild6=ARMSILO;
  549.  
  550. canbuild7=ARMANNI;
  551. canbuild8=ARMAMD;
  552. canbuild9=ARMASP;
  553. }
  554. [ARMACA]
  555. {
  556. canbuild1=ARMAP;
  557. canbuild2=ARMARAD;
  558. canbuild3=ARMFUS;
  559. canbuild4=ARMMOHO;
  560. canbuild5=ARMBRTHA;
  561. canbuild6=ARMSILO;
  562.  
  563. canbuild7=ARMANNI;
  564. canbuild8=ARMAMD;
  565. canbuild9=ARMASP;
  566. }
  567. [ARMCSA]
  568. {
  569. canbuild1=ARMSOLAR;
  570. canbuild2=ARMWIN;
  571. canbuild3=ARMESTOR;
  572. canbuild4=ARMMSTOR;
  573. canbuild5=ARMMEX;
  574. canbuild6=ARMMAKR;
  575.  
  576. canbuild7=ARMLAB;
  577. canbuild8=ARMVP;
  578. canbuild9=ARMAP;
  579. canbuild10=ARMSY;
  580. canbuild11=ARMLLT;
  581. canbuild12=ARMRAD;
  582.  
  583. canbuild13=ARMALAB;
  584. canbuild14=ARMGEO;
  585. canbuild15=ARMHLT;
  586. canbuild16=ARMRL;
  587. canbuild17=ARMDRAG;
  588. canbuild18=ARMGUARD;
  589.  
  590. canbuild19=ARMSONAR;
  591. canbuild20=ARMTIDE;
  592. canbuild21=ARMUWES;
  593. canbuild22=ARMUWMS;
  594. canbuild23=ARMUWMEX;
  595. canbuild24=ARMFMKR;
  596.  
  597. canbuild25=ARMFRT;
  598. canbuild26=ARMFDRAG;
  599. canbuild27=ARMFHLT;
  600. canbuild28=ARMTL;
  601. canbuild29=ARMHP;
  602. }
  603. [ARMMLV]
  604. {
  605. canbuild1=ARMMINE1;
  606. canbuild2=ARMMINE2;
  607. canbuild3=ARMMINE3;
  608. canbuild4=ARMMINE4;
  609. canbuild5=ARMMINE5;
  610. canbuild6=ARMMINE6;
  611. }
  612. [ARMPLAT]
  613. {
  614. canbuild1=ARMCA;
  615. canbuild2=ARMSEHAK;
  616. canbuild3=ARMSFIG;
  617. canbuild4=ARMHAWK;
  618. canbuild5=ARMLANCE;
  619. canbuild6=ARMSEAP;
  620. }
  621. [ARMACSUB]
  622. {
  623. canbuild1=ARMSY;
  624. canbuild2=ARMASON;
  625. canbuild3=ARMUWFUS;
  626. canbuild4=ARMATL;
  627. canbuild5=ARMPLAT;
  628. }
  629. [ARMHP]
  630. {
  631. canbuild1=ARMCH;
  632. canbuild2=ARMSH;
  633. canbuild3=ARMANAC;
  634. canbuild4=ARMAH;
  635. canbuild5=ARMMH;
  636. canbuild6=ARMTHOVR;
  637. }
  638. [CORCOM]
  639. {
  640. canbuild1=CORSOLAR;
  641. canbuild2=CORWIN;
  642. canbuild3=CORESTOR;
  643. canbuild4=CORMSTOR;
  644. canbuild5=CORMEX;
  645. canbuild6=CORMAKR;
  646.  
  647. canbuild7=CORLAB;
  648. canbuild8=CORVP;
  649. canbuild9=CORAP;
  650. canbuild10=CORSY;
  651. canbuild11=CORLLT;
  652. canbuild12=CORRAD;
  653.  
  654. canbuild13=CORSONAR;
  655. canbuild14=CORTIDE;
  656. canbuild15=CORUWES;
  657. canbuild16=CORUWMS;
  658. canbuild17=CORUWMEX;
  659. canbuild18=CORFMKR;
  660.  
  661. canbuild19=CORTL;
  662. }
  663. [CORLAB]
  664. {
  665. canbuild1=CORCK;
  666. canbuild2=CORAK;
  667. canbuild3=CORSTORM;
  668. canbuild4=CORTHUD;
  669. canbuild5=CORCRASH;
  670. }
  671. [CORVP]
  672. {
  673. canbuild1=CORCV;
  674. canbuild2=CORFAV;
  675. canbuild3=CORGATOR;
  676. canbuild4=CORRAID;
  677. canbuild5=CORMIST;
  678. conbuild6=CORMLV;
  679. }
  680. [CORAP]
  681. {
  682. canbuild1=CORCA;
  683. canbuild2=CORFINK;
  684. canbuild3=CORVENG;
  685. canbuild4=CORSHAD;
  686. canbuild5=CORVALK;
  687. }
  688. [CORSY]
  689. {
  690. canbuild1=CORCS;
  691. canbuild2=CORPT;
  692. canbuild3=CORROY;
  693. canbuild4=CORTSHIP;
  694. canbuild5=CORSUB;
  695. }
  696. [CORCK]
  697. {
  698. canbuild1=CORSOLAR;
  699. canbuild2=CORWIN;
  700. canbuild3=CORESTOR;
  701. canbuild4=CORMSTOR;
  702. canbuild5=CORMEX;
  703. canbuild6=CORMAKR;
  704.  
  705. canbuild7=CORLAB;
  706. canbuild8=CORVP;
  707. canbuild9=CORAP;
  708. canbuild10=CORSY;
  709. canbuild11=CORLLT;
  710. canbuild12=CORRAD;
  711.  
  712. canbuild13=CORALAB;
  713. canbuild14=CORGEO;
  714. canbuild15=CORHLT;
  715. canbuild16=CORRL;
  716. canbuild17=CORDRAG;
  717. canbuild18=CORPUN;
  718.  
  719. canbuild19=CORHP;
  720. canbuild20=CORVIPE;
  721. }
  722. [CORCV]
  723. {
  724. canbuild1=CORSOLAR;
  725. canbuild2=CORWIN;
  726. canbuild3=CORESTOR;
  727. canbuild4=CORMSTOR;
  728. canbuild5=CORMEX;
  729. canbuild6=CORMAKR;
  730.  
  731. canbuild7=CORLAB;
  732. canbuild8=CORVP;
  733. canbuild9=CORAP;
  734. canbuild10=CORSY;
  735. canbuild11=CORLLT;
  736. canbuild12=CORRAD;
  737.  
  738. canbuild13=CORAVP;
  739. canbuild14=CORGEO;
  740. canbuild15=CORHLT;
  741. canbuild16=CORRL;
  742. canbuild17=CORDRAG;
  743. canbuild18=CORPUN;
  744.  
  745. canbuild19=CORHP;
  746. canbuild20=CORVIPE;
  747. }
  748. [CORCH]
  749. {
  750. canbuild1=CORSOLAR;
  751. canbuild2=CORWIN;
  752. canbuild3=CORESTOR;
  753. canbuild4=CORMSTOR;
  754. canbuild5=CORMEX;
  755. canbuild6=CORMAKR;
  756.  
  757. canbuild7=CORLAB;
  758. canbuild8=CORVP;
  759. canbuild9=CORAP;
  760. canbuild10=CORSY;
  761. canbuild11=CORLLT;
  762. canbuild12=CORRAD;
  763.  
  764. canbuild13=CORAVP;
  765. canbuild14=CORGEO;
  766. canbuild15=CORHLT;
  767. canbuild16=CORRL;
  768. canbuild17=CORDRAG;
  769. canbuild18=CORPUN;
  770.  
  771. canbuild19=CORSONAR;
  772. canbuild20=CORTIDE;
  773. canbuild21=CORUWES;
  774. canbuild22=CORUWMS;
  775. canbuild23=CORUWMEX;
  776. canbuild24=CORFMKR;
  777.  
  778. canbuild25=CORFRT;
  779. canbuild26=CORFDRAG;
  780. canbuild27=CORFHLT;
  781.  
  782. canbuild28=CORTL;
  783. canbuild29=CORHP;
  784. canbuild30=CORVIPE;
  785. }
  786. [CORCA]
  787. {
  788. canbuild1=CORSOLAR;
  789. canbuild2=CORWIN;
  790. canbuild3=CORESTOR;
  791. canbuild4=CORMSTOR;
  792. canbuild5=CORMEX;
  793. canbuild6=CORMAKR;
  794.  
  795. canbuild7=CORLAB;
  796. canbuild8=CORVP;
  797. canbuild9=CORAP;
  798. canbuild10=CORSY;
  799. canbuild11=CORLLT;
  800. canbuild12=CORRAD;
  801.  
  802. canbuild13=CORAAP;
  803. canbuild14=CORGEO;
  804. canbuild15=CORHLT;
  805. canbuild16=CORRL;
  806. canbuild17=CORDRAG;
  807. canbuild18=CORPUN;
  808.  
  809. canbuild19=CORHP;
  810. canbuild20=CORVIPE;
  811. }
  812. [CORCS]
  813. {
  814. canbuild1=CORASY;
  815. canbuild2=CORTL;
  816. canbuild3=CORTIDE;
  817. canbuild4=CORSONAR;
  818. }
  819. [CORALAB]
  820. {
  821. canbuild1=CORACK;
  822. canbuild2=CORPYRO;
  823. canbuild3=CORCAN;
  824. canbuild4=CORROACH;
  825. canbuild5=CORSPEC;
  826. }
  827. [CORAVP]
  828. {
  829. canbuild1=CORACV;
  830. canbuild2=CORSEAL;
  831. canbuild3=CORREAP;
  832. canbuild4=CORETER;
  833. canbuild5=CORMART;
  834. canbuild6=CORGOL;
  835.  
  836. canbuild7=CORVRAD;
  837. canbuild8=CORVROC;
  838. }
  839. [CORAAP]
  840. {
  841. canbuild1=CORACA;
  842. canbuild2=CORAPE;
  843. canbuild3=CORTITAN;
  844. canbuild4=CORHURC;
  845. canbuild5=CORVAMP;
  846. }
  847. [CORASY]
  848. {
  849. canbuild1=CORCS;
  850. canbuild2=CORCARRY;
  851. canbuild3=CORSHARK;
  852. canbuild4=CORMSHIP;
  853. canbuild5=CORCRUS;
  854. canbuild6=CORBATS;
  855. }
  856. [CORACK]
  857. {
  858. canbuild1=CORLAB;
  859. canbuild2=CORARAD;
  860. canbuild3=CORFUS;
  861. canbuild4=CORMOHO;
  862. canbuild5=CORINT;
  863. canbuild6=CORDOOM;
  864.  
  865. canbuild7=CORSILO;
  866. canbuild8=CORFMD;
  867. canbuild9=CORASP;
  868. }
  869. [CORACV]
  870. {
  871. canbuild1=CORVP;
  872. canbuild2=CORARAD;
  873. canbuild3=CORFUS;
  874. canbuild4=CORMOHO;
  875. canbuild5=CORINT;
  876. canbuild6=CORDOOM;
  877.  
  878. canbuild7=CORSILO;
  879. canbuild8=CORFMD;
  880. canbuild9=CORASP;
  881. }
  882. [CORACA]
  883. {
  884. canbuild1=CORAP;
  885. canbuild2=CORARAD;
  886. canbuild3=CORFUS;
  887. canbuild4=CORMOHO;
  888. canbuild5=CORINT;
  889. canbuild6=CORDOOM;
  890. canbuild7=CORSILO;
  891. canbuild8=CORFMD;
  892. canbuild9=CORASP;
  893. }
  894. [CORCSA]
  895. {
  896. canbuild1=CORSOLAR;
  897. canbuild2=CORWIN;
  898. canbuild3=CORESTOR;
  899. canbuild4=CORMSTOR;
  900. canbuild5=CORMEX;
  901. canbuild6=CORMAKR;
  902.  
  903. canbuild7=CORLAB;
  904. canbuild8=CORVP;
  905. canbuild9=CORAP;
  906. canbuild10=CORSY;
  907. canbuild11=CORLLT;
  908. canbuild12=CORRAD;
  909.  
  910. canbuild13=CORALAB;
  911. canbuild14=CORGEO;
  912. canbuild15=CORHLT;
  913. canbuild16=CORRL;
  914. canbuild17=CORDRAG;
  915. canbuild18=CORPUN;
  916.  
  917. canbuild19=CORSONAR;
  918. canbuild20=CORTIDE;
  919. canbuild21=CORUWES;
  920. canbuild22=CORUWMS;
  921. canbuild23=CORUWMEX;
  922. canbuild24=CORFMKR;
  923.  
  924. canbuild25=CORFRT;
  925. canbuild26=CORFDRAG;
  926. canbuild27=CORFHLT;
  927. canbuild28=CORTL;
  928. canbuild29=CORHP;
  929. canbuild30=CORVIPE;
  930. }
  931. [CORMLV]
  932. {
  933. canbuild1=CORMINE1;
  934. canbuild2=CORMINE2;
  935. canbuild3=CORMINE3;
  936. canbuild4=CORMINE4;
  937. canbuild5=CORMINE5;
  938. canbuild6=CORMINE6;
  939. }
  940. [CORPLAT]
  941. {
  942. canbuild1=CORCA;
  943. canbuild2=CORHUNT;
  944. canbuild3=CORSFIG;
  945. canbuild4=CORVAMP;
  946. canbuild5=CORTITAN;
  947. canbuild6=CORSEAP;
  948. }
  949. [CORACSUB]
  950. {
  951. canbuild1=CORSY;
  952. canbuild2=CORASON;
  953. canbuild3=CORUWFUS;
  954. canbuild4=CORATL;
  955. canbuild5=CORPLAT;
  956. }
  957. [CORHP]
  958. {
  959. canbuild1=CORCH;
  960. canbuild2=CORSH;
  961. canbuild3=CORSNAP;
  962. canbuild4=CORAH;
  963. canbuild5=CORMH;
  964. canbuild6=CORTHOVR;
  965. }
  966. [CORGANT]
  967. {
  968. canbuild1=CORKROG;
  969. }
  970. [NATOCOM]
  971. {
  972. canbuild1=NATOBARR;
  973. canbuild2=NATOGASPAI;
  974. canbuild3=NATOMINEAI;
  975. canbuild4=NATOPB;
  976. canbuild5=NATOATPB;
  977. canbuild6=NATOMINEAI;
  978. }
  979. [IHCCOM]
  980. {
  981. canbuild1=IHCBARR;
  982. canbuild2=IHCGASPAI;
  983. canbuild3=IHCMINEAI;
  984. canbuild4=IHCPB;
  985. canbuild5=IHCATPB;
  986. canbuild6=IHCMINEAI;
  987. }
  988. [NATOENGI]
  989. {
  990. canbuild1=NATOWFL1;
  991. canbuild2=NATOMINEAI;
  992. canbuild3=NATOGASPAI;
  993. }
  994. [IHCENGI]
  995. {
  996. canbuild1=IHCWFL1;
  997. canbuild2=IHCMINEAI;
  998. canbuild3=IHCGASPAI;
  999. }
  1000. [NATOENVI]
  1001. {
  1002. canbuild1=NATOMFACAI;
  1003. }
  1004. [IHCENVI]
  1005. {
  1006. canbuild1=IHCMFACAI;
  1007. }
  1008.  
  1009. [NATOBARR]
  1010. {
  1011. canbuild1=natoengi;
  1012. canbuild2=natogi;
  1013. canbuild3=natotow;
  1014. canbuild4=natoSTIN;
  1015. }
  1016.  
  1017. [IHCBARR]
  1018. {
  1019. canbuild1=IHCengi;
  1020. canbuild2=IHCgi;
  1021. canbuild3=IHCtow;
  1022. canbuild4=IHCSTIN;
  1023. }
  1024.  
  1025. [NATOWFL1]
  1026. {
  1027. canbuild1=natoenvi;
  1028. canbuild2=bradley;
  1029. canbuild3=m109;
  1030. canbuild4=armprtl;
  1031. }
  1032.  
  1033. [IHCWFL1]
  1034. {
  1035. canbuild1=ihcenvi;
  1036. canbuild2=bmp3;
  1037. canbuild3=2s19;
  1038. canbuild4=corshilka;
  1039. }
  1040.  
  1041. [NATOAPL1]
  1042. {
  1043. canbuild1=CCH-192;
  1044. }
  1045.  
  1046. [IHCAPL1]
  1047. {
  1048. canbuild1=KA-152;
  1049. }
  1050. [Ka-152]
  1051. {
  1052. canbuild1=IHCMFACAI;
  1053. }
  1054.  
  1055. [CCH-192]
  1056. {
  1057. canbuild1=NATOMFACAI;
  1058. }
  1059. }
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