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  1. >0.5.4
  2. #Bugfixes
  3. * Fixed Missile Defense System being able to target non-ward air units.
  4. * Fixed Medieval Peasant & Scientist not having Repair auto-casting on upon being trained.
  5. #Human Units
  6. * Missile Defense System - Build Time: 65 -> 70.
  7. * Medieval Peasant - Base Hitpoints: 220 -> 260.
  8. * Industrial Peasant:
  9. - Gold Cost: 80g -> 90g
  10. - Base Armor: 1 -> 2
  11. * Scientist:
  12. - Cost: 100g -> 200g
  13. - Base Hitpoints: 220 -> 500
  14. - Base Armor: 0 -> 1
  15. - Level 5 -> 4
  16. * Winged Hussar:
  17. - Base Attack: 790 -> 860
  18. - Attack Cooldown: 3.5s -> 3s (Old change but wasn't applied)
  19. - Cost: 825g, 175w -> 350g, 100w
  20. - Level: 4 -> 3
  21. * Catapult:
  22. - Level: 5 -> 4
  23. - Base Damage: 1400 -> 900
  24. * Trebuchet:
  25. - Level 6 -> 5
  26. - Base Damage: 1750 -> 1450
  27. - Cost: 360g, 800w -> 400g, 900w
  28. * Cannon:
  29. - Level: 8 -> 5
  30. - Movement Speed: 135 -> 170
  31. * Light AT Gun
  32. - Level 5 -> 6
  33. - Movement Speed: 130 -> 170
  34. * Ship Transport - Movement Speed 160 -> 200.
  35. * Crossbowman - Damage Upgrade: 65 -> 50.
  36. * Heavy Crossbowman - Base Damage: 650 -> 700.
  37. * Spanish Skirmisher - Attack Cooldown: 0.8s -> 1s.
  38. * Fire Trooper:
  39. - Base Damage: 90 -> 200
  40. - Upgrade Damage: 18 -> 20
  41. #Human Buildings
  42. * Foundation - Build Time 6 -> 5.
  43. #Zombie Units
  44. * Sneezer:
  45. - Cost: 40g -> 30g
  46. - Range: 400 -> 500
  47. * Zombie Level 5 - Cost: 25g -> 40g
  48. #Upgrades
  49. * Bow Technologies - Wood Cost Increment: 1000w -> 1200w.
  50. #Spells
  51. * Call Upon the Militia - Cooldown: 30s -> 60s.
  52. * Finger of Death - Normalized CD (45s).
  53. * Frenzy - Additional lifesteal per level upgrade: 5% -> 7%.
  54. * Unsummon - Salvaged gold: 0.5 -> 0.3.
  55.  
  56. >0.5.3a
  57. #Bugfixes
  58. * Fixed Satellite Artillery Strike not being re-usable if the unit casting the skill was removed from the game before the cooldown passed.
  59. * Fixed Gatling Gunner damaging themselves when attacking.
  60. * Fixed checking income returning wrong values under certain conditions.
  61. #Units
  62. * Gatling gunner:
  63. - Projectile Speed: 2400 -> 3000
  64. - Upgrade Damage: 30 -> 32
  65. * Zombuilder - Now benefits from Improved Strength & Improved Regeneration.
  66. * Industrial Peasant, Renaissance Peasant & Peasant (Hero Summon) - Now benefit from Infantry Discipline.
  67. * Peasant (Hero summon) - Base Hitpoints: 220 -> 270.
  68. * Sneezer - Upgrade Damage: 5 -> 7.
  69. #Upgrades
  70. * Sneezers - Cost: 22500g -> 25000g.
  71. #Income
  72. * A small diminising return applies to the income given by capitals when possesing 5 or more of them that slowly grows larger based on the quantity.
  73. * Dead units won't count for given income anymore.
  74.  
  75. >0.5.3
  76. #Bugfixes
  77. * Some building animations shouldn't get stuck upon upgrading under certain conditions anymore.
  78. * Daytime will now properly kill revived zombies.
  79. * Upgrading Workers will now properly upgrade Industrial Era workers.
  80. * Fixed upgrading Equipment Center into Advanced Equipment Center not changing the shop list.
  81. * Italy now properly begins the game with a lumberjack.
  82. #Units
  83. * Arquebusier:
  84. - Base Damage: 1000 -> 1100
  85. - Upgrade Damage: 90 -> 110
  86. - Attack cooldown: 4s -> 3.6s
  87. * Musketeer:
  88. - Base Damage: 1300 -> 1430
  89. - Attack cooldown: 3.6s -> 3.2s
  90. - Gold Cost: 650 -> 600
  91. * Early Rifleman:
  92. - Base Damage: 1400 -> 1520
  93. - Upgrade Damage: 100 -> 125
  94. - Attack cooldown: 2.6s -> 2.4s
  95. * Janissary - Cost: 400g, 250w -> 550g, 300w
  96. * Highlander - Cost: 800g, 400w -> 700, 300w
  97. * Conquistador - Attack cooldown: 3.5s -> 3.1s
  98. * Blunderbuss, Fire Troop, Eradicator & Toxic Trooper: AoE attack properties don't apply against flying units anymore. Reverted.
  99. * Blunderbuss:
  100. - Damage loss factor per new target: 0.60 -> 0.70
  101. - Spill distance: 90 -> 100
  102. - Spill radius: 140 -> 150
  103. - Base Defense: 7 -> 5
  104. * Gatling Gunner:
  105. - Removed spill missile damage type
  106. - Base Damage: 20(whoops) -> 550
  107. - Upgrade Damage: 32 -> 30
  108. * Stone Walls - Repair cost: 20g -> 10g.
  109. * Concrete Walls - Repair cost: 40g, 120w -> 20g, 80w.
  110. * Brain Extractors - Normalized given income, upgrading shouldn't be less cost effective over spamming new brain extractors.
  111. * Gorecrows - Base Movement Speed: 260 -> 300.
  112. #Items Changes
  113. * Orb of Fire:
  114. - Orb effect won't apply against air units anymore. Reverted
  115. - Area of effect: 340 -> 280
  116. #Other
  117. - Slightly reduced England's zombie infection event difficulty.
  118. - Impending Doom will now reduce income each 20 minutes, up to a maximum of 3 times.
  119. - Added hotkeys to Heroes revival.
  120.  
  121. >0.5.2a
  122. #Known Issues
  123. * AI might break at some point in the game.
  124. * AI might not train special units with the exception of gore crows.
  125. #Bugfixes
  126. * New Market - Corrected base damage.
  127. * Fixed auto zombie release killing all targeted units instead of 20.
  128. #Spells
  129. * Burning Oil:
  130. - Upgrade Cost: 2600g, 3600w -> 2000g, 3600w
  131. - Duration: 7s -> 1.01s
  132. - Full Damage Dealt: 40 -> 120.
  133. - Half Damage Dealt: 40 -> 80.
  134. - Visual AoE effect has been removed.
  135. #Zombie
  136. * Auto zombie release:
  137. - The amount of units killed now will be based on used food instead of unit quantity.
  138. - Zombies will be released twice as fast provided food is still kept above 105.
  139. - The amount released will be brought down to 8/9 food from 20 units.
  140. * Zombie level 2 - Base hit points: 9500 -> 9000.
  141. #Other
  142. * Added some neutral hostile militia axeman in Africa.
  143. * Removed some leftover debug game message.
  144.  
  145. >0.5.2
  146. #Known Issues
  147. * AI might break at some point in the game.
  148. * AI might not train special units with the exception of gore crows.
  149. #Bugfixes
  150. * Removed incorrect upgrade from Uber Dark Brain Extractor
  151. * Fixed zombie level research requirements. It might be for real this time.
  152. #Human Units
  153. * Militia Swordman & Spearman - Removed from production.
  154. * Peasant:
  155. - Now advances through some ages, changing its stats slighty, looks and cost.
  156. - Can now be converted to Militia Axeman for 15g, a slighty stronger version of Militia Swordman.
  157. * Workbot - It's now unlocked upon constructing a Robot Assembly, it's not needed to keep the building alive afterwards.
  158. * Robot Assembly now requires Advanced Technologies and Science 1. Workers repair ratios have been adjusted slightly to make up for the extra delay on getting Workbots.
  159. * Ballista:
  160. - Level: 5 -> 4
  161. - Projectile speed: 1100 -> 2100
  162. * Workshop - Added. Hosts Medieval and renaissance siege unit production. Can be upgraded to Artillery Depot.
  163. * Catapult - Added.
  164. * Trebuchet - Added.
  165. * Artillery Depot:
  166. - Cost: 200g, 650w -> 200g -> 600w
  167. - Base hitpoints: 2400 -> 4600
  168. - Now requires Cannon Techs 3 to be built. Does not require Technology Center anymore
  169. * Ore Extractors - Renamed to Factory.
  170. #Upgrades
  171. * Robotics - Renamed to Industrial Mechanization.
  172. * Bow Technology:
  173. - Base cost: 500g, 500w -> 460g, 1000w
  174. - Increment cost: 500g, 1500w -> 500g, 1000w
  175. * Zombie Killer - Base cost: 1500g, 1500w -> 1200g, 1200w.
  176. * Incendiary Arrows - Added.
  177. * Burning Oil - Added.
  178. #Others
  179. * Cancelling a foundation upgrade to a unit producing building won't leave rally learned in the unit anymore.
  180. * Humans now start with a lumberjack in addition to 300g.
  181.  
  182. >0.5.1
  183. #Known Issues
  184. * AI might break at some point in the game.
  185. * AI might not train special units with the exception of gore crows.
  186. #Bugfixes
  187. * Fixed Doomed Choice Tooltip wrongly stating that income will drop down to 50% instead of 60%.
  188. * Fixed Infected overseer's tooltip wrongly stating how long it lasted.
  189. * Fixed opening gates failing to check for units around.
  190. * Removed leftover zombie evolution research message.
  191. * Possibly fix zombie evolution sometimes not being researchable (0.5.0b).
  192. * Fixed BM timer votation breaking income timer (0.5.0a).
  193. #Units
  194. * Shipyard & Artillery Depot - Hit points: 2100 -> 2300.
  195. * Technology Center - Level: 0 -> 2.
  196. * Zombuilder - Can now unsummon buildings.
  197. * Ancient Tomb - Cost: 250g -> 300g.
  198. * Equipment Center - Cost: 500g, 1000w -> 400g, 800w.
  199. #Items
  200. * Scroll of Healing - Stock replenish interval: 120s -> 140s.
  201. #Others
  202. * Culling the Weak is now usable from the beginning of the game.
  203. * Wall gates:
  204. - Added missing icons when pausing the game.
  205. - Increased selection size to better match unit radius check when the model is covered by terrain.
  206. - Lowered projectile impact height.
  207. - Will not project a shadow anymore.
  208. #Zombie
  209. * Brown player now starts with an Ancient Tomb.
  210.  
  211. >0.5.0
  212. #Bugfixes
  213. * Nukes - Fixed cooldown being much lower than intended.
  214. * SRBM - Fixed range being longer than intended.
  215. * Fixed Missile Defense System wrong hotkey.
  216. * Fixed regular human units in hero mode wrongly stating that they granted wood on zombie kill.
  217. * Fixed Missile Defense System being unable to target Missiles.
  218. * Fixed Scream of Pain wrongly stating how much damage it reduced.
  219. * Fixed buildings with tooltip dummy passives damaging themselves when attacking.
  220. * Fixed Brain Extractors tooltips displaying wrong values.
  221. * Fixed Tutorial fuckery from -help.
  222. #Non-gameplay Relevant
  223. * Spearmans & Ballista - Bettered visual fidelity when attacking.
  224. * Ballista will now use its correct projectile art and classic model.
  225. * Added some missing portraits.
  226. * Added icons.
  227. * Added some decoration (WIP).
  228. * Income, value & event messages were tweaked somewhat.
  229. * Grenadier, Medic, Zombuilder - Changed model (Zombuilder model might get changed back if readability isn't good enough).
  230. * Optimized imported models where possible - MDXM3 Optimizer pass.
  231. * Checking value will now display value sources of the triggering player. It may not work until first income is received.
  232. #General
  233. * Receiving income will now play a cue sound.
  234. * Terrain:
  235. - Added a water entrance northeast of Rusia and cleared trees
  236. - The cliff north of Romania is now accesible through foot
  237. - Tree blockade was modified particulary on zombie ground to avoid unloading units over "tree walls"
  238. * Enlarged Russia Noob Protect region (shouldn't be avoidable anymore).
  239. * Zombies can now take full control of AI or players that have left the game (-ctrl ai). IIRC leaving players might have their buildings donated, might fix later idk.
  240. * Take Over Capital will now only announce capture to allies instead of all players.
  241. * Checking value will not be possible for humans on Betrayer Mode anymore.
  242. * Turkey Noob Protect event will trigger a bit more on point.
  243. * Shortened and modified help given when accesing -help.
  244. * AI only mode zombies will access main evolutions faster.
  245. * Humans areas around capitals will now be explored from the start to aid with tree targeting.
  246. #Zombie Units
  247. * Dark Mage - Will not be able to attack structures anymore.
  248. * Necrovolver - Gold cost: 150g -> 500g.
  249. * Necrocrypt - Gold cost: 150g -> 400g.
  250. * Gore Crow - Max HP: 100 -> 110.
  251. * Blood Cultist - Attack range: 650 -> 700.
  252. * Brain Extractors, Pile of Flesh & Ancient Tomb - Sight Radius (day): 1600 -> 1450.
  253. * The following units had their Movement Speed modified:
  254. - Zombie level 1: 130 -> 135
  255. - Zombie level 3: 185 -> 180
  256. - Zombie level 5: 220 -> 200
  257. - Mauler: 220 -> 210
  258. - Gore Crow: 400 -> 260 / 450 -> 400 (summ)
  259. - Sneezer: 200 -> 190
  260. - Blood Cultist: 220 -> 210
  261. * Keep in mind that movement speed is capped at 522, thus many movement speed upgrades were doing virtually nothing past that (and still are).
  262. #Zombie Upgrades
  263. * Improved Movement Speed:
  264. - Cost Increment: 300g -> 280g
  265. - Value: 10% -> 9%
  266. - Will also improve Zombuilders & Heroes movement speed by 1% per level
  267. * Sneezers - Cost: 27500g -> 22500g.
  268. * Blood Cultist - Cost 90000g -> 95000g.
  269. #Human Units
  270. * Melee - Adquisition Range: 125/150 -> 220 (300 for summs).
  271. * Blunderbuss, Fire Troop, Eradicator & Toxic Trooper: AoE attack properties don't apply against flying units anymore.
  272. * SRBM - Cast range: 2750 -> 3000.
  273. * Medic:
  274. - Initial MP: -> 200 -> 400
  275. - Max MP: 700 -> 1000
  276. - MP Regen/s: 4 -> 3.5
  277. * First Aid:
  278. - Mana cost: 5 -> 20
  279. - Casting time: 0.9s -> 0.1s
  280. - Cooldown: 1s -> 1.8s
  281. * Sniper - Cannot critically hit non-organic units anymore.
  282. * Tanks & Toxic Trooper - Loading size: 1 -> 2.
  283. * Transport - Build time: 25 -> 22.
  284. * Frigate - Build time: 80 -> 71.
  285. * Battleship - Build time: 80 -> 74.
  286. * Light Cruiser - Build time: 80 -> 77.
  287. * Gatling Gunner:
  288. - AoE damage properties now apply against flying units
  289. - Damage spill radius: 60 -> 70
  290. * Grenadier - Attack type: Piercing -> Siege.
  291. * Blunderbuss - Base armor: 5 -> 7.
  292. * Early Chopper can now load up to 2 units.
  293. * Cobra Assault Copter can now load up to 4 units.
  294. * Heroes, workers and tanks cannot be loaded into air transports.
  295. * Loading an unit into an air transport will forbid the loaded unit from being targeted by teleportation spells.
  296. * Stationary Fortress Defender & Fortress Gun:
  297. - Added Spell/Explosion Immunity
  298. - Unit death when a wall or tower has fallen should be more consistent
  299. - Shouldn't be movable anymore
  300. * Mortar Emplacement:
  301. - Cannon Techs required level: 3 -> 2
  302. - Attack Damage upgrade: 350 -> 360
  303. * Winged Hussar - Attack Cooldown: 3.5s -> 3s.
  304. * [Hero Mode]Non-Hero units killing a zombie will now grant wood as the floating text was already wrongly implying.
  305. * Recovered Foundation - Removed.
  306. #Human Upgrades
  307. * Robotics - Research time: 12s -> 20s.
  308. * Bow Techs. - Levels: 10 -> 6.
  309. * Modern Age - Does not require Gun, Cannon and Ship technologies anymore.
  310. #Items Changes
  311. * Orb of Fire - Orb effect won't apply against air units anymore.
  312. #Experience
  313. * Base Hero exp gained for killing a normal unit: 20 -> 15.
  314. * Units level change:
  315. - Peasant: 1 -> 0
  316. - Militia Swordman/Spearman: 1 -> 0
  317. - Polish Barbarian: 3 -> 1
  318. - Reborn Spartan: 3 -> 2
  319. - Handgunner, Musketeer & Arquebusier: 5 -> 4
  320. - Medic: 2 -> 5
  321. - Sniper: 5 -> 6
  322. * Buildings level change:
  323. - Capitals: 0 -> 3
  324. - Long Walls: 1 -> 2
  325. - Concrete Blocks: 1 -> 2
  326. - Long Concrete Walls & Fortress Walls/Towers 1 -> 3
  327. - Market/Lumbermill(5-6): 0 -> 1
  328. - Market/Lumbermill(7-8): 0 -> 2
  329. - Market/Lumbermill(9): 0 -> 3
  330. - Town: 0 -> 1
  331. - Plasma Launcher: 1 -> 2
  332. - Necrovolver & Necrocrypt: 0 -> 3
  333. #Nuclear Missiles & Missile Defense System
  334. * Nuclear Launch Facility - Cost: 8000g, 6000w -> 10000g, 7000w
  335. * Nuclear Missile:
  336. - HP: 500 -> 1000
  337. - Defense: 0 -> 40
  338. - Armor type: Heavy -> Fortified
  339. - Will be generated as a neutral unit
  340. - Can be targeted manually
  341. * Missile Defense System:
  342. - Projectile speed 3800 -> 2000
  343. - Targeting range: 3500 -> 2000
  344. - It actually works now
  345. #Heroes
  346. * Hero Armor:
  347. - Damage taken against piercing: 90% -> 60%
  348. - Damage taken against siege: 90% -> 75%
  349. * Fallen Knight - Base armor: 10 -> 5
  350. * Vampire Lord - Base armor: 13 -> 9
  351. * The Punished:
  352. - Base armor: 13 -> 8
  353. - Scream of Pain:
  354. - Base damage reduction: 40% -> 25% (+5% per level)
  355. - Armor reduction per level(5-10): 3 -> 2
  356.  
  357. >0.4.1a
  358. #Bugfixes
  359. * Fixed Mortar Unit production not unlocking upon researching Gun Techs.
  360. * Fixed Medic requirements for reforged.
  361. * Fixed Gatling gunner using the wrong projectile art.
  362. * Fixed Lumpy food cost not being 2 as intended. Whoops.
  363. #Non-gameplay Changes
  364. * Added new loading screen.
  365. * Lumber Mills & Markets from level 1 to 6 were renamed.
  366. * Crossbowman & Spanish Skirmisher - Changed model.
  367. * Spearman, Spanish Skirmisher, Crossbowman, Heavy Crossbowman - Bettered visual fidelity when attacking.
  368. * Workbots will now cast a more properly sized shadow.
  369. #Gameplay Changes
  370. * Scientist - Gold cost: 40g -> 100g.
  371. * Cannon & Light AT Gun - Damage loss factor per new target: none -> 0.95.
  372. * Garrison, Modern Barrack & Barracks - Reorganized units placement and their respective hotkeys.
  373. * Betrayer Mode:
  374. - Allying with the zombies:
  375. Now it's done with a skill granted to every workbot and peasant
  376. Unallying back will no longer be possible
  377. - Doomed Choice - Income of any kind will drop based on game time for the Traitor. For each 10 passing minutes the traitor's income will drop by 10%, capping at 60% received income
  378. - Fullsharing as a zombie will now be possible in Betrayer Mode
  379.  
  380. >0.4.1
  381. #Bugfixes
  382. * Fixed some variants of Sneezers, Blood Cultists and Gore Crows being able to infect.
  383. * Fixed Amphibious Zombie tech failing to update units.
  384. * Fixed a couple of mem leaks.
  385. * Fixed Income and Zombie lose condition not accounting for late Zombie AI activation (late activation seems to be broken anyways).
  386. * Fixed AI failing to communicate its activation on game initialization properly.
  387. * Fixed early timed events sometimes advancing to the wrong event.
  388. * Restored Edinburgh's event.
  389. * England's event will now always be the fourth zombie event to occur.
  390. * Fixed American Zombies event spawning in undesirable places.
  391. * Fixed Flesh Giant's HP missing a digit.
  392. * Fixed zombie units not auto-decaying when exceeding 105 pop.
  393. #Changes
  394. * Most zombie events were toughened up a little bit.
  395. * America zombie events will start 40s later.
  396. * Enlarged Russia noob protect activation region.
  397. * France event - Removed.
  398. * Melee human heroe base armor - +2.
  399. * Ranged human heroe base armor - +1.
  400. * Russian Warrior & Byzantine Berserker - HP regen: 15 -> 14.
  401. * Town - Repair time: 75 -> 100.
  402. * Stone Walls
  403. - Repair gold cost: 5g -> 20g
  404. - Repair wood cost: 50w -> 60w
  405. * Concrete Walls
  406. - Repair gold cost: 5g -> 40g
  407. - Repair wood cost: 50w -> 120w
  408. * Human economy
  409. - Human Heroes - Additional revival cost per level: 30g -> 10g
  410. - Base hero income: 500 -> 400
  411. - Zombie kill bounty
  412. Zombie Level 4: 100g -> 150g
  413. Zombie Level 5: 150g -> 250g
  414. Lumpy: 75g -> 250g
  415. Flesh Giant: 250g -> 500g
  416. * Zombie heroes - Base armor: +1.
  417. * Zombie economy (sort of placeholder change for now)
  418. - Pillaged gold: 1g -> 3g (4g for full Zombie AI force)
  419. - Human kill bounty: 25g -> 20g
  420. * Zombie level 1 - Damage upgrade: 12 -> 13.
  421. * Lumpy
  422. - Base hitpoints: 90000 -> 80000
  423. - Food cost: 1 -> 2 (summoned Lumpy food cost remains at 1)
  424. * Flesh Giant - Food cost: 1 -> 2 (summoned Flesh Giant food cost remains at 1)
  425. * Mauler
  426. - Now Requires Level 3 Zombies to be researched
  427. - Level: 5 -> 4
  428. * Blood Cultist - Now Requires Level 3 Zombies to be researched.
  429. * Level 3 Zombies Research - Research time: 150s -> 160s.
  430.  
  431. >0.4.0
  432. * Some upgrades & units - Don't "require" Robotics anymore (this is still gated by their required building or builder).
  433. * Robotics now requires Gun Techologies[1].
  434. * Slight trees change to make camping north of Quebec a little harder.
  435. * Shortened Technologies to Techs. for most technologies to workaround char limit on requirements.
  436. * Italy - Now starts with a shipyard.
  437. * Restored old military building upgrading behaviour.
  438. * Workbot - Increased scaling size. Yes.
  439. * Peasant & Scientist - Cannot attack trees anymore. Use Lumberjacks, Workbots.
  440. * Fixed Turkey noob protect.
  441. * Fixed some inconsistencies on requirement tooltips.
  442. * Fixed double zombie level research protection.
  443. * Fixed Brown zombie AI failing to further expand through Europe.
  444. * Fixed zombie AI being able to order some hidden units.
  445. * Fixed some hidden zombie units providing vision.
  446. * Fixed bunch of mem leaks.
  447. * Fixed Tech tree multi level requirements bug for refunded.
  448. * Optimized Give income function.
  449. * Nuclear Launch Facility
  450. - Changed building model
  451. - Reorganized relevant hotkeys
  452. - Altered some icons to portray their functionality better
  453. * Russian Warrior - Blizzard Level 2 damage per wave: 2000 -> 2500.
  454. * Poland Ranger
  455. - Painful Arrows
  456. Level 7 damage: 700 -> 800
  457. Level 8 damage: 800 -> 1000
  458. Level 9 damage: 900 -> 1200
  459. Level 10 damage: 1000 -> 1500
  460.  
  461. >0.3.4b
  462. * Disabled some debug messages. Yeah...
  463. >0.3.4a
  464. * Triggers & Variables clean-up II.
  465.  
  466. >0.3.4
  467. * Human Heroes - Additional revival cost per level: 10g -> 30g.
  468. * Take Over Capital - Now displays a progress bar when casting.
  469. * Summoned Zombie Units - Bounty on kill: 100% -> 80% (relative to non-summ units).
  470. * Gore Crow - Bounty on kill: 50 -> 25 (0.3.2 change that wasn't applied).
  471. * Sneezer - Bounty on kill: 50 -> 30.
  472. * Triggers & Variables clean-up.
  473. * Improved some tooltips.
  474. * Hell Keeper - Level: 1 -> 5.
  475. * Updated discord link since the last server closed down.
  476. * Compressed loading screen files.
  477. * The following events now display in-game information as floating text
  478. - Zombie Pillage (+1g) (25% chance upon hitting a building)
  479. - Zombie Bounty for killing a regular unit (+25g)(from 0.3.4a)
  480. - Zombie Bounty for killing a human heroe (+100g)
  481. - Zombie Bounty for killing a mechanical unit (+100g)
  482. - Zombie Bounty for killing a structure (+100g)
  483. * Stalker
  484. - Turn rate: 0.7 -> 0.8
  485. - Scaling value: 1.5 -> 1.4
  486. * Flesh Giant - Fixed wrong cost value.
  487. * Renaissance Era - Does not require Ship Techs[2] anymore.
  488. * Artillery Depot - hit points: 1750 -> 2100.
  489.  
  490. >0.3.3
  491. * Spiked Walls - Removed.
  492. * Few tooltip corrections.
  493. * Markets & Lumber mills
  494. - Base defense: 11 -> 10 (1-6)(base defense remains unchanged for levels 7-9)
  495. - Level 1 hit points: 2100 (unchanged)
  496. - Level 2 hit points: 2100 -> 2200
  497. - Level 3 hit points: 4500 -> 2400
  498. - Level 4 hit points: 4500/7000 -> 2700
  499. - Level 5 hit points: 4500/7000 -> 3000
  500. - Level 6 hit points: 4500/7000 -> 3400
  501. - Level 7 hit points: 4500 (unchanged)
  502. - Level 8 hit points: 7500 (unchanged)
  503. - Level 9 hit points: 10500 (unchanged)
  504. * Technology Centre - Hit points: 2100 -> 2400
  505. * German Teutonic Knight
  506. - Battle Cry
  507. Cooldown: 45 -> 60
  508. Defense granted per skill level: 5 -> 4
  509. * Changed Max Heroe level from 250 to 40.
  510. * Templar Exemplar: fixed Holy Touch II cooldown being 40s instead of 0.4s. Changed to 0.5s.
  511.  
  512. >0.3.2
  513. * "Fixed" Widgetizer completely fucking up customkeys. Some minor issues still persist outside the use of it.
  514. * Slightly increased Workbot scale.
  515. * Changed extra income and pillage for IA to only be active on IA only mode.
  516. * Banner of the Empire will no longer drop on death (whoops).
  517. * Couple of tooltip fixes.
  518. * Fixed Lumber Mill and Markets using the wrong projectile art.
  519. * Lowered Gore Crow Base income per kill to 25.
  520.  
  521. >0.3.1
  522. * -fullshare is now disabled upon entering Betrayer Mode.
  523. * Slightly reduced Board size, plstelifdiscauseissue.
  524. * Added more colors to messages and to a few income related descriptions.
  525. * French's Paladin Aura of Health now only affects organic units.
  526. * Fixed a few descriptions giving wrong information about the amount of income the respective unit provides.
  527. * Corrected some player colors not using the exact color.
  528. * Improved Trading messages.
  529. * Doubled Zombie AI pillage return.
  530. * Increased Zombie AI buildings income from 1 to 1~1.5 based on difficulty.
  531. * Added new icons.
  532. * Added new model to T-34.
  533. * Income buildings will now display how much resources they're providing per income.
  534. * Little fixes.
  535.  
  536. >0.3
  537. >Exemplar Templar
  538. * Mana regen reduced from 2 to 1
  539. * Initial mana increased from 100 to 150
  540. * Cleric: reduced manage regen from 2 to 1.
  541. * Summoned units exp rate changed to 0.3 from 0.5.
  542. * Gore Crow and Sneezer's level changed from 2 to 1.
  543. * Sneezer build time changed to 4 from 6.
  544. * Lumpy build time changed to 5 from 4.
  545. * Take over capital now has a 3m cooldown.
  546. * Barcelona can no longer train Conquistador.
  547. * Reorganized Zombie buildings hotkeys.
  548. * Fixed underground activity zombie event which is now a France event.
  549. >Blunderbuss - Rebalanced so it fits with cost and tecnology power
  550. * Base damage reverted back to 910 from 510
  551. * Added damage loss factor set at 0.6 per each new target
  552. * Wood cost increased to 250 from 225
  553. * Arquebusier: Lowered Attack CD to 3.8 from 4.
  554. * Visual changes on human units.
  555. * Russian Warrior: increased Blizzard CD from 1m to 1m30s at all levels.
  556. * Gatling Gunner - Reworked to be useful.
  557. * Firetrooper - Changed to look more kewl.
  558. * Visual changes.
  559.  
  560. >0.2.1
  561. * UI was improved slightly by making armor elements match with default UI.
  562. * Fixed missing model on an unit.
  563. * Fixed a couple hotkeys.
  564. * Fixed a few shadows.
  565. * Slightly increased Workbot's size scaling.
  566. * Slightly reduced Garrison's size scaling.
  567. * Cannon now requires Cannon technologies [1] instead of Gun techs. For real this time.
  568.  
  569. >0.2
  570. * Viking axeman's base defense was increased from 1 to 2.
  571. * Viking axeman's base damage was increased from 225 to 250.
  572. * Viking axeman's base regen rate was increased from 2 to 3.
  573. * Polish Barbarian's cost was increased from 50g to 60g.
  574. * Polish Barbarian's base regen rate was lowered from 15 to 10.
  575. * Polish Barbarian's base movespeed was lowered from 325 to 300.
  576. * Blunderbuss's base damage was lowered to 510.
  577. * Blunderbuss's attack CD increased to 3.8.
  578. * Cannon now requires Cannon technology [1] instead of Gun technologies.
  579. * Mortar Emplacement now requires Cannon technologies [3] instead of [1].
  580. * Mortar Emplacement's base damage was lowered from 5000 to 4800.
  581. * Mortar Emplacement's damage per upgrade increased from 300 to 350.
  582. * Zombie level 1 HP's was increased from 2000 to 2200.
  583. * Lumpy's cost was increased from 75g to 90g.
  584. * Flesh Giant's cost was increased from 150g to 180g.
  585. * Sneezer's cost was lowered from 50g to 40g.
  586. * Sneezer's HP was increased from 2000 to 2600.
  587. * Stalker's HP was increased from 11000 to 12000.
  588. * Gore Crows now have a whopping 1% chance to dodge an attack.
  589. * Some Human units received visual changes to reflect better how they should move and interact.
  590. * Fixed a few hotkeys. Added more hotkeys.
  591. * Zombie buildings received different unit sound sets.
  592. * Tons of minor visual changes to zombie units were applied.
  593. * Changed a few icons.
  594. * Other stuff i consider minor.
  595.  
  596. >0.1
  597. * Reorganized most hotkeys.
  598. * Added ground tiles to most human buildings.
  599. * Tweaked some human buildings soundsets, scaling and shadow textures.
  600. * Changed Spiked Walls icon
  601. * Tweaked a few unique units cost and creation time.
  602. * Tweaked some skills icons and tooltips.
  603. * Increased Foundation build time from 3 to 6.
  604. * Removed the ability to upgrade to the next tier on military buildings.
  605. * Added the ability to regress to a foundation for a small cost (200g, 150w) to military buildings.
  606. * Changed Mortar Emplacement's model.
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