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  1. FortPoiManager.bGatherPoiTagsFromManagerEnabledWorld space between X grid locations.Fort.PoiGridSpacingXWorld space between Y grid locations.FortPoiManager.PoiGridSpacingYAllows enabling/disabling debug display of POI grid..FortPoiManager.bPoiGridDebugDisplayEnabledAllows enabling/disabling debug display of ambient audio..FortPoiManager.bAmientAudioDebugDisplayEnabledDisables ambient audio..FortPoiManager.bAmbientAudioDisabledForces ambient audio to only use the default ambiance..FortPoiManager.bAmbientAudioDefaultBankOnlyNumber of elements to sync per frame for debug display..FortPoiManager.PoiGridDebugDisplayMaxElementsPerFrameThickness of POI grid debug lines..FortPoiManager.PoiGridDebugLineThicknessWhen true, we'll draw the entire grid..FortPoiManager.PoiGridDebugbDrawEntireGridWhen true, we'll draw the grid immediately around the player..FortPoiManager.PoiGridDebugbDrawGridAroundPlayerDuration of POI grid debug lines..FortPoiManager.PoiGridDebugLineDurationZ height of POI grid debug lines..FortPoiManager.PoiGridDebugLinePoiGridDebugZHeightDraw each cell as a single dot..FortPoiManager.bPoiGridDebugLineDrawAsPointsDo traces to find the floor..FortPoiManager.bPoiGridDebugDoTracesWhenDrawingGridOffset to start trace when bPoiGridDebugDoTracesWhenDrawingGrid is true..FortPoiManager.PoiGridDebugTracesStartZOffsetHow far to trace down when bPoiGridDebugDoTracesWhenDrawingGrid is true..FortPoiManager.PoiGridDebugTracesZDistanceVerticle distance from hit to draw the lines..FortPoiManager.PoiGridDebugTracesZOffsetFromTraceResultHow frequently to draw the debug grid..FortPoiManager.PoiGridDebugTimerFrequencyHow many grid sections around the player to display..FortPoiManager.PoiGridDebugNumGridSectionsAroundPlayerToDisplayZoneUpdateZoneVersionedMetaRange used to find listeners for applying lowpass audio.SafeZoneIndicator.LowpassAudioListenerRangeLowpass audio value used when view target pawn is outside volume.SafeZoneIndicator.LowAudioPassValueViewTargetPawnOutsideLogAthenaBotsLowpass audio value used when view target pawn is inside volume.SafeZoneIndicator.LowAudioPassValueViewTargetPawnInsideInterp value for transitioning between inside/outside lowpass audio values.SafeZoneIndicator.LowAudioPassInterpSpeedIf difference between SafeZoneStartShrinkTime and HoldingStartTime is greater than this value, we use SafeZoneStartShrinkTime minus this value to map the clock ticking audio curve values. Otherwise, we use HoldingStartTime and SafeZoneStartShrinkTime explicitly.SafeZoneIndicator.SafeZoneStartShrinkTimeOffset
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