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Sep 16th, 2017
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  1. 2017-09-16 23:30:40.465 - Thread: 1 -> Log Started
  2. 2017-09-16 23:30:40.466 - Thread: 1 -> Timezone (local - UTC): 2h
  3. 2017-09-16 23:30:40.466 - Thread: 1 -> App Version: 01_184_005
  4. 2017-09-16 23:30:40.466 - Thread: 1 -> Steam build: Always true
  5. 2017-09-16 23:30:40.466 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2017-09-16 23:30:40.466 - Thread: 1 -> Environment.ProcessorCount: 4
  7. 2017-09-16 23:30:40.513 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.15063.0)
  8. 2017-09-16 23:30:40.513 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe -high -USEALLAVAILABLECORES -novsync -threads 4
  9. 2017-09-16 23:30:40.513 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2017-09-16 23:30:40.513 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2017-09-16 23:30:40.514 - Thread: 1 -> Environment.Version: 4.6.2 or later (460798)
  12. 2017-09-16 23:30:40.514 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
  13. 2017-09-16 23:30:41.525 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
  14. 2017-09-16 23:30:41.525 - Thread: 1 -> IntPtr.Size: 8
  15. 2017-09-16 23:30:41.525 - Thread: 1 -> Default Culture: it-IT
  16. 2017-09-16 23:30:41.525 - Thread: 1 -> Default UI Culture: it-IT
  17. 2017-09-16 23:30:41.526 - Thread: 1 -> IsAdmin: True
  18. 2017-09-16 23:30:41.540 - Thread: 1 -> MyConfig.Load() - START
  19. 2017-09-16 23:30:41.544 - Thread: 1 -> Path: C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  20. 2017-09-16 23:30:41.589 - Thread: 1 -> GraphicsRenderer: DirectX 11
  21. 2017-09-16 23:30:41.589 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  22. 2017-09-16 23:30:41.589 - Thread: 1 -> Language: 0
  23. 2017-09-16 23:30:41.589 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  24. 2017-09-16 23:30:41.589 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  25. 2017-09-16 23:30:41.589 - Thread: 1 -> FirstTimeRun: False
  26. 2017-09-16 23:30:41.589 - Thread: 1 -> VideoAdapter: 0
  27. 2017-09-16 23:30:41.589 - Thread: 1 -> ScreenWidth: 1920
  28. 2017-09-16 23:30:41.589 - Thread: 1 -> ScreenHeight: 1200
  29. 2017-09-16 23:30:41.589 - Thread: 1 -> RefreshRate: 59950
  30. 2017-09-16 23:30:41.589 - Thread: 1 -> WindowMode: 2
  31. 2017-09-16 23:30:41.589 - Thread: 1 -> VerticalSync: False
  32. 2017-09-16 23:30:41.589 - Thread: 1 -> RenderQuality: 3
  33. 2017-09-16 23:30:41.589 - Thread: 1 -> FieldOfView: 70.00001
  34. 2017-09-16 23:30:41.589 - Thread: 1 -> VegetationViewDistance: 1000
  35. 2017-09-16 23:30:41.589 - Thread: 1 -> GrassDensity: 3
  36. 2017-09-16 23:30:41.589 - Thread: 1 -> FlaresIntensity: 1
  37. 2017-09-16 23:30:41.589 - Thread: 1 -> AntialiasingMode: 1
  38. 2017-09-16 23:30:41.589 - Thread: 1 -> ShadowMapResolution: 2
  39. 2017-09-16 23:30:41.589 - Thread: 1 -> AmbientOcclusionEnabled: True
  40. 2017-09-16 23:30:41.589 - Thread: 1 -> MinimalHud: False
  41. 2017-09-16 23:30:41.589 - Thread: 1 -> AnisotropicFiltering: 4
  42. 2017-09-16 23:30:41.589 - Thread: 1 -> FoliageDetails: 0
  43. 2017-09-16 23:30:41.589 - Thread: 1 -> ModelQuality: 1
  44. 2017-09-16 23:30:41.589 - Thread: 1 -> VoxelQuality: 1
  45. 2017-09-16 23:30:41.589 - Thread: 1 -> LowMemSwitchToLow: 1
  46. 2017-09-16 23:30:41.589 - Thread: 1 -> EnableDamageEffects: True
  47. 2017-09-16 23:30:41.589 - Thread: 1 -> GrassDrawDistance: 1000
  48. 2017-09-16 23:30:41.589 - Thread: 1 -> TextureQuality: 2
  49. 2017-09-16 23:30:41.589 - Thread: 1 -> ShaderQuality: 1
  50. 2017-09-16 23:30:41.589 - Thread: 1 -> ScreenshotSizeMultiplier: 1
  51. 2017-09-16 23:30:41.589 - Thread: 1 -> MutedPlayers:
  52. 2017-09-16 23:30:41.589 - Thread: 1 -> GameVolume: 0.6563725
  53. 2017-09-16 23:30:41.589 - Thread: 1 -> MusicVolume: 0.1346552
  54. 2017-09-16 23:30:41.589 - Thread: 1 -> VoiceChatVolume: 1
  55. 2017-09-16 23:30:41.589 - Thread: 1 -> HudWarnings: True
  56. 2017-09-16 23:30:41.589 - Thread: 1 -> VoiceChat: True
  57. 2017-09-16 23:30:41.589 - Thread: 1 -> EnableMuteWhenNotInFocus: True
  58. 2017-09-16 23:30:41.589 - Thread: 1 -> EnableReverb: True
  59. 2017-09-16 23:30:41.589 - Thread: 1 -> EnableDynamicMusic: True
  60. 2017-09-16 23:30:41.589 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
  61. 2017-09-16 23:30:41.589 - Thread: 1 -> DontSendVoicePlayers:
  62. 2017-09-16 23:30:41.589 - Thread: 1 -> CubeBuilderUseSymmetry: True
  63. 2017-09-16 23:30:41.589 - Thread: 1 -> CubeBuilderBuildingMode: 0
  64. 2017-09-16 23:30:41.589 - Thread: 1 -> ControlsHints: False
  65. 2017-09-16 23:30:41.589 - Thread: 1 -> RotationHints: False
  66. 2017-09-16 23:30:41.589 - Thread: 1 -> ShowCrosshair: True
  67. 2017-09-16 23:30:41.589 - Thread: 1 -> UiTransparency: 1
  68. 2017-09-16 23:30:41.589 - Thread: 1 -> UiBkTransparency: 1
  69. 2017-09-16 23:30:41.589 - Thread: 1 -> HUDBkTransparency: 0.6
  70. 2017-09-16 23:30:41.589 - Thread: 1 -> LastCheckedVersion: 1183301
  71. 2017-09-16 23:30:41.589 - Thread: 1 -> NewsletterCurrentStatus: 2
  72. 2017-09-16 23:30:41.589 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions
  73. 2017-09-16 23:30:41.592 - Thread: 1 -> MyConfig.Load() - END
  74. 2017-09-16 23:30:41.593 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  75. 2017-09-16 23:30:42.906 - Thread: 1 -> AdapterInfo = {
  76. 2017-09-16 23:30:42.906 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY1
  77. 2017-09-16 23:30:42.906 - Thread: 1 -> Description = dev id: 7041, mem: 8473542656, shared mem: 8568758272, Luid: 34656, rev: 161, subsys id: 855774306, vendor id: 4318
  78. 2017-09-16 23:30:42.906 - Thread: 1 -> Driver version = 22.21.13.8541
  79. 2017-09-16 23:30:42.906 - Thread: 1 -> Driver date = 20170821000000.000000-000
  80. 2017-09-16 23:30:42.906 - Thread: 1 -> DriverUpdateNecessary = False
  81. 2017-09-16 23:30:42.906 - Thread: 1 -> Adapter id = 0
  82. 2017-09-16 23:30:42.906 - Thread: 1 -> Supported = True
  83. 2017-09-16 23:30:42.906 - Thread: 1 -> RAM = 8473542656
  84. 2017-09-16 23:30:42.906 - Thread: 1 -> Priority = 2
  85. 2017-09-16 23:30:42.906 - Thread: 1 -> Multithreaded rendering supported = True
  86. 2017-09-16 23:30:42.906 - Thread: 1 -> Output is attached = True
  87. 2017-09-16 23:30:42.906 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200}
  88. 2017-09-16 23:30:42.906 - Thread: 1 -> Display modes = {
  89. 2017-09-16 23:30:42.907 - Thread: 1 -> DXGIOutput id = 0
  90. 2017-09-16 23:30:42.907 - Thread: 1 -> 640x480@59.95Hz
  91. 2017-09-16 23:30:42.907 - Thread: 1 -> 640x480@59.95Hz
  92. 2017-09-16 23:30:42.907 - Thread: 1 -> 720x480@59.95Hz
  93. 2017-09-16 23:30:42.907 - Thread: 1 -> 720x480@59.95Hz
  94. 2017-09-16 23:30:42.907 - Thread: 1 -> 720x576@59.95Hz
  95. 2017-09-16 23:30:42.907 - Thread: 1 -> 720x576@59.95Hz
  96. 2017-09-16 23:30:42.907 - Thread: 1 -> 800x600@59.95Hz
  97. 2017-09-16 23:30:42.907 - Thread: 1 -> 800x600@59.95Hz
  98. 2017-09-16 23:30:42.907 - Thread: 1 -> 1024x768@59.95Hz
  99. 2017-09-16 23:30:42.907 - Thread: 1 -> 1024x768@59.95Hz
  100. 2017-09-16 23:30:42.907 - Thread: 1 -> 1152x864@59.95Hz
  101. 2017-09-16 23:30:42.907 - Thread: 1 -> 1152x864@59.95Hz
  102. 2017-09-16 23:30:42.907 - Thread: 1 -> 1176x664@50Hz
  103. 2017-09-16 23:30:42.907 - Thread: 1 -> 1176x664@50Hz
  104. 2017-09-16 23:30:42.907 - Thread: 1 -> 1176x664@59.94Hz
  105. 2017-09-16 23:30:42.907 - Thread: 1 -> 1176x664@59.94Hz
  106. 2017-09-16 23:30:42.907 - Thread: 1 -> 1176x664@59.94006Hz
  107. 2017-09-16 23:30:42.907 - Thread: 1 -> 1176x664@59.94006Hz
  108. 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x720@59.95Hz
  109. 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x720@59.95Hz
  110. 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x768@59.95Hz
  111. 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x768@59.95Hz
  112. 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x800@59.95Hz
  113. 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x800@59.95Hz
  114. 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x960@59.95Hz
  115. 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x960@59.95Hz
  116. 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x1024@59.95Hz
  117. 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x1024@59.95Hz
  118. 2017-09-16 23:30:42.907 - Thread: 1 -> 1360x768@59.95Hz
  119. 2017-09-16 23:30:42.907 - Thread: 1 -> 1360x768@59.95Hz
  120. 2017-09-16 23:30:42.907 - Thread: 1 -> 1366x768@59.95Hz
  121. 2017-09-16 23:30:42.907 - Thread: 1 -> 1366x768@59.95Hz
  122. 2017-09-16 23:30:42.907 - Thread: 1 -> 1600x900@59.95Hz
  123. 2017-09-16 23:30:42.907 - Thread: 1 -> 1600x900@59.95Hz
  124. 2017-09-16 23:30:42.907 - Thread: 1 -> 1600x1024@59.95Hz
  125. 2017-09-16 23:30:42.907 - Thread: 1 -> 1600x1024@59.95Hz
  126. 2017-09-16 23:30:42.907 - Thread: 1 -> 1600x1200@59.95Hz
  127. 2017-09-16 23:30:42.907 - Thread: 1 -> 1600x1200@59.95Hz
  128. 2017-09-16 23:30:42.907 - Thread: 1 -> 1680x1050@59.95Hz
  129. 2017-09-16 23:30:42.907 - Thread: 1 -> 1680x1050@59.95Hz
  130. 2017-09-16 23:30:42.907 - Thread: 1 -> 1768x992@50Hz
  131. 2017-09-16 23:30:42.907 - Thread: 1 -> 1768x992@50Hz
  132. 2017-09-16 23:30:42.907 - Thread: 1 -> 1768x992@59.94Hz
  133. 2017-09-16 23:30:42.907 - Thread: 1 -> 1768x992@59.94Hz
  134. 2017-09-16 23:30:42.907 - Thread: 1 -> 1768x992@59.94006Hz
  135. 2017-09-16 23:30:42.907 - Thread: 1 -> 1768x992@59.94006Hz
  136. 2017-09-16 23:30:42.907 - Thread: 1 -> 1920x1080@59.95Hz
  137. 2017-09-16 23:30:42.907 - Thread: 1 -> 1920x1080@59.95Hz
  138. 2017-09-16 23:30:42.907 - Thread: 1 -> 1920x1200@59.95Hz
  139. 2017-09-16 23:30:42.907 - Thread: 1 -> 3840x2400@59.95Hz
  140. 2017-09-16 23:30:42.907 - Thread: 1 -> 3840x2400@59.95Hz
  141. 2017-09-16 23:30:42.907 - Thread: 1 -> }
  142. 2017-09-16 23:30:42.907 - Thread: 1 -> }
  143. 2017-09-16 23:30:42.923 - Thread: 1 -> Steam.IsActive: True
  144. 2017-09-16 23:30:42.923 - Thread: 1 -> Steam.IsOnline: True
  145. 2017-09-16 23:30:42.923 - Thread: 1 -> Steam.OwnsGame: True
  146. 2017-09-16 23:30:42.923 - Thread: 1 -> Steam.UserId: 76561198142909676
  147. 2017-09-16 23:30:42.923 - Thread: 1 -> Steam.UserName: Sperass
  148. 2017-09-16 23:30:42.923 - Thread: 1 -> Steam.Branch: default
  149. 2017-09-16 23:30:42.924 - Thread: 1 -> Build date: 2017-09-15 03:24
  150. 2017-09-16 23:30:42.924 - Thread: 1 -> Build version: 0.1.6467.27743
  151. 2017-09-16 23:30:42.964 - Thread: 1 -> MySandboxGame.Constructor() - START
  152. 2017-09-16 23:30:42.965 - Thread: 1 -> MyScreenManager()
  153. 2017-09-16 23:30:42.965 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
  154. 2017-09-16 23:30:42.965 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content
  155. 2017-09-16 23:30:42.965 - Thread: 1 -> Found processor count: 4
  156. 2017-09-16 23:30:42.965 - Thread: 1 -> Using processor count: 4
  157. 2017-09-16 23:30:44.482 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  158. 2017-09-16 23:30:44.486 - Thread: 1 -> 611f55e38755974c03e20ac3e007f7d88a65d63a
  159. 2017-09-16 23:30:44.866 - Thread: 1 -> Loading scenarios
  160. 2017-09-16 23:30:44.900 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  161. 2017-09-16 23:30:44.901 - Thread: 1 -> Preallocate - START
  162. 2017-09-16 23:30:44.903 - Thread: 1 -> MySpaceBuildComponent - START
  163. 2017-09-16 23:30:44.903 - Thread: 1 -> MySpaceBuildComponent - END
  164. 2017-09-16 23:30:44.903 - Thread: 1 -> MySpaceWorldGenerator - START
  165. 2017-09-16 23:30:44.910 - Thread: 1 -> MySpaceWorldGenerator - END
  166. 2017-09-16 23:30:44.910 - Thread: 1 -> MyEntities - START
  167. 2017-09-16 23:30:44.930 - Thread: 1 -> MyEntities - END
  168. 2017-09-16 23:30:44.930 - Thread: 1 -> MyObjectBuilder_Base - START
  169. 2017-09-16 23:30:44.930 - Thread: 1 -> MyObjectBuilder_Base - END
  170. 2017-09-16 23:30:44.930 - Thread: 1 -> MyTransparentGeometry - START
  171. 2017-09-16 23:30:44.934 - Thread: 1 -> MyTransparentGeometry - END
  172. 2017-09-16 23:30:44.934 - Thread: 1 -> MyCubeGridDeformationTables - START
  173. 2017-09-16 23:30:44.941 - Thread: 1 -> MyCubeGridDeformationTables - END
  174. 2017-09-16 23:30:44.941 - Thread: 1 -> MyMath - START
  175. 2017-09-16 23:30:44.941 - Thread: 1 -> MyMath - END
  176. 2017-09-16 23:30:44.941 - Thread: 1 -> MySimpleObjectDraw - START
  177. 2017-09-16 23:30:44.942 - Thread: 1 -> MySimpleObjectDraw - END
  178. 2017-09-16 23:30:44.948 - Thread: 1 -> MyDefinitionManager - START
  179. 2017-09-16 23:30:44.949 - Thread: 1 -> MyDefinitionManager - END
  180. 2017-09-16 23:30:44.949 - Thread: 1 -> MyCubeGridDefinitions - START
  181. 2017-09-16 23:30:44.986 - Thread: 1 -> MyCubeGridDefinitions - END
  182. 2017-09-16 23:30:44.986 - Thread: 1 -> MyAIActionsParser - START
  183. 2017-09-16 23:30:44.986 - Thread: 1 -> MyAIActionsParser - END
  184. 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerBase - START
  185. 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerBase - END
  186. 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerServerBase - START
  187. 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerServerBase - END
  188. 2017-09-16 23:30:44.986 - Thread: 1 -> MyDedicatedServerBase - START
  189. 2017-09-16 23:30:44.986 - Thread: 1 -> MyDedicatedServerBase - END
  190. 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerClientBase - START
  191. 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerClientBase - END
  192. 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerLobbyClient - START
  193. 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerLobbyClient - END
  194. 2017-09-16 23:30:44.986 - Thread: 1 -> MyServerDebugCommands - START
  195. 2017-09-16 23:30:44.993 - Thread: 1 -> MyServerDebugCommands - END
  196. 2017-09-16 23:30:44.993 - Thread: 1 -> MyClientDebugCommands - START
  197. 2017-09-16 23:30:44.994 - Thread: 1 -> MyClientDebugCommands - END
  198. 2017-09-16 23:30:44.994 - Thread: 1 -> MyMultiplayerClient - START
  199. 2017-09-16 23:30:44.994 - Thread: 1 -> MyMultiplayerClient - END
  200. 2017-09-16 23:30:44.994 - Thread: 1 -> MyMultiplayerLobby - START
  201. 2017-09-16 23:30:44.994 - Thread: 1 -> MyMultiplayerLobby - END
  202. 2017-09-16 23:30:44.994 - Thread: 1 -> MyDedicatedServer - START
  203. 2017-09-16 23:30:44.994 - Thread: 1 -> MyDedicatedServer - END
  204. 2017-09-16 23:30:44.994 - Thread: 1 -> MyAiTargetManager - START
  205. 2017-09-16 23:30:44.994 - Thread: 1 -> MyAiTargetManager - END
  206. 2017-09-16 23:30:44.994 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  207. 2017-09-16 23:30:44.994 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  208. 2017-09-16 23:30:44.994 - Thread: 1 -> MyChatHistory - START
  209. 2017-09-16 23:30:44.994 - Thread: 1 -> MyChatHistory - END
  210. 2017-09-16 23:30:44.994 - Thread: 1 -> MySyncDestructions - START
  211. 2017-09-16 23:30:44.994 - Thread: 1 -> MySyncDestructions - END
  212. 2017-09-16 23:30:44.994 - Thread: 1 -> MyGuiIngameScriptsPage - START
  213. 2017-09-16 23:30:45.021 - Thread: 1 -> MyGuiIngameScriptsPage - END
  214. 2017-09-16 23:30:45.021 - Thread: 1 -> MyGuiScreenAdminMenu - START
  215. 2017-09-16 23:30:45.021 - Thread: 1 -> MyGuiScreenAdminMenu - END
  216. 2017-09-16 23:30:45.021 - Thread: 1 -> MyCommandCharacter - START
  217. 2017-09-16 23:30:45.023 - Thread: 1 -> MyCommandCharacter - END
  218. 2017-09-16 23:30:45.023 - Thread: 1 -> MyCommandConsole - START
  219. 2017-09-16 23:30:45.023 - Thread: 1 -> MyCommandConsole - END
  220. 2017-09-16 23:30:45.023 - Thread: 1 -> MyCommandEntity - START
  221. 2017-09-16 23:30:45.025 - Thread: 1 -> MyCommandEntity - END
  222. 2017-09-16 23:30:45.025 - Thread: 1 -> MySyncScenario - START
  223. 2017-09-16 23:30:45.025 - Thread: 1 -> MySyncScenario - END
  224. 2017-09-16 23:30:45.025 - Thread: 1 -> MySyncEntity - START
  225. 2017-09-16 23:30:45.025 - Thread: 1 -> MySyncEntity - END
  226. 2017-09-16 23:30:45.025 - Thread: 1 -> Preallocate - END
  227. 2017-09-16 23:30:45.034 - Thread: 1 -> MyCampaignManager.Constructor() - START
  228. 2017-09-16 23:30:45.068 - Thread: 1 -> MyCampaignManager.Constructor() - END
  229. 2017-09-16 23:30:45.068 - Thread: 1 -> MySandboxGame.Constructor() - END
  230. 2017-09-16 23:30:45.069 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  231. 2017-09-16 23:30:45.070 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6467.27743, Culture=neutral, PublicKeyToken=null
  232. 2017-09-16 23:30:45.070 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6467.27743, Culture=neutral, PublicKeyToken=null
  233. 2017-09-16 23:30:45.070 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
  234. 2017-09-16 23:30:45.070 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  235. 2017-09-16 23:30:45.070 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  236. 2017-09-16 23:30:45.072 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  237. 2017-09-16 23:30:45.079 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MSI
  238. 2017-09-16 23:30:45.080 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7977
  239. 2017-09-16 23:30:45.080 - Thread: 1 -> Virtualized: False
  240. 2017-09-16 23:30:45.082 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
  241. 2017-09-16 23:30:45.084 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,137,516,544 bytes
  242. 2017-09-16 23:30:45.084 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  243. 2017-09-16 23:30:45.084 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 14,129,344,512 bytes
  244. 2017-09-16 23:30:45.084 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,432,578,560 bytes
  245. 2017-09-16 23:30:45.087 - Thread: 1 -> Drive B: | Capacity: 267,378,688 bytes | Free space: 267,366,400 bytes
  246. 2017-09-16 23:30:45.087 - Thread: 1 -> Drive C: | Capacity: 248,657,342,464 bytes | Free space: 172,777,021,440 bytes
  247. 2017-09-16 23:30:45.087 - Thread: 1 -> Drive D: | Capacity: 2,000,263,573,504 bytes | Free space: 1,576,620,007,424 bytes
  248. 2017-09-16 23:30:45.087 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  249. 2017-09-16 23:30:45.088 - Thread: 1 -> MySandboxGame.Initialize() - START
  250. 2017-09-16 23:30:45.149 - Thread: 1 -> MyGuiGameControlsHelpers()
  251. 2017-09-16 23:30:45.235 - Thread: 1 -> Havok: Physics.Init
  252. 2017-09-16 23:30:45.236 - Thread: 1 -> Havok: Version: Release(0), 1800, [S]
  253. 2017-09-16 23:30:45.260 - Thread: 1 -> HkGameName: SpaceEngineers Release
  254. 2017-09-16 23:30:45.275 - Thread: 1 -> MySandboxGame.LoadData() - START
  255. 2017-09-16 23:30:45.276 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  256. 2017-09-16 23:30:45.477 - Thread: 1 -> Loading shadow textures definitions
  257. 2017-09-16 23:30:45.478 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
  258. 2017-09-16 23:30:45.510 - Thread: 1 -> Loading sound definitions
  259. 2017-09-16 23:30:45.515 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  260. 2017-09-16 23:30:45.522 - Thread: 1 -> MyAudio.LoadData - START
  261. 2017-09-16 23:30:45.634 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: SyncMaster-4 (NVIDIA High Definition Audio) - Channel #: 2 - Sample rate: 48000
  262. 2017-09-16 23:30:46.865 - Thread: 1 -> MyAudio.LoadData - END
  263. 2017-09-16 23:30:46.867 - Thread: 1 -> MyConfig.Save() - START
  264. 2017-09-16 23:30:46.868 - Thread: 1 -> Path: C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  265. 2017-09-16 23:30:46.895 - Thread: 1 -> MyConfig.Save() - END
  266. 2017-09-16 23:30:46.904 - Thread: 1 -> MyGuiManager()
  267. 2017-09-16 23:30:47.052 - Thread: 1 -> MyConfig.Save() - START
  268. 2017-09-16 23:30:47.053 - Thread: 1 -> Path: C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  269. 2017-09-16 23:30:47.079 - Thread: 1 -> MyConfig.Save() - END
  270. 2017-09-16 23:30:47.080 - Thread: 1 -> MyGuiManager.LoadContent() - START
  271. 2017-09-16 23:30:47.549 - Thread: 7 -> MyDefinitionManager.PrepareBaseDefinitions() - START
  272. 2017-09-16 23:30:52.424 - Thread: 7 -> MyDefinitionManager.PrepareBaseDefinitions() - END
  273. 2017-09-16 23:31:03.100 - Thread: 1 -> MyGuiManager.LoadContent() - START
  274. 2017-09-16 23:31:03.101 - Thread: 1 -> MyGuiManager.LoadContent() - END
  275. 2017-09-16 23:31:03.101 - Thread: 1 -> MyGuiManager.LoadContent() - END
  276. 2017-09-16 23:31:03.208 - Thread: 1 -> MySandboxGame.LoadData() - END
  277. 2017-09-16 23:31:04.485 - Thread: 1 -> MySandboxGame.Initialize() - END
  278. 2017-09-16 23:31:04.533 - Thread: 1 -> Timer Frequency: 3421877
  279. 2017-09-16 23:31:04.533 - Thread: 1 -> Ticks per frame: 57270
  280. 2017-09-16 23:31:04.948 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
  281. 2017-09-16 23:31:04.949 - Thread: 1 -> Flares Intensity: 1
  282. 2017-09-16 23:31:04.949 - Thread: 1 -> Field of view: 1.221731
  283. 2017-09-16 23:31:04.949 - Thread: 1 -> Render.GrassDensityFactor: 3
  284. 2017-09-16 23:31:04.949 - Thread: 1 -> Render.GrassDrawDistance: 1000
  285. 2017-09-16 23:31:04.949 - Thread: 1 -> Render.AntialiasingMode: FXAA
  286. 2017-09-16 23:31:04.949 - Thread: 1 -> Render.ShadowQuality: HIGH
  287. 2017-09-16 23:31:04.949 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
  288. 2017-09-16 23:31:04.949 - Thread: 1 -> Render.TextureQuality: HIGH
  289. 2017-09-16 23:31:04.949 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16
  290. 2017-09-16 23:31:04.949 - Thread: 1 -> Render.VoxelShaderQuality: HIGH
  291. 2017-09-16 23:31:04.949 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH
  292. 2017-09-16 23:31:04.949 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH
  293. 2017-09-16 23:31:11.327 - Thread: 1 -> MyConfig.Save() - START
  294. 2017-09-16 23:31:11.328 - Thread: 1 -> Path: C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  295. 2017-09-16 23:31:11.352 - Thread: 1 -> MyConfig.Save() - END
  296. 2017-09-16 23:31:11.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  297. 2017-09-16 23:31:11.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  298. 2017-09-16 23:31:12.650 - Thread: 1 -> LoadSession() - Start
  299. 2017-09-16 23:31:12.650 - Thread: 1 -> C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck
  300. 2017-09-16 23:31:13.473 - Thread: 8 -> Downloading world mods - START
  301. 2017-09-16 23:31:13.481 - Thread: 8 -> MySteamWorkshop.GetItemsBlocking: getting 10 items
  302. 2017-09-16 23:31:13.481 - Thread: 8 -> Querying details of file 321588701
  303. 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 330900809
  304. 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 351311495
  305. 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 363037395
  306. 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 405687269
  307. 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 441722178
  308. 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 484504816
  309. 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 487835945
  310. 2017-09-16 23:31:13.484 - Thread: 8 -> Querying details of file 560731791
  311. 2017-09-16 23:31:13.484 - Thread: 8 -> Querying details of file 860009660
  312. 2017-09-16 23:31:13.861 - Thread: 1 -> Obtained details: Id=441722178; Result=OK; ugcHandle=852719016413775081; title='(DX11) Blast Door'; tags='mod,block'
  313. 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=321588701; Result=OK; ugcHandle=830197421893653942; title='Automated Inventory Sorting'; tags='mod,script'
  314. 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=330900809; Result=OK; ugcHandle=534002865858641901; title='Weaver's Laser Welders (Small Ships) (Beta)'; tags='mod,block'
  315. 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=351311495; Result=OK; ugcHandle=277343345084867598; title='(DX11)Kodiak Fly-Through Welder'; tags='mod,block,production'
  316. 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=363037395; Result=OK; ugcHandle=711909623596318569; title='GPS and Waypoints'; tags='mod,script'
  317. 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=405687269; Result=OK; ugcHandle=110733623804483331; title='(DX11) Round Glass Windows'; tags='mod,block'
  318. 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=484504816; Result=OK; ugcHandle=850467924678474357; title='Energy Shields'; tags='mod,block,Other'
  319. 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=487835945; Result=OK; ugcHandle=396672236072167088; title='(DX11) Boarding Ramp'; tags='mod,block'
  320. 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=560731791; Result=OK; ugcHandle=360651318597685629; title='Hover Engines'; tags='mod,block'
  321. 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=860009660; Result=OK; ugcHandle=85968893734062045; title='Rover Cockpit (Fixed)'; tags='mod,block,development'
  322. 2017-09-16 23:31:14.193 - Thread: 8 -> Up to date mod: Id = 321588701, title = 'Automated Inventory Sorting'
  323. 2017-09-16 23:31:14.544 - Thread: 8 -> Up to date mod: Id = 351311495, title = '(DX11)Kodiak Fly-Through Welder'
  324. 2017-09-16 23:31:14.896 - Thread: 8 -> Up to date mod: Id = 405687269, title = '(DX11) Round Glass Windows'
  325. 2017-09-16 23:31:15.247 - Thread: 8 -> Up to date mod: Id = 484504816, title = 'Energy Shields'
  326. 2017-09-16 23:31:15.632 - Thread: 8 -> Up to date mod: Id = 560731791, title = 'Hover Engines'
  327. 2017-09-16 23:31:15.984 - Thread: 8 -> Up to date mod: Id = 330900809, title = 'Weaver's Laser Welders (Small Ships) (Beta)'
  328. 2017-09-16 23:31:16.335 - Thread: 8 -> Up to date mod: Id = 363037395, title = 'GPS and Waypoints'
  329. 2017-09-16 23:31:16.687 - Thread: 8 -> Up to date mod: Id = 441722178, title = '(DX11) Blast Door'
  330. 2017-09-16 23:31:17.072 - Thread: 8 -> Up to date mod: Id = 487835945, title = '(DX11) Boarding Ramp'
  331. 2017-09-16 23:31:17.473 - Thread: 8 -> Up to date mod: Id = 860009660, title = 'Rover Cockpit (Fixed)'
  332. 2017-09-16 23:31:17.474 - Thread: 8 -> Mod download time: 3.61 seconds
  333. 2017-09-16 23:31:17.475 - Thread: 8 -> Downloading world mods - END
  334. 2017-09-16 23:31:17.491 - Thread: 1 -> LoadSession() - End
  335. 2017-09-16 23:31:17.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  336. 2017-09-16 23:31:17.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  337. 2017-09-16 23:31:17.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  338. 2017-09-16 23:31:17.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  339. 2017-09-16 23:31:17.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  340. 2017-09-16 23:31:17.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  341. 2017-09-16 23:31:17.506 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  342. 2017-09-16 23:31:17.507 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  343. 2017-09-16 23:31:17.910 - Thread: 1 -> RunLoadingAction - START
  344. 2017-09-16 23:31:17.911 - Thread: 1 -> Loading session: C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck
  345. 2017-09-16 23:31:18.458 - Thread: 1 -> GC Memory: 836,584,584 B
  346. 2017-09-16 23:31:18.462 - Thread: 1 -> Process Memory: 1,770,766,336 B
  347. 2017-09-16 23:31:19.681 - Thread: 1 -> MyScriptManager.LoadData() - START
  348. 2017-09-16 23:31:20.698 - Thread: 1 -> MOD_ERROR: GPS and Waypoints
  349. 2017-09-16 23:31:20.698 - Thread: 1 -> in file:
  350. 2017-09-16 23:31:20.698 - Thread: 1 -> Compilation of C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Mods\363037395.sbm_WaypointsMod failed:
  351. 2017-09-16 23:31:20.699 - Thread: 1 -> MOD_ERROR: GPS and Waypoints
  352. 2017-09-16 23:31:20.699 - Thread: 1 -> in file:
  353. 2017-09-16 23:31:20.699 - Thread: 1 -> C:\Users\Amministratore\AppData\Local\Temp\SpaceEngineers\363037395.sbm_WaypointsMod\Communication.cs(22,103): Error: A value of type 'string' cannot be used as a default parameter because there are no standard conversions to type 'MyFontEnum'
  354. 2017-09-16 23:31:21.567 - Thread: 1 -> Script loaded: 321588701.sbm_SimpleInventorySort, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  355. 2017-09-16 23:31:21.567 - Thread: 1 -> Script loaded: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  356. 2017-09-16 23:31:21.567 - Thread: 1 -> MyScriptManager.LoadData() - END
  357. 2017-09-16 23:31:21.571 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  358. 2017-09-16 23:31:21.571 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  359. 2017-09-16 23:31:21.573 - Thread: 1 -> 611f55e38755974c03e20ac3e007f7d88a65d63a
  360. 2017-09-16 23:31:21.707 - Thread: 1 -> Loading scenarios
  361. 2017-09-16 23:31:21.707 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  362. 2017-09-16 23:31:21.715 - Thread: 1 -> Loading edges
  363. 2017-09-16 23:31:21.716 - Thread: 1 -> Loading drone behaviors
  364. 2017-09-16 23:31:21.719 - Thread: 1 -> Loading decal global definitions
  365. 2017-09-16 23:31:21.719 - Thread: 1 -> Loading decal definitions
  366. 2017-09-16 23:31:21.722 - Thread: 1 -> Loading environment items entries
  367. 2017-09-16 23:31:21.723 - Thread: 1 -> Loading debris
  368. 2017-09-16 23:31:21.724 - Thread: 1 -> Loading curve definitions
  369. 2017-09-16 23:31:21.727 - Thread: 1 -> Loading block positions
  370. 2017-09-16 23:31:21.731 - Thread: 1 -> Loading container types
  371. 2017-09-16 23:31:21.732 - Thread: 1 -> Loading configuration
  372. 2017-09-16 23:31:21.733 - Thread: 1 -> Loading components
  373. 2017-09-16 23:31:21.736 - Thread: 1 -> Loading character definitions
  374. 2017-09-16 23:31:21.746 - Thread: 1 -> Loading character definitions
  375. 2017-09-16 23:31:21.749 - Thread: 1 -> Loading agent definitions
  376. 2017-09-16 23:31:21.751 - Thread: 1 -> Loading blueprints
  377. 2017-09-16 23:31:21.752 - Thread: 1 -> Loading blueprint classes
  378. 2017-09-16 23:31:21.754 - Thread: 1 -> Loading blueprint class entries
  379. 2017-09-16 23:31:21.754 - Thread: 1 -> Loading category classes
  380. 2017-09-16 23:31:21.755 - Thread: 1 -> Loading sound definitions
  381. 2017-09-16 23:31:21.755 - Thread: 1 -> Loading sound definitions
  382. 2017-09-16 23:31:21.755 - Thread: 1 -> Loading sound definitions
  383. 2017-09-16 23:31:21.755 - Thread: 1 -> Loading sound definitions
  384. 2017-09-16 23:31:21.757 - Thread: 1 -> Loading sound definitions
  385. 2017-09-16 23:31:21.758 - Thread: 1 -> Loading animations
  386. 2017-09-16 23:31:21.760 - Thread: 1 -> Loading animations
  387. 2017-09-16 23:31:21.760 - Thread: 1 -> Loading ammo definitions
  388. 2017-09-16 23:31:21.762 - Thread: 1 -> Loading ammo magazines
  389. 2017-09-16 23:31:21.764 - Thread: 1 -> Loading behaviors
  390. 2017-09-16 23:31:21.783 - Thread: 1 -> Loading voxel material definitions
  391. 2017-09-16 23:31:21.785 - Thread: 1 -> Loading voxel material definitions
  392. 2017-09-16 23:31:21.785 - Thread: 1 -> Loading voxel map storage definitions
  393. 2017-09-16 23:31:21.786 - Thread: 1 -> Loading transparent material properties
  394. 2017-09-16 23:31:21.787 - Thread: 1 -> Loading grid creators
  395. 2017-09-16 23:31:21.789 - Thread: 1 -> Loading stat definitions
  396. 2017-09-16 23:31:21.790 - Thread: 1 -> Loading sound categories
  397. 2017-09-16 23:31:21.791 - Thread: 1 -> Loading ship sound groups
  398. 2017-09-16 23:31:21.805 - Thread: 1 -> Loading ship sound groups
  399. 2017-09-16 23:31:21.806 - Thread: 1 -> Loading shadow textures definitions
  400. 2017-09-16 23:31:21.806 - Thread: 1 -> Loading resource distribution groups
  401. 2017-09-16 23:31:21.812 - Thread: 1 -> Loading pirate antennas
  402. 2017-09-16 23:31:21.814 - Thread: 1 -> Loading physical material properties
  403. 2017-09-16 23:31:21.818 - Thread: 1 -> Loading physical items
  404. 2017-09-16 23:31:21.820 - Thread: 1 -> Loading LCD texture categories
  405. 2017-09-16 23:31:21.851 - Thread: 1 -> Loading physical items
  406. 2017-09-16 23:31:21.855 - Thread: 1 -> Loading event definitions
  407. 2017-09-16 23:31:21.856 - Thread: 1 -> Loading gas property definitions
  408. 2017-09-16 23:31:21.856 - Thread: 1 -> Loading flare definitions
  409. 2017-09-16 23:31:21.858 - Thread: 1 -> Loading factions
  410. 2017-09-16 23:31:21.859 - Thread: 1 -> Loading environment items entries
  411. 2017-09-16 23:31:21.861 - Thread: 1 -> Loading component containers
  412. 2017-09-16 23:31:21.862 - Thread: 1 -> Loading entity components
  413. 2017-09-16 23:31:21.866 - Thread: 1 -> Loading emissive color definitions
  414. 2017-09-16 23:31:21.870 - Thread: 1 -> Loading emissive color default states
  415. 2017-09-16 23:31:21.875 - Thread: 1 -> Loading environment items definitions
  416. 2017-09-16 23:31:21.876 - Thread: 1 -> Audio effects definitions
  417. 2017-09-16 23:31:21.880 - Thread: 1 -> Loading weapon definitions
  418. 2017-09-16 23:31:21.885 - Thread: 1 -> Loading environment item definitions
  419. 2017-09-16 23:31:21.889 - Thread: 1 -> Loading particle effect definitions
  420. 2017-09-16 23:31:21.969 - Thread: 1 -> Loading physical material properties
  421. 2017-09-16 23:31:21.974 - Thread: 1 -> Loading environment items definitions
  422. 2017-09-16 23:31:21.975 - Thread: 1 -> Loading cube blocks
  423. 2017-09-16 23:31:22.089 - Thread: 1 -> Created block definitions
  424. 2017-09-16 23:31:22.101 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
  425. 2017-09-16 23:31:22.101 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
  426. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
  427. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
  428. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining3.sbc
  429. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining2.sbc
  430. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining1.sbc
  431. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MinerSmallShip.sbc
  432. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc
  433. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc
  434. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc
  435. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc
  436. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc
  437. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc
  438. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc
  439. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc
  440. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc
  441. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc
  442. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ContainerSpaceSmall1.sbc
  443. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc
  444. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc
  445. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc
  446. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc
  447. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
  448. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc
  449. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
  450. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
  451. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc
  452. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
  453. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
  454. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc
  455. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc
  456. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
  457. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
  458. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
  459. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
  460. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
  461. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
  462. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
  463. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
  464. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
  465. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
  466. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
  467. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
  468. 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
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  604. 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Monolith.sbc
  605. 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Molar_mk.1.sbc
  606. 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
  607. 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
  608. 2017-09-16 23:31:22.105 - Thread: 1 -> Loading drop containers
  609. 2017-09-16 23:31:22.106 - Thread: 1 -> Loading spawn groups
  610. 2017-09-16 23:31:22.110 - Thread: 1 -> Loading respawn ships
  611. 2017-09-16 23:31:22.113 - Thread: 1 -> List of used mods (10) - START
  612. 2017-09-16 23:31:22.113 - Thread: 1 -> Id = 487835945, Filename = '487835945.sbm', Name = '(DX11) Boarding Ramp'
  613. 2017-09-16 23:31:22.113 - Thread: 1 -> Id = 860009660, Filename = '860009660.sbm', Name = 'Rover Cockpit (Fixed)'
  614. 2017-09-16 23:31:22.113 - Thread: 1 -> Id = 330900809, Filename = '330900809.sbm', Name = 'Weaver's Laser Welders (Small Ships) (Beta)'
  615. 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 405687269, Filename = '405687269.sbm', Name = '(DX11) Round Glass Windows'
  616. 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 363037395, Filename = '363037395.sbm', Name = 'GPS and Waypoints'
  617. 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 321588701, Filename = '321588701.sbm', Name = 'Automated Inventory Sorting'
  618. 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 441722178, Filename = '441722178.sbm', Name = '(DX11) Blast Door'
  619. 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 560731791, Filename = '560731791.sbm', Name = 'Hover Engines'
  620. 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 484504816, Filename = '484504816.sbm', Name = 'Energy Shields'
  621. 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 351311495, Filename = '351311495.sbm', Name = '(DX11)Kodiak Fly-Through Welder'
  622. 2017-09-16 23:31:22.114 - Thread: 1 -> List of used mods - END
  623. 2017-09-16 23:31:22.157 - Thread: 1 -> Loading category classes
  624. 2017-09-16 23:31:22.162 - Thread: 1 -> Loading cube blocks
  625. 2017-09-16 23:31:22.167 - Thread: 1 -> Created definition for: Boarding Ramp
  626. 2017-09-16 23:31:22.174 - Thread: 1 -> Created definition for: Boarding Ramp
  627. 2017-09-16 23:31:22.174 - Thread: 1 -> Created block definitions
  628. 2017-09-16 23:31:22.174 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/Eikester_BoardingRamp
  629. 2017-09-16 23:31:22.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/Eikester_SB_BoardingRamp
  630. 2017-09-16 23:31:22.191 - Thread: 1 -> Loading animations
  631. 2017-09-16 23:31:22.192 - Thread: 1 -> Loading block positions
  632. 2017-09-16 23:31:22.193 - Thread: 1 -> Loading category classes
  633. 2017-09-16 23:31:22.194 - Thread: 1 -> Loading cube blocks
  634. 2017-09-16 23:31:22.199 - Thread: 1 -> Created definition for: Rover Cockpit
  635. 2017-09-16 23:31:22.206 - Thread: 1 -> Created definition for: Rover Cockpit
  636. 2017-09-16 23:31:22.206 - Thread: 1 -> Created block definitions
  637. 2017-09-16 23:31:22.206 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/LargeRoverCockpit
  638. 2017-09-16 23:31:22.207 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SmallRoverCockpit
  639. 2017-09-16 23:31:22.216 - Thread: 1 -> Loading category classes
  640. 2017-09-16 23:31:22.217 - Thread: 1 -> Loading cube blocks
  641. 2017-09-16 23:31:22.222 - Thread: 1 -> Created definition for: WL Lateral Conveyor
  642. 2017-09-16 23:31:22.227 - Thread: 1 -> Created definition for: WL Laser Welder Far
  643. 2017-09-16 23:31:22.233 - Thread: 1 -> Created definition for: WL Laser Welder Med
  644. 2017-09-16 23:31:22.239 - Thread: 1 -> Created definition for: WL Laser Welder Near
  645. 2017-09-16 23:31:22.239 - Thread: 1 -> Created block definitions
  646. 2017-09-16 23:31:22.239 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Sideways_Conveyor
  647. 2017-09-16 23:31:22.240 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/LaserWelderLong
  648. 2017-09-16 23:31:22.241 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/LaserWelderMed
  649. 2017-09-16 23:31:22.242 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/LaserWelderShort
  650. 2017-09-16 23:31:22.262 - Thread: 1 -> Loading category classes
  651. 2017-09-16 23:31:22.262 - Thread: 1 -> Loading category classes
  652. 2017-09-16 23:31:22.262 - Thread: 1 -> Loading category classes
  653. 2017-09-16 23:31:22.262 - Thread: 1 -> Loading category classes
  654. 2017-09-16 23:31:22.262 - Thread: 1 -> Loading category classes
  655. 2017-09-16 23:31:22.262 - Thread: 1 -> Loading category classes
  656. 2017-09-16 23:31:22.264 - Thread: 1 -> Loading cube blocks
  657. 2017-09-16 23:31:22.268 - Thread: 1 -> Created definition for: Window 1x1 Flat Round
  658. 2017-09-16 23:31:22.273 - Thread: 1 -> Created definition for: Window 1x1 Flat Round Inverted
  659. 2017-09-16 23:31:22.273 - Thread: 1 -> Created block definitions
  660. 2017-09-16 23:31:22.273 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundSmall
  661. 2017-09-16 23:31:22.274 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInvSmall
  662. 2017-09-16 23:31:22.276 - Thread: 1 -> Loading cube blocks
  663. 2017-09-16 23:31:22.281 - Thread: 1 -> Created definition for: Window 1x1 Round Corner
  664. 2017-09-16 23:31:22.285 - Thread: 1 -> Created definition for: Window 1x1 Round Corner Inverted
  665. 2017-09-16 23:31:22.285 - Thread: 1 -> Created block definitions
  666. 2017-09-16 23:31:22.285 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundSmall
  667. 2017-09-16 23:31:22.286 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInvSmall
  668. 2017-09-16 23:31:22.288 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerSmall
  669. 2017-09-16 23:31:22.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInvSmall
  670. 2017-09-16 23:31:22.291 - Thread: 1 -> Loading cube blocks
  671. 2017-09-16 23:31:22.295 - Thread: 1 -> Created definition for: Window 1x1 Round
  672. 2017-09-16 23:31:22.299 - Thread: 1 -> Created definition for: Window 1x1 Round Inverted
  673. 2017-09-16 23:31:22.299 - Thread: 1 -> Created block definitions
  674. 2017-09-16 23:31:22.299 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundSmall
  675. 2017-09-16 23:31:22.301 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInvSmall
  676. 2017-09-16 23:31:22.303 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerSmall
  677. 2017-09-16 23:31:22.304 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInvSmall
  678. 2017-09-16 23:31:22.306 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundSmall
  679. 2017-09-16 23:31:22.307 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundInvSmall
  680. 2017-09-16 23:31:22.308 - Thread: 1 -> Loading cube blocks
  681. 2017-09-16 23:31:22.313 - Thread: 1 -> Created definition for: Window 1x1 Flat Round
  682. 2017-09-16 23:31:22.318 - Thread: 1 -> Created definition for: Window 1x1 Flat Round Inverted
  683. 2017-09-16 23:31:22.318 - Thread: 1 -> Created block definitions
  684. 2017-09-16 23:31:22.318 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRound
  685. 2017-09-16 23:31:22.319 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInv
  686. 2017-09-16 23:31:22.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundSmall
  687. 2017-09-16 23:31:22.322 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInvSmall
  688. 2017-09-16 23:31:22.324 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerSmall
  689. 2017-09-16 23:31:22.326 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInvSmall
  690. 2017-09-16 23:31:22.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundSmall
  691. 2017-09-16 23:31:22.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundInvSmall
  692. 2017-09-16 23:31:22.330 - Thread: 1 -> Loading cube blocks
  693. 2017-09-16 23:31:22.334 - Thread: 1 -> Created definition for: Window 1x1 Round Corner
  694. 2017-09-16 23:31:22.339 - Thread: 1 -> Created definition for: Window 1x1 Round Corner Inverted
  695. 2017-09-16 23:31:22.339 - Thread: 1 -> Created block definitions
  696. 2017-09-16 23:31:22.339 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRound
  697. 2017-09-16 23:31:22.341 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInv
  698. 2017-09-16 23:31:22.342 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCorner
  699. 2017-09-16 23:31:22.344 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInv
  700. 2017-09-16 23:31:22.345 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundSmall
  701. 2017-09-16 23:31:22.347 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInvSmall
  702. 2017-09-16 23:31:22.348 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerSmall
  703. 2017-09-16 23:31:22.349 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInvSmall
  704. 2017-09-16 23:31:22.351 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundSmall
  705. 2017-09-16 23:31:22.352 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundInvSmall
  706. 2017-09-16 23:31:22.353 - Thread: 1 -> Loading cube blocks
  707. 2017-09-16 23:31:22.358 - Thread: 1 -> Created definition for: Window 1x1 Round
  708. 2017-09-16 23:31:22.363 - Thread: 1 -> Created definition for: Window 1x1 Round Inverted
  709. 2017-09-16 23:31:22.363 - Thread: 1 -> Created block definitions
  710. 2017-09-16 23:31:22.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRound
  711. 2017-09-16 23:31:22.365 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInv
  712. 2017-09-16 23:31:22.366 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCorner
  713. 2017-09-16 23:31:22.368 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInv
  714. 2017-09-16 23:31:22.369 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1Round
  715. 2017-09-16 23:31:22.370 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundInv
  716. 2017-09-16 23:31:22.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundSmall
  717. 2017-09-16 23:31:22.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInvSmall
  718. 2017-09-16 23:31:22.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerSmall
  719. 2017-09-16 23:31:22.376 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInvSmall
  720. 2017-09-16 23:31:22.378 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundSmall
  721. 2017-09-16 23:31:22.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundInvSmall
  722. 2017-09-16 23:31:22.387 - Thread: 1 -> Loading cube blocks
  723. 2017-09-16 23:31:22.390 - Thread: 1 -> Created definition for: Waypoint Generator
  724. 2017-09-16 23:31:22.390 - Thread: 1 -> Created block definitions
  725. 2017-09-16 23:31:22.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Waypoint
  726. 2017-09-16 23:31:22.399 - Thread: 1 -> Loading category classes
  727. 2017-09-16 23:31:22.401 - Thread: 1 -> Loading cube blocks
  728. 2017-09-16 23:31:22.406 - Thread: 1 -> Created definition for: Blast Door
  729. 2017-09-16 23:31:22.406 - Thread: 1 -> Created block definitions
  730. 2017-09-16 23:31:22.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/Eikester_BlastDoor
  731. 2017-09-16 23:31:22.414 - Thread: 1 -> Loading category classes
  732. 2017-09-16 23:31:22.414 - Thread: 1 -> Loading block positions
  733. 2017-09-16 23:31:22.415 - Thread: 1 -> Loading cube blocks
  734. 2017-09-16 23:31:22.419 - Thread: 1 -> Created definition for: Hover Engine
  735. 2017-09-16 23:31:22.419 - Thread: 1 -> Created block definitions
  736. 2017-09-16 23:31:22.419 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlock_HoverEngine
  737. 2017-09-16 23:31:22.445 - Thread: 1 -> Loading transparent material properties
  738. 2017-09-16 23:31:22.456 - Thread: 1 -> Loading resource distribution groups
  739. 2017-09-16 23:31:22.456 - Thread: 1 -> Loading components
  740. 2017-09-16 23:31:22.460 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/Shield
  741. 2017-09-16 23:31:22.460 - Thread: 1 -> Loading physical items
  742. 2017-09-16 23:31:22.463 - Thread: 1 -> Loading blueprints
  743. 2017-09-16 23:31:22.466 - Thread: 1 -> Loading sound definitions
  744. 2017-09-16 23:31:22.468 - Thread: 1 -> Loading blueprint classes
  745. 2017-09-16 23:31:22.470 - Thread: 1 -> Loading blueprint class entries
  746. 2017-09-16 23:31:22.470 - Thread: 1 -> Loading category classes
  747. 2017-09-16 23:31:22.472 - Thread: 1 -> Loading cube blocks
  748. 2017-09-16 23:31:22.481 - Thread: 1 -> Created definition for: Small Shield Generator
  749. 2017-09-16 23:31:22.491 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
  750. 2017-09-16 23:31:22.491 - Thread: 1 -> Created definition for: Large Shield Generator
  751. 2017-09-16 23:31:22.500 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
  752. 2017-09-16 23:31:22.500 - Thread: 1 -> Created definition for: Large Shield Generator
  753. 2017-09-16 23:31:22.508 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
  754. 2017-09-16 23:31:22.508 - Thread: 1 -> Created definition for: Small Shield Generator
  755. 2017-09-16 23:31:22.517 - Thread: 1 -> Created definition for: Shield Capacitor
  756. 2017-09-16 23:31:22.526 - Thread: 1 -> Created definition for: Shield Flux Coil
  757. 2017-09-16 23:31:22.526 - Thread: 1 -> Created block definitions
  758. 2017-09-16 23:31:22.526 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipSmallShieldGeneratorBase
  759. 2017-09-16 23:31:22.528 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipLargeShieldGeneratorBase
  760. 2017-09-16 23:31:22.530 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldCapacitor
  761. 2017-09-16 23:31:22.533 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldFluxCoil
  762. 2017-09-16 23:31:22.535 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipSmallShieldGeneratorBase
  763. 2017-09-16 23:31:22.537 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipMicroShieldGeneratorBase
  764. 2017-09-16 23:31:22.539 - Thread: 1 -> Loading cube blocks
  765. 2017-09-16 23:31:22.542 - Thread: 1 -> Created definition for: Small Rotor 3
  766. 2017-09-16 23:31:22.542 - Thread: 1 -> Created block definitions
  767. 2017-09-16 23:31:22.542 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipSmallShieldGeneratorBase
  768. 2017-09-16 23:31:22.544 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipLargeShieldGeneratorBase
  769. 2017-09-16 23:31:22.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldCapacitor
  770. 2017-09-16 23:31:22.549 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldFluxCoil
  771. 2017-09-16 23:31:22.551 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ShieldEffectNormalLarge
  772. 2017-09-16 23:31:22.551 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipSmallShieldGeneratorBase
  773. 2017-09-16 23:31:22.553 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipMicroShieldGeneratorBase
  774. 2017-09-16 23:31:22.569 - Thread: 1 -> Loading blueprint class entries
  775. 2017-09-16 23:31:22.569 - Thread: 1 -> Loading category classes
  776. 2017-09-16 23:31:22.569 - Thread: 1 -> Loading transparent material properties
  777. 2017-09-16 23:31:22.573 - Thread: 1 -> Loading cube blocks
  778. 2017-09-16 23:31:22.582 - Thread: 1 -> Created definition for: KC_Kodiak_FT_Welder
  779. 2017-09-16 23:31:22.592 - Thread: 1 -> Created definition for: KC_Kodiak_FT_Strut_Welder
  780. 2017-09-16 23:31:22.600 - Thread: 1 -> Created definition for: KC_Kodiak_FT_Flat_Welder
  781. 2017-09-16 23:31:22.600 - Thread: 1 -> Created block definitions
  782. 2017-09-16 23:31:22.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/KC_Kodiak_FT_Welder
  783. 2017-09-16 23:31:22.603 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/KC_Kodiak_FT_Strut_Welder
  784. 2017-09-16 23:31:22.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/KC_Kodiak_FT_Flat_Welder
  785. 2017-09-16 23:31:22.651 - Thread: 1 -> MyAudio.UnloadData - START
  786. 2017-09-16 23:31:22.657 - Thread: 1 -> MyAudio.UnloadData - END
  787. 2017-09-16 23:31:22.657 - Thread: 1 -> MyAudio.LoadData - START
  788. 2017-09-16 23:31:22.725 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: SyncMaster-4 (NVIDIA High Definition Audio) - Channel #: 2 - Sample rate: 48000
  789. 2017-09-16 23:31:22.749 - Thread: 1 -> MyAudio.LoadData - END
  790. 2017-09-16 23:31:22.795 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  791. 2017-09-16 23:31:22.800 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  792. 2017-09-16 23:31:22.813 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6467.27717, Culture=neutral, PublicKeyToken=null
  793. 2017-09-16 23:31:22.814 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  794. 2017-09-16 23:31:22.816 - Thread: 1 -> Registered modules from: 321588701.sbm_SimpleInventorySort, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  795. 2017-09-16 23:31:22.816 - Thread: 1 -> Registered modules from: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  796. 2017-09-16 23:31:22.819 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  797. 2017-09-16 23:31:22.830 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6467.27743, Culture=neutral, PublicKeyToken=null
  798. 2017-09-16 23:31:23.014 - Thread: 22 -> External debugger: listening...
  799. 2017-09-16 23:31:23.015 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  800. 2017-09-16 23:31:23.063 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.25
  801. 2017-09-16 23:31:23.093 - Thread: 1 -> MyExplosions.LoadData() - START
  802. 2017-09-16 23:31:23.100 - Thread: 1 -> MyExplosions.LoadData() - END
  803. 2017-09-16 23:31:23.100 - Thread: 1 -> MyMissiles.LoadContent() - START
  804. 2017-09-16 23:31:23.101 - Thread: 1 -> MyMissiles.LoadContent() - END
  805. 2017-09-16 23:31:23.103 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  806. 2017-09-16 23:31:23.103 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  807. 2017-09-16 23:31:23.103 - Thread: 1 -> MyLights.LoadData() - START
  808. 2017-09-16 23:31:23.105 - Thread: 1 -> MyLights.LoadData() - END
  809. 2017-09-16 23:31:23.168 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
  810. 2017-09-16 23:31:23.214 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\P(Mars-2044023682d120000)S(1125900762480705)A(G(StoneCoverageIronCore)M(Mars)__0)-0.vx2'
  811. 2017-09-16 23:31:23.233 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000-1 storage?:False
  812. 2017-09-16 23:31:23.234 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\EarthLike-1779144428d120000-1.vx2'
  813. 2017-09-16 23:31:23.278 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\P(Mars-2044023682d120000)S(1125900728926267)A(G(StoneCoverageIronCore)M(Mars)__0)-0.vx2'
  814. 2017-09-16 23:31:24.044 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\P(Mars-2044023682d120000)S(1125900812812358)A(G(StoneCoverageIronCore)M(Mars)__0)-0.vx2'
  815. 2017-09-16 23:31:24.411 - Thread: 7 -> Info: Planet generator name: EarthLike
  816. 2017-09-16 23:31:24.416 - Thread: 7 -> Info: Planet init values: Planet init arguments:
  817. Storage name: EarthLike-1779144428d120000-1
  818. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  819. PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
  820. Radius: 0
  821. AtmosphereRadius: 105000
  822. MaxRadius: 0
  823. MinRadius: 0
  824. HasAtmosphere: True
  825. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  826. GravityFalloff: 7
  827. MarkAreaEmpty: True
  828. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  829. SurfaceGravity: 1
  830. AddGps: False
  831. SpherizeWithDistance: True
  832. Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
  833. EnvironmentId = <null>
  834. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
  835. HasAtmosphere = True
  836. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  837. PlanetMaps = VRage.Game.MyPlanetMaps
  838. HillParams = Range[-0.01, 0.12]
  839. MaterialsMaxDepth = Range[4000, 4000]
  840. MaterialsMinDepth = Range[20, 20]
  841. OreMappings = VRage.Game.MyPlanetOreMapping[]
  842. GravityFalloffPower = 7
  843. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  844. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  845. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  846. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  847. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  848. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  849. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  850. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  851. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  852. SurfaceGravity = 1
  853. AtmosphereHeight = 0
  854. SectorDensity = 0.0017
  855. Atmosphere = VRage.Game.MyPlanetAtmosphere
  856. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  857. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  858. FolderName = EarthLike
  859. Detail = VRage.Game.MyPlanetSurfaceDetail
  860. AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
  861. NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
  862. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  863. Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
  864. DisplayNameEnum = <null>
  865. DescriptionEnum = <null>
  866. DisplayNameString = <null>
  867. DescriptionString = <null>
  868. Icons = <null>
  869. Enabled = True
  870. Public = True
  871. AvailableInSurvival = True
  872. Context = VRage.Game.MyModContext
  873. DisplayNameText = <null>
  874. DescriptionText = <null>
  875. UserCreated: False
  876. InitializeComponents: False
  877. 2017-09-16 23:31:24.426 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
  878. 2017-09-16 23:31:24.426 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Moon-1353915701d19000.vx2'
  879. 2017-09-16 23:31:24.671 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\P(Mars-2044023682d120000)S(1125900661817408)A(G(StoneCoverageIronCore)M(Mars)__0)-0.vx2'
  880. 2017-09-16 23:31:24.959 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Asteroid_65_14_105_0_153950960.vx2'
  881. 2017-09-16 23:31:24.980 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Asteroid_65_14_106_2_1869711547.vx2'
  882. 2017-09-16 23:31:25.310 - Thread: 7 -> Info: Planet generator name: Moon
  883. 2017-09-16 23:31:25.310 - Thread: 7 -> Info: Planet init values: Planet init arguments:
  884. Storage name: Moon-1353915701d19000
  885. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  886. PositionMinCorner: {X:0 Y:120000 Z:-130000}
  887. Radius: 0
  888. AtmosphereRadius: 16625
  889. MaxRadius: 0
  890. MinRadius: 0
  891. HasAtmosphere: False
  892. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  893. GravityFalloff: 7
  894. MarkAreaEmpty: True
  895. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  896. SurfaceGravity: 0.25
  897. AddGps: False
  898. SpherizeWithDistance: True
  899. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
  900. EnvironmentId = <null>
  901. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
  902. HasAtmosphere = False
  903. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  904. PlanetMaps = VRage.Game.MyPlanetMaps
  905. HillParams = Range[-0.03, 0.03]
  906. MaterialsMaxDepth = Range[4000, 4000]
  907. MaterialsMinDepth = Range[20, 20]
  908. OreMappings = VRage.Game.MyPlanetOreMapping[]
  909. GravityFalloffPower = 7
  910. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  911. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  912. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  913. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  914. DefaultSubSurfaceMaterial = <null>
  915. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  916. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  917. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  918. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  919. SurfaceGravity = 0.25
  920. AtmosphereHeight = 0
  921. SectorDensity = 0.0017
  922. Atmosphere = VRage.Game.MyPlanetAtmosphere
  923. AtmosphereSettings = <null>
  924. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  925. FolderName = Moon
  926. Detail = VRage.Game.MyPlanetSurfaceDetail
  927. AnimalSpawnInfo = <null>
  928. NightAnimalSpawnInfo = <null>
  929. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  930. Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
  931. DisplayNameEnum = <null>
  932. DescriptionEnum = <null>
  933. DisplayNameString = <null>
  934. DescriptionString = <null>
  935. Icons = <null>
  936. Enabled = True
  937. Public = True
  938. AvailableInSurvival = True
  939. Context = VRage.Game.MyModContext
  940. DisplayNameText = <null>
  941. DescriptionText = <null>
  942. UserCreated: False
  943. InitializeComponents: False
  944. 2017-09-16 23:31:25.310 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
  945. 2017-09-16 23:31:25.310 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Alien-291759539d120000.vx2'
  946. 2017-09-16 23:31:26.462 - Thread: 7 -> Info: Planet generator name: Alien
  947. 2017-09-16 23:31:26.462 - Thread: 7 -> Info: Planet init values: Planet init arguments:
  948. Storage name: Alien-291759539d120000
  949. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  950. PositionMinCorner: {X:0 Y:0 Z:5600000}
  951. Radius: 0
  952. AtmosphereRadius: 105000
  953. MaxRadius: 0
  954. MinRadius: 0
  955. HasAtmosphere: True
  956. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  957. GravityFalloff: 7
  958. MarkAreaEmpty: True
  959. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  960. SurfaceGravity: 1.1
  961. AddGps: False
  962. SpherizeWithDistance: True
  963. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
  964. EnvironmentId = <null>
  965. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
  966. HasAtmosphere = True
  967. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  968. PlanetMaps = VRage.Game.MyPlanetMaps
  969. HillParams = Range[-0.01, 0.12]
  970. MaterialsMaxDepth = Range[4000, 4000]
  971. MaterialsMinDepth = Range[20, 20]
  972. OreMappings = VRage.Game.MyPlanetOreMapping[]
  973. GravityFalloffPower = 7
  974. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  975. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  976. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  977. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  978. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  979. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  980. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  981. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  982. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  983. SurfaceGravity = 1.1
  984. AtmosphereHeight = 0
  985. SectorDensity = 0.0017
  986. Atmosphere = VRage.Game.MyPlanetAtmosphere
  987. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  988. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  989. FolderName = Alien
  990. Detail = VRage.Game.MyPlanetSurfaceDetail
  991. AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
  992. NightAnimalSpawnInfo = <null>
  993. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  994. Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
  995. DisplayNameEnum = <null>
  996. DescriptionEnum = <null>
  997. DisplayNameString = <null>
  998. DescriptionString = <null>
  999. Icons = <null>
  1000. Enabled = True
  1001. Public = True
  1002. AvailableInSurvival = True
  1003. Context = VRage.Game.MyModContext
  1004. DisplayNameText = <null>
  1005. DescriptionText = <null>
  1006. UserCreated: False
  1007. InitializeComponents: False
  1008. 2017-09-16 23:31:26.462 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
  1009. 2017-09-16 23:31:26.462 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Titan-2124704365d19000.vx2'
  1010. 2017-09-16 23:31:27.251 - Thread: 7 -> Info: Planet generator name: Titan
  1011. 2017-09-16 23:31:27.251 - Thread: 7 -> Info: Planet init values: Planet init arguments:
  1012. Storage name: Titan-2124704365d19000
  1013. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  1014. PositionMinCorner: {X:20000 Y:210000 Z:5780000}
  1015. Radius: 0
  1016. AtmosphereRadius: 16625
  1017. MaxRadius: 0
  1018. MinRadius: 0
  1019. HasAtmosphere: True
  1020. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  1021. GravityFalloff: 7
  1022. MarkAreaEmpty: True
  1023. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  1024. SurfaceGravity: 0.25
  1025. AddGps: False
  1026. SpherizeWithDistance: True
  1027. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
  1028. EnvironmentId = <null>
  1029. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
  1030. HasAtmosphere = True
  1031. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  1032. PlanetMaps = VRage.Game.MyPlanetMaps
  1033. HillParams = Range[-0.03, 0.03]
  1034. MaterialsMaxDepth = Range[4000, 4000]
  1035. MaterialsMinDepth = Range[20, 20]
  1036. OreMappings = VRage.Game.MyPlanetOreMapping[]
  1037. GravityFalloffPower = 7
  1038. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  1039. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  1040. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  1041. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  1042. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  1043. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  1044. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  1045. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  1046. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  1047. SurfaceGravity = 0.25
  1048. AtmosphereHeight = 0
  1049. SectorDensity = 0.0017
  1050. Atmosphere = VRage.Game.MyPlanetAtmosphere
  1051. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  1052. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  1053. FolderName = Titan
  1054. Detail = VRage.Game.MyPlanetSurfaceDetail
  1055. AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
  1056. NightAnimalSpawnInfo = <null>
  1057. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  1058. Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
  1059. DisplayNameEnum = <null>
  1060. DescriptionEnum = <null>
  1061. DisplayNameString = <null>
  1062. DescriptionString = <null>
  1063. Icons = <null>
  1064. Enabled = True
  1065. Public = True
  1066. AvailableInSurvival = True
  1067. Context = VRage.Game.MyModContext
  1068. DisplayNameText = <null>
  1069. DescriptionText = <null>
  1070. UserCreated: False
  1071. InitializeComponents: False
  1072. 2017-09-16 23:31:27.251 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000-9 storage?:False
  1073. 2017-09-16 23:31:27.251 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Mars-2044023682d120000-9.vx2'
  1074. 2017-09-16 23:31:27.383 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Asteroid_66_15_105_4_750341694.vx2'
  1075. 2017-09-16 23:31:27.387 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Asteroid_66_15_105_0_187971484.vx2'
  1076. 2017-09-16 23:31:28.064 - Thread: 7 -> Info: Planet generator name: Mars
  1077. 2017-09-16 23:31:28.064 - Thread: 7 -> Info: Planet init values: Planet init arguments:
  1078. Storage name: Mars-2044023682d120000-9
  1079. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  1080. PositionMinCorner: {X:900000 Y:0 Z:1500000}
  1081. Radius: 0
  1082. AtmosphereRadius: 105000
  1083. MaxRadius: 0
  1084. MinRadius: 0
  1085. HasAtmosphere: True
  1086. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  1087. GravityFalloff: 7
  1088. MarkAreaEmpty: True
  1089. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  1090. SurfaceGravity: 0.9
  1091. AddGps: False
  1092. SpherizeWithDistance: True
  1093. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
  1094. EnvironmentId = <null>
  1095. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
  1096. HasAtmosphere = True
  1097. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  1098. PlanetMaps = VRage.Game.MyPlanetMaps
  1099. HillParams = Range[-0.01, 0.12]
  1100. MaterialsMaxDepth = Range[4000, 4000]
  1101. MaterialsMinDepth = Range[20, 20]
  1102. OreMappings = VRage.Game.MyPlanetOreMapping[]
  1103. GravityFalloffPower = 7
  1104. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  1105. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  1106. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  1107. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  1108. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  1109. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  1110. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  1111. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  1112. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  1113. SurfaceGravity = 0.9
  1114. AtmosphereHeight = 0
  1115. SectorDensity = 0.0017
  1116. Atmosphere = VRage.Game.MyPlanetAtmosphere
  1117. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  1118. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  1119. FolderName = Mars
  1120. Detail = VRage.Game.MyPlanetSurfaceDetail
  1121. AnimalSpawnInfo = <null>
  1122. NightAnimalSpawnInfo = <null>
  1123. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  1124. Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
  1125. DisplayNameEnum = <null>
  1126. DescriptionEnum = <null>
  1127. DisplayNameString = <null>
  1128. DescriptionString = <null>
  1129. Icons = <null>
  1130. Enabled = True
  1131. Public = True
  1132. AvailableInSurvival = True
  1133. Context = VRage.Game.MyModContext
  1134. DisplayNameText = <null>
  1135. DescriptionText = <null>
  1136. UserCreated: False
  1137. InitializeComponents: False
  1138. 2017-09-16 23:31:28.064 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
  1139. 2017-09-16 23:31:28.065 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Europa-595048092d19000.vx2'
  1140. 2017-09-16 23:31:28.957 - Thread: 7 -> Info: Planet generator name: Europa
  1141. 2017-09-16 23:31:28.957 - Thread: 7 -> Info: Planet init values: Planet init arguments:
  1142. Storage name: Europa-595048092d19000
  1143. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  1144. PositionMinCorner: {X:900000 Y:0 Z:1600000}
  1145. Radius: 0
  1146. AtmosphereRadius: 16625
  1147. MaxRadius: 0
  1148. MinRadius: 0
  1149. HasAtmosphere: True
  1150. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  1151. GravityFalloff: 7
  1152. MarkAreaEmpty: True
  1153. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  1154. SurfaceGravity: 0.25
  1155. AddGps: False
  1156. SpherizeWithDistance: True
  1157. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
  1158. EnvironmentId = <null>
  1159. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
  1160. HasAtmosphere = True
  1161. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  1162. PlanetMaps = VRage.Game.MyPlanetMaps
  1163. HillParams = Range[-0.03, 0.06]
  1164. MaterialsMaxDepth = Range[4000, 4000]
  1165. MaterialsMinDepth = Range[20, 20]
  1166. OreMappings = VRage.Game.MyPlanetOreMapping[]
  1167. GravityFalloffPower = 7
  1168. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  1169. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  1170. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  1171. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  1172. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  1173. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  1174. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  1175. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  1176. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  1177. SurfaceGravity = 0.25
  1178. AtmosphereHeight = 0
  1179. SectorDensity = 0.0017
  1180. Atmosphere = VRage.Game.MyPlanetAtmosphere
  1181. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  1182. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  1183. FolderName = Europa
  1184. Detail = VRage.Game.MyPlanetSurfaceDetail
  1185. AnimalSpawnInfo = <null>
  1186. NightAnimalSpawnInfo = <null>
  1187. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  1188. Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
  1189. DisplayNameEnum = <null>
  1190. DescriptionEnum = <null>
  1191. DisplayNameString = <null>
  1192. DescriptionString = <null>
  1193. Icons = <null>
  1194. Enabled = True
  1195. Public = True
  1196. AvailableInSurvival = True
  1197. Context = VRage.Game.MyModContext
  1198. DisplayNameText = <null>
  1199. DescriptionText = <null>
  1200. UserCreated: False
  1201. InitializeComponents: False
  1202. 2017-09-16 23:31:28.957 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\P(Mars-2044023682d120000)S(1125900779257920)A(G(StoneCoverageIronCore)M(Mars)__0)-0.vx2'
  1203. 2017-09-16 23:31:29.627 - Thread: 1 -> Checkpoint.CameraAttachedTo: 134483950656035492
  1204. 2017-09-16 23:31:29.661 - Thread: 1 -> MySession.Static.LogSettings - START
  1205. 2017-09-16 23:31:29.662 - Thread: 1 -> Name = Survival 2nd Attempt-bck
  1206. 2017-09-16 23:31:29.662 - Thread: 1 -> Description =
  1207. 2017-09-16 23:31:29.662 - Thread: 1 -> GameDateTime = 01/02/2081 00:56:24
  1208. 2017-09-16 23:31:29.662 - Thread: 1 -> Password =
  1209. 2017-09-16 23:31:29.662 - Thread: 1 -> CurrentPath = C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck
  1210. 2017-09-16 23:31:29.662 - Thread: 1 -> WorkshopId =
  1211. 2017-09-16 23:31:29.662 - Thread: 1 -> CameraController = Default_Astronaut
  1212. 2017-09-16 23:31:29.662 - Thread: 1 -> ThumbPath = C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\thumb.jpg
  1213. 2017-09-16 23:31:29.664 - Thread: 1 -> Settings:
  1214. 2017-09-16 23:31:29.665 - Thread: 1 -> GameMode = Survival
  1215. 2017-09-16 23:31:29.665 - Thread: 1 -> MaxPlayers = 2
  1216. 2017-09-16 23:31:29.665 - Thread: 1 -> OnlineMode = OFFLINE
  1217. 2017-09-16 23:31:29.665 - Thread: 1 -> AutoHealing = True
  1218. 2017-09-16 23:31:29.665 - Thread: 1 -> WeaponsEnabled = True
  1219. 2017-09-16 23:31:29.665 - Thread: 1 -> ThrusterDamage = True
  1220. 2017-09-16 23:31:29.665 - Thread: 1 -> EnableSpectator = True
  1221. 2017-09-16 23:31:29.665 - Thread: 1 -> EnableCopyPaste = True
  1222. 2017-09-16 23:31:29.665 - Thread: 1 -> MaxFloatingObjects = 56
  1223. 2017-09-16 23:31:29.665 - Thread: 1 -> MaxGridSize = 50000
  1224. 2017-09-16 23:31:29.665 - Thread: 1 -> MaxBlocksPerPlayer = 100000
  1225. 2017-09-16 23:31:29.665 - Thread: 1 -> CargoShipsEnabled = True
  1226. 2017-09-16 23:31:29.665 - Thread: 1 -> EnvironmentHostility = SAFE
  1227. 2017-09-16 23:31:29.665 - Thread: 1 -> ShowPlayerNamesOnHud = True
  1228. 2017-09-16 23:31:29.665 - Thread: 1 -> InventorySizeMultiplier = 10
  1229. 2017-09-16 23:31:29.665 - Thread: 1 -> RefinerySpeedMultiplier = 10
  1230. 2017-09-16 23:31:29.665 - Thread: 1 -> AssemblerSpeedMultiplier = 10
  1231. 2017-09-16 23:31:29.665 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10
  1232. 2017-09-16 23:31:29.665 - Thread: 1 -> WelderSpeedMultiplier = 5
  1233. 2017-09-16 23:31:29.665 - Thread: 1 -> GrinderSpeedMultiplier = 5
  1234. 2017-09-16 23:31:29.665 - Thread: 1 -> ClientCanSave = False
  1235. 2017-09-16 23:31:29.665 - Thread: 1 -> HackSpeedMultiplier = 0.33
  1236. 2017-09-16 23:31:29.665 - Thread: 1 -> PermanentDeath = False
  1237. 2017-09-16 23:31:29.665 - Thread: 1 -> DestructibleBlocks = True
  1238. 2017-09-16 23:31:29.665 - Thread: 1 -> EnableScripts = True
  1239. 2017-09-16 23:31:29.665 - Thread: 1 -> AutoSaveInMinutes = 5
  1240. 2017-09-16 23:31:29.665 - Thread: 1 -> SpawnShipTimeMultiplier = 0.1
  1241. 2017-09-16 23:31:29.665 - Thread: 1 -> ProceduralDensity = 0.25
  1242. 2017-09-16 23:31:29.665 - Thread: 1 -> ProceduralSeed = 0
  1243. 2017-09-16 23:31:29.665 - Thread: 1 -> DestructibleBlocks = True
  1244. 2017-09-16 23:31:29.665 - Thread: 1 -> EnableIngameScripts = True
  1245. 2017-09-16 23:31:29.665 - Thread: 1 -> ViewDistance = 20000
  1246. 2017-09-16 23:31:29.665 - Thread: 1 -> Voxel destruction = True
  1247. 2017-09-16 23:31:29.665 - Thread: 1 -> EnableStructuralSimulation = False
  1248. 2017-09-16 23:31:29.665 - Thread: 1 -> MaxActiveFracturePieces = 50
  1249. 2017-09-16 23:31:29.665 - Thread: 1 -> EnableContainerDropsTrue
  1250. 2017-09-16 23:31:29.665 - Thread: 1 -> MinDropContainerRespawnTime5
  1251. 2017-09-16 23:31:29.665 - Thread: 1 -> MaxDropContainerRespawnTime20
  1252. 2017-09-16 23:31:29.665 - Thread: 1 -> MySession.Static.LogSettings - END
  1253. 2017-09-16 23:31:30.028 - Thread: 1 -> Session loaded
  1254. 2017-09-16 23:31:30.028 - Thread: 1 -> RunLoadingAction - END
  1255. 2017-09-16 23:31:30.029 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  1256. 2017-09-16 23:31:30.144 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  1257. 2017-09-16 23:31:30.144 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  1258. 2017-09-16 23:31:30.145 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  1259. 2017-09-16 23:31:30.154 - Thread: 1 -> Updating continues.
  1260. 2017-09-16 23:31:30.323 - Thread: 1 -> GC Memory: 2,010,661,008 B
  1261. 2017-09-16 23:31:40.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1262. 2017-09-16 23:31:40.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1263. 2017-09-16 23:32:00.330 - Thread: 1 -> GC Memory: 4,679,698,280 B
  1264. 2017-09-16 23:32:30.340 - Thread: 1 -> GC Memory: 4,689,109,688 B
  1265. 2017-09-16 23:33:00.348 - Thread: 1 -> GC Memory: 4,695,765,648 B
  1266. 2017-09-16 23:33:02.038 - Thread: 1 -> Updating stopped.
  1267. 2017-09-16 23:33:03.779 - Thread: 1 -> Saving world - START
  1268. 2017-09-16 23:33:03.780 - Thread: 1 -> Making world state snapshot.
  1269. 2017-09-16 23:33:03.780 - Thread: 1 -> Before snapshot.: GC Memory: 4,729,230,864 B
  1270. 2017-09-16 23:33:03.879 - Thread: 1 -> After snapshot.: GC Memory: 4,730,776,280 B
  1271. 2017-09-16 23:33:03.886 - Thread: 1 -> Directory cleanup: GC Memory: 4,730,913,760 B
  1272. 2017-09-16 23:33:03.886 - Thread: 1 -> Saving world - END
  1273. 2017-09-16 23:33:03.891 - Thread: 7 -> Session snapshot save - START
  1274. 2017-09-16 23:33:03.892 - Thread: 7 -> Checking file access for files in target dir.
  1275. 2017-09-16 23:33:03.906 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1276. 2017-09-16 23:33:03.907 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1277. 2017-09-16 23:33:04.241 - Thread: 1 -> Updating continues.
  1278. 2017-09-16 23:33:04.475 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1279. 2017-09-16 23:33:04.475 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1280. 2017-09-16 23:33:05.835 - Thread: 7 -> Session snapshot save - END
  1281. 2017-09-16 23:33:51.922 - Thread: 1 -> Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range.
  1282. at System.Collections.Generic.List`1.set_Capacity(Int32 value)
  1283. at System.Collections.Generic.ListExtensions.AddArray[T](List`1 list, T[] itemsToAdd, Int32 itemCount)
  1284. at Sandbox.Game.Entities.MyCubeGrid.AddGroup(MyBlockGroup group)
  1285. at Sandbox.Game.Entities.MyCubeGrid.OnModifyGroupSuccess(String name, List`1 blocks)
  1286. at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
  1287. at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
  1288. at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4](T1 arg1, T4 arg4, Func`2 action, T2 arg2, T3 arg3, EndpointId endpointId, Single unreliablePriority)
  1289. at Sandbox.Game.Entities.MyCubeGrid.ModifyGroup(MyBlockGroup group)
  1290. at Sandbox.Game.Entities.Cube.MyCubeGridSystems.TerminalSystem_GroupRemoved(MyBlockGroup group)
  1291. at Sandbox.Game.GameSystems.MyGridTerminalSystem.RemoveGroup(MyBlockGroup gridGroup, Boolean fireEvent)
  1292. at Sandbox.Game.GameSystems.MyGridTerminalSystem.Remove(MyTerminalBlock block)
  1293. at Sandbox.Game.Entities.Cube.MyCubeGridSystems.UnregisterFromSystems(MyCubeBlock block)
  1294. at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
  1295. at Sandbox.Game.Entities.MyCubeGrid.RazeBlocksSuccess(List`1 locations, List`1 removedBlocks)
  1296. at Sandbox.Game.Entities.MyCubeGrid.RazeBlocksRequest(List`1 locations)
  1297. at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
  1298. at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
  1299. at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Single unreliablePriority)
  1300. at Sandbox.Game.Entities.MyCubeGrid.RazeBlocks(List`1 locations)
  1301. at Sandbox.Game.Weapons.MyAngleGrinder.Grind()
  1302. at Sandbox.Game.Weapons.MyAngleGrinder.Shoot(MyShootActionEnum action, Vector3 direction, Nullable`1 overrideWeaponPos, String gunAction)
  1303. at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()
  1304. at Sandbox.Game.Entities.Character.MyCharacter.UpdateShooting()
  1305. at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()
  1306. at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__d(MyEntity x)
  1307. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  1308. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  1309. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  1310. at Sandbox.Game.World.MySession.UpdateComponents()
  1311. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  1312. at Sandbox.MySandboxGame.Update()
  1313. at Sandbox.Engine.Platform.Game.UpdateInternal()
  1314. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  1315. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  1316. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  1317. at Sandbox.Engine.Platform.Game.RunLoop()
  1318. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  1319. at SpaceEngineers.MyProgram.Main(String[] args)
  1320. 2017-09-16 23:33:51.924 - Thread: 1 -> Handling out of memory exception... Sandbox.Engine.Utils.MyConfig
  1321. 2017-09-16 23:33:51.924 - Thread: 1 -> Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range.
  1322. at System.Collections.Generic.List`1.set_Capacity(Int32 value)
  1323. at System.Collections.Generic.ListExtensions.AddArray[T](List`1 list, T[] itemsToAdd, Int32 itemCount)
  1324. at Sandbox.Game.Entities.MyCubeGrid.AddGroup(MyBlockGroup group)
  1325. at Sandbox.Game.Entities.MyCubeGrid.OnModifyGroupSuccess(String name, List`1 blocks)
  1326. at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
  1327. at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
  1328. at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4](T1 arg1, T4 arg4, Func`2 action, T2 arg2, T3 arg3, EndpointId endpointId, Single unreliablePriority)
  1329. at Sandbox.Game.Entities.MyCubeGrid.ModifyGroup(MyBlockGroup group)
  1330. at Sandbox.Game.Entities.Cube.MyCubeGridSystems.TerminalSystem_GroupRemoved(MyBlockGroup group)
  1331. at Sandbox.Game.GameSystems.MyGridTerminalSystem.RemoveGroup(MyBlockGroup gridGroup, Boolean fireEvent)
  1332. at Sandbox.Game.GameSystems.MyGridTerminalSystem.Remove(MyTerminalBlock block)
  1333. at Sandbox.Game.Entities.Cube.MyCubeGridSystems.UnregisterFromSystems(MyCubeBlock block)
  1334. at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
  1335. at Sandbox.Game.Entities.MyCubeGrid.RazeBlocksSuccess(List`1 locations, List`1 removedBlocks)
  1336. at Sandbox.Game.Entities.MyCubeGrid.RazeBlocksRequest(List`1 locations)
  1337. at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
  1338. at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
  1339. at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Single unreliablePriority)
  1340. at Sandbox.Game.Entities.MyCubeGrid.RazeBlocks(List`1 locations)
  1341. at Sandbox.Game.Weapons.MyAngleGrinder.Grind()
  1342. at Sandbox.Game.Weapons.MyAngleGrinder.Shoot(MyShootActionEnum action, Vector3 direction, Nullable`1 overrideWeaponPos, String gunAction)
  1343. at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()
  1344. at Sandbox.Game.Entities.Character.MyCharacter.UpdateShooting()
  1345. at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()
  1346. at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__d(MyEntity x)
  1347. at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
  1348. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  1349. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  1350. at Sandbox.Game.World.MySession.UpdateComponents()
  1351. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  1352. at Sandbox.MySandboxGame.Update()
  1353. at Sandbox.Engine.Platform.Game.UpdateInternal()
  1354. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  1355. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  1356. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  1357. at Sandbox.Engine.Platform.Game.RunLoop()
  1358. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  1359. at SpaceEngineers.MyProgram.Main(String[] args)
  1360. 2017-09-16 23:33:51.924 - Thread: 1 -> Hiding window
  1361. 2017-09-16 23:33:51.924 - Thread: 1 -> Hiding window done
  1362. 2017-09-16 23:33:51.924 - Thread: 1 -> Showing message
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