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- 2017-09-16 23:30:40.465 - Thread: 1 -> Log Started
- 2017-09-16 23:30:40.466 - Thread: 1 -> Timezone (local - UTC): 2h
- 2017-09-16 23:30:40.466 - Thread: 1 -> App Version: 01_184_005
- 2017-09-16 23:30:40.466 - Thread: 1 -> Steam build: Always true
- 2017-09-16 23:30:40.466 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2017-09-16 23:30:40.466 - Thread: 1 -> Environment.ProcessorCount: 4
- 2017-09-16 23:30:40.513 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.15063.0)
- 2017-09-16 23:30:40.513 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe -high -USEALLAVAILABLECORES -novsync -threads 4
- 2017-09-16 23:30:40.513 - Thread: 1 -> Environment.Is64BitProcess: True
- 2017-09-16 23:30:40.513 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2017-09-16 23:30:40.514 - Thread: 1 -> Environment.Version: 4.6.2 or later (460798)
- 2017-09-16 23:30:40.514 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
- 2017-09-16 23:30:41.525 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
- 2017-09-16 23:30:41.525 - Thread: 1 -> IntPtr.Size: 8
- 2017-09-16 23:30:41.525 - Thread: 1 -> Default Culture: it-IT
- 2017-09-16 23:30:41.525 - Thread: 1 -> Default UI Culture: it-IT
- 2017-09-16 23:30:41.526 - Thread: 1 -> IsAdmin: True
- 2017-09-16 23:30:41.540 - Thread: 1 -> MyConfig.Load() - START
- 2017-09-16 23:30:41.544 - Thread: 1 -> Path: C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-09-16 23:30:41.589 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2017-09-16 23:30:41.589 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2017-09-16 23:30:41.589 - Thread: 1 -> Language: 0
- 2017-09-16 23:30:41.589 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2017-09-16 23:30:41.589 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2017-09-16 23:30:41.589 - Thread: 1 -> FirstTimeRun: False
- 2017-09-16 23:30:41.589 - Thread: 1 -> VideoAdapter: 0
- 2017-09-16 23:30:41.589 - Thread: 1 -> ScreenWidth: 1920
- 2017-09-16 23:30:41.589 - Thread: 1 -> ScreenHeight: 1200
- 2017-09-16 23:30:41.589 - Thread: 1 -> RefreshRate: 59950
- 2017-09-16 23:30:41.589 - Thread: 1 -> WindowMode: 2
- 2017-09-16 23:30:41.589 - Thread: 1 -> VerticalSync: False
- 2017-09-16 23:30:41.589 - Thread: 1 -> RenderQuality: 3
- 2017-09-16 23:30:41.589 - Thread: 1 -> FieldOfView: 70.00001
- 2017-09-16 23:30:41.589 - Thread: 1 -> VegetationViewDistance: 1000
- 2017-09-16 23:30:41.589 - Thread: 1 -> GrassDensity: 3
- 2017-09-16 23:30:41.589 - Thread: 1 -> FlaresIntensity: 1
- 2017-09-16 23:30:41.589 - Thread: 1 -> AntialiasingMode: 1
- 2017-09-16 23:30:41.589 - Thread: 1 -> ShadowMapResolution: 2
- 2017-09-16 23:30:41.589 - Thread: 1 -> AmbientOcclusionEnabled: True
- 2017-09-16 23:30:41.589 - Thread: 1 -> MinimalHud: False
- 2017-09-16 23:30:41.589 - Thread: 1 -> AnisotropicFiltering: 4
- 2017-09-16 23:30:41.589 - Thread: 1 -> FoliageDetails: 0
- 2017-09-16 23:30:41.589 - Thread: 1 -> ModelQuality: 1
- 2017-09-16 23:30:41.589 - Thread: 1 -> VoxelQuality: 1
- 2017-09-16 23:30:41.589 - Thread: 1 -> LowMemSwitchToLow: 1
- 2017-09-16 23:30:41.589 - Thread: 1 -> EnableDamageEffects: True
- 2017-09-16 23:30:41.589 - Thread: 1 -> GrassDrawDistance: 1000
- 2017-09-16 23:30:41.589 - Thread: 1 -> TextureQuality: 2
- 2017-09-16 23:30:41.589 - Thread: 1 -> ShaderQuality: 1
- 2017-09-16 23:30:41.589 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2017-09-16 23:30:41.589 - Thread: 1 -> MutedPlayers:
- 2017-09-16 23:30:41.589 - Thread: 1 -> GameVolume: 0.6563725
- 2017-09-16 23:30:41.589 - Thread: 1 -> MusicVolume: 0.1346552
- 2017-09-16 23:30:41.589 - Thread: 1 -> VoiceChatVolume: 1
- 2017-09-16 23:30:41.589 - Thread: 1 -> HudWarnings: True
- 2017-09-16 23:30:41.589 - Thread: 1 -> VoiceChat: True
- 2017-09-16 23:30:41.589 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2017-09-16 23:30:41.589 - Thread: 1 -> EnableReverb: True
- 2017-09-16 23:30:41.589 - Thread: 1 -> EnableDynamicMusic: True
- 2017-09-16 23:30:41.589 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
- 2017-09-16 23:30:41.589 - Thread: 1 -> DontSendVoicePlayers:
- 2017-09-16 23:30:41.589 - Thread: 1 -> CubeBuilderUseSymmetry: True
- 2017-09-16 23:30:41.589 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2017-09-16 23:30:41.589 - Thread: 1 -> ControlsHints: False
- 2017-09-16 23:30:41.589 - Thread: 1 -> RotationHints: False
- 2017-09-16 23:30:41.589 - Thread: 1 -> ShowCrosshair: True
- 2017-09-16 23:30:41.589 - Thread: 1 -> UiTransparency: 1
- 2017-09-16 23:30:41.589 - Thread: 1 -> UiBkTransparency: 1
- 2017-09-16 23:30:41.589 - Thread: 1 -> HUDBkTransparency: 0.6
- 2017-09-16 23:30:41.589 - Thread: 1 -> LastCheckedVersion: 1183301
- 2017-09-16 23:30:41.589 - Thread: 1 -> NewsletterCurrentStatus: 2
- 2017-09-16 23:30:41.589 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions
- 2017-09-16 23:30:41.592 - Thread: 1 -> MyConfig.Load() - END
- 2017-09-16 23:30:41.593 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2017-09-16 23:30:42.906 - Thread: 1 -> AdapterInfo = {
- 2017-09-16 23:30:42.906 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY1
- 2017-09-16 23:30:42.906 - Thread: 1 -> Description = dev id: 7041, mem: 8473542656, shared mem: 8568758272, Luid: 34656, rev: 161, subsys id: 855774306, vendor id: 4318
- 2017-09-16 23:30:42.906 - Thread: 1 -> Driver version = 22.21.13.8541
- 2017-09-16 23:30:42.906 - Thread: 1 -> Driver date = 20170821000000.000000-000
- 2017-09-16 23:30:42.906 - Thread: 1 -> DriverUpdateNecessary = False
- 2017-09-16 23:30:42.906 - Thread: 1 -> Adapter id = 0
- 2017-09-16 23:30:42.906 - Thread: 1 -> Supported = True
- 2017-09-16 23:30:42.906 - Thread: 1 -> RAM = 8473542656
- 2017-09-16 23:30:42.906 - Thread: 1 -> Priority = 2
- 2017-09-16 23:30:42.906 - Thread: 1 -> Multithreaded rendering supported = True
- 2017-09-16 23:30:42.906 - Thread: 1 -> Output is attached = True
- 2017-09-16 23:30:42.906 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200}
- 2017-09-16 23:30:42.906 - Thread: 1 -> Display modes = {
- 2017-09-16 23:30:42.907 - Thread: 1 -> DXGIOutput id = 0
- 2017-09-16 23:30:42.907 - Thread: 1 -> 640x480@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 640x480@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 720x480@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 720x480@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 720x576@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 720x576@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 800x600@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 800x600@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1024x768@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1024x768@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1152x864@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1152x864@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1176x664@50Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1176x664@50Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1176x664@59.94Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1176x664@59.94Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1176x664@59.94006Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1176x664@59.94006Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x720@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x720@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x768@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x768@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x800@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x800@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x960@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x960@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x1024@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1280x1024@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1360x768@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1360x768@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1366x768@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1366x768@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1600x900@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1600x900@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1600x1024@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1600x1024@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1600x1200@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1600x1200@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1680x1050@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1680x1050@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1768x992@50Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1768x992@50Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1768x992@59.94Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1768x992@59.94Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1768x992@59.94006Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1768x992@59.94006Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1920x1080@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1920x1080@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 1920x1200@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 3840x2400@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> 3840x2400@59.95Hz
- 2017-09-16 23:30:42.907 - Thread: 1 -> }
- 2017-09-16 23:30:42.907 - Thread: 1 -> }
- 2017-09-16 23:30:42.923 - Thread: 1 -> Steam.IsActive: True
- 2017-09-16 23:30:42.923 - Thread: 1 -> Steam.IsOnline: True
- 2017-09-16 23:30:42.923 - Thread: 1 -> Steam.OwnsGame: True
- 2017-09-16 23:30:42.923 - Thread: 1 -> Steam.UserId: 76561198142909676
- 2017-09-16 23:30:42.923 - Thread: 1 -> Steam.UserName: Sperass
- 2017-09-16 23:30:42.923 - Thread: 1 -> Steam.Branch: default
- 2017-09-16 23:30:42.924 - Thread: 1 -> Build date: 2017-09-15 03:24
- 2017-09-16 23:30:42.924 - Thread: 1 -> Build version: 0.1.6467.27743
- 2017-09-16 23:30:42.964 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2017-09-16 23:30:42.965 - Thread: 1 -> MyScreenManager()
- 2017-09-16 23:30:42.965 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
- 2017-09-16 23:30:42.965 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content
- 2017-09-16 23:30:42.965 - Thread: 1 -> Found processor count: 4
- 2017-09-16 23:30:42.965 - Thread: 1 -> Using processor count: 4
- 2017-09-16 23:30:44.482 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2017-09-16 23:30:44.486 - Thread: 1 -> 611f55e38755974c03e20ac3e007f7d88a65d63a
- 2017-09-16 23:30:44.866 - Thread: 1 -> Loading scenarios
- 2017-09-16 23:30:44.900 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2017-09-16 23:30:44.901 - Thread: 1 -> Preallocate - START
- 2017-09-16 23:30:44.903 - Thread: 1 -> MySpaceBuildComponent - START
- 2017-09-16 23:30:44.903 - Thread: 1 -> MySpaceBuildComponent - END
- 2017-09-16 23:30:44.903 - Thread: 1 -> MySpaceWorldGenerator - START
- 2017-09-16 23:30:44.910 - Thread: 1 -> MySpaceWorldGenerator - END
- 2017-09-16 23:30:44.910 - Thread: 1 -> MyEntities - START
- 2017-09-16 23:30:44.930 - Thread: 1 -> MyEntities - END
- 2017-09-16 23:30:44.930 - Thread: 1 -> MyObjectBuilder_Base - START
- 2017-09-16 23:30:44.930 - Thread: 1 -> MyObjectBuilder_Base - END
- 2017-09-16 23:30:44.930 - Thread: 1 -> MyTransparentGeometry - START
- 2017-09-16 23:30:44.934 - Thread: 1 -> MyTransparentGeometry - END
- 2017-09-16 23:30:44.934 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2017-09-16 23:30:44.941 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2017-09-16 23:30:44.941 - Thread: 1 -> MyMath - START
- 2017-09-16 23:30:44.941 - Thread: 1 -> MyMath - END
- 2017-09-16 23:30:44.941 - Thread: 1 -> MySimpleObjectDraw - START
- 2017-09-16 23:30:44.942 - Thread: 1 -> MySimpleObjectDraw - END
- 2017-09-16 23:30:44.948 - Thread: 1 -> MyDefinitionManager - START
- 2017-09-16 23:30:44.949 - Thread: 1 -> MyDefinitionManager - END
- 2017-09-16 23:30:44.949 - Thread: 1 -> MyCubeGridDefinitions - START
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyCubeGridDefinitions - END
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyAIActionsParser - START
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyAIActionsParser - END
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerBase - START
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerBase - END
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerServerBase - START
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerServerBase - END
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyDedicatedServerBase - START
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyDedicatedServerBase - END
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerClientBase - START
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerClientBase - END
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2017-09-16 23:30:44.986 - Thread: 1 -> MyServerDebugCommands - START
- 2017-09-16 23:30:44.993 - Thread: 1 -> MyServerDebugCommands - END
- 2017-09-16 23:30:44.993 - Thread: 1 -> MyClientDebugCommands - START
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyClientDebugCommands - END
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyMultiplayerClient - START
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyMultiplayerClient - END
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyMultiplayerLobby - START
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyMultiplayerLobby - END
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyDedicatedServer - START
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyDedicatedServer - END
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyAiTargetManager - START
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyAiTargetManager - END
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyChatHistory - START
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyChatHistory - END
- 2017-09-16 23:30:44.994 - Thread: 1 -> MySyncDestructions - START
- 2017-09-16 23:30:44.994 - Thread: 1 -> MySyncDestructions - END
- 2017-09-16 23:30:44.994 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2017-09-16 23:30:45.021 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2017-09-16 23:30:45.021 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2017-09-16 23:30:45.021 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2017-09-16 23:30:45.021 - Thread: 1 -> MyCommandCharacter - START
- 2017-09-16 23:30:45.023 - Thread: 1 -> MyCommandCharacter - END
- 2017-09-16 23:30:45.023 - Thread: 1 -> MyCommandConsole - START
- 2017-09-16 23:30:45.023 - Thread: 1 -> MyCommandConsole - END
- 2017-09-16 23:30:45.023 - Thread: 1 -> MyCommandEntity - START
- 2017-09-16 23:30:45.025 - Thread: 1 -> MyCommandEntity - END
- 2017-09-16 23:30:45.025 - Thread: 1 -> MySyncScenario - START
- 2017-09-16 23:30:45.025 - Thread: 1 -> MySyncScenario - END
- 2017-09-16 23:30:45.025 - Thread: 1 -> MySyncEntity - START
- 2017-09-16 23:30:45.025 - Thread: 1 -> MySyncEntity - END
- 2017-09-16 23:30:45.025 - Thread: 1 -> Preallocate - END
- 2017-09-16 23:30:45.034 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2017-09-16 23:30:45.068 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2017-09-16 23:30:45.068 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2017-09-16 23:30:45.069 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2017-09-16 23:30:45.070 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6467.27743, Culture=neutral, PublicKeyToken=null
- 2017-09-16 23:30:45.070 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6467.27743, Culture=neutral, PublicKeyToken=null
- 2017-09-16 23:30:45.070 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2017-09-16 23:30:45.070 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2017-09-16 23:30:45.070 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2017-09-16 23:30:45.072 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2017-09-16 23:30:45.079 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MSI
- 2017-09-16 23:30:45.080 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7977
- 2017-09-16 23:30:45.080 - Thread: 1 -> Virtualized: False
- 2017-09-16 23:30:45.082 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
- 2017-09-16 23:30:45.084 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,137,516,544 bytes
- 2017-09-16 23:30:45.084 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2017-09-16 23:30:45.084 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 14,129,344,512 bytes
- 2017-09-16 23:30:45.084 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,432,578,560 bytes
- 2017-09-16 23:30:45.087 - Thread: 1 -> Drive B: | Capacity: 267,378,688 bytes | Free space: 267,366,400 bytes
- 2017-09-16 23:30:45.087 - Thread: 1 -> Drive C: | Capacity: 248,657,342,464 bytes | Free space: 172,777,021,440 bytes
- 2017-09-16 23:30:45.087 - Thread: 1 -> Drive D: | Capacity: 2,000,263,573,504 bytes | Free space: 1,576,620,007,424 bytes
- 2017-09-16 23:30:45.087 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2017-09-16 23:30:45.088 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2017-09-16 23:30:45.149 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2017-09-16 23:30:45.235 - Thread: 1 -> Havok: Physics.Init
- 2017-09-16 23:30:45.236 - Thread: 1 -> Havok: Version: Release(0), 1800, [S]
- 2017-09-16 23:30:45.260 - Thread: 1 -> HkGameName: SpaceEngineers Release
- 2017-09-16 23:30:45.275 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2017-09-16 23:30:45.276 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2017-09-16 23:30:45.477 - Thread: 1 -> Loading shadow textures definitions
- 2017-09-16 23:30:45.478 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2017-09-16 23:30:45.510 - Thread: 1 -> Loading sound definitions
- 2017-09-16 23:30:45.515 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2017-09-16 23:30:45.522 - Thread: 1 -> MyAudio.LoadData - START
- 2017-09-16 23:30:45.634 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: SyncMaster-4 (NVIDIA High Definition Audio) - Channel #: 2 - Sample rate: 48000
- 2017-09-16 23:30:46.865 - Thread: 1 -> MyAudio.LoadData - END
- 2017-09-16 23:30:46.867 - Thread: 1 -> MyConfig.Save() - START
- 2017-09-16 23:30:46.868 - Thread: 1 -> Path: C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-09-16 23:30:46.895 - Thread: 1 -> MyConfig.Save() - END
- 2017-09-16 23:30:46.904 - Thread: 1 -> MyGuiManager()
- 2017-09-16 23:30:47.052 - Thread: 1 -> MyConfig.Save() - START
- 2017-09-16 23:30:47.053 - Thread: 1 -> Path: C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-09-16 23:30:47.079 - Thread: 1 -> MyConfig.Save() - END
- 2017-09-16 23:30:47.080 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2017-09-16 23:30:47.549 - Thread: 7 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2017-09-16 23:30:52.424 - Thread: 7 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2017-09-16 23:31:03.100 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2017-09-16 23:31:03.101 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2017-09-16 23:31:03.101 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2017-09-16 23:31:03.208 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2017-09-16 23:31:04.485 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2017-09-16 23:31:04.533 - Thread: 1 -> Timer Frequency: 3421877
- 2017-09-16 23:31:04.533 - Thread: 1 -> Ticks per frame: 57270
- 2017-09-16 23:31:04.948 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2017-09-16 23:31:04.949 - Thread: 1 -> Flares Intensity: 1
- 2017-09-16 23:31:04.949 - Thread: 1 -> Field of view: 1.221731
- 2017-09-16 23:31:04.949 - Thread: 1 -> Render.GrassDensityFactor: 3
- 2017-09-16 23:31:04.949 - Thread: 1 -> Render.GrassDrawDistance: 1000
- 2017-09-16 23:31:04.949 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2017-09-16 23:31:04.949 - Thread: 1 -> Render.ShadowQuality: HIGH
- 2017-09-16 23:31:04.949 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
- 2017-09-16 23:31:04.949 - Thread: 1 -> Render.TextureQuality: HIGH
- 2017-09-16 23:31:04.949 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16
- 2017-09-16 23:31:04.949 - Thread: 1 -> Render.VoxelShaderQuality: HIGH
- 2017-09-16 23:31:04.949 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH
- 2017-09-16 23:31:04.949 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH
- 2017-09-16 23:31:11.327 - Thread: 1 -> MyConfig.Save() - START
- 2017-09-16 23:31:11.328 - Thread: 1 -> Path: C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2017-09-16 23:31:11.352 - Thread: 1 -> MyConfig.Save() - END
- 2017-09-16 23:31:11.354 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-09-16 23:31:11.355 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-09-16 23:31:12.650 - Thread: 1 -> LoadSession() - Start
- 2017-09-16 23:31:12.650 - Thread: 1 -> C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck
- 2017-09-16 23:31:13.473 - Thread: 8 -> Downloading world mods - START
- 2017-09-16 23:31:13.481 - Thread: 8 -> MySteamWorkshop.GetItemsBlocking: getting 10 items
- 2017-09-16 23:31:13.481 - Thread: 8 -> Querying details of file 321588701
- 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 330900809
- 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 351311495
- 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 363037395
- 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 405687269
- 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 441722178
- 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 484504816
- 2017-09-16 23:31:13.483 - Thread: 8 -> Querying details of file 487835945
- 2017-09-16 23:31:13.484 - Thread: 8 -> Querying details of file 560731791
- 2017-09-16 23:31:13.484 - Thread: 8 -> Querying details of file 860009660
- 2017-09-16 23:31:13.861 - Thread: 1 -> Obtained details: Id=441722178; Result=OK; ugcHandle=852719016413775081; title='(DX11) Blast Door'; tags='mod,block'
- 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=321588701; Result=OK; ugcHandle=830197421893653942; title='Automated Inventory Sorting'; tags='mod,script'
- 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=330900809; Result=OK; ugcHandle=534002865858641901; title='Weaver's Laser Welders (Small Ships) (Beta)'; tags='mod,block'
- 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=351311495; Result=OK; ugcHandle=277343345084867598; title='(DX11)Kodiak Fly-Through Welder'; tags='mod,block,production'
- 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=363037395; Result=OK; ugcHandle=711909623596318569; title='GPS and Waypoints'; tags='mod,script'
- 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=405687269; Result=OK; ugcHandle=110733623804483331; title='(DX11) Round Glass Windows'; tags='mod,block'
- 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=484504816; Result=OK; ugcHandle=850467924678474357; title='Energy Shields'; tags='mod,block,Other'
- 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=487835945; Result=OK; ugcHandle=396672236072167088; title='(DX11) Boarding Ramp'; tags='mod,block'
- 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=560731791; Result=OK; ugcHandle=360651318597685629; title='Hover Engines'; tags='mod,block'
- 2017-09-16 23:31:13.862 - Thread: 1 -> Obtained details: Id=860009660; Result=OK; ugcHandle=85968893734062045; title='Rover Cockpit (Fixed)'; tags='mod,block,development'
- 2017-09-16 23:31:14.193 - Thread: 8 -> Up to date mod: Id = 321588701, title = 'Automated Inventory Sorting'
- 2017-09-16 23:31:14.544 - Thread: 8 -> Up to date mod: Id = 351311495, title = '(DX11)Kodiak Fly-Through Welder'
- 2017-09-16 23:31:14.896 - Thread: 8 -> Up to date mod: Id = 405687269, title = '(DX11) Round Glass Windows'
- 2017-09-16 23:31:15.247 - Thread: 8 -> Up to date mod: Id = 484504816, title = 'Energy Shields'
- 2017-09-16 23:31:15.632 - Thread: 8 -> Up to date mod: Id = 560731791, title = 'Hover Engines'
- 2017-09-16 23:31:15.984 - Thread: 8 -> Up to date mod: Id = 330900809, title = 'Weaver's Laser Welders (Small Ships) (Beta)'
- 2017-09-16 23:31:16.335 - Thread: 8 -> Up to date mod: Id = 363037395, title = 'GPS and Waypoints'
- 2017-09-16 23:31:16.687 - Thread: 8 -> Up to date mod: Id = 441722178, title = '(DX11) Blast Door'
- 2017-09-16 23:31:17.072 - Thread: 8 -> Up to date mod: Id = 487835945, title = '(DX11) Boarding Ramp'
- 2017-09-16 23:31:17.473 - Thread: 8 -> Up to date mod: Id = 860009660, title = 'Rover Cockpit (Fixed)'
- 2017-09-16 23:31:17.474 - Thread: 8 -> Mod download time: 3.61 seconds
- 2017-09-16 23:31:17.475 - Thread: 8 -> Downloading world mods - END
- 2017-09-16 23:31:17.491 - Thread: 1 -> LoadSession() - End
- 2017-09-16 23:31:17.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-09-16 23:31:17.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-09-16 23:31:17.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-09-16 23:31:17.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-09-16 23:31:17.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-09-16 23:31:17.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-09-16 23:31:17.506 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2017-09-16 23:31:17.507 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2017-09-16 23:31:17.910 - Thread: 1 -> RunLoadingAction - START
- 2017-09-16 23:31:17.911 - Thread: 1 -> Loading session: C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck
- 2017-09-16 23:31:18.458 - Thread: 1 -> GC Memory: 836,584,584 B
- 2017-09-16 23:31:18.462 - Thread: 1 -> Process Memory: 1,770,766,336 B
- 2017-09-16 23:31:19.681 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2017-09-16 23:31:20.698 - Thread: 1 -> MOD_ERROR: GPS and Waypoints
- 2017-09-16 23:31:20.698 - Thread: 1 -> in file:
- 2017-09-16 23:31:20.698 - Thread: 1 -> Compilation of C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Mods\363037395.sbm_WaypointsMod failed:
- 2017-09-16 23:31:20.699 - Thread: 1 -> MOD_ERROR: GPS and Waypoints
- 2017-09-16 23:31:20.699 - Thread: 1 -> in file:
- 2017-09-16 23:31:20.699 - Thread: 1 -> C:\Users\Amministratore\AppData\Local\Temp\SpaceEngineers\363037395.sbm_WaypointsMod\Communication.cs(22,103): Error: A value of type 'string' cannot be used as a default parameter because there are no standard conversions to type 'MyFontEnum'
- 2017-09-16 23:31:21.567 - Thread: 1 -> Script loaded: 321588701.sbm_SimpleInventorySort, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-09-16 23:31:21.567 - Thread: 1 -> Script loaded: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-09-16 23:31:21.567 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2017-09-16 23:31:21.571 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2017-09-16 23:31:21.571 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2017-09-16 23:31:21.573 - Thread: 1 -> 611f55e38755974c03e20ac3e007f7d88a65d63a
- 2017-09-16 23:31:21.707 - Thread: 1 -> Loading scenarios
- 2017-09-16 23:31:21.707 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2017-09-16 23:31:21.715 - Thread: 1 -> Loading edges
- 2017-09-16 23:31:21.716 - Thread: 1 -> Loading drone behaviors
- 2017-09-16 23:31:21.719 - Thread: 1 -> Loading decal global definitions
- 2017-09-16 23:31:21.719 - Thread: 1 -> Loading decal definitions
- 2017-09-16 23:31:21.722 - Thread: 1 -> Loading environment items entries
- 2017-09-16 23:31:21.723 - Thread: 1 -> Loading debris
- 2017-09-16 23:31:21.724 - Thread: 1 -> Loading curve definitions
- 2017-09-16 23:31:21.727 - Thread: 1 -> Loading block positions
- 2017-09-16 23:31:21.731 - Thread: 1 -> Loading container types
- 2017-09-16 23:31:21.732 - Thread: 1 -> Loading configuration
- 2017-09-16 23:31:21.733 - Thread: 1 -> Loading components
- 2017-09-16 23:31:21.736 - Thread: 1 -> Loading character definitions
- 2017-09-16 23:31:21.746 - Thread: 1 -> Loading character definitions
- 2017-09-16 23:31:21.749 - Thread: 1 -> Loading agent definitions
- 2017-09-16 23:31:21.751 - Thread: 1 -> Loading blueprints
- 2017-09-16 23:31:21.752 - Thread: 1 -> Loading blueprint classes
- 2017-09-16 23:31:21.754 - Thread: 1 -> Loading blueprint class entries
- 2017-09-16 23:31:21.754 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:21.755 - Thread: 1 -> Loading sound definitions
- 2017-09-16 23:31:21.755 - Thread: 1 -> Loading sound definitions
- 2017-09-16 23:31:21.755 - Thread: 1 -> Loading sound definitions
- 2017-09-16 23:31:21.755 - Thread: 1 -> Loading sound definitions
- 2017-09-16 23:31:21.757 - Thread: 1 -> Loading sound definitions
- 2017-09-16 23:31:21.758 - Thread: 1 -> Loading animations
- 2017-09-16 23:31:21.760 - Thread: 1 -> Loading animations
- 2017-09-16 23:31:21.760 - Thread: 1 -> Loading ammo definitions
- 2017-09-16 23:31:21.762 - Thread: 1 -> Loading ammo magazines
- 2017-09-16 23:31:21.764 - Thread: 1 -> Loading behaviors
- 2017-09-16 23:31:21.783 - Thread: 1 -> Loading voxel material definitions
- 2017-09-16 23:31:21.785 - Thread: 1 -> Loading voxel material definitions
- 2017-09-16 23:31:21.785 - Thread: 1 -> Loading voxel map storage definitions
- 2017-09-16 23:31:21.786 - Thread: 1 -> Loading transparent material properties
- 2017-09-16 23:31:21.787 - Thread: 1 -> Loading grid creators
- 2017-09-16 23:31:21.789 - Thread: 1 -> Loading stat definitions
- 2017-09-16 23:31:21.790 - Thread: 1 -> Loading sound categories
- 2017-09-16 23:31:21.791 - Thread: 1 -> Loading ship sound groups
- 2017-09-16 23:31:21.805 - Thread: 1 -> Loading ship sound groups
- 2017-09-16 23:31:21.806 - Thread: 1 -> Loading shadow textures definitions
- 2017-09-16 23:31:21.806 - Thread: 1 -> Loading resource distribution groups
- 2017-09-16 23:31:21.812 - Thread: 1 -> Loading pirate antennas
- 2017-09-16 23:31:21.814 - Thread: 1 -> Loading physical material properties
- 2017-09-16 23:31:21.818 - Thread: 1 -> Loading physical items
- 2017-09-16 23:31:21.820 - Thread: 1 -> Loading LCD texture categories
- 2017-09-16 23:31:21.851 - Thread: 1 -> Loading physical items
- 2017-09-16 23:31:21.855 - Thread: 1 -> Loading event definitions
- 2017-09-16 23:31:21.856 - Thread: 1 -> Loading gas property definitions
- 2017-09-16 23:31:21.856 - Thread: 1 -> Loading flare definitions
- 2017-09-16 23:31:21.858 - Thread: 1 -> Loading factions
- 2017-09-16 23:31:21.859 - Thread: 1 -> Loading environment items entries
- 2017-09-16 23:31:21.861 - Thread: 1 -> Loading component containers
- 2017-09-16 23:31:21.862 - Thread: 1 -> Loading entity components
- 2017-09-16 23:31:21.866 - Thread: 1 -> Loading emissive color definitions
- 2017-09-16 23:31:21.870 - Thread: 1 -> Loading emissive color default states
- 2017-09-16 23:31:21.875 - Thread: 1 -> Loading environment items definitions
- 2017-09-16 23:31:21.876 - Thread: 1 -> Audio effects definitions
- 2017-09-16 23:31:21.880 - Thread: 1 -> Loading weapon definitions
- 2017-09-16 23:31:21.885 - Thread: 1 -> Loading environment item definitions
- 2017-09-16 23:31:21.889 - Thread: 1 -> Loading particle effect definitions
- 2017-09-16 23:31:21.969 - Thread: 1 -> Loading physical material properties
- 2017-09-16 23:31:21.974 - Thread: 1 -> Loading environment items definitions
- 2017-09-16 23:31:21.975 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.089 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.101 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2017-09-16 23:31:22.101 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining3.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining2.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MinerSmallShip.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ContainerSpaceSmall1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military3.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military2.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military1.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Medium-Sized_Explorer_Christine.sbc
- 2017-09-16 23:31:22.102 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MarsLander.sbc
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- 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ore_Detection_Station_mk.1.sbc
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- 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefabSurvival.sbc
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- 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefabSurvival.sbc
- 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefab.sbc
- 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MoonEasyStation.sbc
- 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Monolith.sbc
- 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Molar_mk.1.sbc
- 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2017-09-16 23:31:22.104 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2017-09-16 23:31:22.105 - Thread: 1 -> Loading drop containers
- 2017-09-16 23:31:22.106 - Thread: 1 -> Loading spawn groups
- 2017-09-16 23:31:22.110 - Thread: 1 -> Loading respawn ships
- 2017-09-16 23:31:22.113 - Thread: 1 -> List of used mods (10) - START
- 2017-09-16 23:31:22.113 - Thread: 1 -> Id = 487835945, Filename = '487835945.sbm', Name = '(DX11) Boarding Ramp'
- 2017-09-16 23:31:22.113 - Thread: 1 -> Id = 860009660, Filename = '860009660.sbm', Name = 'Rover Cockpit (Fixed)'
- 2017-09-16 23:31:22.113 - Thread: 1 -> Id = 330900809, Filename = '330900809.sbm', Name = 'Weaver's Laser Welders (Small Ships) (Beta)'
- 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 405687269, Filename = '405687269.sbm', Name = '(DX11) Round Glass Windows'
- 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 363037395, Filename = '363037395.sbm', Name = 'GPS and Waypoints'
- 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 321588701, Filename = '321588701.sbm', Name = 'Automated Inventory Sorting'
- 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 441722178, Filename = '441722178.sbm', Name = '(DX11) Blast Door'
- 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 560731791, Filename = '560731791.sbm', Name = 'Hover Engines'
- 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 484504816, Filename = '484504816.sbm', Name = 'Energy Shields'
- 2017-09-16 23:31:22.114 - Thread: 1 -> Id = 351311495, Filename = '351311495.sbm', Name = '(DX11)Kodiak Fly-Through Welder'
- 2017-09-16 23:31:22.114 - Thread: 1 -> List of used mods - END
- 2017-09-16 23:31:22.157 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.162 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.167 - Thread: 1 -> Created definition for: Boarding Ramp
- 2017-09-16 23:31:22.174 - Thread: 1 -> Created definition for: Boarding Ramp
- 2017-09-16 23:31:22.174 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.174 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/Eikester_BoardingRamp
- 2017-09-16 23:31:22.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/Eikester_SB_BoardingRamp
- 2017-09-16 23:31:22.191 - Thread: 1 -> Loading animations
- 2017-09-16 23:31:22.192 - Thread: 1 -> Loading block positions
- 2017-09-16 23:31:22.193 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.194 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.199 - Thread: 1 -> Created definition for: Rover Cockpit
- 2017-09-16 23:31:22.206 - Thread: 1 -> Created definition for: Rover Cockpit
- 2017-09-16 23:31:22.206 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.206 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/LargeRoverCockpit
- 2017-09-16 23:31:22.207 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SmallRoverCockpit
- 2017-09-16 23:31:22.216 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.217 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.222 - Thread: 1 -> Created definition for: WL Lateral Conveyor
- 2017-09-16 23:31:22.227 - Thread: 1 -> Created definition for: WL Laser Welder Far
- 2017-09-16 23:31:22.233 - Thread: 1 -> Created definition for: WL Laser Welder Med
- 2017-09-16 23:31:22.239 - Thread: 1 -> Created definition for: WL Laser Welder Near
- 2017-09-16 23:31:22.239 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.239 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Sideways_Conveyor
- 2017-09-16 23:31:22.240 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/LaserWelderLong
- 2017-09-16 23:31:22.241 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/LaserWelderMed
- 2017-09-16 23:31:22.242 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/LaserWelderShort
- 2017-09-16 23:31:22.262 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.262 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.262 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.262 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.262 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.262 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.264 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.268 - Thread: 1 -> Created definition for: Window 1x1 Flat Round
- 2017-09-16 23:31:22.273 - Thread: 1 -> Created definition for: Window 1x1 Flat Round Inverted
- 2017-09-16 23:31:22.273 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.273 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundSmall
- 2017-09-16 23:31:22.274 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInvSmall
- 2017-09-16 23:31:22.276 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.281 - Thread: 1 -> Created definition for: Window 1x1 Round Corner
- 2017-09-16 23:31:22.285 - Thread: 1 -> Created definition for: Window 1x1 Round Corner Inverted
- 2017-09-16 23:31:22.285 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.285 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundSmall
- 2017-09-16 23:31:22.286 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInvSmall
- 2017-09-16 23:31:22.288 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerSmall
- 2017-09-16 23:31:22.289 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInvSmall
- 2017-09-16 23:31:22.291 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.295 - Thread: 1 -> Created definition for: Window 1x1 Round
- 2017-09-16 23:31:22.299 - Thread: 1 -> Created definition for: Window 1x1 Round Inverted
- 2017-09-16 23:31:22.299 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.299 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundSmall
- 2017-09-16 23:31:22.301 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInvSmall
- 2017-09-16 23:31:22.303 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerSmall
- 2017-09-16 23:31:22.304 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInvSmall
- 2017-09-16 23:31:22.306 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundSmall
- 2017-09-16 23:31:22.307 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundInvSmall
- 2017-09-16 23:31:22.308 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.313 - Thread: 1 -> Created definition for: Window 1x1 Flat Round
- 2017-09-16 23:31:22.318 - Thread: 1 -> Created definition for: Window 1x1 Flat Round Inverted
- 2017-09-16 23:31:22.318 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.318 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRound
- 2017-09-16 23:31:22.319 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInv
- 2017-09-16 23:31:22.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundSmall
- 2017-09-16 23:31:22.322 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInvSmall
- 2017-09-16 23:31:22.324 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerSmall
- 2017-09-16 23:31:22.326 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInvSmall
- 2017-09-16 23:31:22.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundSmall
- 2017-09-16 23:31:22.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundInvSmall
- 2017-09-16 23:31:22.330 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.334 - Thread: 1 -> Created definition for: Window 1x1 Round Corner
- 2017-09-16 23:31:22.339 - Thread: 1 -> Created definition for: Window 1x1 Round Corner Inverted
- 2017-09-16 23:31:22.339 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.339 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRound
- 2017-09-16 23:31:22.341 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInv
- 2017-09-16 23:31:22.342 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCorner
- 2017-09-16 23:31:22.344 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInv
- 2017-09-16 23:31:22.345 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundSmall
- 2017-09-16 23:31:22.347 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInvSmall
- 2017-09-16 23:31:22.348 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerSmall
- 2017-09-16 23:31:22.349 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInvSmall
- 2017-09-16 23:31:22.351 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundSmall
- 2017-09-16 23:31:22.352 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundInvSmall
- 2017-09-16 23:31:22.353 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.358 - Thread: 1 -> Created definition for: Window 1x1 Round
- 2017-09-16 23:31:22.363 - Thread: 1 -> Created definition for: Window 1x1 Round Inverted
- 2017-09-16 23:31:22.363 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.363 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRound
- 2017-09-16 23:31:22.365 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInv
- 2017-09-16 23:31:22.366 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCorner
- 2017-09-16 23:31:22.368 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInv
- 2017-09-16 23:31:22.369 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1Round
- 2017-09-16 23:31:22.370 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundInv
- 2017-09-16 23:31:22.372 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundSmall
- 2017-09-16 23:31:22.373 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1FlatRoundInvSmall
- 2017-09-16 23:31:22.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerSmall
- 2017-09-16 23:31:22.376 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundCornerInvSmall
- 2017-09-16 23:31:22.378 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundSmall
- 2017-09-16 23:31:22.380 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Window1x1RoundInvSmall
- 2017-09-16 23:31:22.387 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.390 - Thread: 1 -> Created definition for: Waypoint Generator
- 2017-09-16 23:31:22.390 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Waypoint
- 2017-09-16 23:31:22.399 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.401 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.406 - Thread: 1 -> Created definition for: Blast Door
- 2017-09-16 23:31:22.406 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirtightHangarDoor/Eikester_BlastDoor
- 2017-09-16 23:31:22.414 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.414 - Thread: 1 -> Loading block positions
- 2017-09-16 23:31:22.415 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.419 - Thread: 1 -> Created definition for: Hover Engine
- 2017-09-16 23:31:22.419 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.419 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SmallBlock_HoverEngine
- 2017-09-16 23:31:22.445 - Thread: 1 -> Loading transparent material properties
- 2017-09-16 23:31:22.456 - Thread: 1 -> Loading resource distribution groups
- 2017-09-16 23:31:22.456 - Thread: 1 -> Loading components
- 2017-09-16 23:31:22.460 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/Shield
- 2017-09-16 23:31:22.460 - Thread: 1 -> Loading physical items
- 2017-09-16 23:31:22.463 - Thread: 1 -> Loading blueprints
- 2017-09-16 23:31:22.466 - Thread: 1 -> Loading sound definitions
- 2017-09-16 23:31:22.468 - Thread: 1 -> Loading blueprint classes
- 2017-09-16 23:31:22.470 - Thread: 1 -> Loading blueprint class entries
- 2017-09-16 23:31:22.470 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.472 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.481 - Thread: 1 -> Created definition for: Small Shield Generator
- 2017-09-16 23:31:22.491 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
- 2017-09-16 23:31:22.491 - Thread: 1 -> Created definition for: Large Shield Generator
- 2017-09-16 23:31:22.500 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
- 2017-09-16 23:31:22.500 - Thread: 1 -> Created definition for: Large Shield Generator
- 2017-09-16 23:31:22.508 - Thread: 1 -> Could not find any sound for 'ShieldGenerator'
- 2017-09-16 23:31:22.508 - Thread: 1 -> Created definition for: Small Shield Generator
- 2017-09-16 23:31:22.517 - Thread: 1 -> Created definition for: Shield Capacitor
- 2017-09-16 23:31:22.526 - Thread: 1 -> Created definition for: Shield Flux Coil
- 2017-09-16 23:31:22.526 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.526 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipSmallShieldGeneratorBase
- 2017-09-16 23:31:22.528 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipLargeShieldGeneratorBase
- 2017-09-16 23:31:22.530 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldCapacitor
- 2017-09-16 23:31:22.533 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldFluxCoil
- 2017-09-16 23:31:22.535 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipSmallShieldGeneratorBase
- 2017-09-16 23:31:22.537 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipMicroShieldGeneratorBase
- 2017-09-16 23:31:22.539 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.542 - Thread: 1 -> Created definition for: Small Rotor 3
- 2017-09-16 23:31:22.542 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.542 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipSmallShieldGeneratorBase
- 2017-09-16 23:31:22.544 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeShipLargeShieldGeneratorBase
- 2017-09-16 23:31:22.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldCapacitor
- 2017-09-16 23:31:22.549 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/ShieldFluxCoil
- 2017-09-16 23:31:22.551 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/ShieldEffectNormalLarge
- 2017-09-16 23:31:22.551 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipSmallShieldGeneratorBase
- 2017-09-16 23:31:22.553 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallShipMicroShieldGeneratorBase
- 2017-09-16 23:31:22.569 - Thread: 1 -> Loading blueprint class entries
- 2017-09-16 23:31:22.569 - Thread: 1 -> Loading category classes
- 2017-09-16 23:31:22.569 - Thread: 1 -> Loading transparent material properties
- 2017-09-16 23:31:22.573 - Thread: 1 -> Loading cube blocks
- 2017-09-16 23:31:22.582 - Thread: 1 -> Created definition for: KC_Kodiak_FT_Welder
- 2017-09-16 23:31:22.592 - Thread: 1 -> Created definition for: KC_Kodiak_FT_Strut_Welder
- 2017-09-16 23:31:22.600 - Thread: 1 -> Created definition for: KC_Kodiak_FT_Flat_Welder
- 2017-09-16 23:31:22.600 - Thread: 1 -> Created block definitions
- 2017-09-16 23:31:22.600 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/KC_Kodiak_FT_Welder
- 2017-09-16 23:31:22.603 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/KC_Kodiak_FT_Strut_Welder
- 2017-09-16 23:31:22.605 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/KC_Kodiak_FT_Flat_Welder
- 2017-09-16 23:31:22.651 - Thread: 1 -> MyAudio.UnloadData - START
- 2017-09-16 23:31:22.657 - Thread: 1 -> MyAudio.UnloadData - END
- 2017-09-16 23:31:22.657 - Thread: 1 -> MyAudio.LoadData - START
- 2017-09-16 23:31:22.725 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: SyncMaster-4 (NVIDIA High Definition Audio) - Channel #: 2 - Sample rate: 48000
- 2017-09-16 23:31:22.749 - Thread: 1 -> MyAudio.LoadData - END
- 2017-09-16 23:31:22.795 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2017-09-16 23:31:22.800 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-09-16 23:31:22.813 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6467.27717, Culture=neutral, PublicKeyToken=null
- 2017-09-16 23:31:22.814 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-09-16 23:31:22.816 - Thread: 1 -> Registered modules from: 321588701.sbm_SimpleInventorySort, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-09-16 23:31:22.816 - Thread: 1 -> Registered modules from: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-09-16 23:31:22.819 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2017-09-16 23:31:22.830 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6467.27743, Culture=neutral, PublicKeyToken=null
- 2017-09-16 23:31:23.014 - Thread: 22 -> External debugger: listening...
- 2017-09-16 23:31:23.015 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2017-09-16 23:31:23.063 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.25
- 2017-09-16 23:31:23.093 - Thread: 1 -> MyExplosions.LoadData() - START
- 2017-09-16 23:31:23.100 - Thread: 1 -> MyExplosions.LoadData() - END
- 2017-09-16 23:31:23.100 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2017-09-16 23:31:23.101 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2017-09-16 23:31:23.103 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2017-09-16 23:31:23.103 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2017-09-16 23:31:23.103 - Thread: 1 -> MyLights.LoadData() - START
- 2017-09-16 23:31:23.105 - Thread: 1 -> MyLights.LoadData() - END
- 2017-09-16 23:31:23.168 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2017-09-16 23:31:23.214 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\P(Mars-2044023682d120000)S(1125900762480705)A(G(StoneCoverageIronCore)M(Mars)__0)-0.vx2'
- 2017-09-16 23:31:23.233 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000-1 storage?:False
- 2017-09-16 23:31:23.234 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\EarthLike-1779144428d120000-1.vx2'
- 2017-09-16 23:31:23.278 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\P(Mars-2044023682d120000)S(1125900728926267)A(G(StoneCoverageIronCore)M(Mars)__0)-0.vx2'
- 2017-09-16 23:31:24.044 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\P(Mars-2044023682d120000)S(1125900812812358)A(G(StoneCoverageIronCore)M(Mars)__0)-0.vx2'
- 2017-09-16 23:31:24.411 - Thread: 7 -> Info: Planet generator name: EarthLike
- 2017-09-16 23:31:24.416 - Thread: 7 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1779144428d120000-1
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-09-16 23:31:24.426 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
- 2017-09-16 23:31:24.426 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Moon-1353915701d19000.vx2'
- 2017-09-16 23:31:24.671 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\P(Mars-2044023682d120000)S(1125900661817408)A(G(StoneCoverageIronCore)M(Mars)__0)-0.vx2'
- 2017-09-16 23:31:24.959 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Asteroid_65_14_105_0_153950960.vx2'
- 2017-09-16 23:31:24.980 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Asteroid_65_14_106_2_1869711547.vx2'
- 2017-09-16 23:31:25.310 - Thread: 7 -> Info: Planet generator name: Moon
- 2017-09-16 23:31:25.310 - Thread: 7 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1353915701d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-09-16 23:31:25.310 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
- 2017-09-16 23:31:25.310 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Alien-291759539d120000.vx2'
- 2017-09-16 23:31:26.462 - Thread: 7 -> Info: Planet generator name: Alien
- 2017-09-16 23:31:26.462 - Thread: 7 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-291759539d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-09-16 23:31:26.462 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
- 2017-09-16 23:31:26.462 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Titan-2124704365d19000.vx2'
- 2017-09-16 23:31:27.251 - Thread: 7 -> Info: Planet generator name: Titan
- 2017-09-16 23:31:27.251 - Thread: 7 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-2124704365d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-09-16 23:31:27.251 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000-9 storage?:False
- 2017-09-16 23:31:27.251 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Mars-2044023682d120000-9.vx2'
- 2017-09-16 23:31:27.383 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Asteroid_66_15_105_4_750341694.vx2'
- 2017-09-16 23:31:27.387 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Asteroid_66_15_105_0_187971484.vx2'
- 2017-09-16 23:31:28.064 - Thread: 7 -> Info: Planet generator name: Mars
- 2017-09-16 23:31:28.064 - Thread: 7 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-2044023682d120000-9
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-09-16 23:31:28.064 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
- 2017-09-16 23:31:28.065 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\Europa-595048092d19000.vx2'
- 2017-09-16 23:31:28.957 - Thread: 7 -> Info: Planet generator name: Europa
- 2017-09-16 23:31:28.957 - Thread: 7 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-595048092d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2017-09-16 23:31:28.957 - Thread: 7 -> Loading voxel storage from file 'C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\P(Mars-2044023682d120000)S(1125900779257920)A(G(StoneCoverageIronCore)M(Mars)__0)-0.vx2'
- 2017-09-16 23:31:29.627 - Thread: 1 -> Checkpoint.CameraAttachedTo: 134483950656035492
- 2017-09-16 23:31:29.661 - Thread: 1 -> MySession.Static.LogSettings - START
- 2017-09-16 23:31:29.662 - Thread: 1 -> Name = Survival 2nd Attempt-bck
- 2017-09-16 23:31:29.662 - Thread: 1 -> Description =
- 2017-09-16 23:31:29.662 - Thread: 1 -> GameDateTime = 01/02/2081 00:56:24
- 2017-09-16 23:31:29.662 - Thread: 1 -> Password =
- 2017-09-16 23:31:29.662 - Thread: 1 -> CurrentPath = C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck
- 2017-09-16 23:31:29.662 - Thread: 1 -> WorkshopId =
- 2017-09-16 23:31:29.662 - Thread: 1 -> CameraController = Default_Astronaut
- 2017-09-16 23:31:29.662 - Thread: 1 -> ThumbPath = C:\Users\Amministratore\AppData\Roaming\SpaceEngineers\Saves\76561198142909676\Survival 2nd Attempt-bck\thumb.jpg
- 2017-09-16 23:31:29.664 - Thread: 1 -> Settings:
- 2017-09-16 23:31:29.665 - Thread: 1 -> GameMode = Survival
- 2017-09-16 23:31:29.665 - Thread: 1 -> MaxPlayers = 2
- 2017-09-16 23:31:29.665 - Thread: 1 -> OnlineMode = OFFLINE
- 2017-09-16 23:31:29.665 - Thread: 1 -> AutoHealing = True
- 2017-09-16 23:31:29.665 - Thread: 1 -> WeaponsEnabled = True
- 2017-09-16 23:31:29.665 - Thread: 1 -> ThrusterDamage = True
- 2017-09-16 23:31:29.665 - Thread: 1 -> EnableSpectator = True
- 2017-09-16 23:31:29.665 - Thread: 1 -> EnableCopyPaste = True
- 2017-09-16 23:31:29.665 - Thread: 1 -> MaxFloatingObjects = 56
- 2017-09-16 23:31:29.665 - Thread: 1 -> MaxGridSize = 50000
- 2017-09-16 23:31:29.665 - Thread: 1 -> MaxBlocksPerPlayer = 100000
- 2017-09-16 23:31:29.665 - Thread: 1 -> CargoShipsEnabled = True
- 2017-09-16 23:31:29.665 - Thread: 1 -> EnvironmentHostility = SAFE
- 2017-09-16 23:31:29.665 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2017-09-16 23:31:29.665 - Thread: 1 -> InventorySizeMultiplier = 10
- 2017-09-16 23:31:29.665 - Thread: 1 -> RefinerySpeedMultiplier = 10
- 2017-09-16 23:31:29.665 - Thread: 1 -> AssemblerSpeedMultiplier = 10
- 2017-09-16 23:31:29.665 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10
- 2017-09-16 23:31:29.665 - Thread: 1 -> WelderSpeedMultiplier = 5
- 2017-09-16 23:31:29.665 - Thread: 1 -> GrinderSpeedMultiplier = 5
- 2017-09-16 23:31:29.665 - Thread: 1 -> ClientCanSave = False
- 2017-09-16 23:31:29.665 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2017-09-16 23:31:29.665 - Thread: 1 -> PermanentDeath = False
- 2017-09-16 23:31:29.665 - Thread: 1 -> DestructibleBlocks = True
- 2017-09-16 23:31:29.665 - Thread: 1 -> EnableScripts = True
- 2017-09-16 23:31:29.665 - Thread: 1 -> AutoSaveInMinutes = 5
- 2017-09-16 23:31:29.665 - Thread: 1 -> SpawnShipTimeMultiplier = 0.1
- 2017-09-16 23:31:29.665 - Thread: 1 -> ProceduralDensity = 0.25
- 2017-09-16 23:31:29.665 - Thread: 1 -> ProceduralSeed = 0
- 2017-09-16 23:31:29.665 - Thread: 1 -> DestructibleBlocks = True
- 2017-09-16 23:31:29.665 - Thread: 1 -> EnableIngameScripts = True
- 2017-09-16 23:31:29.665 - Thread: 1 -> ViewDistance = 20000
- 2017-09-16 23:31:29.665 - Thread: 1 -> Voxel destruction = True
- 2017-09-16 23:31:29.665 - Thread: 1 -> EnableStructuralSimulation = False
- 2017-09-16 23:31:29.665 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2017-09-16 23:31:29.665 - Thread: 1 -> EnableContainerDropsTrue
- 2017-09-16 23:31:29.665 - Thread: 1 -> MinDropContainerRespawnTime5
- 2017-09-16 23:31:29.665 - Thread: 1 -> MaxDropContainerRespawnTime20
- 2017-09-16 23:31:29.665 - Thread: 1 -> MySession.Static.LogSettings - END
- 2017-09-16 23:31:30.028 - Thread: 1 -> Session loaded
- 2017-09-16 23:31:30.028 - Thread: 1 -> RunLoadingAction - END
- 2017-09-16 23:31:30.029 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2017-09-16 23:31:30.144 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2017-09-16 23:31:30.144 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2017-09-16 23:31:30.145 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2017-09-16 23:31:30.154 - Thread: 1 -> Updating continues.
- 2017-09-16 23:31:30.323 - Thread: 1 -> GC Memory: 2,010,661,008 B
- 2017-09-16 23:31:40.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-09-16 23:31:40.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-09-16 23:32:00.330 - Thread: 1 -> GC Memory: 4,679,698,280 B
- 2017-09-16 23:32:30.340 - Thread: 1 -> GC Memory: 4,689,109,688 B
- 2017-09-16 23:33:00.348 - Thread: 1 -> GC Memory: 4,695,765,648 B
- 2017-09-16 23:33:02.038 - Thread: 1 -> Updating stopped.
- 2017-09-16 23:33:03.779 - Thread: 1 -> Saving world - START
- 2017-09-16 23:33:03.780 - Thread: 1 -> Making world state snapshot.
- 2017-09-16 23:33:03.780 - Thread: 1 -> Before snapshot.: GC Memory: 4,729,230,864 B
- 2017-09-16 23:33:03.879 - Thread: 1 -> After snapshot.: GC Memory: 4,730,776,280 B
- 2017-09-16 23:33:03.886 - Thread: 1 -> Directory cleanup: GC Memory: 4,730,913,760 B
- 2017-09-16 23:33:03.886 - Thread: 1 -> Saving world - END
- 2017-09-16 23:33:03.891 - Thread: 7 -> Session snapshot save - START
- 2017-09-16 23:33:03.892 - Thread: 7 -> Checking file access for files in target dir.
- 2017-09-16 23:33:03.906 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-09-16 23:33:03.907 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-09-16 23:33:04.241 - Thread: 1 -> Updating continues.
- 2017-09-16 23:33:04.475 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2017-09-16 23:33:04.475 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2017-09-16 23:33:05.835 - Thread: 7 -> Session snapshot save - END
- 2017-09-16 23:33:51.922 - Thread: 1 -> Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range.
- at System.Collections.Generic.List`1.set_Capacity(Int32 value)
- at System.Collections.Generic.ListExtensions.AddArray[T](List`1 list, T[] itemsToAdd, Int32 itemCount)
- at Sandbox.Game.Entities.MyCubeGrid.AddGroup(MyBlockGroup group)
- at Sandbox.Game.Entities.MyCubeGrid.OnModifyGroupSuccess(String name, List`1 blocks)
- at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
- at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
- at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4](T1 arg1, T4 arg4, Func`2 action, T2 arg2, T3 arg3, EndpointId endpointId, Single unreliablePriority)
- at Sandbox.Game.Entities.MyCubeGrid.ModifyGroup(MyBlockGroup group)
- at Sandbox.Game.Entities.Cube.MyCubeGridSystems.TerminalSystem_GroupRemoved(MyBlockGroup group)
- at Sandbox.Game.GameSystems.MyGridTerminalSystem.RemoveGroup(MyBlockGroup gridGroup, Boolean fireEvent)
- at Sandbox.Game.GameSystems.MyGridTerminalSystem.Remove(MyTerminalBlock block)
- at Sandbox.Game.Entities.Cube.MyCubeGridSystems.UnregisterFromSystems(MyCubeBlock block)
- at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
- at Sandbox.Game.Entities.MyCubeGrid.RazeBlocksSuccess(List`1 locations, List`1 removedBlocks)
- at Sandbox.Game.Entities.MyCubeGrid.RazeBlocksRequest(List`1 locations)
- at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
- at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
- at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Single unreliablePriority)
- at Sandbox.Game.Entities.MyCubeGrid.RazeBlocks(List`1 locations)
- at Sandbox.Game.Weapons.MyAngleGrinder.Grind()
- at Sandbox.Game.Weapons.MyAngleGrinder.Shoot(MyShootActionEnum action, Vector3 direction, Nullable`1 overrideWeaponPos, String gunAction)
- at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()
- at Sandbox.Game.Entities.Character.MyCharacter.UpdateShooting()
- at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()
- at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__d(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
- at Sandbox.Game.World.MySector.UpdateAfterSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2017-09-16 23:33:51.924 - Thread: 1 -> Handling out of memory exception... Sandbox.Engine.Utils.MyConfig
- 2017-09-16 23:33:51.924 - Thread: 1 -> Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range.
- at System.Collections.Generic.List`1.set_Capacity(Int32 value)
- at System.Collections.Generic.ListExtensions.AddArray[T](List`1 list, T[] itemsToAdd, Int32 itemCount)
- at Sandbox.Game.Entities.MyCubeGrid.AddGroup(MyBlockGroup group)
- at Sandbox.Game.Entities.MyCubeGrid.OnModifyGroupSuccess(String name, List`1 blocks)
- at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
- at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
- at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4](T1 arg1, T4 arg4, Func`2 action, T2 arg2, T3 arg3, EndpointId endpointId, Single unreliablePriority)
- at Sandbox.Game.Entities.MyCubeGrid.ModifyGroup(MyBlockGroup group)
- at Sandbox.Game.Entities.Cube.MyCubeGridSystems.TerminalSystem_GroupRemoved(MyBlockGroup group)
- at Sandbox.Game.GameSystems.MyGridTerminalSystem.RemoveGroup(MyBlockGroup gridGroup, Boolean fireEvent)
- at Sandbox.Game.GameSystems.MyGridTerminalSystem.Remove(MyTerminalBlock block)
- at Sandbox.Game.Entities.Cube.MyCubeGridSystems.UnregisterFromSystems(MyCubeBlock block)
- at Sandbox.Game.Entities.MyCubeGrid.RemoveBlockInternal(MySlimBlock block, Boolean close, Boolean markDirtyDisconnects)
- at Sandbox.Game.Entities.MyCubeGrid.RazeBlocksSuccess(List`1 locations, List`1 removedBlocks)
- at Sandbox.Game.Entities.MyCubeGrid.RazeBlocksRequest(List`1 locations)
- at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
- at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
- at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Single unreliablePriority)
- at Sandbox.Game.Entities.MyCubeGrid.RazeBlocks(List`1 locations)
- at Sandbox.Game.Weapons.MyAngleGrinder.Grind()
- at Sandbox.Game.Weapons.MyAngleGrinder.Shoot(MyShootActionEnum action, Vector3 direction, Nullable`1 overrideWeaponPos, String gunAction)
- at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()
- at Sandbox.Game.Entities.Character.MyCharacter.UpdateShooting()
- at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()
- at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__d(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
- at Sandbox.Game.World.MySector.UpdateAfterSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2017-09-16 23:33:51.924 - Thread: 1 -> Hiding window
- 2017-09-16 23:33:51.924 - Thread: 1 -> Hiding window done
- 2017-09-16 23:33:51.924 - Thread: 1 -> Showing message
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