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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.92.0.0 (for MC 1.8.5)
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.92.0.0 (for MC 1.8.5)
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.top : User can access the command towny top
  24. # towny.town.* : User has access to all town permission nodes.
  25. # towny.town.new :User is able to create a town
  26. # towny.town.delete :User is able to delete their town
  27. # towny.town.claim : User is able to expand his town with /town claim
  28. # towny.town.plot : User is able to use the /plot commands
  29. # towny.town.resident : User is able to join towns upon invite.
  30. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. # towny.town.toggle.pvp
  32. # towny.town.toggle.public
  33. # towny.town.toggle.explosions
  34. # towny.town.toggle.fire
  35. # towny.town.toggle.mobs
  36. # towny.nation.* : User has access to all town permission nodes.
  37. # towny.nation.new :User is able to create a nation
  38. # towny.nation.delete :User is able to delete their nation (if king)
  39. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. # towny.wild.*: User is able to build/destroy in wild regardless.
  42. # towny.wild.build
  43. # towny.wild.destroy
  44. # towny.wild.switch
  45. # towny.wild.item_use
  46. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. # towny.wild.build.[block id]
  48. # towny.wild.destroy.[block id]
  49. # towny.wild.switch.[block id]
  50. # towny.wild.item_use.[block id]
  51. #
  52. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. # towny.claimed.build : User can build in all towns.
  54. # towny.claimed.destroy : User can destroy in all towns.
  55. # towny.claimed.switch : User can switch in all towns.
  56. # towny.claimed.item_use : User can use use items in all towns.
  57. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. # towny.claimed.alltown.build.[block id]
  59. # towny.claimed.alltown.destroy.[block id]
  60. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. # towny.claimed.alltown.item_use.[block id]
  62. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. # towny.claimed.owntown.build.[block id]
  64. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. # towny.claimed.owntown.switch.[block id]
  66. # towny.claimed.owntown.item_use.[block id]
  67. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. # towny.claimed.townowned.build.[block id]
  69. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. # towny.claimed.townowned.switch.[block id]
  71. # towny.claimed.townowned.item_use.[block id]
  72. #
  73. # towny.town.spawn.*: Grants all Spawn travel nodes
  74. # towny.town.spawn.town : Ability to spawn to your own town.
  75. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions: ''
  81.  
  82. ############################################################
  83. # +------------------------------------------------------+ #
  84. # | Town Claim/new defaults | #
  85. # +------------------------------------------------------+ #
  86. ############################################################
  87.  
  88. town:
  89. # Default public status of the town (used for /town spawn)
  90. default_public: 'true'
  91. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  92. default_open: 'false'
  93. # Default tax settings for new towns.
  94. default_taxes:
  95. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  96. tax: '0.0'
  97. # Default amount of shop tax of a new town.
  98. shop_tax: '0.0'
  99. # Default amount of embassy tax of a new town.
  100. embassy_tax: '0.0'
  101. # Default amount for town's plottax costs.
  102. plot_tax: '0.0'
  103. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  104. taxpercentage: 'false'
  105. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  106. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  107. minimumtax: '0.0'
  108. # Limits the maximum amount of bonus blocks a town can buy.
  109. max_purchased_blocks: '0'
  110. # maximum number of plots any single resident can own
  111. max_plots_per_resident: '100'
  112. # maximum number used in /town claim/unclaim # commands.
  113. # set to 0 to disable limiting of claim radius value check.
  114. # keep in mind that the default value of 4 is a radius,
  115. # and it will allow claiming 9x9 (80 plots) at once.
  116. max_claim_radius_value: '4'
  117. # Maximum number of towns allowed on the server.
  118. town_limit: '3000'
  119.  
  120. # Minimum number of plots any towns plot must be from the next town's own plots.
  121. # This will prevent town encasement to a certain degree.
  122. min_plot_distance_from_town_plot: '5'
  123.  
  124. # Minimum number of plots any towns home plot must be from the next town.
  125. # This will prevent someone founding a town right on your doorstep
  126. min_distance_from_town_homeblock: '5'
  127.  
  128. # Maximum distance between homblocks.
  129. # This will force players to build close together.
  130. max_distance_between_homeblocks: '0'
  131.  
  132. # The maximum townblocks available to a town is (numResidents * ratio).
  133. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  134. town_block_ratio: '8'
  135. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  136. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  137. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  138. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  139. town_block_size: '16'
  140.  
  141.  
  142. ############################################################
  143. # +------------------------------------------------------+ #
  144. # | Default new world settings | #
  145. # +------------------------------------------------------+ #
  146. ############################################################
  147.  
  148. # These flags are only used at the initial setup of a new world.
  149.  
  150. # Once Towny is running each world can be altered from within game
  151. # using '/townyworld toggle'
  152.  
  153. new_world_settings:
  154. # Default for new worlds to have towny enabled.
  155. using_towny: 'true'
  156.  
  157. pvp:
  158. # Set if PVP is enabled in this world
  159. world_pvp: 'true'
  160. # force_pvp_on is a global flag and overrides any towns flag setting
  161. force_pvp_on: 'false'
  162.  
  163. mobs:
  164. # world_monsters_on is a global flag setting per world.
  165. world_monsters_on: 'true'
  166. # force_town_monsters_on is a global flag and overrides any towns flag setting
  167. force_town_monsters_on: 'false'
  168.  
  169. explosions:
  170. # Allow explosions in this world
  171. world_explosions_enabled: 'true'
  172. # force_explosions_on is a global flag and overrides any towns flag setting
  173. force_explosions_on: 'false'
  174.  
  175. fire:
  176. # Allow fire to be lit and spread in this world.
  177. world_firespread_enabled: 'true'
  178. # force_fire_on is a global flag and overrides any towns flag setting
  179. force_fire_on: 'false'
  180.  
  181. # Prevent Endermen from picking up and placing blocks.
  182. enderman_protect: 'true'
  183. # Disable players trampling crops
  184. disable_player_crop_trampling: 'true'
  185. # Disable creatures trampling crops
  186. disable_creature_crop_trampling: 'true'
  187.  
  188. # World management settings to deal with un/claiming plots
  189. plot_management:
  190.  
  191. block_delete:
  192. enabled: 'false'
  193. # These items will be deleted upon a plot being unclaimed
  194. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  195.  
  196. mayor_plotblock_delete:
  197. enabled: 'false'
  198. # These items will be deleted upon a mayor using /plot clear
  199. # To disable deleting replace the current entries with NONE.
  200. mayor_plot_delete: WALL_SIGN,SIGN_POST
  201.  
  202. revert_on_unclaim:
  203. # *** WARNING***
  204. # If this is enabled any town plots which become unclaimed will
  205. # slowly be reverted to a snapshot taken before the plot was claimed.
  206. #
  207. # Regeneration will only work if the plot was
  208. # claimed under version 0.76.2, or
  209. # later with this feature enabled
  210. # Unlike the rest of this config section, the speed setting is not
  211. # set per-world. What you set for speed will be used in all worlds.
  212. #
  213. # If you allow players to break/build in the wild the snapshot will
  214. # include any changes made before the plot was claimed.
  215. enabled: 'false'
  216. speed: 6000s
  217. # These block types will NOT be regenerated
  218. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  219.  
  220. wild_revert_on_mob_explosion:
  221. # Enabling this will slowly regenerate holes created in the
  222. # wilderness by monsters exploding.
  223. enabled: 'true'
  224. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  225. delay: 20s
  226.  
  227.  
  228. ############################################################
  229. # +------------------------------------------------------+ #
  230. # | Global town settings | #
  231. # +------------------------------------------------------+ #
  232. ############################################################
  233.  
  234. global_town_settings:
  235. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  236. friendly_fire: 'true'
  237. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  238. health_regen:
  239. speed: 3s
  240. enable: 'true'
  241. # Allow towns to claim outposts (a townblock not connected to town).
  242. allow_outposts: 'true'
  243. # Allow the use of /town spawn
  244. allow_town_spawn: 'true'
  245. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  246. allow_town_spawn_travel: 'true'
  247. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  248. allow_town_spawn_travel_nation: 'true'
  249. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  250. allow_town_spawn_travel_ally: 'true'
  251. # If non zero it delays any spawn request by x seconds.
  252. teleport_warmup_time: '0'
  253. # Respawn the player at his town spawn point when he/she dies
  254. town_respawn: 'false'
  255. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  256. town_respawn_same_world_only: 'false'
  257. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  258. # Allowed options: unclaimed,enemy,neutral
  259. prevent_town_spawn_in: enemy
  260. # Enables the [~Home] message.
  261. # If false it will make it harder for enemies to find the home block during a war
  262. show_town_notifications: 'true'
  263. # The required number of residents in a town to join a nation
  264. # If the number is 0, towns will not require a certain amount of residents to join a nation
  265. required_number_residents_join_nation: '0'
  266. # The required number of residents in a town to create a nation
  267. # If the number is 0, towns will not require a certain amount of residents to create a nation
  268. required_number_residents_create_nation: '0'
  269. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  270. refund_disband_low_residents: 'true'
  271. # The maximum number of townblocks a town can be away from a nation capital,
  272. # Automatically precludes towns from one world joining a nation in another world.
  273. # If the number is 0, towns will not a proximity to a nation.
  274. nation_requires_proximity: '0.0'
  275. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  276. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER,COCOA,NETHER_WARTS
  277. # List of animals which can be kiled on farm plots by town residents.
  278. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  279. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  280. max_residents_per_town: '0'
  281. # If Towny should show players the townboard when they login
  282. display_board_onlogin: 'true'
  283. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  284. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  285. outsiders_prevent_pvp_toggle: 'false'
  286. # The amount of residents a town needs to claim an outpost,
  287. # Setting this value to 0, means a town can claim outposts no matter how many residents
  288. minimum_amount_of_residents_in_town_for_outpost: '0'
  289.  
  290.  
  291. ############################################################
  292. # +------------------------------------------------------+ #
  293. # | Plugin interfacing | #
  294. # +------------------------------------------------------+ #
  295. ############################################################
  296.  
  297. plugin:
  298.  
  299. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  300. database:
  301. database_load: mysql
  302. database_save: mysql
  303.  
  304. # SQL database connection details (IF set to use SQL).
  305. sql:
  306. hostname: localhost
  307. port: '3306'
  308. dbname: minecraft
  309. table_prefix: towny_
  310. username: root
  311. password: xxxxxx
  312. ssl: 'false'
  313.  
  314. # Flatfile backup settings.
  315. daily_backups: 'true'
  316. backups_are_deleted_after: 3d
  317.  
  318. # Valid entries are: zip, none.
  319. flatfile_backup: zip
  320.  
  321. interfacing:
  322.  
  323. tekkit:
  324. # Add any fake players for client/server mods (aka Tekkit) here
  325. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  326.  
  327. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  328. using_essentials: 'true'
  329.  
  330. # This will attempt to use Register (if present)
  331. # Then it will attempt to access iConomy 5.01 directly
  332. # Enable if you have either iConomy 5.01, or Register.jar to
  333. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  334. # https://github.com/iConomy/Register/tree/master/dist
  335. using_economy: 'true'
  336.  
  337. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  338. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  339. using_questioner:
  340. enable: 'false'
  341. # The command to accept invitations.
  342. accept: accept
  343. # The command to refuse invitations.
  344. deny: deny
  345. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  346. # a player's first log in and when they can be invited to a town.
  347. cooldowntime: 0m
  348.  
  349. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  350. # False to disable permission checks and rely on Towny settings.
  351. using_permissions: 'true'
  352.  
  353. day_timer:
  354. # The number of hours in each "day".
  355. # You can configure for 10 hour days. Default is 24 hours.
  356. day_interval: 1d
  357. # The time each "day", when taxes will be collected.
  358. # MUST be less than day_interval. Default is 12h (midday).
  359. new_day_time: 6h
  360.  
  361. # Lots of messages to tell you what's going on in the server with time taken for events.
  362. debug_mode: 'false'
  363.  
  364. # Info tool for server admins to use to query in game blocks and entities.
  365. info_tool: CLAY_BRICK
  366.  
  367. # Spams the player named in dev_name with all messages related to towny.
  368. dev_mode:
  369. enable: 'false'
  370. dev_name: ElgarL
  371.  
  372. # Record all messages to the towny.log
  373. logging: 'true'
  374. # If true this will cause the log to be wiped at every startup.
  375. reset_log_on_boot: 'true'
  376.  
  377.  
  378. ############################################################
  379. # +------------------------------------------------------+ #
  380. # | Filters colour and chat | #
  381. # +------------------------------------------------------+ #
  382. ############################################################
  383.  
  384. filters_colour_chat:
  385. # This is the name given to any NPC assigned mayor.
  386. npc_prefix: NPC
  387. # Regex fields used in validating inputs.
  388. regex:
  389. name_filter_regex: '[ /]'
  390. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  391. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  392. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  393.  
  394. modify_chat:
  395. # Maximum length of Town and Nation names.
  396. max_name_length: '20'
  397. # Maximum length of titles and surnames.
  398. max_title_length: '10'
  399.  
  400.  
  401. ############################################################
  402. # +------------------------------------------------------+ #
  403. # | block/item/mob protection | #
  404. # +------------------------------------------------------+ #
  405. ############################################################
  406.  
  407. protection:
  408.  
  409. # Items that can be blocked within towns via town/plot flags
  410. # 259 - flint and steel
  411. # 325 - bucket
  412. # 326 - water bucket
  413. # 327 - lava bucket
  414. # 351 - bone/bonemeal
  415. # 359 - shears
  416. # 368 - ender pearl
  417. # 374 - glass bottle
  418. # 385 - fire charge
  419. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  420.  
  421. # Items which can be blocked or enabled via town/plot flags
  422. # 25 - noteblock
  423. # 54 - chest ...etc
  424. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  425.  
  426. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  427. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  428. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  429. # Husk, Stray
  430.  
  431. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  432. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  433.  
  434. # Prevent the spawning of villager babies in towns.
  435. town_prevent_villager_breeding: 'false'
  436. # Disable creatures triggering stone pressure plates
  437. disable_creature_pressureplate_stone: 'true'
  438.  
  439. # Globally remove living entities in all worlds that have their flag set.
  440. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  441.  
  442. # Prevent the spawning of villager babies in the world.
  443. world_prevent_villager_breeding: 'false'
  444.  
  445. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  446. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  447. # NEVER set below 1.
  448. mob_removal_speed: 5s
  449.  
  450. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  451. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  452. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  453.  
  454. # Protect living entities within a town's boundaries from being killed by players.
  455. mob_types: Animals,NPC,Snowman,ArmorStand
  456.  
  457. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  458. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  459. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  460. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  461.  
  462. # When preventing PVP prevent the use of these potions.
  463. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  464.  
  465. # Prevent fly and double block jump cheats.
  466. cheat_protection: 'true'
  467.  
  468. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  469. regen_delay: 0s
  470.  
  471.  
  472. ############################################################
  473. # +------------------------------------------------------+ #
  474. # | Wilderness settings | #
  475. # +------------------------------------------------------+ #
  476. ############################################################
  477.  
  478. # These Settings defaults only. They are copied to each worlds data files upon first detection
  479. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  480.  
  481. unclaimed:
  482. unclaimed_zone_build: 'false'
  483. unclaimed_zone_destroy: 'false'
  484. unclaimed_zone_item_use: 'false'
  485. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  486. unclaimed_zone_switch: 'false'
  487.  
  488.  
  489. ############################################################
  490. # +------------------------------------------------------+ #
  491. # | Town Notifications | #
  492. # +------------------------------------------------------+ #
  493. ############################################################
  494.  
  495. # This is the format for the notifications sent as players move between plots.
  496. # Empty a particular format for it to be ignored.
  497.  
  498. # Example:
  499. # [notification.format]
  500. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  501. # ... [notification.plot.format]
  502. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  503. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  504.  
  505. notification:
  506. format: '&6 ~ %s'
  507. splitter: '&7 - '
  508. area_wilderness: '&2%s'
  509. area_wilderness_pvp: '%s'
  510. area_town: '&6%s'
  511. area_town_pvp: '%s'
  512. owner: '&a%s'
  513. no_owner: '&a%s'
  514. plot:
  515. splitter: ' '
  516. format: '%s'
  517. homeblock: '&b[Home]'
  518. outpostblock: '&b[Outpost]'
  519. forsale: '&e[For Sale: %s]'
  520. type: '&6[%s]'
  521.  
  522.  
  523.  
  524. ############################################################
  525. # +------------------------------------------------------+ #
  526. # | Default Town/Plot flags | #
  527. # +------------------------------------------------------+ #
  528. ############################################################
  529.  
  530.  
  531. default_perm_flags:
  532.  
  533. # Default permission flags for residents plots within a town
  534. #
  535. # Can allies/friends/outsiders perform certain actions in the town
  536. #
  537. # build - place blocks and other items
  538. # destroy - break blocks and other items
  539. # itemuse - use items such as furnaces (as defined in item_use_ids)
  540. # switch - trigger or activate switches (as defined in switch_ids)
  541. resident:
  542. friend:
  543. build: 'true'
  544. destroy: 'true'
  545. item_use: 'true'
  546. switch: 'true'
  547. ally:
  548. build: 'false'
  549. destroy: 'false'
  550. item_use: 'false'
  551. switch: 'false'
  552. outsider:
  553. build: 'false'
  554. destroy: 'false'
  555. item_use: 'false'
  556. switch: 'false'
  557.  
  558. # Default permission flags for towns
  559. # These are copied into the town data file at creation
  560. #
  561. # Can allies/outsiders/residents perform certain actions in the town
  562. #
  563. # build - place blocks and other items
  564. # destroy - break blocks and other items
  565. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  566. # switch - trigger or activate switches (as defined in switch_ids)
  567. town:
  568. default:
  569. pvp: 'true'
  570. fire: 'false'
  571. explosion: 'false'
  572. mobs: 'false'
  573. resident:
  574. build: 'true'
  575. destroy: 'true'
  576. item_use: 'true'
  577. switch: 'true'
  578. ally:
  579. build: 'false'
  580. destroy: 'false'
  581. item_use: 'false'
  582. switch: 'false'
  583. outsider:
  584. build: 'false'
  585. destroy: 'false'
  586. item_use: 'false'
  587. switch: 'false'
  588.  
  589.  
  590. ############################################################
  591. # +------------------------------------------------------+ #
  592. # | Resident settings | #
  593. # +------------------------------------------------------+ #
  594. ############################################################
  595.  
  596. resident_settings:
  597. # player is flagged as inactive after 1 hour (default)
  598. inactive_after_time: 1h
  599. # if enabled old residents will be kicked and deleted from a town
  600. # after Two months (default) of not logging in
  601. delete_old_residents:
  602. enable: 'false'
  603. deleted_after_time: 60d
  604. delete_economy_account: 'true'
  605. # The name of the town a resident will automatically join when he first registers.
  606. default_town_name: ''
  607. # If true, players can only use beds in plots they personally own.
  608. deny_bed_use: 'false'
  609.  
  610.  
  611. ############################################################
  612. # +------------------------------------------------------+ #
  613. # | Economy settings | #
  614. # +------------------------------------------------------+ #
  615. ############################################################
  616.  
  617. economy:
  618. # By default it is set to true.
  619. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  620. use_async: 'true'
  621. # Prefix to apply to all town economy accounts.
  622. town_prefix: town-
  623. # Prefix to apply to all nation economy accounts.
  624. nation_prefix: nation-
  625.  
  626. spawn_travel:
  627. # Cost to use /town spawn
  628. price_town_spawn_travel: '0.0'
  629. # Cost to use '/town spawn [town]' to another town in your nation.
  630. price_town_nation_spawn_travel: '5.0'
  631. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  632. price_town_ally_spawn_travel: '10.0'
  633. # Cost to use /town spawn [town]
  634. # This is paid to the town you goto.
  635. price_town_public_spawn_travel: '10.0'
  636.  
  637. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  638. price_nation_neutrality: '100.0'
  639.  
  640. new_expand:
  641. # How much it costs to start a nation.
  642. price_new_nation: '50000.0'
  643. # How much it costs to start a town.
  644. price_new_town: '10000.0'
  645. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  646. price_outpost: '5000.0'
  647. # The price for a town to expand one townblock.
  648. price_claim_townblock: '0.0'
  649. # How much it costs a player to buy extra blocks.
  650. price_purchased_bonus_townblock: '25.0'
  651. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  652. price_purchased_bonus_townblock_increase: '1.0'
  653.  
  654. death:
  655. # Either fixed or percentage.
  656. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  657. price_death_type: fixed
  658. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  659. price_death_pvp_only: 'false'
  660.  
  661. price_death: '1.0'
  662.  
  663. price_death_town: '0.0'
  664.  
  665. price_death_nation: '0.0'
  666.  
  667. banks:
  668. # Maximum amount of money allowed in town bank
  669. # Use 0 for no limit
  670. town_bank_cap: '0.0'
  671. # Set to true to allow withdrawls from town banks
  672. town_allow_withdrawls: 'true'
  673. # Maximum amount of money allowed in nation bank
  674. # Use 0 for no limit
  675. nation_bank_cap: '0.0'
  676. # Set to true to allow withdrawls from nation banks
  677. nation_allow_withdrawls: 'true'
  678. closed_economy:
  679. # The name of the account that all money that normally disappears goes into.
  680. server_account: towny-server
  681. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  682. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  683. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  684. enabled: 'false'
  685.  
  686. daily_taxes:
  687. # Enables taxes to be collected daily by town/nation
  688. # If a town can't pay it's tax then it is kicked from the nation.
  689. # if a resident can't pay his plot tax he loses his plot.
  690. # if a resident can't pay his town tax then he is kicked from the town.
  691. # if a town or nation fails to pay it's upkeep it is deleted.
  692. enabled: 'true'
  693. # Maximum tax amount allowed when using flat taxes
  694. max_tax_amount: '300.0'
  695. # maximum tax percentage allowed when taxing by percentages
  696. max_tax_percent: '10'
  697. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  698. # all of it's member town are kicked and the Nation is removed.
  699. price_nation_upkeep: '500.0'
  700. # The server's daily charge on each town. If a town fails to pay this upkeep
  701. # all of it's residents are kicked and the town is removed.
  702. price_town_upkeep: '250.0'
  703. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  704. # calculated by (number of claimed plots X price_town_upkeep).
  705. town_plotbased_upkeep: 'false'
  706. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  707. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  708. # If enabled and you set a negative upkeep for the town
  709. # any funds the town gains via upkeep at a new day
  710. # will be shared out between the plot owners.
  711. use_plot_payments: 'false'
  712.  
  713.  
  714. ############################################################
  715. # +------------------------------------------------------+ #
  716. # | Jail Plot settings | #
  717. # +------------------------------------------------------+ #
  718. ############################################################
  719.  
  720. jail:
  721. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  722. #Requires town_respawn to be true in order to work.
  723. is_jailing_attacking_enemies: 'true'
  724. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  725. #Requires town_respawn to be true in order to work.
  726. is_jailing_attacking_outlaws: 'true'
  727. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  728. jail_allows_ender_pearls: 'false'
  729. #If false jailed players can use /town leave, and escape a jail.
  730. jail_denies_town_leave: 'false'
  731.  
  732. bail:
  733. #If true players can pay a bail amount to be unjailed.
  734. is_allowing_bail: 'true'
  735. #Amount that bail costs.
  736. bail_amount: '1000'
  737.  
  738.  
  739. ############################################################
  740. # +------------------------------------------------------+ #
  741. # | War settings | #
  742. # +------------------------------------------------------+ #
  743. ############################################################
  744.  
  745. war:
  746. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  747. nation_can_be_neutral: 'true'
  748. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  749. disallow_one_way_alliance: 'false'
  750.  
  751.  
  752. ############################################################
  753. # +------------------------------------------------------+ #
  754. # | Economy Transfers During War settings | #
  755. # +------------------------------------------------------+ #
  756. ############################################################
  757.  
  758. economy:
  759. enemy:
  760. # Amount charged to place a warflag (payed to server).
  761. place_flag: '10'
  762. # Amount payed from the flagbearer to the defender after defending the area.
  763. defended_attack: '10'
  764. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  765. # and the attacker can't pay, the attack is canceled.
  766. townblock_won: '10'
  767. # Same as townblock_won but for the special case of winning the homeblock.
  768. homeblock_won: '100'
  769.  
  770.  
  771. ############################################################
  772. # +------------------------------------------------------+ #
  773. # | War Event settings | #
  774. # +------------------------------------------------------+ #
  775. ############################################################
  776.  
  777. # This is started with /townyadmnin toggle war
  778.  
  779. # In peace time War spoils are accumulated from towns and nations being
  780. # deleted with any money left in the bank.
  781. #
  782. # These funds are increased during a war event upon a player death.
  783. # An additional bonus to the war chest is set in base_spoils.
  784. #
  785. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  786. # The war is won when the only nations left in the battle are allies, or only a single nation.
  787. #
  788. # The winning nations share half of the war spoils.
  789. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  790.  
  791. event:
  792. warning_delay: '30'
  793. #If false all towns not in nations can be attacked during a war event.
  794. towns_are_neutral: 'true'
  795. enemy:
  796. # If true, enemy's can only attack the edge plots of a town in war.
  797. only_attack_borders: 'true'
  798. plots:
  799. # If true, nation members and allies can regen health on plots during war.
  800. healable: 'true'
  801. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  802. firework_on_attacked: 'true'
  803.  
  804. # If true and the monarch/king dies the nation is removed from the war.
  805. remove_on_monarch_death: 'false'
  806. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  807. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  808. # The editable_materials list in the Warzone Block Permission section should be used instead.
  809. allow_block_griefing: 'false'
  810.  
  811. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  812. block_hp:
  813. town_block_hp: '60'
  814. home_block_hp: '120'
  815.  
  816. eco:
  817. # This amount is new money injected into the economy with a war event.
  818. base_spoils: '100.0'
  819. # This amount is taken from the losing town for each plot lost.
  820. wartime_town_block_loss_price: '100.0'
  821. # This amount is taken from the player if they die during the event
  822. price_death_wartime: '200.0'
  823. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  824. # and the losing town gains a negative (-1) bonus townblock.
  825. costs_townblocks: 'false'
  826.  
  827. points:
  828. points_townblock: '1'
  829. points_town: '10'
  830. points_nation: '100'
  831. points_kill: '1'
  832.  
  833. # The minimum height at which a player must stand to count as an attacker.
  834. min_height: '60'
  835.  
  836. ############################################################
  837. # +------------------------------------------------------+ #
  838. # | Flag war settings | #
  839. # | | #
  840. # | Separate from Event War | #
  841. # | Unsupported / Buggy | #
  842. # +------------------------------------------------------+ #
  843. ############################################################
  844.  
  845. enemy:
  846. # If false, players won't be able to place war flags, effectively disabling warzones.
  847. allow_attacks: 'false'
  848. # If true, enemy's can only attack the edge plots of a town with war flags.
  849. only_attack_borders: 'true'
  850. # This many people must be online in target town in order to place a war flag in their domain.
  851. min_players_online_in_town: '2'
  852. # This many people must be online in target nation in order to place a war flag in their domain.
  853. min_players_online_in_nation: '3'
  854. max_active_flags_per_player: '1'
  855. flag:
  856. waiting_time: 1m
  857. # This is the block a player must place to trigger the attack event.
  858. base_block: fence
  859. # This is the block a player must place to trigger the attack event.
  860. light_block: torch
  861. beacon:
  862. # Must be smaller than half the size of town_block_size.
  863. radius: '3'
  864. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  865. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  866. height_above_flag:
  867. min: '3'
  868. max: '64'
  869. draw: 'true'
  870. wireframe_block: glowstone
  871. ############################################################
  872. # +------------------------------------------------------+ #
  873. # | Warzone Block Permissions | #
  874. # | | #
  875. # | Used in Flag & Event Wars | #
  876. # +------------------------------------------------------+ #
  877. ############################################################
  878.  
  879. warzone:
  880. # List of materaials that can be modified in a warzone.
  881. # '*' = Allow all materials.
  882. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  883. # Eg: '*,-chest,-furnace'
  884. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  885. item_use: 'true'
  886. switch: 'true'
  887. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  888. fire: 'true'
  889. explosions: 'true'
  890. explosions_break_blocks: 'true'
  891. # Only under affect when explosions_break_blocks is true.
  892. explosions_regen_blocks: 'true'
  893. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  894. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  895. # Only under affect when explosions_break_blocks is true.
  896. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
  897. global_nation_settings:
  898. nationzone:
  899. enable: 'false'
  900. only_capitals: 'true'
  901. capital_bonus_size: '0'
  902. war_disables: 'true'
  903. display_board_onlogin: 'true'
  904. invite_system:
  905. accept_command: accept
  906. deny_command: deny
  907. confirm_command: confirm
  908. cancel_command: cancel
  909. cooldowntime: 0m
  910. maximum_invites_sent:
  911. town_toplayer: '35'
  912. nation_totown: '35'
  913. nation_tonation: '35'
  914. maximum_invites_received:
  915. player: '10'
  916. town: '10'
  917. nation: '10'
  918.  
  919. ############################################################
  920. # +------------------------------------------------------+ #
  921. # | Town and Nation levels | #
  922. # +------------------------------------------------------+ #
  923. ############################################################
  924.  
  925. levels:
  926.  
  927. # default Town levels.
  928. town_level:
  929. - numResidents: 0
  930. namePostfix: ' Ruins'
  931. mayorPrefix: 'Spirit '
  932. namePrefix: ''
  933. mayorPostfix: ''
  934. townBlockLimit: 1
  935. upkeepModifier: 1.0
  936. townOutpostLimit: 0
  937. - numResidents: 1
  938. namePostfix: ' (Settlement)'
  939. mayorPrefix: 'Hermit '
  940. namePrefix: ''
  941. mayorPostfix: ''
  942. townBlockLimit: 16
  943. upkeepModifier: 1.0
  944. townOutpostLimit: 0
  945. - numResidents: 2
  946. namePostfix: ' (Hamlet)'
  947. mayorPrefix: 'Chief '
  948. namePrefix: ''
  949. mayorPostfix: ''
  950. townBlockLimit: 32
  951. upkeepModifier: 1.0
  952. townOutpostLimit: 1
  953. - numResidents: 6
  954. namePostfix: ' (Village)'
  955. mayorPrefix: 'Baron Von '
  956. namePrefix: ''
  957. mayorPostfix: ''
  958. townBlockLimit: 96
  959. upkeepModifier: 1.0
  960. townOutpostLimit: 1
  961. - numResidents: 10
  962. namePostfix: ' (Town)'
  963. mayorPrefix: 'Viscount '
  964. namePrefix: ''
  965. mayorPostfix: ''
  966. townBlockLimit: 160
  967. upkeepModifier: 1.0
  968. townOutpostLimit: 2
  969. - numResidents: 14
  970. namePostfix: ' (Large Town)'
  971. mayorPrefix: 'Count Von '
  972. namePrefix: ''
  973. mayorPostfix: ''
  974. townBlockLimit: 224
  975. upkeepModifier: 1.0
  976. townOutpostLimit: 2
  977. - numResidents: 20
  978. namePostfix: ' (City)'
  979. mayorPrefix: 'Earl '
  980. namePrefix: ''
  981. mayorPostfix: ''
  982. townBlockLimit: 320
  983. upkeepModifier: 1.0
  984. townOutpostLimit: 3
  985. - numResidents: 24
  986. namePostfix: ' (Large City)'
  987. mayorPrefix: 'Duke '
  988. namePrefix: ''
  989. mayorPostfix: ''
  990. townBlockLimit: 384
  991. upkeepModifier: 1.0
  992. townOutpostLimit: 3
  993. - numResidents: 28
  994. namePostfix: ' (Metropolis)'
  995. mayorPrefix: 'Lord '
  996. namePrefix: ''
  997. mayorPostfix: ''
  998. townBlockLimit: 448
  999. upkeepModifier: 1.0
  1000. townOutpostLimit: 4
  1001.  
  1002. # default Nation levels.
  1003. nation_level:
  1004. - kingPostfix: ''
  1005. capitalPostfix: ''
  1006. upkeepModifier: 1.0
  1007. kingPrefix: 'Leader '
  1008. capitalPrefix: ''
  1009. numResidents: 0
  1010. nationBonusOutpostLimit: 0
  1011. namePostfix: ' (Nation)'
  1012. townBlockLimitBonus: 10
  1013. namePrefix: 'Land of '
  1014. nationZonesSize: 1
  1015. nationTownUpkeepModifier: 1.0
  1016. - kingPostfix: ''
  1017. capitalPostfix: ''
  1018. upkeepModifier: 1.0
  1019. kingPrefix: 'Count '
  1020. capitalPrefix: ''
  1021. numResidents: 10
  1022. nationBonusOutpostLimit: 1
  1023. namePostfix: ' (Nation)'
  1024. townBlockLimitBonus: 20
  1025. namePrefix: 'Federation of '
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  1027. nationTownUpkeepModifier: 1.0
  1028. - kingPostfix: ''
  1029. capitalPostfix: ''
  1030. upkeepModifier: 1.0
  1031. kingPrefix: 'Duke '
  1032. capitalPrefix: ''
  1033. numResidents: 20
  1034. nationBonusOutpostLimit: 2
  1035. namePostfix: ' (Nation)'
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  1037. namePrefix: 'Dominion of '
  1038. nationZonesSize: 1
  1039. nationTownUpkeepModifier: 1.0
  1040. - kingPostfix: ''
  1041. capitalPostfix: ''
  1042. upkeepModifier: 1.0
  1043. kingPrefix: 'King '
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  1045. numResidents: 30
  1046. nationBonusOutpostLimit: 3
  1047. namePostfix: ' (Nation)'
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  1049. namePrefix: 'Kingdom of '
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  1051. nationTownUpkeepModifier: 1.0
  1052. - kingPostfix: ''
  1053. capitalPostfix: ''
  1054. upkeepModifier: 1.0
  1055. kingPrefix: 'Emperor '
  1056. capitalPrefix: ''
  1057. numResidents: 40
  1058. nationBonusOutpostLimit: 4
  1059. namePostfix: ' Empire'
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  1061. namePrefix: 'The '
  1062. nationZonesSize: 2
  1063. nationTownUpkeepModifier: 1.0
  1064. - kingPostfix: ''
  1065. capitalPostfix: ''
  1066. upkeepModifier: 1.0
  1067. kingPrefix: 'God Emperor '
  1068. capitalPrefix: ''
  1069. numResidents: 60
  1070. nationBonusOutpostLimit: 5
  1071. namePostfix: ' Realm'
  1072. townBlockLimitBonus: 140
  1073. namePrefix: 'The '
  1074. nationZonesSize: 3
  1075. nationTownUpkeepModifier: 1.0
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