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- on death of a player:
- if victim is a player:
- if attacker is a player:
- if {%victim%.killstreak} is greater than 4:
- broadcast "&6&lKILLSTREAK > &b%attacker% &7ended &b%victim%'s &a%{%victim%.killstreak}% &7killstreak!"
- set {%victim%.killstreak} to 0
- add 1 to {%attacker%.killstreak}
- else:
- add 1 to {%attacker%.killstreak}
- on death:
- if victim is a player:
- if attacker is a player:
- if {%attacker%.killstreak} is greater than 4:
- broadcast "&6&lKILLSTREAK > &b%attacker% &7is on a &b%{%attacker%.killstreak}% &7killstreak!"
- wait 15 ticks
- broadcast "&6&lUPGRADE > &b%attacker% &7has upgraded to &6&lLEATHER"
- equip attacker with leather helmet named "&7Bad Helmet"
- wait 15 ticks
- equip attacker with leather chestplate named "&7Bad Chestplate"
- wait 15 ticks
- equip attacker with leather leggings named "&7Bad Leggings"
- wait 15 ticks
- equip attacker with leather boots named "&7Bad Boots"
- wait 15 ticks
- give wooden sword named "&7Bad Sword" to attacker
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