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- (SCRIPT DESCRIPTION FOR https://gamebanana.com/scripts/10569)
- An engineer building shortcut script for engineer
- FEATURES:
- 1. ALREADY HAVE A TELEPORTER ENTRANCE READY TO PLACE WHEN FIRST SPAWNING AS ENGINEER
- 2. Accessible build shortcut binds USING ONLY YOUR MOUSE [if you don't edit the keybinds ( see #4 of [3/3] )]
- 3. Sound cues for building
- 4. Disabled viewmodels when carrying a building
- 5. Weapon Scrollwheel that doesn't include the Construction & Destruction PDAs in the rotation
- HOW TO USE:
- ├──────[1/3] HOW TO BUILD
- │ First press MOUSE3 (middle click) and then a sound will play.
- │ Then, you can use these keys to select a building:
- │
- │ MOUSE1 (left click) for a sentry
- │ MOUSE2 (right click) for a dispenser
- │ MWHEELUP (scroll up) for a teleporter entrance
- │ MWHEELDOWN (scroll down) for a teleporter exit
- │
- │ After that, you can rotate the building using MOUSE2 and place the building using MOUSE1.
- │
- │ YOU CAN CANCEL SELECTING A BUILDING during any part of this process using either the key Q, MOUSE3, or both ( see #4 of [3/3] )
- │
- ├──────[2/3] HOW TO DESTROY
- │ You must select the building you want to destroy. ( see [1/3] )
- │ Then, the building you selected will be destroyed and replaced.
- │
- │ Selecting a building using [1/3] will provide different outcomes depending on if you already built the building you selected and if you have enough metal to build;
- │
- │ If you select a building but..
- │ - you have already built the building + have enough metal = You will destroy and replace the building
- │ - you have already built the building + DON'T have enough metal = You will destroy your building
- │ - you have not already built the building + have enough metal = You will select the building
- │ - you have not already built the building + DON'T have enough metal = Nothing happens
- │
- │ TL;DR : If you have already built the building, the old building will be destroyed. And if you don't have enough metal, you will not select the building.
- │
- └──────[3/3] OPTIONS
- You can customize your options by editing parts of the 'OPTIONS' Section of the script.
- 1. ENABLE/DISABLE VIEWMODELS - Self explanatory
- 2. SOUND CUES - Change the sounds that will play
- 3. WHAT MOUSE3 (default key) WILL DO AFTER YOU SELECTED A BUILDING - Self Explanatory
- 4. KEY BINDS - Self Explanatory
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