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  1. Fri May 26 20:13:54 2017
  2.  
  3.  
  4. Application has crashed: access violation
  5.  
  6. -------------------------------
  7.  
  8. Callstack:
  9.  
  10. payday2_win32_release (???) ???
  11. payday2_win32_release (???) ???
  12. payday2_win32_release (???) ???
  13. payday2_win32_release (???) ???
  14. payday2_win32_release (???) ???
  15. payday2_win32_release (???) ???
  16. payday2_win32_release (???) ???
  17. payday2_win32_release (???) ???
  18. payday2_win32_release (???) zip_get_name
  19. payday2_win32_release (???) ???
  20. payday2_win32_release (???) ???
  21. payday2_win32_release (???) ???
  22. payday2_win32_release (???) ???
  23. payday2_win32_release (???) ???
  24. payday2_win32_release (???) ???
  25. payday2_win32_release (???) ???
  26. payday2_win32_release (???) ???
  27. payday2_win32_release (???) ???
  28. payday2_win32_release (???) ???
  29. payday2_win32_release (???) ???
  30.  
  31.  
  32. -------------------------------
  33.  
  34. Current thread: Main
  35. Script stack:
  36. _add_part() lib/managers/weaponfactorymanager.lua:723
  37. _add_part() lib/managers/weaponfactorymanager.lua:688
  38. lib/managers/weaponfactorymanager.lua:619
  39. () =(tail
  40. call):-1 ()
  41. =(tail
  42. call):-1 assemble_from_blueprint()
  43. lib/units/weapons/newraycastweaponbase.lua:139
  44. add_unit_by_factory_blueprint()
  45. lib/units/beings/player/huskplayerinventory.lua:119 add_weapons()
  46. lib/units/player_team/teamaimovement.lua:58
  47. post_init()
  48. lib/units/enemies/cop/copmovement.lua:400 old_post()
  49. lib/units/player_team/teamaibase.lua:7
  50. post_init()
  51. @mods/Better Bots/betterbots.lua:152
  52. lib/units/player_team/teamaisound.lua:5
  53. _spawn_unit()
  54. =[C] spawn_unit()
  55. @mods/BeardLib/Hooks/CoreSystem.lua:24
  56. spawn_one_teamAI()
  57. lib/managers/group_ai_states/groupaistatebase.lua:2833 fill_criminal_team_with_AI()
  58. lib/managers/group_ai_states/groupaistatebase.lua:2948
  59. spawn_players()
  60. lib/network/base/basenetworksession.lua:1483 lib/states/ingamewaitingforplayers.lua:262
  61. () =(tail
  62. call):-1
  63. @mods/PocoHud3/poco/../poco/Hud3.lua:2653 ()
  64. =(tail
  65. call):-1 update()
  66. core/lib/utils/game_state_machine/coregamestatemachine.lua:92
  67. update()
  68. lib/setups/setup.lua:724 lib/setups/gamesetup.lua:643
  69. () =(tail
  70. call):-1
  71. _update()
  72. lib/setups/networkgamesetup.lua:21 update()
  73. @mods/PocoHud3/poco/common.lua:309
  74. core/lib/setups/coresetup.lua:537 ()
  75. =(tail
  76. call):-1
  77. -------------------------------
  78.  
  79. System information:
  80. Application version : 1.71.243
  81. CPU : Intel(R) Pentium(R) CPU 2020M @ 2.40GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
  82. DirectX : 11.0
  83. GPU : Intel(R) HD Graphics / aticfx32.dll[8.17.10.1230]
  84. Language : @ID94cca2fdaccfc2cd@
  85. Memory : 8060MB 868KB
  86. OS : 6.2.9200 () 0x100-0x1 (64 bits)
  87. Physics : threaded
  88. Renderer : DX9 threaded
  89. Sound : Conexant (Speakers (Conexant SmartAudio HD))
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