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- schematics:
- klasyczna:
- icon: GRASS
- order: 1
- name: "&a&lKLASYCZNA"
- description: "&e&lWymagająca|klasyczna|wyspa!"
- filename: klasyczna.schematic
- useDefaultChest: true
- partnerSchematic: nether
- levelHandicap: 0
- nether:
- # Hide or show this schematic to players in the GUI
- show: false
- icon: NETHERRACK
- # If the biome is HELL it is assumed this island goes in the Nether
- biome: HELL
- name: "Piekielna wyspa"
- description: "Wyspa w piekle|z wieza potworow!"
- filename: nether.schematic
- # Nether schematics should generally use the schematic chest contents
- useDefaultChest: false
- # The partner to this schematic is the default island
- partnerSchematic: default
- # Schematics can include entities (mobs) in them and if pasteentities is true,
- # mobs will be pasted.
- pasteentities: true
- # Usephysics causes lava or water to flow after being pasted. Change to false
- # if it lags
- usephysics: false
- #Level handicap zeros the initial island level.
- levelHandicap: 0
- nowoczesnyklasyk:
- icon: SAPLING
- order: 2
- name: "&Nowoczesna wersja klasycznej"
- description: "&e&lWymagająca|powiększona wersja|wyspy klasycznej!"
- filename: nowoczesnyklasyk.schematic
- biome: FOREST
- useDefaultChest: true
- companion:
- - COW
- companionnames:
- - "&9Krowa [player]"
- partnerSchematic: nether
- levelHandicap: 9
- cost: 25000
- PieknaIBestia:
- icon: RED_ROSE
- order: 3
- name: "&dPiękna i Besgtia"
- description: "&dWyspa pełna kwiatów różnego pokroju dla zakochanych."
- filename: PieknaIBestia.schematic
- biome: FLOWER_FOREST
- useDefaultChest: true
- companion:
- - CHICKEN
- companionnames:
- - "&9kurczaczek [player]"
- partnerSchematic: nether
- levelHandicap: 9
- cost: 50000
- Mesa:
- icon: DEADBUSH
- order: 4
- name: "&bMesa"
- description: "&2Coś dla samotników :)."
- filename: mesa.schematic
- biome: MESA
- useDefaultChest: false
- companion:
- - RABBIT
- companionnames:
- - "&9Zajac [player]"
- - "&9Krolik [player]"
- - "&9Kicek [player]"
- usephysics: false
- pasteentities: false
- partnerSchematic: nether
- levelHandicap: 1
- cost: 75000
- Zatoka:
- icon: WATER_BUCKET
- order: 5
- name: "&bZatoka"
- description: "&2Wyspa z domieszką plaży."
- filename: zatoka.schematic
- biome: BEACH
- useDefaultChest: false
- companion:
- - COW
- companionnames:
- - "&9Krówka [player]"
- usephysics: false
- pasteentities: false
- partnerSchematic: nether
- levelHandicap: 1
- cost: 100000
- KrainaLodu:
- icon: ICE
- order: 6
- name: "&bKraina Lodu"
- description: "&2Jeżeli uwielbiasz lodowe klimaty ta wyspa jest dla ciebie :)."
- filename: KrainaLodu.schematic
- biome: COLD_TAIGA
- useDefaultChest: false
- companion:
- - WOLF
- companionnames:
- - "&9Wilk [player]"
- usephysics: false
- pasteentities: false
- partnerSchematic: nether
- levelHandicap: 1
- cost: 125000
- Dzungla:
- icon: VINE
- order: 7
- name: "&bDzungla"
- description: "&2Tarzan tu byl. Potwierdzona informacja ;)."
- filename: dzungla.schematic
- biome: JUNGLE
- useDefaultChest: false
- companion:
- - OCELOT
- companionnames:
- - "&9Ocelot [player]"
- usephysics: false
- pasteentities: false
- partnerSchematic: nether
- levelHandicap: 1
- cost: 150000
- Gory:
- icon: STONE
- order: 8
- name: "&bGory"
- description: "&2Gorski teren, swieze powietrze.Idealna miejscowka."
- filename: gory.schematic
- biome: EXTREME_HILLS
- useDefaultChest: false
- companion:
- - SHEEP
- companionnames:
- - "&9Owieczka [player]"
- usephysics: false
- pasteentities: false
- partnerSchematic: nether
- levelHandicap: 1
- cost: 175000
- Sawanna:
- icon: REEDS
- order: 9
- # Ski theme - a black diamond run is hard.
- name: "&bMesa"
- description: "&2Poczuj sie jak bohater ksiazki ,,W pustyni i w puszczy''."
- filename: Sawanna.schematic
- biome: Savanna
- useDefaultChest: false
- companion:
- - LLAMA
- companionnames:
- - "&9Lama [player]"
- # Chest items defined here will override the default chest items.
- # You can set the chest items here in this list
- # Material:Qty, or Material:Data:Qty
- #chestItems:
- #- MELON:1
- #- ICE:1
- # Schematics that require water or lava to hover can prevent physics when pasting
- usephysics: false
- # Schematics may include entities (mobs) in them and if pasteentities is true,
- # mobs will be pasted.
- # Example: Setting this to true for this schematic will give a wolf.
- pasteentities: false
- partnerSchematic: nether
- #permission: any.perm.you.like
- # This optional block determines where the player will spawn. It must be unique in
- # the schematic and will be replaced by air when pasted.
- #spawnblock: SPONGE
- #Level handicap zeros the initial island level.
- levelHandicap: 1
- # Cost - if an economy is in use, this can be used to require a fee
- # Only works with the schematic panel
- # The cost is a double and displayed in the description if [cost] is there
- cost: 250000
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