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Aug 21st, 2018
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  1. inch = 2 yards = 1 tile
  2. 1 round = ~6 seconds
  3. Range penalties: (vs. parry | -2 Throwing | -4 Throwing)
  4.  
  5.  
  6.  
  7. MAIN ATTACK OPTIONS
  8.  
  9. Hold
  10. can wait until later in the round to perform an action.
  11. getting shaken loses the "hold" status.
  12. can interrupt others' actions with Agility vs. Agility. Tie = simultaneous.
  13.  
  14.  
  15. Double Talon
  16. Fighting x2
  17. /r 1d8!+1d6! +2
  18. /r 1d8!+1d6! +2
  19.  
  20. Double Talon + Beak
  21. Fighting x3 (-2)
  22. /r 1d8!+1d6! +2 (-2)
  23. /r 1d8!+1d6! +2 (-2)
  24. /r 1d8!+1d6! +2? (-2)
  25.  
  26. Burrow Attack
  27. Stealth vs. Notice
  28. +2 attack no raise
  29. +4 attack w/ raise
  30.  
  31. Agility Trick
  32. Agility vs. Agility
  33. pass: opponent -2 parry until next action
  34. raise: also shaken
  35. does not stack
  36.  
  37. STRATEGIES
  38. -Keep close to ranged opponents; their attacks are vs. parry when at melee range.
  39. -There is rarely cover when flying.
  40. -Osprey is a versatile tactics fighter. Use every tool at his disposal.
  41.  
  42.  
  43. GEAR ATTACK OPTIONS
  44.  
  45. Fragmentation Grenade
  46. Throwing (unless placed) (5/10/20) range
  47. /r 3d6!
  48. Heavy Weapon
  49. Large Burst Template
  50.  
  51. Thermal Grenade
  52. Throwing (unless placed) (5/10/20) range
  53. /r 3d10!
  54. Heavy Weapon
  55. Small Burst Template
  56.  
  57. STRATEGIES
  58. -Opponents get an Agility(-2) roll to dodge the grenades.
  59. -Opponents get an Agility(-4) to throw the grenade back (-2 if on hold).
  60. -Opponents behind cover get a bonus.
  61.  
  62.  
  63. GEAR OPTIONS
  64.  
  65. Personal Data Device
  66. +4 to Common Knowledge when used
  67.  
  68. Luxo Particle Stratifier
  69. 3 power points
  70. 1 hour recharge
  71. illuminate or obscure
  72. small surface (25 feet)
  73. 10 minutes (3 rounds of combat)
  74.  
  75.  
  76. MOVEMENT OPTIONS
  77.  
  78. Running
  79. Pace + /r 1d6 of movement.
  80. Other actions take -2 penalty, but running does not.
  81. Can "Run" while Flying, Burrowing, or Swimming.
  82.  
  83. Extraction
  84. When leaving melee, roll Agility
  85. If passed, one opponent doesn't get Attack of Opportunity.
  86.  
  87. Flight
  88. Pace 6
  89. Carrying Allies in Flight
  90. Pace 3
  91.  
  92. Burrowing
  93. Pace 3
  94. Loose earth only
  95.  
  96. Swimming
  97. /r D6! in Swimming
  98. Pace: 6
  99. Can't drown if oxygenated.
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