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a guest Jan 19th, 2020 79 Never
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  1. //Player TextDraws:
  2.  
  3.  
  4. new PlayerText:TDEditor_PTD[MAX_PLAYERS][11];
  5.  
  6. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 33.000000, 207.000000, "hud:radar_burgershot");
  7. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  8. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 22.000000, 20.000000);
  9. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  10. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  11. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  13. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  14. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  15. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  16. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  17.  
  18. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 34.199989, 236.768127, "hud:radar_diner");
  19. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  20. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 19.000000, 19.000000);
  21. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  22. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  23. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  24. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  26. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  27. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  28. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  29.  
  30. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 30.000000, 232.589355, "LD_SPAC:white");
  31. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  32. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 27.000000, 27.000000);
  33. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  34. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], 162);
  35. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  36. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  37. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  38. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  39. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  40. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  41.  
  42. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 30.000000, 202.000000, "LD_SPAC:white");
  43. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  44. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 27.000000, 27.000000);
  45. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  46. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 162);
  47. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  48. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  49. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  50. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  51. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  52. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  53.  
  54. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 30.000000, 263.000000, "");
  55. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  56. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 27.000000, 29.000000);
  57. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  58. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  59. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  60. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  61. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 162);
  62. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 5);
  63. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  64. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  65. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], 2525);
  66. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000, 0.000000, 1.000000);
  67.  
  68. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 62.000000, 266.000000, "box");
  69. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 2.299998);
  70. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 156.000000, 0.000000);
  71. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  72. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
  73. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][5], 1);
  74. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][5], 162);
  75. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  76. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  77. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  78. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 0);
  79. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
  80. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  81.  
  82. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 62.000000, 203.000000, "box");
  83. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 2.599997);
  84. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 156.000000, 0.000000);
  85. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  86. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  87. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][6], 1);
  88. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][6], 162);
  89. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  90. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  91. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  92. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 1);
  93. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
  94. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  95.  
  96. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 62.000000, 234.000000, "box");
  97. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 2.599997);
  98. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 156.000000, 0.000000);
  99. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  100. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
  101. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][7], 1);
  102. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][7], 162);
  103. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  104. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  105. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  106. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 0);
  107. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
  108. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  109.  
  110. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 64.000000, 207.000000, "Lapar");
  111. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 1.649999);
  112. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 154.000000, 0.000000);
  113. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  114. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1378294017);
  115. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][8], 1);
  116. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][8], 41215);
  117. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  118. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  119. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  120. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
  121. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  122. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  123.  
  124. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 64.000000, 238.000000, "Haus");
  125. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 1.649999);
  126. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 154.000000, 0.000000);
  127. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  128. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1378294017);
  129. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][9], 1);
  130. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][9], 16711935);
  131. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  132. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  133. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  134. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 1);
  135. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  136. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  137.  
  138. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 64.000000, 269.000000, "Kencing");
  139. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 1.599997);
  140. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 154.000000, 0.000000);
  141. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  142. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1378294017);
  143. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][10], 1);
  144. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][10], -16776961);
  145. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  146. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  147. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  148. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
  149. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  150. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  151.  
  152.  
  153.  
  154.  
  155. //Total textdraws exported: 11 (0 global textdraws / 11 player textdraws) ~ 20/1/2020 ~ 7:56:6
  156. TDEditor V1.17 BY ADRI1
RAW Paste Data
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