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a guest Dec 16th, 2015 51 Never
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  1. void() R_MissileTouch =
  2. {
  3.     local float damg;
  4.  
  5.     if (other == self.owner)
  6.         return;     // don't explode on owner
  7.  
  8.     if (pointcontents(self.origin) == CONTENT_SKY)
  9.     {
  10.         remove(self);
  11.         return;
  12.     }
  13.  
  14.     damg = 15;
  15.    
  16.     if (other.health)
  17.     {
  18.         if (other.classname == "monster_shambler")
  19.             damg = damg * 0.5;  // mostly immune
  20.         T_Damage (other, self, self.owner, damg );
  21.     }
  22.  
  23.     // don't do radius damage to the other, because all the damage
  24.     // was done in the impact
  25.     T_RadiusDamage (self, self.owner, 5, other);
  26.  
  27.     sound (self, CHAN_WEAPON, "rocktman/expld.wav", 1, ATTN_NORM);
  28.     self.origin = self.origin - 8*normalize(self.velocity);
  29.  
  30.     WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
  31.     WriteByte (MSG_BROADCAST, TE_EXPLOSION);
  32.     WriteCoord (MSG_BROADCAST, self.origin_x);
  33.     WriteCoord (MSG_BROADCAST, self.origin_y);
  34.     WriteCoord (MSG_BROADCAST, self.origin_z);
  35.  
  36.     BecomeExplosion ();
  37. };
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