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  1. # Community Bridge Configuration File
  2. # -----------------------------------------------------------------------------
  3.  
  4. # General Settings
  5. # -----------------------------------------------------------------------------
  6. general:
  7. # Log level controls the degree of detail that is sent to the console/log
  8. # The possible settings are (in order of quietest to noisiest:
  9. # info, config, fine, finer, finest, all
  10. # - During configuration, I recommend using 'config'.
  11. # - During normal operation, I recommend using 'info'.
  12. # - If you want to see the notifications that the synchronize and reminder
  13. # notices have been sent, use 'fine'
  14. # - During troubleshooting of problems, set this to either finest or all.
  15. log-level: config
  16.  
  17. # Allow plugin metrics to start up for this plugin. Please turn on
  18. # metrics! It helps plugin authors determine what features to include!
  19. # For more details see:
  20. # http://dev.bukkit.org/bukkit-plugins/communitybridge-fm/pages/why-plugin-metrics/
  21. # Enable/Disable for all plugins by editing plugins/PluginMetrics/config.yml
  22. # and setting 'opt-out' to false.
  23. plugin-metrics: true
  24.  
  25. # Turns on the achievements (rewards) system. See achievements.yml for more
  26. # information.
  27. use-achievements: false
  28.  
  29. # Set the unit of measurement for sync and reminder scheduling. Options are:
  30. # ticks, seconds, minutes, hours, or days. Note that this applies to both
  31. # auto-sync-every and auto-remind-every.
  32. auto-every-unit: minutes
  33.  
  34. # This is a timer that will check and sync all data with your database at a
  35. # set interval. Otherwise group and player statistics will only be
  36. # synchronized when the player joins and leaves the Minecraft server.
  37. auto-sync: true
  38.  
  39. # The interval for the auto-sync timer, this should not be set any lower than
  40. # 20 minutes.
  41. auto-sync-every: 20
  42.  
  43. # Enables/disables synchronization during join and quit events. Recommend both
  44. # being set to true.
  45. sync-during-join: true
  46. sync-during-quit: true
  47.  
  48. # NOTE: PermissionsBukkit will not create groups on the fly. So any groups you
  49. # specify in the linking or synchronization sections must already
  50. # exist. It will not be feasible to fix this issue due to the lack of
  51. # a real API.
  52. # NOTE: zPermissions will not create groups on the fly. So any groups you
  53. # specify in the linking or synchronization sections must already
  54. # exist. That is, you need to have used: permissions group <group>
  55. # create. Further, zPermissions lacks a real API. A player's group
  56. # assignment can fail without CommunityBridge being aware of the
  57. # failure.
  58.  
  59. # The permissions system you're using. A permissions system is required for
  60. # the following features:
  61. # * Group Synchronization (both primary and secondary)
  62. # * Unregistered/Registered group assignment (sub-features of 'linking')
  63. # Current Options are: bPerms, GroupManager, PermsBukkit, PEX, Vault,
  64. # zPermissions.
  65. permissions-system: GroupManager
  66.  
  67. # If ~APPURL~ appears in a message in messages.yml, it will be replaced with
  68. # this:
  69. application-url:
  70.  
  71. # Set the date format for any of the dates used by CommunityBridge.
  72. date-format: "yyyy-MM-dd hh:mm:ss a"
  73.  
  74. # Database Settings
  75. # -----------------------------------------------------------------------------
  76. # Please ensure if you run your Minecraft server on a remote host
  77. # that your MySQL server allows REMOTE connections. This WILL NOT WORK unless
  78. # your MySQL server is configured to allow connections from the machine that
  79. # your Minecraft server is running on. If you don't know what that means,
  80. # consult your hosting provider on how to configure your MySQL server correctly.
  81. # All of this information should be the same server and database used by your
  82. # web-application...
  83. database:
  84. # Hostname for your MySQL Server
  85. hostname: 192.227.129.5
  86.  
  87. # MySQL Port
  88. port: ***********
  89.  
  90. # Database Name
  91. name: *************
  92.  
  93. # Database Username
  94. username: **************
  95.  
  96. # Database Password
  97. password: **************
  98.  
  99. # SQL binding address
  100. # Normally you won't need to set anything here.
  101. # Recommended setting is blank.
  102. # If needed the local binding address for the SQL client can be set here.
  103. # Use 'minecraft' to use the address set in the server.properties.
  104. binding-address:
  105.  
  106. # Player Linking Settings
  107. # -----------------------------------------------------------------------------
  108. # Settings associated with linking a Minecraft player with a web application's
  109. # user. As this feature is a prerequisite for all other features, it cannot
  110. # be disabled.
  111. player-user-linking:
  112. # Use this to specify which method you are using: uuid, name, or both.
  113. # uuid - Players are identified by uuid in your web application's database.
  114. # name - Players are identified by player name in your web application's database.
  115. # both - Communitybridge will try both ways before giving up.
  116. linking-method: both
  117.  
  118. # If you want the player disconnected from the game if they haven't
  119. # registered, then set this to true. They will be shown the
  120. # link-unregistered-player message (in message.yml) on the disconnected
  121. # screen.
  122. kick-unregistered: false
  123.  
  124. # This is a timer that will notify unregistered users to register every few
  125. # minutes.
  126. auto-remind: true
  127.  
  128. # The interval for the auto-remind timer, this should be no less than
  129. # 5-10 minutes. Note that this uses the units specified above in
  130. # auto-every-unit.
  131. auto-remind-every: 10
  132.  
  133. # Set these to true to inform players when they log in if they're linked to
  134. # the web application. These correspond to the link-unregistered-player and
  135. # link-registered-player messages in messages.yml.
  136. notify-registered-player: true
  137. notify-unregistered-player: true
  138.  
  139. # If you have a permissions system and you want the player to be placed
  140. # in a group based on (un)registered status, set the following.
  141. # If left blank the setting won't be used. If a group-synchronization
  142. # feature is turned on, the 'registered-player-group' won't be used.
  143. unregistered-player-group:
  144. registered-player-group:
  145. notify-player-of-group: true
  146.  
  147. # If you want a player to be added to the 'registered-player-group' ONLY if:
  148. # * they are a member of the unregistered-player-group OR
  149. # * they have no assigned groups
  150. # then set this to true.
  151. registered-former-unregistered-only: true
  152.  
  153. # If you want a player to be added to the 'unregistered-player-group' if they
  154. # are no longer registered, set this to true.
  155. unregister-former-registered: false
  156.  
  157. # This is where we specify how to associate a Minecraft player with a web
  158. # application user. We do this by matching up the player name with a name
  159. # stored in the web application's database.
  160. #
  161. # If you want your players to use the same name on both the server and the
  162. # web application, then you will need to provide the table and column
  163. # information where the web application relates its user IDs with the user's
  164. # name/login ID/login/username.
  165. #
  166. # If you want to allow them to use a different name on the web application,
  167. # you need to add a custom field or column to your web application's database
  168. # for their minecraft name and specify below where the minecraft name is stored
  169. # in the web application's database.
  170.  
  171. # The name of the table which contains the columns:
  172. table-name: xf_user
  173.  
  174. # Column on the table that contains the user ID. Typically, the column will be
  175. # named something like user_id or member_id and contains a unique number for each
  176. # user.
  177. user-id-column: user_id
  178.  
  179. # If the player name is stored in a key-value pair of columns instead of
  180. # its own column, set this to true:
  181. uses-key: false
  182.  
  183. # If you set 'linking-uses-key' to false, then set this to the column that
  184. # the minecraft uuid or playername is stored in. Otherwise, leave it empty.
  185. identifier-column: username
  186.  
  187. # If you set 'linking-uses-key' to true, then set the key column, value
  188. # column, and the key-name here. Otherwise, leave these fields empty.
  189. key-name:
  190. key-column:
  191. value-column:
  192.  
  193. # Used either for requiring and avatar or rewarding the existence of an avatar.
  194. app-avatar-config:
  195. enabled: false
  196. # Table that contains the avatar column
  197. table-name:
  198. # Column on the avatar table that contains the user ID.
  199. user-id-column:
  200. # Column on the avatar table that contains the avatar information. If this
  201. # column contains data, the user is assumed by CommunityBridge to have an
  202. # avatar.
  203. avatar-column:
  204.  
  205. # Used for post count awards or for requiring a post count.
  206. app-post-count-config:
  207. enabled: false
  208. # Table that contains the post count column
  209. table-name:
  210. # Column on the avatar table that contains the user ID.
  211. user-id-column:
  212. # Column containing the user's post count.
  213. post-count-column:
  214.  
  215. # Requirements
  216. # -----------------------------------------------------------------------------
  217. requirement:
  218. # Set this to true to require an avatar to be set to access the game.
  219. # Requires app-avatar-config settings to be enabled and configured correctly.
  220. avatar: false
  221. # Require the player to have at least this many posts before being able to
  222. # play. Requires app-post-count-config settings to be enabled and configured
  223. # correctly.
  224. post-count:
  225. enabled: false
  226. minimum: 0
  227.  
  228. # Statistics Tracking
  229. # -----------------------------------------------------------------------------
  230. # In general, to make this work, your web application will need to support
  231. # custom profile fields or a similar feature. CommunityBridge will put the
  232. # information in the database. It is up to you to configure your web application
  233. # so that it displays the information.
  234. statistics:
  235. # Enables statistics tracking. Nothing will be tracked unless you also enable
  236. # at least one of the trackers below.
  237. enabled: false
  238. # Name of the table to insert the tracking information on to.
  239. table-name:
  240. # Name of the column that contains the player's User ID on the table.
  241. user-id-column:
  242. # Set this to true if data on the table is stored in key-value pairs.
  243. uses-key: false
  244.  
  245. # If uses-key is true, set these as well. These settings are not used if
  246. # uses-key is false.
  247. key-column:
  248. value-column:
  249.  
  250. # Some web applications require an insert the first time a custom profile
  251. # field is filled with data (SMF, for example). If that's the case, enable
  252. # this and provide the required information.
  253. insert:
  254. enabled: false
  255. # Options are: generic and smf.
  256. method: generic
  257.  
  258. # Required for the 'smf' method, ignored for other methods. Most likely id_theme.
  259. theme-id-column: id_theme
  260.  
  261. # Required for the 'smf' method, ignored for other methods. Most likely value is 1.
  262. theme-id: 1
  263.  
  264. # Individual trackers
  265. # -------------------
  266. trackers:
  267. # Below each tracker can be enabled and configured. For each tracker:
  268. # * If uses key is true, set column-or-key-name to the key name OR
  269. # If uses key is false, set column-or-key-name to the column name
  270. # For some trackers, there is a formatted version as well. For those
  271. # trackers, the formatted version is optional. If you wish to use the
  272. # formatted version, set the formatted-column-or-key-name appropriately.
  273. # If set, the formatted column will be filled in with a human readable
  274. # string.
  275.  
  276. # Online Status: Show a player is playing on the server in the forums.
  277. online-status:
  278. enabled: false
  279. column-or-key-name:
  280. # Set this to what should be stored in the field when the user is online.
  281. online-value:
  282. # Set this to what should be stored in the field when the user is offline.
  283. offline-value:
  284.  
  285. # Last Online: Record the time that player was last online
  286. last-online:
  287. enabled: false
  288. # Numeric column, should be able to store a 32 bit integer. Will be seconds since epoch.
  289. column-or-key-name:
  290. # String (varchar, etc.) column at least 60 characters in length.
  291. formatted-column-or-key-name:
  292.  
  293. # Game Time: Record how much time the player has played.
  294. # Requires the last-online tracker to be turned on as well.
  295. game-time:
  296. enabled: false
  297. # Numeric column, should be able to store a 32 bit integer. Time played in seconds.
  298. column-or-key-name:
  299. formatted-column-or-key-name:
  300.  
  301. # Player's current level
  302. level:
  303. enabled: false
  304. # Numeric column, a single byte will be sufficient in most cases.
  305. column-or-key-name:
  306.  
  307. # Player's current progress toward next level
  308. current-xp:
  309. enabled: false
  310. # Numeric floating point column.
  311. column-or-key-name:
  312. # String column with at least 4 characters capacity.
  313. formatted-column-or-key-name:
  314.  
  315. # Player's XP total
  316. total-xp:
  317. enabled: false
  318. # Numeric column, capable of storing a 32 bit integer.
  319. column-or-key-name:
  320.  
  321. # Player's current health
  322. health:
  323. enabled: false
  324. # Numeric column, a single byte should be sufficient.
  325. column-or-key-name:
  326.  
  327. # Lifeticks; the amount of time the player has been alive.
  328. lifeticks:
  329. enabled: false
  330. # Numeric column, capable of storing a 32 bit integer.
  331. column-or-key-name:
  332. # String field with at least 100 characters of storage.
  333. formatted-column-or-key-name:
  334.  
  335. # Wallet. The amount of money the player currently has. REQUIRES VAULT.
  336. wallet:
  337. enabled: false
  338. # Numeric column capable of storing a "double" floating point number.
  339. column-or-key-name:
  340.  
  341. # Web Application Group Configuration
  342. # -----------------------------------------------------------------------------
  343. #
  344. # Some terminology:
  345. # - Primary group: A group setting such that the setting can only be set to
  346. # exactly one group. Most web applications have such a feature. Very few
  347. # permissions systems have such a feature. A given player/user can be a member
  348. # of only one primary group at a time.
  349. # NOTE: If you wish to utilize the primary group synchronization feature and
  350. # your permissions system does not support primary groups, then you must
  351. # list groups you wish to be synchronized into the web applications
  352. # primary group field in the "groups-treated-as-primary" setting (see
  353. # the synchronization options below). The permissions systems that this
  354. # applies to are: bPerms, PermissionsBukkit, PermissionsEx, and Vault.
  355. # - Secondary group(s): A group setting such that the setting can be set to
  356. # multiple groups or none. A given player/user can be a member multiple
  357. # secondary groups at a time in addition to being member of a single
  358. # primary group.
  359.  
  360. # This section describes to Communitybridge how the web application stores
  361. # user group/role information.
  362. app-group-config:
  363. # If the web application has a primary group/role feature, configure it here.
  364. primary:
  365. enabled: true
  366. # The table that contains the primary group ID.
  367. table-name: xf_user
  368.  
  369. # The column on the table that contains the user ID.
  370. user-id-column: user_id
  371.  
  372. # If the primary group is stored in a key-value pair, set this to true.
  373. uses-key: false
  374.  
  375. # The column that the primary group ID is stored in. If uses-key is true,
  376. # this is the column that the "value" of the key-value pair is stored in.
  377. group-id-column: user_group_id
  378.  
  379. # If you set uses-key to true, then set the following three settings:
  380. # Key name for the key-value pair.
  381. key-name:
  382. # Column that the key name is in
  383. key-column:
  384.  
  385. # If the web application has a secondary groups feature, configure it here.
  386. secondary:
  387. enabled: true
  388. # The table that contains the secondary groups.
  389. table-name: xf_user
  390.  
  391. # The column on the table that contains the user ID.
  392. user-id-column: user_id
  393.  
  394. # Storage method. Set to one of the following:
  395. # - single: All the group ids in a single row & column separated by the
  396. # delimiter specified below.
  397. # - key-value: All the group ids are in a single row & column, separated
  398. # by the delimiter specified below, on a table that stores
  399. # its data in key-value pairs
  400. # - multiple-key-value: Group IDs are stored on a table of key-value pairs,
  401. # where the key name can appear in multiple rows.
  402. # - junction: The table can contain multiple rows for a given user_id,
  403. # each with their own group_id.
  404. storage-method: single
  405.  
  406. # The column that the group ID(s) are stored in:
  407. # (For the key-value method, this is the 'value' column)
  408. group-id-column: secondary_group_ids
  409.  
  410. # For single-column or key-value storage methods, the delimiter/separator
  411. # that separates the group IDs:
  412. # (ignored for junction and multiple-key-value storage method)
  413. group-id-delimiter: ','
  414.  
  415. # For the key-value storage method:
  416. # (ignored for the junction and single methods)
  417. # Key name for the key-value pair.
  418. key-name:
  419. # Column that the key name is in
  420. key-column:
  421.  
  422. # This applies to the junction storage method. If there are additional columns on
  423. # the junction table that need to be set to a value different from the table default
  424. # add the column name and value to this list.
  425. additional-columns:
  426. # group_leader: 0
  427. # user_pending: 0
  428.  
  429. # Simple Synchronization Configuration
  430. # NOTE: If you wish to utilize the primary group synchronization feature and
  431. # your permissions system does not support primary groups, then you must
  432. # list groups you wish to be synchronized into the web applications
  433. # primary group field in the "groups-treated-as-primary" setting. The
  434. # permissions systems that this applies to are: bPerms, PermissionsBukkit,
  435. # PermissionsEx, Vault, and zPermissions.
  436. simple-synchronization:
  437. # Set this to true for simple synchronization
  438. enabled: true
  439.  
  440. # Controls the "direction" of synchronization.
  441. # Options are: two-way, web-application, or minecraft.
  442. # - two-way: Changes on either side are synchronized to the other.
  443. # - web-application: Changes made in the web-application are
  444. # synchronized to the Minecraft server.
  445. # - minecraft: Changes made in Minecraft are synchronized to the
  446. # web-application.
  447. direction: two-way
  448.  
  449. # If player hasn't been seen before on server, CommunityBridge will use this
  450. # setting to determine the direction of the synchronization. 'web-application'
  451. # is the only option available at this time.
  452. first-direction: web-application
  453.  
  454. # Set this to true if you want the player to be notified when their primary
  455. # group changes.
  456. primary-group-change-notify: true
  457.  
  458. # This is a safety net. Since CommunityBridge directly modifies group
  459. # membership information, there is a risk that a misconfiguration could
  460. # cause the main administrative account (e.g. super-user) of a webapp to not
  461. # have administrative privileges to the forum, potentially leaving the forum
  462. # in a state where it cannot be administered. To protect against this
  463. # possibility, provide the user-id of the main administrative account of the
  464. # web application here. Generally, this is the account created when the web
  465. # application was installed. For this user-id, group changes will not be
  466. # synchronized from Minecraft to the web application, that is, the
  467. # synchronization for this user will be as if direction was set to
  468. # 'web' (see above). Be absolutely sure this user-id is your super-user
  469. # all-access administrative account.
  470. super-user-user-id: '1'
  471.  
  472. # If you're using primary group synchronization and a permissions system that
  473. # does NOT have the notion of primary groups (bPerms, PermissionsBukkit,
  474. # PermissionsEx, Vault) you must list permission group names that you wish to
  475. # be synchronized into the user's primary group field on the web application
  476. # here. Be sure to include these groups in the group-mapping as well.
  477. # Sample: groups-treated-as-primary: [guest, member, premium]
  478. # note that the brackets are required.
  479. groups-treated-as-primary: [VIP, Owner, Youtuber, CoOwner, Admin, Headadmin, Moderator, Survivor, Helper, Looter, Soldier]
  480.  
  481. # If you have groups that are secondary groups on the web application that
  482. # you wish to be treated as if they are primary on your permissions system
  483. # (that is, these groups will be mutually exclusive), List them here.
  484. # Sample: groups-treated-as-primary: [guest, member, premium]
  485. # note that the brackets are required.
  486. webapp-secondary-groups-treated-as-primary: [VIP, Owner, Youtuber, CoOwner, Admin, Headadmin, Moderator, Survivor, Helper, Looter, Soldier]
  487.  
  488. # List groups and group IDs to be synchronized here. On the left side of
  489. # the colon put a web application's group ID. On the right side of the colon
  490. # put the corresponding permissions group name. Only list group IDs and
  491. # group names you wish to be synchronized.
  492.  
  493. # NOTE: Regarding ladders(promotions/inherited groups): Either ALL of the
  494. # groups that are part of a ladder need to have entries on this table
  495. # and have corresponding group on the web application or NONE of them
  496. # should be on this list. It may be that you want to use the
  497. # unregistered/registered group settings instead.
  498. group-mapping:
  499. '6' : 'VIP'
  500. '5' : 'Owner'
  501. '7' : 'Youtuber'
  502. '8' : 'CoOwner'
  503. '9' : 'Admin'
  504. '10' : 'Headadmin'
  505. '11' : 'Moderator'
  506. '1' : 'Survivor'
  507. '12' : 'Helper'
  508. '13' : 'Looter'
  509. '2' : 'Soldier'
  510.  
  511. ban-synchronization:
  512. enabled: false
  513.  
  514. # Controls the "direction" of synchronization.
  515. # Options are: two-way, web-application, or minecraft.
  516. # - two-way: Changes on either side are synchronized to the other.
  517. # - web-application: Changes made in the web-application are
  518. # synchronized to the Minecraft server.
  519. # - minecraft: Changes made in Minecraft are synchronized to the
  520. # web-application.
  521. direction: two-way
  522.  
  523. # Method options:
  524. # - table: Banned users will be inserted and deleted from a table that is a list of bans
  525. # - user: A column on the users/members table designates whether a user is banned.
  526. # - group: Specify a web-application group whose members are banned. Specify whether
  527. # the group is a primary or secondary group and configure app-group-config
  528. # above as appropiate.
  529. method: table
  530.  
  531. # Group method settings
  532. # Group type is either primary or secondary
  533. group-type:
  534. banned-group:
  535.  
  536. # Name of the table that holds ban information for your web application. Only needed for
  537. # user and table methods.
  538. table-name:
  539.  
  540. # Column that contains the user ID of the banee. Only needed for the user and table methods.
  541. banned-user-id-column:
  542.  
  543. # Settings for the user method. Only needed if method above is set to user
  544. # The value parameters can be strings, numbers, whatever your web application
  545. # uses to indicate the user is banned or not.
  546. ban-column:
  547. value-banned:
  548. value-notbanned:
  549.  
  550. # Settings for table method. Only needed if method above is 'table'. Set
  551. # options that seem relevant to your web application.
  552. # The column containing the reason for the ban. Leave blank if your web
  553. # application does not support this.
  554. ban-reason-column:
  555. # The column containing the ban start time (systime expected). Leave blank
  556. # if your application does not support this.
  557. ban-start-column:
  558. # The column containing the ban end time (systime expected). Leave blank
  559. # if your application does not support this.
  560. ban-end-column:
  561. # The column containing ban-group-id. Leave blank if your web application
  562. # does not support this.
  563. ban-group-id-column:
  564. # The ban-group-id. Leave blank if your web application does not support this.
  565. ban-group-id:
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