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- public class ArrowTrap extends ContainerBase
- {
- //WIP code
- public static final PropertyDirection FACING = BlockDirectional.FACING;
- public static final PropertyBool TRIGGERED = PropertyBool.create("triggered");
- /** Registry for all dispense behaviors. */
- public static final RegistryDefaulted<Item, IBehaviorDispenseItem> DISPENSE_BEHAVIOR_REGISTRY = new RegistryDefaulted<Item, IBehaviorDispenseItem>(new BehaviorDefaultDispenseItem());
- protected Random rand = new Random();
- public ArrowTrap(String name, Material material)
- {
- super(name, Material.ROCK);
- this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
- setSoundType(SoundType.STONE);
- setHardness(50F);
- setResistance(0.0F);
- setHarvestLevel("pickaxe", 3);
- setCreativeTab(Main.TRAPS_TAB);
- }
- protected static final AxisAlignedBB TORCH_NORTH_AABB = new AxisAlignedBB(1D, 1D, 1D, 1D, 1D, -7D);
- protected static final AxisAlignedBB TORCH_SOUTH_AABB = new AxisAlignedBB(1D, 1D, 1D, 1D, 1D, 7D);
- protected static final AxisAlignedBB TORCH_WEST_AABB = new AxisAlignedBB(1D, 1D, 1D, -7D, 1D, 1D);
- protected static final AxisAlignedBB TORCH_EAST_AABB = new AxisAlignedBB(1D, 1D, 1D, 7D, 1D, 1D);
- public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
- {
- switch ((EnumFacing)state.getValue(FACING))
- {
- case EAST:
- return TORCH_EAST_AABB;
- case WEST:
- return TORCH_WEST_AABB;
- case SOUTH:
- return TORCH_SOUTH_AABB;
- case NORTH:
- return TORCH_NORTH_AABB;
- default:
- return TORCH_NORTH_AABB;
- }
- }
- public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB selectedboundingbox,
- Entity entityIn) {
- worldIn.setBlockState(pos, state.withProperty(TRIGGERED, Boolean.valueOf(true)));
- }
- //Below is dispenser code, haven't messed with much of it yet
- /**
- * How many world ticks before ticking
- */
- public int tickRate(World worldIn)
- {
- return 4;
- }
- /**
- * Called after the block is set in the Chunk data, but before the Tile Entity is set
- */
- public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
- {
- super.onBlockAdded(worldIn, pos, state);
- this.setDefaultDirection(worldIn, pos, state);
- }
- private void setDefaultDirection(World worldIn, BlockPos pos, IBlockState state)
- {
- if (!worldIn.isRemote)
- {
- EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
- boolean flag = worldIn.getBlockState(pos.north()).isFullBlock();
- boolean flag1 = worldIn.getBlockState(pos.south()).isFullBlock();
- if (enumfacing == EnumFacing.NORTH && flag && !flag1)
- {
- enumfacing = EnumFacing.SOUTH;
- }
- else if (enumfacing == EnumFacing.SOUTH && flag1 && !flag)
- {
- enumfacing = EnumFacing.NORTH;
- }
- else
- {
- boolean flag2 = worldIn.getBlockState(pos.west()).isFullBlock();
- boolean flag3 = worldIn.getBlockState(pos.east()).isFullBlock();
- if (enumfacing == EnumFacing.WEST && flag2 && !flag3)
- {
- enumfacing = EnumFacing.EAST;
- }
- else if (enumfacing == EnumFacing.EAST && flag3 && !flag2)
- {
- enumfacing = EnumFacing.WEST;
- }
- }
- worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing).withProperty(TRIGGERED, Boolean.valueOf(false)), 2);
- }
- }
- /**
- * Called when the block is right clicked by a player.
- */
- public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
- {
- if (worldIn.isRemote)
- {
- return true;
- }
- else
- {
- TileEntity tileentity = worldIn.getTileEntity(pos);
- if (tileentity instanceof TileEntityDispenser)
- {
- playerIn.displayGUIChest((TileEntityDispenser)tileentity);
- if (tileentity instanceof TileEntityDropper)
- {
- playerIn.addStat(StatList.DROPPER_INSPECTED);
- }
- else
- {
- playerIn.addStat(StatList.DISPENSER_INSPECTED);
- }
- }
- return true;
- }
- }
- protected void dispense(World worldIn, BlockPos pos)
- {
- BlockSourceImpl blocksourceimpl = new BlockSourceImpl(worldIn, pos);
- TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();
- if (tileentitydispenser != null)
- {
- int i = tileentitydispenser.getDispenseSlot();
- if (i < 0)
- {
- worldIn.playEvent(1001, pos, 0);
- }
- else
- {
- ItemStack itemstack = tileentitydispenser.getStackInSlot(i);
- IBehaviorDispenseItem ibehaviordispenseitem = this.getBehavior(itemstack);
- if (ibehaviordispenseitem != IBehaviorDispenseItem.DEFAULT_BEHAVIOR)
- {
- tileentitydispenser.setInventorySlotContents(i, ibehaviordispenseitem.dispense(blocksourceimpl, itemstack));
- }
- }
- }
- }
- protected IBehaviorDispenseItem getBehavior(ItemStack stack)
- {
- return DISPENSE_BEHAVIOR_REGISTRY.getObject(stack.getItem());
- }
- /**
- * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
- * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
- * block, etc.
- */
- public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
- {
- boolean flag = worldIn.isBlockPowered(pos) || worldIn.isBlockPowered(pos.up());
- boolean flag1 = ((Boolean)state.getValue(TRIGGERED)).booleanValue();
- if (flag && !flag1)
- {
- worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
- worldIn.setBlockState(pos, state.withProperty(TRIGGERED, Boolean.valueOf(true)), 4);
- }
- else if (!flag && flag1)
- {
- worldIn.setBlockState(pos, state.withProperty(TRIGGERED, Boolean.valueOf(false)), 4);
- }
- }
- public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
- {
- if (!worldIn.isRemote)
- {
- this.dispense(worldIn, pos);
- }
- }
- /**
- * Returns a new instance of a block's tile entity class. Called on placing the block.
- */
- public TileEntity createNewTileEntity(World worldIn, int meta)
- {
- return new TileEntityDispenser();
- }
- /**
- * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
- * IBlockstate
- */
- public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
- {
- return this.getDefaultState().withProperty(FACING, EnumFacing.getDirectionFromEntityLiving(pos, placer)).withProperty(TRIGGERED, Boolean.valueOf(false));
- }
- /**
- * Called by ItemBlocks after a block is set in the world, to allow post-place logic
- */
- public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
- {
- worldIn.setBlockState(pos, state.withProperty(FACING, EnumFacing.getDirectionFromEntityLiving(pos, placer)), 2);
- if (stack.hasDisplayName())
- {
- TileEntity tileentity = worldIn.getTileEntity(pos);
- if (tileentity instanceof TileEntityDispenser)
- {
- ((TileEntityDispenser)tileentity).setCustomName(stack.getDisplayName());
- }
- }
- }
- /**
- * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
- */
- public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
- {
- TileEntity tileentity = worldIn.getTileEntity(pos);
- if (tileentity instanceof TileEntityDispenser)
- {
- InventoryHelper.dropInventoryItems(worldIn, pos, (TileEntityDispenser)tileentity);
- worldIn.updateComparatorOutputLevel(pos, this);
- }
- super.breakBlock(worldIn, pos, state);
- }
- /**
- * Get the position where the dispenser at the given Coordinates should dispense to.
- */
- public static IPosition getDispensePosition(IBlockSource coords)
- {
- EnumFacing enumfacing = (EnumFacing)coords.getBlockState().getValue(FACING);
- double d0 = coords.getX() + 0.7D * (double)enumfacing.getFrontOffsetX();
- double d1 = coords.getY() + 0.7D * (double)enumfacing.getFrontOffsetY();
- double d2 = coords.getZ() + 0.7D * (double)enumfacing.getFrontOffsetZ();
- return new PositionImpl(d0, d1, d2);
- }
- public boolean hasComparatorInputOverride(IBlockState state)
- {
- return true;
- }
- public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
- {
- return Container.calcRedstone(worldIn.getTileEntity(pos));
- }
- /**
- * The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
- * LIQUID for vanilla liquids, INVISIBLE to skip all rendering
- */
- public EnumBlockRenderType getRenderType(IBlockState state)
- {
- return EnumBlockRenderType.MODEL;
- }
- /**
- * Convert the given metadata into a BlockState for this Block
- */
- public IBlockState getStateFromMeta(int meta)
- {
- return this.getDefaultState().withProperty(FACING, EnumFacing.getFront(meta & 7)).withProperty(TRIGGERED, Boolean.valueOf((meta & 8) > 0));
- }
- /**
- * Convert the BlockState into the correct metadata value
- */
- public int getMetaFromState(IBlockState state)
- {
- int i = 0;
- i = i | ((EnumFacing)state.getValue(FACING)).getIndex();
- if (((Boolean)state.getValue(TRIGGERED)).booleanValue())
- {
- i |= 8;
- }
- return i;
- }
- /**
- * Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
- * blockstate.
- */
- public IBlockState withRotation(IBlockState state, Rotation rot)
- {
- return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
- }
- /**
- * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
- * blockstate.
- */
- public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
- {
- return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
- }
- protected BlockStateContainer createBlockState()
- {
- return new BlockStateContainer(this, new IProperty[] {FACING, TRIGGERED});
- }
- }
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