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  1.  
  2.  
  3.  
  4. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  5. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\111\gravel_street_a1.vmf
  6. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  7. Patching WVT material: maps/gravel_street_a1/nature/blendgroundtogravel004_wvt_patch
  8. Patching WVT material: maps/gravel_street_a1/nature/blendgroundtograss001_wvt_patch
  9. Patching WVT material: maps/gravel_street_a1/nature/blendrockground004_wvt_patch
  10. Patching WVT material: maps/gravel_street_a1/nature/blendgroundtogravel004_grass_wvt_patch
  11. Patching WVT material: maps/gravel_street_a1/coalmines/blendgroundtograss_coalmines_wvt_patch
  12. Patching WVT material: maps/gravel_street_a1/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
  13. Patching WVT material: maps/gravel_street_a1/nature/blendgroundtogravel001_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  16. Entity prop_static (1552.57 1334.00 376.00) leaked!
  17.  
  18. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 7168.0 1024.0)
  19. Leaf 0 contents:
  20. Leaf 1 contents: CONTENTS_SOLID
  21. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  22. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  23. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  24. Candidate brush IDs:
  25.  
  26.  
  27. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 6656.0 1024.0)
  28. Leaf 0 contents:
  29. Leaf 1 contents: CONTENTS_SOLID
  30. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  31. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  32. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  33. Candidate brush IDs:
  34.  
  35.  
  36. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 5632.0 1882.5)
  37. Leaf 0 contents: CONTENTS_SOLID
  38. Leaf 1 contents:
  39. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  40. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  41. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  42. Candidate brush IDs:
  43.  
  44.  
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 5632.0 842.0)
  46. Leaf 0 contents: CONTENTS_SOLID
  47. Leaf 1 contents:
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  51. Candidate brush IDs:
  52.  
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 5632.0 1024.0)
  55. Leaf 0 contents:
  56. Leaf 1 contents: CONTENTS_SOLID
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  60. Candidate brush IDs:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4608.0 1882.5)
  64. Leaf 0 contents: CONTENTS_SOLID
  65. Leaf 1 contents:
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  69. Candidate brush IDs:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4608.0 842.0)
  73. Leaf 0 contents: CONTENTS_SOLID
  74. Leaf 1 contents:
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  78. Candidate brush IDs:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 4608.0 1024.0)
  82. Leaf 0 contents:
  83. Leaf 1 contents: CONTENTS_SOLID
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  87. Candidate brush IDs:
  88.  
  89. *** Suppressing further FindPortalSide errors.... ***
  90. Processing areas...done (0)
  91. Building Faces...done (0)
  92. Chop Details...done (1)
  93. Find Visible Detail Sides...
  94. Merged 2590 detail faces...done (1)
  95. Merging details...done (0)
  96. FixTjuncs...
  97. PruneNodes...
  98. WriteBSP...
  99. done (1)
  100. *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
  101. Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
  102. *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
  103. Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
  104. Finding displacement neighbors...
  105. Found a displacement edge abutting multiple other edges.
  106. Finding lightmap sample positions...
  107. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  108. Building Physics collision data...
  109. done (0) (1230627 bytes)
  110. Static prop models/props_gameplay/door_grate001_floorplate.mdl outside the map (2579.79, 1956.07, 348.00)
  111. Static prop models/props_2fort/tire002.mdl outside the map (3567.57, 1667.00, 352.00)
  112. Static prop models/props_2fort/miningcrate002.mdl outside the map (3471.57, 1621.00, 394.00)
  113. Static prop models/props_2fort/miningcrate002.mdl outside the map (3471.57, 1623.00, 352.00)
  114. Static prop models/props_farm/wood_pile.mdl outside the map (3451.57, 1687.00, 366.00)
  115. Static prop models/props_2fort/miningcrate001.mdl outside the map (3567.57, 1611.00, 352.00)
  116. Static prop models/props_spytech/vent002.mdl outside the map (1863.57, 2657.00, 563.62)
  117. Static prop models/props_mining/rock005.mdl outside the map (3263.57, 99.00, 450.37)
  118. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  119. Compacting texture/material tables...
  120. Reduced 5672 texinfos to 4481
  121. Reduced 139 texdatas to 125 (3097 bytes to 2578)
  122. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\111\gravel_street_a1.bsp
  123. Wrote ZIP buffer, estimated size 4381, actual size 3497
  124. 10 seconds elapsed
  125.  
  126.  
  127.  
  128. 4 threads
  129. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\111\gravel_street_a1.bsp
  130. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\111\gravel_street_a1.prt
  131. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\111\gravel_street_a1.prt
  132.  
  133.  
  134.  
  135. [Reading texlights from 'lights.rad']
  136. [56 texlights parsed from 'lights.rad']
  137.  
  138. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\111\gravel_street_a1.bsp
  139. No vis information, direct lighting only.
  140. 11870 faces
  141. 16 degenerate faces
  142. 1866151 square feet [268725760.00 square inches]
  143. 265 Displacements
  144. 156740 Square Feet [22570604.00 Square Inches]
  145. 124 direct lights
  146. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0241 sec>
  147. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  148. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  149. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  150. Ready to Finish
  151.  
  152. Object names Objects/Maxobjs Memory / Maxmem Fullness
  153. ------------ --------------- --------------- --------
  154. models 38/1024 1824/49152 ( 3.7%)
  155. brushes 3113/8192 37356/98304 (38.0%)
  156. brushsides 22175/65536 177400/524288 (33.8%)
  157. planes 11872/65536 237440/1310720 (18.1%)
  158. vertexes 23402/65536 280824/786432 (35.7%)
  159. nodes 5380/65536 172160/2097152 ( 8.2%)
  160. texinfos 4481/12288 322632/884736 (36.5%)
  161. texdata 125/2048 4000/65536 ( 6.1%)
  162. dispinfos 265/0 46640/0 ( 0.0%)
  163. disp_verts 8081/0 161620/0 ( 0.0%)
  164. disp_tris 10976/0 21952/0 ( 0.0%)
  165. disp_lmsamples 371192/0 371192/0 ( 0.0%)
  166. faces 11870/65536 664720/3670016 (18.1%)
  167. hdr faces 0/65536 0/3670016 ( 0.0%)
  168. origfaces 8627/65536 483112/3670016 (13.2%)
  169. leaves 5419/65536 173408/2097152 ( 8.3%)
  170. leaffaces 16400/65536 32800/131072 (25.0%)
  171. leafbrushes 8012/65536 16024/131072 (12.2%)
  172. areas 2/256 16/2048 ( 0.8%)
  173. surfedges 95970/512000 383880/2048000 (18.7%)
  174. edges 62328/256000 249312/1024000 (24.3%)
  175. LDR worldlights 124/8192 10912/720896 ( 1.5%)
  176. HDR worldlights 0/8192 0/720896 ( 0.0%)
  177. leafwaterdata 0/32768 0/393216 ( 0.0%)
  178. waterstrips 1905/32768 19050/327680 ( 5.8%)
  179. waterverts 0/65536 0/786432 ( 0.0%)
  180. waterindices 39222/65536 78444/131072 (59.8%)
  181. cubemapsamples 0/1024 0/16384 ( 0.0%)
  182. overlays 27/512 9504/180224 ( 5.3%)
  183. LDR lightdata [variable] 5705484/0 ( 0.0%)
  184. HDR lightdata [variable] 0/0 ( 0.0%)
  185. visdata [variable] 0/16777216 ( 0.0%)
  186. entdata [variable] 136878/393216 (34.8%)
  187. LDR ambient table 5419/65536 21676/262144 ( 8.3%)
  188. HDR ambient table 5419/65536 21676/262144 ( 8.3%)
  189. LDR leaf ambient 29980/65536 839440/1835008 (45.7%)
  190. HDR leaf ambient 5419/65536 151732/1835008 ( 8.3%)
  191. occluders 0/0 0/0 ( 0.0%)
  192. occluder polygons 0/0 0/0 ( 0.0%)
  193. occluder vert ind 0/0 0/0 ( 0.0%)
  194. detail props [variable] 1/12 ( 8.3%)
  195. static props [variable] 1/73010 ( 0.0%)
  196. pakfile [variable] 3497/0 ( 0.0%)
  197. physics [variable] 1230627/4194304 (29.3%)
  198. physics terrain [variable] 42663/1048576 ( 4.1%)
  199.  
  200. Level flags = 0
  201.  
  202. Total triangle count: 37650
  203. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\111\gravel_street_a1.bsp
  204. 1 minute, 1 second elapsed
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