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- function DoinThangs() {
- DrawType=Default.DrawType;
- bHidden=Default.bHidden;
- bProjTarget=Default.bProjTarget;
- HearingThreshold=Default.HearingThreshold;
- SightRadius=Default.SightRadius;
- SetCollision(true,true,true);
- SetCollisionSize(Default.CollisionHeight,Default.CollisionRadius);
- SetPhysics(Default.Physics);
- if(TriggeredSpawnEffect!=none && TriggeredSpawnEffectScale > 0) {
- TSE = Spawn(TriggeredSpawnEffect,self);
- if (TSE!=none)
- TSE.DrawScale = TSE.Default.DrawScale * TriggeredSpawnEffectScale;
- }
- if ( Instigator!=none && bHateWhenTriggered ) {
- if ( Instigator.bIsPlayer)
- AttitudeToPlayer = ATTITUDE_Hate;
- else
- Hated = Instigator;
- currentEnemy = Enemy;
- SetEnemy(EventInstigator);
- if (Enemy != currentEnemy) {
- PlayAcquisitionSound();
- GotoState('Attacking');
- retur;
- }
- }
- GoToState('Waiting');
- }
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