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Jun 26th, 2017
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  1. function DoinThangs() {
  2. DrawType=Default.DrawType;
  3. bHidden=Default.bHidden;
  4. bProjTarget=Default.bProjTarget;
  5. HearingThreshold=Default.HearingThreshold;
  6. SightRadius=Default.SightRadius;
  7. SetCollision(true,true,true);
  8. SetCollisionSize(Default.CollisionHeight,Default.CollisionRadius);
  9. SetPhysics(Default.Physics);
  10.  
  11. if(TriggeredSpawnEffect!=none && TriggeredSpawnEffectScale > 0) {
  12. TSE = Spawn(TriggeredSpawnEffect,self);
  13. if (TSE!=none)
  14. TSE.DrawScale = TSE.Default.DrawScale * TriggeredSpawnEffectScale;
  15. }
  16.  
  17. if ( Instigator!=none && bHateWhenTriggered ) {
  18. if ( Instigator.bIsPlayer)
  19. AttitudeToPlayer = ATTITUDE_Hate;
  20. else
  21. Hated = Instigator;
  22.  
  23. currentEnemy = Enemy;
  24. SetEnemy(EventInstigator);
  25. if (Enemy != currentEnemy) {
  26. PlayAcquisitionSound();
  27. GotoState('Attacking');
  28. retur;
  29. }
  30. }
  31.  
  32. GoToState('Waiting');
  33. }
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