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- Quest: JHTP011
- DisplayName: A Cohort of the Daedra
- -- Message panels
- QRC:
- QuestorOffer: [1000]
- <ce> Rumors spread of a daedric cohort in ___questgiver_,
- <ce> one who wishes to bring Oblivion's influence into Tamriel.
- <ce> We cannot abide this, and wish to send someone to settle
- <ce> this matter. Will you do some fact-finding for us?
- RefuseQuest: [1001]
- <ce> No problem. I presume it will be an easy task.
- AcceptQuest: [1002]
- <ce> "Because we think two minds surpass one, we have
- <ce> taken on another investigator to accompany you.
- <ce> %pcn, meet _friend_. You two will
- <ce> search the city for any clues about _cohort_
- <ce> and the daedra. Have finished with this in three days' time."
- <ce>
- <ce> _friend_ enthusiastically shakes your
- <ce> hand and begins to follow you. "We'll figure this out,
- <ce> yes we will! Let's go %pcf!"
- <ce>
- <ce> Before you leave, _questgiver_ speaks up.
- <ce> "%pcf, you have the authority to make the
- <ce> final decision here, being the higher rank.
- <ce> _friend_'s job is only to assist you. Farewell."
- QuestFail: [1003]
- QuestComplete: [1004]
- <ce> You hope you made the right decision.
- RumorsDuringQuest: [1005]
- __questgiver_'s looking out for us common folk. Good for them!
- <--->
- A couple investigators from the temple are looking for daedra.
- Message: 1010
- <ce> _friend_ speaks up, "Well, we can ask
- <ce> people around town if they know anything. Once we get
- <ce> some evidence, we can ask _cohort_ about it.
- <ce> I know %g1's the owner of _coshop_, and
- <ce> stays there most of the time. Now then,
- <ce> I'll follow you. Lead the way!"
- Message: 1011
- <ce> _friend_ steps forward. "_cohort_,
- <ce> we come from __questgiver_ on rumors that you're
- <ce> working with the daedra. Is that true?"
- <ce>
- <ce> _cohort_ looks a little shocked but recovers quickly.
- <ce> "Why, no, not at all! I'm a sworn enemy of the daedra.
- <ce> I wish nothing but their banishment from all Tamriel!
- <ce> Feel free to look around. I have nothing to hide."
- <ce>
- <ce> _friend_ shrugs at you and begins to follow again.
- Message: 1012
- <ce> Ooh! You're them investigators sent by
- <ce> __questgiver_, right? I'll talk! I'll say
- <ce> anything you want! Just give me 100 gold and
- <ce> I'll squawk like a birdie, I will!
- Message: 1013
- <ce> "100! That's the stuff! Yeah, so,
- <ce> I can tell you lots of stuff. _cohort_ has
- <ce> had a fascination with daedra since %g1 was
- <ce> a young'un, I'm sure. Powerful creatures!
- <ce> The kind of stuff a kid would love to dabble in. And I'm
- <ce> a living, breathing witness! I hear whispering coming
- <ce> way out of that house all the way to mine, every night!
- <ce> That, my friends, is proof!"
- <ce>
- <ce> As excitable as _neighbor_ is, this is still
- <ce> evidence to follow up on.
- Message: 1014
- <ce> Then I can't help y'all, gruel brains. Git outta here.
- Message: 1015
- <ce> No money? I'll wait here.
- Message: 1016
- <ce> _friend_ recoils at the sight.
- <ce> "This is blood! Human blood, isn't it?
- <ce> And look at the name written in it: _cohort_!
- <ce> Why, this is proof positive! What else could
- <ce> it mean than that %g1 is guilty?"
- <ce>
- <ce> This is something to ask _cohort_ about.
- Message: 1017
- <ce> You find a letter here, which _friend_ reads.
- <ce>
- <ce> "Our dear friend _cohort_, we thank thee
- <ce> with fulsome hearts for thy benevolence.
- <ce> Thou hast done much good with thy kin in ____questgiver_,
- <ce> speaking well of us and pacifying our foes.
- <ce> Visit us any time for a hospitality far beyond
- <ce> that of the peoples of Tamriel.
- <ce>
- Thy sisters forever,
- The Glenmoril Coven"
- <ce>
- <ce> "Cohorting with witches. That's what a daedra lover would do!"
- <ce> _friend_ shouts. "Let's show this to _cohort_!"
- Message: 1018
- <ce> Suddenly, an ear-shattering boom splits the air.
- <ce> The ground quakes slightly, and as you look at the
- <ce> force's origin, you see a creature from another plane.
- <ce> It laughs and advances.
- Message: 1019
- <ce> "This is terrifying! I'm never doing this again!"
- <ce> _friend_ screams. "Let's be done with
- <ce> this! That attack is evidence! _cohort_ is
- <ce> trying to stop us! Come on!"
- Message: 1020
- <ce> You tell _cohort_ about _neighbor_'s accusations.
- <ce>
- <ce> "Whisperings coming from my house? That is a lie!
- <ce> How can you even hear whispering from another building?
- <ce> _neighbor_ has hated me for years, ever
- <ce> since I slept with the wrong person in %g3 family.
- <ce> It was wrong and I've made amends, but %g1 will not
- <ce> forgive me! Do not trust %g2!"
- Message: 1021
- <ce> You show _cohort_ the letter from the witches.
- <ce>
- <ce> "Yes, that letter is from the Glenmoril Coven.
- <ce> Years ago they healed my eye when the gods of the Empire
- <ce> abandoned me. These sisters have power, and I wish everyone
- <ce> could benefit from it. But to summon daedra? No, never!
- <ce> I hate the daedra, same as anyone else here!"
- Message: 1022
- <ce> You tell _cohort_ you saw %g3 name written in blood.
- <ce>
- <ce> "That's impossible! I haven't been to that house this week, even!
- <ce> I do not know anything about this, and have no idea who could
- <ce> be setting me up! And besides, since when do the daedra ask
- <ce> you to write your own name in blood? This has nothing to
- <ce> do with me, I swear!"
- Message: 1023
- <ce> You tell _cohort_ that the daedra have attacked you.
- <ce>
- <ce> "You're trying to blame that on me? What did I do
- <ce> to deserve this? I have nothing to do with any of this!
- <ce> I'm glad the monster is gone! I'm serious,
- <ce> I'm completely innocent!"
- Message: 1024
- <ce> _friend_ turns to you.
- <ce> "Well, it looks like we've done work enough.
- <ce> _questgiver_ says the decision is yours to make.
- <ce> They'll want an answer soon. So what is it?
- <ce> Is _cohort_ a friend of the daedra?"
- Message: 1025
- <ce> "I completely agree. I'll go grab some guards."
- <ce>
- <ce> _friend_ sprints off and returns with a squad
- <ce> of the city guard. They burst into _coshop_
- <ce> and soon emerge with _cohort_ in manacles.
- <ce> You hear %g2 cry, "No, please! I'm innocent!
- <ce> %oth, you can't do this! Please, no, no!"
- <ce> They carry %g2 off to carry out your judgment.
- Message: 1026
- <ce> "Well, I don't like it, but I'll follow. I agree that
- <ce> the evidence isn't perfect... I just we had more to go on.
- <ce> The decision is yours, and you'll have to live with that."
- <ce>
- <ce> _friend_ shakes your hand half-heartedly and departs.
- <ce> _cohort_, if guilty, is now free to flee ___questgiver_
- <ce> and its remaining suspicions.
- Message: 1030
- %qdt:
- __questgiver_ has paired me with
- a fellow temple member named _friend_
- to investigate rumors of a cohort of the daedra
- named _cohort_ in ___questgiver_.
- We should ask around about evidence against
- %g2 and show them to %g2.
- Message: 1031
- %qdt:
- We received some rather excited testimony
- from a neighbor of _cohort_ named
- _neighbor_. We should take this
- evidence to _cohort_.
- Message: 1032
- %qdt:
- _cohort_ told us this neighbor
- has a vendetta against %g2 and
- should not be trusted.
- Message: 1033
- %qdt:
- We found _cohort_'s name written in blood
- in _cohouse_, %g3 other residence.
- Message: 1034
- %qdt:
- _cohort_ claims %g1 hasn't visited the
- other residence for days, and questioned
- the purpose of %g3 own name being written
- in blood.
- Message: 1035
- %qdt:
- We found a letter from some witches
- in _otherres_ explaining that
- _cohort_ has a long history with them.
- Message: 1036
- %qdt:
- _cohort_ confessed to spending time with
- witches, but only for their healing arts,
- and not to summon daedra.
- Message: 1037
- %qdt:
- _friend_ and I were attacked by
- one of the daedra while investigating
- _cohort_'s case. Perhaps this
- is also evidence against %g2.
- Message: 1038
- %qdt:
- _cohort_ told us %g1 hates
- the daedra and is glad the
- creature is gone.
- Message: 1039
- <ce> __questgiver_ gave you three days to judge
- <ce> _cohort_'s case. Your time is up, and judgment
- <ce> will be given to another.
- Message: 1055
- _cohort_ has a neighbor named _neighbor_, spends %g3 time at _tavern_. Talks a lot, you know?
- <--->
- _cohort_ stays in _coshop_ but lives elsewhere, in _cohouse_.
- <--->
- _cohort_ pays to store some old belongings in _otherres_.
- QBN:
- Person _questgiver_ group Questor
- Person _friend_ group Resident1
- Person _neighbor_ faction The_Thieves_Guild
- Person _cohort_ faction The_Merchants anyInfo 1055
- Place _cohouse_ local generalstore
- Place _otherres_ local tavern
- Place _tavern_ local tavern
- Place _coshop_ local pawnshop
- Item _blood_ werewolf_blood
- Item _blood2_ werewolf_blood
- Item _letter_ letter
- Clock _timer_ 3.00:00
- Clock _introd_ 0:02
- Clock _flee_ 0:10
- Foe _daed_ is Frost_daedra
- -- Quest start-up:
- log 1030 step 0
- start timer _timer_
- start timer _introd_
- add _friend_ face
- place npc _cohort_ at _coshop_
- place item _blood_ at _cohouse_
- place item _letter_ at _otherres_
- pc at _coshop_ do _inside_
- _introd_ task:
- say 1010
- _talkco_ task:
- clicked npc _cohort_
- start task _zeroevid_
- _zeroevid_ task:
- say 1011
- variable _inside_
- _talkneighbor_ task:
- clicked npc _neighbor_
- _neighb1_ task:
- when _talkneighbor_ and not _nomoney_
- prompt 1012 yes _pay_ no _refusepay_
- _refusepay_ task:
- say 1014
- _pay_ task:
- pay 100 money do _squeal_ otherwise do _nomoney_
- _nomoney_ task:
- say 1015
- clear _talkneighbor_
- _recurse_ task:
- when _talkneighbor_ and _nomoney_
- prompt 1012 yes _pay_ no _refusepay_
- _squeal_ task:
- say 1013
- log 1031 step 1
- clear _talkco_
- _deliverrumor_ task:
- when _talkco_ and _squeal_
- say 1020
- log 1032 step 2
- start task _evid1_
- variable _evid1_
- _findletter_ task:
- clicked item _letter_
- clear _talkco_
- say 1017
- log 1035 step 3
- _deliverletter_ task:
- when _talkco_ and _findletter_
- say 1021
- start task _evid2_
- take _letter_ from pc
- log 1036 step 4
- variable _evid2_
- _findblood_ task:
- clicked item _blood_
- say 1016
- take _blood_ from pc
- place item _blood2_ at _cohouse_
- clear _talkco_
- log 1033 step 5
- _deliverblood_ task:
- when _talkco_ and _findblood_
- say 1022
- start task _evid3_
- log 1034 step 6
- variable _evid3_
- _mix1_ task:
- when _evid1_ and _evid2_
- when _evid3_ and _evid2_
- when _evid1_ and _evid3_
- _attack_ task:
- when _mix1_ and not _inside_ and not _mix2_
- start task _atk_
- _atk_ task:
- say 1018
- create foe _daed_ every 0 minutes 1 times with 100% success
- change foe _daed_ infighting true
- start timer _flee_
- _flee_ task:
- start task _daedgone_
- _kill_ task:
- killed _daed_
- start task _daedgone_
- _daedgone_ task:
- say 1019
- clear _talkco_
- log 1037 step 7
- _talkdaed_ task:
- when _talkco_ and _daedgone_
- say 1023
- start task _evid4_
- log 1038 step 8
- variable _evid4_
- _mix2_ task:
- when _evid1_ and _evid2_ and _evid3_
- when _evid2_ and _evid3_ and _evid4_
- when _evid1_ and _evid2_ and _evid4_
- when _evid1_ and _evid3_ and _evid4_
- _final_ task:
- when _mix2_ and not _inside_
- prompt 1024 yes _judge_ no _release_
- _judge_ task:
- say 1025
- give pc nothing
- end quest
- _release_ task:
- say 1026
- give pc nothing
- end quest
- _timer_ task:
- say 1039
- end quest
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