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- // This is the base type that does all the hardware stuff.
- // Other types expand it - tablets use a direct subtypes, and
- // consoles and laptops use "procssor" item that is held inside machinery piece
- /obj/item/modular_computer
- name = "Modular Microcomputer"
- desc = "A small portable microcomputer."
- var/enabled = 0 // Whether the computer is turned on.
- var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
- var/datum/computer_file/program/active_program = null // A currently active program running on the computer.
- var/hardware_flag = 0 // A flag that describes this device type
- var/last_power_usage = 0
- var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
- var/last_world_time = "00:00"
- var/list/last_header_icons
- var/computer_emagged = 0 // Whether the computer is emagged.
- var/password = "test"
- var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
- var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
- // Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
- // must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
- // If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
- icon = 'icons/obj/computer.dmi'
- icon_state = "laptop-open"
- var/icon_state_unpowered = null // Icon state when the computer is turned off
- var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
- var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
- var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
- var/light_strength = 0
- // Damage of the chassis. If the chassis takes too much damage it will break apart.
- var/damage = 0 // Current damage level
- var/broken_damage = 50 // Damage level at which the computer ceases to operate
- var/max_damage = 100 // Damage level at which the computer breaks apart.
- // Important hardware (must be installed for computer to work)
- var/obj/item/weapon/computer_hardware/processor_unit/processor_unit // CPU. Without it the computer won't run. Better CPUs can run more programs at once.
- var/obj/item/weapon/computer_hardware/network_card/network_card // Network Card component of this computer. Allows connection to NTNet
- var/obj/item/weapon/computer_hardware/hard_drive/hard_drive // Hard Drive component of this computer. Stores programs and files.
- var/obj/item/weapon/computer_hardware/battery_module/battery_module // An internal power source for this computer. Can be recharged.
- // Optional hardware (improves functionality, but is not critical for computer to work)
- var/obj/item/weapon/computer_hardware/card_slot/card_slot // ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
- var/obj/item/weapon/computer_hardware/nano_printer/nano_printer // Nano Printer component of this computer, for your everyday paperwork needs.
- var/obj/item/weapon/computer_hardware/hard_drive/portable/portable_drive // Portable data storage
- var/list/idle_threads = list() // Idle programs on background. They still receive process calls but can't be interacted with.
- // Eject ID card from computer, if it has ID slot with card inside.
- /obj/item/modular_computer/verb/eject_id()
- set name = "Eject ID"
- set category = "Object"
- set src in view(1)
- if(usr.incapacitated() || !istype(usr, /mob/living))
- usr << "<span class='warning'>You can't do that.</span>"
- return
- if(!Adjacent(usr))
- usr << "<span class='warning'>You can't reach it.</span>"
- return
- proc_eject_id(usr)
- // Eject ID card from computer, if it has ID slot with card inside.
- /obj/item/modular_computer/verb/eject_usb()
- set name = "Eject Portable Device"
- set category = "Object"
- set src in view(1)
- if(usr.incapacitated() || !istype(usr, /mob/living))
- usr << "<span class='warning'>You can't do that.</span>"
- return
- if(!Adjacent(usr))
- usr << "<span class='warning'>You can't reach it.</span>"
- return
- proc_eject_usb(usr)
- /obj/item/modular_computer/proc/proc_eject_id(mob/user)
- if(!user)
- user = usr
- if(!card_slot)
- user << "\The [src] does not have an ID card slot"
- return
- if(!card_slot.stored_card)
- user << "There is no card in \the [src]"
- return
- if(active_program)
- active_program.event_idremoved(0)
- for(var/datum/computer_file/program/P in idle_threads)
- P.event_idremoved(1)
- card_slot.stored_card.forceMove(get_turf(src))
- card_slot.stored_card = null
- update_uis()
- user << "You remove the card from \the [src]"
- /obj/item/modular_computer/proc/proc_eject_usb(mob/user)
- if(!user)
- user = usr
- if(!portable_drive)
- user << "There is no portable device connected to \the [src]."
- return
- uninstall_component(user, portable_drive)
- update_uis()
- /obj/item/modular_computer/attack_ghost(var/mob/observer/ghost/user)
- if(enabled)
- ui_interact(user)
- else if(check_rights(R_ADMIN, 0, user))
- var/response = alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", "Yes", "No")
- if(response == "Yes")
- turn_on(user)
- /obj/item/modular_computer/emag_act(var/remaining_charges, var/mob/user)
- if(computer_emagged)
- user << "\The [src] was already emagged."
- return NO_EMAG_ACT
- else
- computer_emagged = 1
- user << "You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message."
- return 1
- /obj/item/modular_computer/examine(var/mob/user)
- ..()
- if(damage > broken_damage)
- user << "<span class='danger'>It is heavily damaged!</span>"
- else if(damage)
- user << "It is damaged."
- /obj/item/modular_computer/New()
- processing_objects.Add(src)
- update_icon()
- ..()
- /obj/item/modular_computer/Destroy()
- kill_program(1)
- processing_objects.Remove(src)
- for(var/obj/item/weapon/computer_hardware/CH in src.get_all_components())
- uninstall_component(null, CH)
- return ..()
- /obj/item/modular_computer/update_icon()
- icon_state = icon_state_unpowered
- overlays.Cut()
- if(!enabled)
- set_light(0)
- return
- set_light(light_strength)
- if(active_program)
- overlays.Add(active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu)
- else
- overlays.Add(icon_state_menu)
- // Used by child types if they have other power source than battery
- /obj/item/modular_computer/proc/check_power_override()
- return 0
- // Operates NanoUI
- /obj/item/modular_computer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
- if(!screen_on || !enabled)
- if(ui)
- ui.close()
- return 0
- if((!battery_module || !battery_module.battery.charge) && !check_power_override())
- if(ui)
- ui.close()
- return 0
- // If we have an active program switch to it now.
- if(active_program)
- if(ui) // This is the main laptop screen. Since we are switching to program's UI close it for now.
- ui.close()
- active_program.ui_interact(user)
- return
- // We are still here, that means there is no program loaded. Load the BIOS/ROM/OS/whatever you want to call it.
- // This screen simply lists available programs and user may select them.
- if(!hard_drive || !hard_drive.stored_files || !hard_drive.stored_files.len)
- visible_message("\The [src] beeps three times, it's screen displaying \"DISK ERROR\" warning.")
- return // No HDD, No HDD files list or no stored files. Something is very broken.
- var/list/data = get_header_data()
- var/list/programs = list()
- for(var/datum/computer_file/program/P in hard_drive.stored_files)
- var/list/program = list()
- program["name"] = P.filename
- program["desc"] = P.filedesc
- programs.Add(list(program))
- data["programs"] = programs
- ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
- if (!ui)
- ui = new(user, src, ui_key, "laptop_mainscreen.tmpl", "NTOS Main Menu", 400, 500)
- ui.auto_update_layout = 1
- ui.set_initial_data(data)
- ui.open()
- ui.set_auto_update(1)
- // On-click handling. Turns on the computer if it's off and opens the GUI.
- /obj/item/modular_computer/attack_self(mob/user)
- if(enabled)
- ui_interact(user)
- else
- turn_on(user)
- /obj/item/modular_computer/proc/break_apart()
- visible_message("\The [src] breaks apart!")
- var/turf/newloc = get_turf(src)
- new /obj/item/stack/material/steel(newloc, round(steel_sheet_cost/2))
- for(var/obj/item/weapon/computer_hardware/H in get_all_components())
- uninstall_component(null, H)
- H.forceMove(newloc)
- if(prob(25))
- H.take_damage(rand(10,30))
- relay_qdel()
- qdel()
- /obj/item/modular_computer/proc/turn_on(var/mob/user)
- var/issynth = issilicon(user) // Robots and AIs get different activation messages.
- if(damage > broken_damage)
- if(issynth)
- user << "You send an activation signal to \the [src], but it responds with an error code. It must be damaged."
- else
- user << "You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again."
- return
- if(processor_unit && ((battery_module && battery_module.battery.charge && battery_module.check_functionality()) || check_power_override())) // Battery-run and charged or non-battery but powered by APC.
- if(issynth)
- user << "You send an activation signal to \the [src], turning it on"
- else
- user << "You press the power button and start up \the [src]"
- enabled = 1
- update_icon()
- if(password)
- var/response = alert(user, "Device locked. Please select an option.", "Device Locked", "Enter password", "Attempt manual override", "Cancel")
- if(response == "Cancel")
- enabled = 0
- update_icon()
- return
- if(response == "Attempt manual override")
- var/over_response = alert(user, "Attempting a manual override will take time, and trigger the Intrusion Detection System. Confirm?", "Manual Override", "Yes", "No")
- if(over_response == "No")
- enabled = 0
- update_icon()
- return
- if((ntnet_global.intrusion_detection_enabled) && (network_card))
- ntnet_global.add_log("IDS WARNING - Manual override attempt of device [network_card.get_network_tag()] detected.")
- ntnet_global.intrusion_detection_alarm = 1
- user << "<span class='notice'> Manual override initiated. Processing...</span>"
- sleep(300)
- user << "<span class='notice'> Manual override successful. Device unlocked.</span>"
- ntnet_global.intrusion_detection_alarm = 0
- password = null
- if(response == "Enter password")
- var/pass_entered = sanitize(input(user, "Please enter the password.", "Enter Password"), 16)
- if(!pass_entered)
- enabled = 0
- update_icon()
- return
- if(!(pass_entered == password))
- user << "<span class='warning'> Incorrect password. Access Denied.</span>"
- enabled = 0
- update_icon()
- return
- user << "<span class='notice'> Password accepted. Access granted.</span>"
- ui_interact(user)
- else // Unpowered
- if(issynth)
- user << "You send an activation signal to \the [src] but it does not respond"
- else
- user << "You press the power button but \the [src] does not respond"
- // Process currently calls handle_power(), may be expanded in future if more things are added.
- /obj/item/modular_computer/process()
- if(!enabled) // The computer is turned off
- last_power_usage = 0
- return 0
- if(damage > broken_damage)
- shutdown_computer()
- return 0
- if(active_program && active_program.requires_ntnet && !get_ntnet_status(active_program.requires_ntnet_feature)) // Active program requires NTNet to run but we've just lost connection. Crash.
- active_program.event_networkfailure(0)
- for(var/datum/computer_file/program/P in idle_threads)
- if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature))
- P.event_networkfailure(1)
- if(active_program)
- if(active_program.program_state != PROGRAM_STATE_KILLED)
- active_program.process_tick()
- active_program.ntnet_status = get_ntnet_status()
- active_program.computer_emagged = computer_emagged
- else
- active_program = null
- for(var/datum/computer_file/program/P in idle_threads)
- if(P.program_state != PROGRAM_STATE_KILLED)
- P.process_tick()
- P.ntnet_status = get_ntnet_status()
- P.computer_emagged = computer_emagged
- else
- idle_threads.Remove(P)
- handle_power() // Handles all computer power interaction
- check_update_ui_need()
- // Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
- /obj/item/modular_computer/proc/get_header_data()
- var/list/data = list()
- if(battery_module)
- switch(battery_module.battery.percent())
- if(80 to 200) // 100 should be maximal but just in case..
- data["PC_batteryicon"] = "batt_100.gif"
- if(60 to 80)
- data["PC_batteryicon"] = "batt_80.gif"
- if(40 to 60)
- data["PC_batteryicon"] = "batt_60.gif"
- if(20 to 40)
- data["PC_batteryicon"] = "batt_40.gif"
- if(5 to 20)
- data["PC_batteryicon"] = "batt_20.gif"
- else
- data["PC_batteryicon"] = "batt_5.gif"
- data["PC_batterypercent"] = "[round(battery_module.battery.percent())] %"
- data["PC_showbatteryicon"] = 1
- else
- data["PC_batteryicon"] = "batt_5.gif"
- data["PC_batterypercent"] = "N/C"
- data["PC_showbatteryicon"] = battery_module ? 1 : 0
- switch(get_ntnet_status())
- if(0)
- data["PC_ntneticon"] = "sig_none.gif"
- if(1)
- data["PC_ntneticon"] = "sig_low.gif"
- if(2)
- data["PC_ntneticon"] = "sig_high.gif"
- if(3)
- data["PC_ntneticon"] = "sig_lan.gif"
- if(idle_threads.len)
- var/list/program_headers = list()
- for(var/datum/computer_file/program/P in idle_threads)
- if(!P.ui_header)
- continue
- program_headers.Add(list(list(
- "icon" = P.ui_header
- )))
- data["PC_programheaders"] = program_headers
- data["PC_stationtime"] = stationtime2text()
- data["PC_hasheader"] = 1
- data["PC_showexitprogram"] = active_program ? 1 : 0 // Hides "Exit Program" button on mainscreen
- return data
- // Relays kill program request to currently active program. Use this to quit current program.
- /obj/item/modular_computer/proc/kill_program(var/forced = 0)
- if(active_program)
- active_program.kill_program(forced)
- active_program = null
- var/mob/user = usr
- if(user && istype(user))
- ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
- update_icon()
- // Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
- /obj/item/modular_computer/proc/get_ntnet_status(var/specific_action = 0)
- if(network_card)
- return network_card.get_signal(specific_action)
- else
- return 0
- /obj/item/modular_computer/proc/add_log(var/text)
- if(!get_ntnet_status())
- return 0
- return ntnet_global.add_log(text, network_card)
- /obj/item/modular_computer/proc/shutdown_computer(var/loud = 1)
- kill_program(1)
- for(var/datum/computer_file/program/P in idle_threads)
- P.kill_program(1)
- idle_threads.Remove(P)
- if(loud)
- visible_message("\The [src] shuts down.")
- enabled = 0
- update_icon()
- return
- // Handles user's GUI input
- /obj/item/modular_computer/Topic(href, href_list)
- if(..())
- return 1
- if( href_list["PC_exit"] )
- kill_program()
- return 1
- if( href_list["PC_enable_component"] )
- var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(href_list["PC_enable_component"])
- if(H && istype(H) && !H.enabled)
- H.enabled = 1
- . = 1
- if( href_list["PC_disable_component"] )
- var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(href_list["PC_disable_component"])
- if(H && istype(H) && H.enabled)
- H.enabled = 0
- . = 1
- if( href_list["PC_shutdown"] )
- shutdown_computer()
- return 1
- if( href_list["PC_minimize"] )
- var/mob/user = usr
- if(!active_program || !processor_unit)
- return
- if(idle_threads.len >= processor_unit.max_idle_programs)
- user << "<span class='notice'>\The [src] displays a \"Maximal CPU load reached. Unable to minimize another program.\" error</span>"
- return
- idle_threads.Add(active_program)
- active_program.program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs
- nanomanager.close_uis(active_program.NM ? active_program.NM : active_program)
- active_program = null
- update_icon()
- if(user && istype(user))
- ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
- if( href_list["PC_runprogram"] )
- var/prog = href_list["PC_runprogram"]
- var/datum/computer_file/program/P = null
- var/mob/user = usr
- if(hard_drive)
- P = hard_drive.find_file_by_name(prog)
- if(!P || !istype(P)) // Program not found or it's not executable program.
- user << "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning.</span>"
- return
- P.computer = src
- if(!P.is_supported_by_hardware(hardware_flag, 1, user))
- return
- // The program is already running. Resume it.
- if(P in idle_threads)
- P.program_state = PROGRAM_STATE_ACTIVE
- active_program = P
- idle_threads.Remove(P)
- update_icon()
- return
- if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet.
- user << "<span class='danger'>\The [src]'s screen shows \"NETWORK ERROR - Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>"
- return
- if(P.run_program(user))
- active_program = P
- update_icon()
- return 1
- if(.)
- update_uis()
- // Used in following function to reduce copypaste
- /obj/item/modular_computer/proc/power_failure(var/malfunction = 0)
- if(enabled) // Shut down the computer
- visible_message("<span class='danger'>\The [src]'s screen flickers \"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\" warning as it shuts down unexpectedly.</span>")
- if(active_program)
- active_program.event_powerfailure(0)
- for(var/datum/computer_file/program/PRG in idle_threads)
- PRG.event_powerfailure(1)
- shutdown_computer(0)
- // Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged
- /obj/item/modular_computer/proc/handle_power()
- if(!battery_module || battery_module.battery.charge <= 0) // Battery-run but battery is depleted.
- power_failure()
- return 0
- var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage
- for(var/obj/item/weapon/computer_hardware/H in get_all_components())
- if(H.enabled)
- power_usage += H.power_usage
- if(battery_module)
- if(!battery_module.check_functionality())
- power_failure(1)
- return
- battery_module.battery.use(power_usage * CELLRATE)
- last_power_usage = power_usage
- /obj/item/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
- if(istype(W, /obj/item/weapon/card/id)) // ID Card, try to insert it.
- var/obj/item/weapon/card/id/I = W
- if(!card_slot)
- user << "You try to insert \the [I] into \the [src], but it does not have an ID card slot installed."
- return
- if(card_slot.stored_card)
- user << "You try to insert \the [I] into \the [src], but it's ID card slot is occupied."
- return
- user.drop_from_inventory(I)
- card_slot.stored_card = I
- I.forceMove(src)
- update_uis()
- user << "You insert \the [I] into \the [src]."
- return
- if(istype(W, /obj/item/weapon/paper))
- if(!nano_printer)
- return
- nano_printer.attackby(W, user)
- if(istype(W, /obj/item/weapon/computer_hardware))
- var/obj/item/weapon/computer_hardware/C = W
- if(C.hardware_size <= max_hardware_size)
- try_install_component(user, C)
- else
- user << "This component is too large for \the [src]."
- if(istype(W, /obj/item/weapon/wrench))
- var/list/components = get_all_components()
- if(components.len)
- user << "Remove all components from \the [src] before disassembling it."
- return
- new /obj/item/stack/material/steel( get_turf(src.loc), steel_sheet_cost )
- src.visible_message("\The [src] has been disassembled by [user].")
- relay_qdel()
- qdel(src)
- return
- if(istype(W, /obj/item/weapon/weldingtool))
- var/obj/item/weapon/weldingtool/WT = W
- if(!WT.isOn())
- user << "\The [W] is off."
- return
- if(!damage)
- user << "\The [src] does not require repairs."
- return
- user << "You begin repairing damage to \the [src]..."
- if(WT.remove_fuel(round(damage/75)) && do_after(usr, damage/10))
- damage = 0
- user << "You repair \the [src]."
- return
- if(istype(W, /obj/item/weapon/screwdriver))
- var/list/all_components = get_all_components()
- if(!all_components.len)
- user << "This device doesn't have any components installed."
- return
- var/list/component_names = list()
- for(var/obj/item/weapon/computer_hardware/H in all_components)
- component_names.Add(H.name)
- var/choice = input(usr, "Which component do you want to uninstall?", "Computer maintenance", null) as null|anything in component_names
- if(!choice)
- return
- if(!Adjacent(usr))
- return
- var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(choice)
- if(!H)
- return
- uninstall_component(user, H)
- return
- ..()
- // Used by processor to relay qdel() to machinery type.
- /obj/item/modular_computer/proc/relay_qdel()
- return
- // Attempts to install the hardware into apropriate slot.
- /obj/item/modular_computer/proc/try_install_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0)
- // "USB" flash drive.
- if(istype(H, /obj/item/weapon/computer_hardware/hard_drive/portable))
- if(portable_drive)
- user << "This computer's portable drive slot is already occupied by \the [portable_drive]."
- return
- found = 1
- portable_drive = H
- else if(istype(H, /obj/item/weapon/computer_hardware/hard_drive))
- if(hard_drive)
- user << "This computer's hard drive slot is already occupied by \the [hard_drive]."
- return
- found = 1
- hard_drive = H
- else if(istype(H, /obj/item/weapon/computer_hardware/network_card))
- if(network_card)
- user << "This computer's network card slot is already occupied by \the [network_card]."
- return
- found = 1
- network_card = H
- else if(istype(H, /obj/item/weapon/computer_hardware/nano_printer))
- if(nano_printer)
- user << "This computer's nano printer slot is already occupied by \the [nano_printer]."
- return
- found = 1
- nano_printer = H
- else if(istype(H, /obj/item/weapon/computer_hardware/card_slot))
- if(card_slot)
- user << "This computer's card slot is already occupied by \the [card_slot]."
- return
- found = 1
- card_slot = H
- else if(istype(H, /obj/item/weapon/computer_hardware/battery_module))
- if(battery_module)
- user << "This computer's battery slot is already occupied by \the [battery_module]."
- return
- found = 1
- battery_module = H
- else if(istype(H, /obj/item/weapon/computer_hardware/processor_unit))
- if(processor_unit)
- user << "This computer's processor slot is already occupied by \the [processor_unit]."
- return
- found = 1
- processor_unit = H
- if(found)
- user << "You install \the [H] into \the [src]"
- H.holder2 = src
- user.drop_from_inventory(H)
- H.forceMove(src)
- // Uninstalls component. Found and Critical vars may be passed by parent types, if they have additional hardware.
- /obj/item/modular_computer/proc/uninstall_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0, var/critical = 0)
- if(portable_drive == H)
- portable_drive = null
- found = 1
- if(hard_drive == H)
- hard_drive = null
- found = 1
- critical = 1
- if(network_card == H)
- network_card = null
- found = 1
- if(nano_printer == H)
- nano_printer = null
- found = 1
- if(card_slot == H)
- card_slot = null
- found = 1
- if(battery_module == H)
- battery_module = null
- found = 1
- if(processor_unit == H)
- processor_unit = null
- found = 1
- critical = 1
- if(found)
- if(user)
- user << "You remove \the [H] from \the [src]."
- H.forceMove(get_turf(src))
- H.holder2 = null
- if(critical && enabled)
- if(user)
- user << "<span class='danger'>\The [src]'s screen freezes for few seconds and then displays an \"HARDWARE ERROR: Critical component disconnected. Please verify component connection and reboot the device. If the problem persists contact technical support for assistance.\" warning.</span>"
- shutdown_computer()
- update_icon()
- // Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
- /obj/item/modular_computer/proc/find_hardware_by_name(var/name)
- if(portable_drive && (portable_drive.name == name))
- return portable_drive
- if(hard_drive && (hard_drive.name == name))
- return hard_drive
- if(network_card && (network_card.name == name))
- return network_card
- if(nano_printer && (nano_printer.name == name))
- return nano_printer
- if(card_slot && (card_slot.name == name))
- return card_slot
- if(battery_module && (battery_module.name == name))
- return battery_module
- if(processor_unit && (processor_unit.name == name))
- return processor_unit
- return null
- // Returns list of all components
- /obj/item/modular_computer/proc/get_all_components()
- var/list/all_components = list()
- if(hard_drive)
- all_components.Add(hard_drive)
- if(network_card)
- all_components.Add(network_card)
- if(portable_drive)
- all_components.Add(portable_drive)
- if(nano_printer)
- all_components.Add(nano_printer)
- if(card_slot)
- all_components.Add(card_slot)
- if(battery_module)
- all_components.Add(battery_module)
- if(processor_unit)
- all_components.Add(processor_unit)
- return all_components
- /obj/item/modular_computer/proc/update_uis()
- if(active_program) //Should we update program ui or computer ui?
- nanomanager.update_uis(active_program)
- if(active_program.NM)
- nanomanager.update_uis(active_program.NM)
- else
- nanomanager.update_uis(src)
- /obj/item/modular_computer/proc/check_update_ui_need()
- var/ui_update_needed = 0
- if(battery_module)
- var/batery_percent = battery_module.battery.percent()
- if(last_battery_percent != batery_percent) //Let's update UI on percent change
- ui_update_needed = 1
- last_battery_percent = batery_percent
- if(stationtime2text() != last_world_time)
- last_world_time = stationtime2text()
- ui_update_needed = 1
- if(idle_threads.len)
- var/list/current_header_icons = list()
- for(var/datum/computer_file/program/P in idle_threads)
- if(!P.ui_header)
- continue
- current_header_icons[P.type] = P.ui_header
- if(!last_header_icons)
- last_header_icons = current_header_icons
- else if(!listequal(last_header_icons, current_header_icons))
- last_header_icons = current_header_icons
- ui_update_needed = 1
- else
- for(var/x in last_header_icons|current_header_icons)
- if(last_header_icons[x]!=current_header_icons[x])
- last_header_icons = current_header_icons
- ui_update_needed = 1
- break
- if(ui_update_needed)
- update_uis()
- /obj/item/modular_computer/proc/take_damage(var/amount, var/component_probability, var/damage_casing = 1, var/randomize = 1)
- if(randomize)
- // 75%-125%, rand() works with integers, apparently.
- amount *= (rand(75, 125) / 100.0)
- amount = round(amount)
- if(damage_casing)
- damage += amount
- damage = between(0, damage, max_damage)
- if(component_probability)
- for(var/obj/item/weapon/computer_hardware/H in get_all_components())
- if(prob(component_probability))
- H.take_damage(round(amount / 2))
- if(damage >= max_damage)
- break_apart()
- // Stronger explosions cause serious damage to internal components
- // Minor explosions are mostly mitigitated by casing.
- /obj/item/modular_computer/ex_act(var/severity)
- take_damage(rand(100,200) / severity, 30 / severity)
- // EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
- /obj/item/modular_computer/emp_act(var/severity)
- take_damage(rand(100,200) / severity, 50 / severity, 0)
- // "Stun" weapons can cause minor damage to components (short-circuits?)
- // "Burn" damage is equally strong against internal components and exterior casing
- // "Brute" damage mostly damages the casing.
- /obj/item/modular_computer/bullet_act(var/obj/item/projectile/Proj)
- switch(Proj.damage_type)
- if(BRUTE)
- take_damage(Proj.damage, Proj.damage / 2)
- if(HALLOSS)
- take_damage(Proj.damage, Proj.damage / 3, 0)
- if(BURN)
- take_damage(Proj.damage, Proj.damage / 1.5)
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