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  1. ** Executing...
  2. ** Command: "c:\program files\tf2\steamapps\daniel_riquelme99\sourcesdk\bin\orangebox\bin\vbsp.exe"
  3. ** Parameters: -game "c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf" "C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.vmf"
  4.  
  5. Valve Software - vbsp.exe (Jul 7 2010)
  6. 2 threads
  7. materialPath: c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\materials
  8. Loading C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.vmf
  9. Patching WVT material: maps/my house/brick/blendcobbletocobblesnow001_wvt_patch
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.prt...Building visibility clusters...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_day01_01*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (17698 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Compacting texture/material tables...
  34. Reduced 65 texinfos to 39
  35. Reduced 11 texdatas to 9 (294 bytes to 220)
  36. Writing C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp
  37. 0 seconds elapsed
  38.  
  39. ** Executing...
  40. ** Command: "c:\program files\tf2\steamapps\daniel_riquelme99\sourcesdk\bin\orangebox\bin\vvis.exe"
  41. ** Parameters: -game "c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf" "C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house"
  42.  
  43. Valve Software - vvis.exe (Jul 7 2010)
  44. 2 threads
  45. reading c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp
  46. reading c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.prt
  47. 91 portalclusters
  48. 178 numportals
  49. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. Optimized: 22 visible clusters (0.00%)
  52. Total clusters visible: 4019
  53. Average clusters visible: 44
  54. Building PAS...
  55. Average clusters audible: 86
  56. visdatasize:2905 compressed from 2912
  57. writing c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp
  58. 0 seconds elapsed
  59.  
  60. ** Executing...
  61. ** Command: "c:\program files\tf2\steamapps\daniel_riquelme99\sourcesdk\bin\orangebox\bin\vrad.exe"
  62. ** Parameters: -game "c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf" "C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house"
  63.  
  64. Valve Software - vrad.exe SSE (Jul 7 2010)
  65.  
  66. Valve Radiosity Simulator
  67. 2 threads
  68. [Reading texlights from 'lights.rad']
  69. [34 texlights parsed from 'lights.rad']
  70.  
  71. Loading c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp
  72. Setting up ray-trace acceleration structure... Done (0.03 seconds)
  73. 473 faces
  74. 378992 square feet [54574900.00 square inches]
  75. 0 Displacements
  76. 0 Square Feet [0.00 Square Inches]
  77. 473 patches before subdivision
  78. 27075 patches after subdivision
  79. 0 direct lights
  80. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  81. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  82. transfers 2139205, max 306
  83. transfer lists: 16.3 megs
  84. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. Bounce #1 added RGB(0, 0, 0)
  86. Build Patch/Sample Hash Table(s).....Done<0.0185 sec>
  87. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  88. FinalLightFace Done
  89. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  90. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  91. Writing leaf ambient...done
  92. Ready to Finish
  93.  
  94. Object names Objects/Maxobjs Memory / Maxmem Fullness
  95. ------------ --------------- --------------- --------
  96. models 3/1024 144/49152 ( 0.3%)
  97. brushes 47/8192 564/98304 ( 0.6%)
  98. brushsides 285/65536 2280/524288 ( 0.4%)
  99. planes 158/65536 3160/1310720 ( 0.2%)
  100. vertexes 693/65536 8316/786432 ( 1.1%)
  101. nodes 242/65536 7744/2097152 ( 0.4%)
  102. texinfos 39/12288 2808/884736 ( 0.3%)
  103. texdata 9/2048 288/65536 ( 0.4%)
  104. dispinfos 0/0 0/0 ( 0.0%)
  105. disp_verts 0/0 0/0 ( 0.0%)
  106. disp_tris 0/0 0/0 ( 0.0%)
  107. disp_lmsamples 0/0 0/0 ( 0.0%)
  108. faces 473/65536 26488/3670016 ( 0.7%)
  109. hdr faces 0/65536 0/3670016 ( 0.0%)
  110. origfaces 132/65536 7392/3670016 ( 0.2%)
  111. leaves 246/65536 7872/2097152 ( 0.4%)
  112. leaffaces 520/65536 1040/131072 ( 0.8%)
  113. leafbrushes 145/65536 290/131072 ( 0.2%)
  114. areas 2/256 16/2048 ( 0.8%)
  115. surfedges 2735/512000 10940/2048000 ( 0.5%)
  116. edges 1523/256000 6092/1024000 ( 0.6%)
  117. LDR worldlights 0/8192 0/720896 ( 0.0%)
  118. HDR worldlights 0/8192 0/720896 ( 0.0%)
  119. leafwaterdata 0/32768 0/393216 ( 0.0%)
  120. waterstrips 52/32768 520/327680 ( 0.2%)
  121. waterverts 0/65536 0/786432 ( 0.0%)
  122. waterindices 693/65536 1386/131072 ( 1.1%)
  123. cubemapsamples 0/1024 0/16384 ( 0.0%)
  124. overlays 0/512 0/180224 ( 0.0%)
  125. LDR lightdata [variable] 951504/0 ( 0.0%)
  126. HDR lightdata [variable] 0/0 ( 0.0%)
  127. visdata [variable] 2905/16777216 ( 0.0%)
  128. entdata [variable] 961/393216 ( 0.2%)
  129. LDR ambient table 246/65536 984/262144 ( 0.4%)
  130. HDR ambient table 246/65536 984/262144 ( 0.4%)
  131. LDR leaf ambient 103/65536 2884/1835008 ( 0.2%)
  132. HDR leaf ambient 246/65536 6888/1835008 ( 0.4%)
  133. occluders 0/0 0/0 ( 0.0%)
  134. occluder polygons 0/0 0/0 ( 0.0%)
  135. occluder vert ind 0/0 0/0 ( 0.0%)
  136. detail props [variable] 1/12 ( 8.3%)
  137. static props [variable] 1/12 ( 8.3%)
  138. pakfile [variable] 211963/0 ( 0.0%)
  139. physics [variable] 17698/4194304 ( 0.4%)
  140. physics terrain [variable] 2/1048576 ( 0.0%)
  141.  
  142. Level flags = 0
  143.  
  144. Total triangle count: 1263
  145. Writing c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp
  146. 5 seconds elapsed
  147.  
  148. ** Executing...
  149. ** Command: Copy File
  150. ** Parameters: "C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp" "c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp"
  151.  
  152.  
  153. ** Executing...
  154. ** Command: c:\program files\tf2\steam.exe
  155. ** Parameters: -applaunch 440 -game "c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf" +map "my house"
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