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- ** Executing...
- ** Command: "c:\program files\tf2\steamapps\daniel_riquelme99\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf" "C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\materials
- Loading C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.vmf
- Patching WVT material: maps/my house/brick/blendcobbletocobblesnow001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (17698 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 65 texinfos to 39
- Reduced 11 texdatas to 9 (294 bytes to 220)
- Writing C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\tf2\steamapps\daniel_riquelme99\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf" "C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house"
- Valve Software - vvis.exe (Jul 7 2010)
- 2 threads
- reading c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp
- reading c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.prt
- 91 portalclusters
- 178 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 22 visible clusters (0.00%)
- Total clusters visible: 4019
- Average clusters visible: 44
- Building PAS...
- Average clusters audible: 86
- visdatasize:2905 compressed from 2912
- writing c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\tf2\steamapps\daniel_riquelme99\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf" "C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp
- Setting up ray-trace acceleration structure... Done (0.03 seconds)
- 473 faces
- 378992 square feet [54574900.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 473 patches before subdivision
- 27075 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 2139205, max 306
- transfer lists: 16.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0185 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 47/8192 564/98304 ( 0.6%)
- brushsides 285/65536 2280/524288 ( 0.4%)
- planes 158/65536 3160/1310720 ( 0.2%)
- vertexes 693/65536 8316/786432 ( 1.1%)
- nodes 242/65536 7744/2097152 ( 0.4%)
- texinfos 39/12288 2808/884736 ( 0.3%)
- texdata 9/2048 288/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 473/65536 26488/3670016 ( 0.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 132/65536 7392/3670016 ( 0.2%)
- leaves 246/65536 7872/2097152 ( 0.4%)
- leaffaces 520/65536 1040/131072 ( 0.8%)
- leafbrushes 145/65536 290/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2735/512000 10940/2048000 ( 0.5%)
- edges 1523/256000 6092/1024000 ( 0.6%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 52/32768 520/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 693/65536 1386/131072 ( 1.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 951504/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2905/16777216 ( 0.0%)
- entdata [variable] 961/393216 ( 0.2%)
- LDR ambient table 246/65536 984/262144 ( 0.4%)
- HDR ambient table 246/65536 984/262144 ( 0.4%)
- LDR leaf ambient 103/65536 2884/1835008 ( 0.2%)
- HDR leaf ambient 246/65536 6888/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211963/0 ( 0.0%)
- physics [variable] 17698/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1263
- Writing c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp" "c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf\maps\my house.bsp"
- ** Executing...
- ** Command: c:\program files\tf2\steam.exe
- ** Parameters: -applaunch 440 -game "c:\program files\tf2\steamapps\daniel_riquelme99\team fortress 2\tf" +map "my house"
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