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Jun 7th, 2018
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OpenGL Shading
0.23 KB
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for
(
int
i
=
0
;
i
<
25
;
i
++
)
{
z
=
cadd
(
cmul
(
z
,
z
)
,
c
)
;
if
(
cabs
(
z
)
>
2.0
)
{
cogl_color_out
=
cogl_color_in
;
return
;
}
}
cogl_color_out
=
vec4
(
0
,
0
,
0
,
1.0
)
;
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