Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ; Water
- For W.Water = Each Water
- W\U# = W\U# + (Delta# * 0.00025)
- W\V# = W\V# + (Delta# * 0.0007)
- PositionTexture(W\TexHandle, W\U#, W\V#)
- ;Reflective Water
- CreateReflectTexture(TextureSize, TextureSize)
- HideEntity WaterPlane
- MirrorCamera Camera, WaterPlane
- SetBuffer TextureBuffer(ReflectTexture)
- If UnderWaterFlag
- EntityAlpha WaterPlane,0.8
- Else
- EntityAlpha WaterPlane,0.65
- EndIf
- HideClipplane WaterClipplane
- ShowEntity WaterPlane
- EntityTexture WaterPlane, BumpTexture, (BumpTextureFrame Mod 32), 0
- EntityTexture WaterPlane, ReflectTexture, 0, 1
- SetBuffer BackBuffer()
- Next
Add Comment
Please, Sign In to add comment