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1. /**********************
2.  * superDrEvalBros.js *
3.  **********************
4.  *
5.  * You're still here?! Well, Dr. Eval, let's see
6.  * how well you can operate with one less dimension.
7.  *
8.  * Give up now. Unless you have a magic mushroom
9.  * up your sleeve, it's all over.
10.  */
11.
12. function startLevel(map) {
13.     var fl = Math.floor;
14.     var w = map.getWidth();
15.     var h = map.getHeight();
16.
17.     map.placePlayer(1, fl(h/2)-1);
18.     var player = map.getPlayer();
19.
20.     map.placeObject(w-1, fl(h/2)-1, 'exit');
21.
22.     for (var x = 0; x < fl(w/2) - 5; x++) {
23.         for (var y = fl(h/2); y < h; y++) {
24.             map.placeObject(x, y, 'block');
25.         }
26.     }
27.
28.     for (var x = fl(w/2) + 5; x <= w; x++) {
29.         for (var y = fl(h/2); y < h; y++) {
30.             map.placeObject(x, y, 'block');
31.         }
32.     }
33.
34.     function gravity() {
35.         var x = player.getX();
36.         var y = player.getY() + 1;
37.
38.         if (y === map.getHeight() - 2) {
39.             player.killedBy("gravity");
40.         }
41.
42.         if (map.getObjectTypeAt(x,y) === "empty") {
43.             player.move("down");
44.         }
45.
46.     }
47.     map.startTimer(gravity, 45);
48.
49.     function jump() {
50.         var x = player.getX();
51.         var y = player.getY();
52.         if((x+y)%2 == 0)
53.             player.move('up');
54.         else
55.             player.move('right');
56.     }
57.     if(true)
58.     {
59.     map.startTimer(jump,25);
60.
61.     }
62.
63.     player.setPhoneCallback(function () {
64.         var x = player.getX();
65.         var y = player.getY() + 1;
66.
67.         if (map.getObjectTypeAt(x,y) !== "empty") {
68.             jump();
69.         }
70.     });
71. }
72.
73. function validateLevel(map) {
74.     map.validateExactlyXManyObjects(1, 'exit');
75.     map.validateExactlyXManyObjects(520, 'block');
76. }
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