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  1. //launch options
  2. //-w 1920 -h 1080 -r_emulate_gl -dxlevel 81 -windowed -noborder -novid -nojoy -console -useforcedmparms -noforcemaccel -noforcemspd -nosteamcontroller -noff -nohltv -high -swapcores -threads 8 -freq 144
  3.  
  4. //Movement
  5. bind w +mfwd
  6. bind s +mback
  7. bind a +mleft
  8. bind d +mright
  9.  
  10. alias +mfwd "-back;+forward;alias checkfwd +forward"
  11. alias +mback "-forward;+back;alias checkback +back"
  12. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  13. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  14. alias -mfwd "-forward;checkback;alias checkfwd none"
  15. alias -mback "-back;checkfwd;alias checkback none"
  16. alias -mleft "-moveleft;checkright;alias checkleft none"
  17. alias -mright "-moveright;checkleft;alias checkright none"
  18. alias checkfwd none
  19. alias checkback none
  20. alias checkleft none
  21. alias checkright none
  22. alias none ""
  23.  
  24. //Efficiency
  25.  
  26. alias +stats "+showscores; net_graph 4"
  27. alias -stats "-showscores; net_graph 0"
  28. bind TAB "+stats"
  29.  
  30. alias +crouchjump "+jump;+duck"
  31. alias -crouchjump "-jump;-duck"
  32.  
  33. alias classneutral "unbind CAPSLOCK; unbind UPARROW; unbind DOWNARROW; unbind RIGHTARROW; unbind LEFTARROW; bind E "voicemenu 0 0"; bind MOUSE1 "+attack"; bind "MOUSE2" "+attack2; unbind CTRL; unbind R; ammo0 "
  34. alias "ammo0" "bind ALT "say_team NO AMMO LEFT""
  35.  
  36. unbind N
  37. unbind I
  38. unbind F3
  39. unbind F10
  40. unbind F12
  41. unbind '
  42. unbind /
  43. unbind P
  44. alias distr "removeshit"
  45. alias removeshit "unbind M; unbind F2; unbind "F7"; unbind `; alias distr "restoreshit""
  46. alias restoreshit "bind M "open_charinfo_direct"; bind "F2" "show_quest_log"; bind "F7" "abuse_report_queue"; bind ` "toggleconsole"; alias distr "removeshit""
  47. bind "7" "slot7"
  48. bind "8" "slot8"
  49. bind "9" "slot9"
  50. bind "0" "slot10"
  51. bind N "distr"
  52.  
  53. bind o kill
  54. hud_combattext_batching 1
  55. tf_hud_target_id_alpha 255
  56. tf_hud_target_id_disable_floating_health 1
  57.  
  58.  
  59. bind HOME "load_itempreset 0;"
  60. bind END "load_itempreset 3;"
  61. bind PGUP "load_itempreset 1;"
  62. bind PGDN "load_itempreset 2;"
  63.  
  64. bind "KP_END" "join_class scout"
  65. bind "KP_DOWNARROW" "join_class soldier"
  66. bind "KP_PGDN" "join_class pyro"
  67. bind "KP_LEFTARROW" "join_class demoman"
  68. bind "KP_5" "join_class heavyweapons"
  69. bind "KP_RIGHTARROW" "join_class engineer"
  70. bind "KP_HOME" "join_class medic"
  71. bind "KP_UPARROW" "join_class sniper"
  72. bind "KP_PGUP" "join_class spy"
  73.  
  74.  
  75. alias saw "say "Thank You for donating to the Ubersaw Foundation""
  76. bind KP_DEL saw
  77.  
  78. alias linesay line1
  79. alias line1 "say "Hello everyone, I'm Scott, President of Domino's Pizza. Have you heard of Hatsune Miku?";alias linesay line2"
  80. alias line2 "say "Today I'd like to announce a new collaborative project featuring Hatsune Miku";alias linesay line3"
  81. alias line3 "say "Domino's App featuring Hatsune Miku!";alias linesay line4"
  82. alias line4 "say "Hatsune Miku exists in a software called Vocaloid. Vocaloid enables you to produce songs";alias linesay line5"
  83. alias line5 "say "A character named Hatsune Miku sings the songs you create. A great feature is you can create songs as you like";alias linesay line6"
  84. alias line6 "say "I knew our talented Domino's Pizza crew could work together and create great Vocaloid songs";alias linesay line7"
  85. alias line7 "say "Okaro Pee, Ecchi, Choke Yoshi, Furry Zukeshi, everyone!";alias linesay line8"
  86. alias line8 "say "Amazing Vocaloid songs have been created with the amazing imaginations of the crews all over Japan";alias linesay line9"
  87. alias line9 "say "The challenge was successfully carried out and this new collaborative app was produced";alias linesay line10"
  88. alias line10 "say "Domino's Pizza!~ a-a-a";alias linesay line11"
  89. alias line11 "say "Based on Miku's image the Domino's app changes its appearance";alias linesay line12"
  90. alias line12 "say "A lot of music and illustrations produced by Domino's crew are here";alias linesay line13"
  91. alias line13 "say "From the menu to the order, it looks very cute, just like Miku";alias linesay line14"
  92. alias line14 "say "Once your pizza's delivered, have some fun with Miku!~ B==D";alias linesay line15"
  93. alias line15 "say "It comes with a social camera function and you can take various poses, pictures of Miku";alias linesay line16"
  94. alias line16 "say "Very cool.";alias linesay line17"
  95. alias line17 "say "And last but not least, the live performance!";alias linesay line18"
  96. alias line18 "say "Start the pizza stage live and point the camera towards the pizza box and the pizza box will turn into a live dancing venue";alias linesay line19"
  97. alias line19 "say "A live performance of Luv4Night produced by Domino's crew. HERE WE GO!";alias linesay line20"
  98. alias line20 "say "Let's enjoy the rest of the live performance with the app!";alias linesay line1"
  99.  
  100. bind KP_INS "linesay"
  101.  
  102. //Settings
  103.  
  104. cl_cmdrate 128
  105. cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
  106. cl_interp_ratio 1
  107. cl_lagcompensation 1
  108. cl_pred_optimize 2
  109. cl_smooth 0
  110. cl_smoothtime 0.01
  111. cl_updaterate 128
  112. rate 90000 // With higher tick rates you have more bandwidth being used
  113.  
  114. cl_playerspraydisable 0
  115. r_spray_lifetime 2
  116.  
  117. r_shadowmaxrendered 0
  118. r_shadowrendertotexture 0
  119. r_shadows 0
  120. nb_shadow_dist 0
  121. fps_max 200
  122. r_eyes 0
  123. r_flex 0
  124. r_lod 2
  125. r_rootlod 0 // model quality- 0- high, 1 medium
  126. r_teeth 0
  127. r_eyemove 0
  128. r_eyeshift_x 0
  129. r_eyeshift_y 0
  130. r_eyeshift_z 0
  131. r_eyesize 0
  132. blink_duration 0
  133.  
  134. cl_ragdoll_fade_time 0
  135. cl_ragdoll_forcefade 1
  136. cl_ragdoll_physics_enable 0
  137. g_ragdoll_fadespeed 0
  138. g_ragdoll_lvfadespeed 0
  139. ragdoll_sleepaftertime 0
  140.  
  141. cl_phys_props_enable 0
  142. cl_phys_props_max 0
  143. props_break_max_pieces 0
  144. r_propsmaxdist 1
  145. violence_agibs 0
  146. violence_hgibs 0
  147.  
  148. prop_active_gib_limit 0
  149. props_break_max_pieces_perframe 0
  150. fov_desired 90
  151. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  152. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  153. cl_muzzleflash_dlight_1st 0
  154. cl_detaildist 0
  155. cl_detailfade 0
  156. cl_drawmonitors 0
  157. cl_ejectbrass 0
  158. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  159. cl_new_impact_effects 0
  160. cl_show_splashes 0
  161. cl_rumblescale 0
  162. cl_showhelp 0
  163. cl_showpluginmessages 0
  164. cl_debugrumble 0
  165. func_break_max_pieces 0
  166. glow_outline_effect_enable 0 // Cart glow effect.
  167. lod_transitiondist 0
  168. //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
  169. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  170. // a strange `shine' effect to appear on all players. - Chris
  171. // In the past I wasn't able to prove that disabling this was significant,
  172. // it effects fps by about 1% after several checks - Comanglia
  173. mat_colcorrection_disableentities 1
  174. mat_colorcorrection 0
  175. mat_disable_bloom 1
  176. mat_disable_fancy_blending 1
  177. mat_disable_lightwarp 1
  178. mat_envmapsize 8
  179. mat_envmaptgasize 8
  180. mat_filterlightmaps 1
  181. mat_filtertextures 1
  182. mat_forceaniso 16
  183. mat_hdr_level 0
  184. mat_autoexposure_max 0
  185. mat_autoexposure_min 0
  186. mat_bloomscale 0
  187. mat_bloom_scalefactor_scalar 0
  188. mat_debug_postprocessing_effects 0
  189. mat_debugdepth 0
  190. mat_disable_bloom 1
  191. mat_postprocessing_combine 0
  192. mat_non_hdr_bloom_scalefactor 0
  193. mat_bufferprimitives 1
  194. mat_compressedtextures 1
  195. mat_forcemanagedtextureintohardware 0
  196. mat_framebuffercopyoverlaysize 0
  197. mat_hdr_enabled 0
  198. mat_hdr_manual_tonemap_rate 0
  199. mat_mipmaptextures 1
  200. mat_non_hdr_bloom_scalefactor 0
  201. mat_showlightmappage -1
  202. mat_softwarelighting 0
  203. mat_software_aa_blur_one_pixel_lines 0
  204. mat_software_aa_edge_threshold 9
  205. mat_software_aa_quality 0// was 9
  206. mat_software_aa_strength 0
  207. mat_software_aa_strength_vgui 0
  208. mat_software_aa_tap_offset 0
  209. mat_software_aa_quality 0
  210. mat_texture_limit -1
  211. mat_use_compressed_hdr_textures 0
  212. mem_max_heapsize 2048
  213. mod_forcedata 1
  214. mod_forcetouchdata 1
  215. mat_max_worldmesh_vertices 512
  216. mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
  217. // to get it darker. Only works in fullscreen.
  218. mat_parallaxmap 0
  219. mat_picmip -1 // in game texture quality setting. Without `sv_cheats 1', you're looking
  220. // at a range from -1 to 2, -1 being the best quality, 2 being the
  221. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  222. mat_reducefillrate 1
  223. mat_reduceparticles 1
  224. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  225. // non-shiny, and will remove some specular effects from in-game
  226. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  227. mat_trilinear 1
  228. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  229. mat_viewportupscale 1
  230. mat_wateroverlaysize 1
  231. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  232. r_3dsky 0
  233. r_ambientboost 0
  234. r_ambientfactor 0
  235. r_ambientmin 0
  236. r_cheapwaterend 1
  237. r_cheapwaterstart 1
  238. r_decals 9
  239. r_maxmodeldecal 9
  240. r_decalstaticprops 0
  241. r_decal_cullsize 15
  242. r_drawdetailprops 0
  243. r_drawmodeldecals 0
  244. r_drawflecks 0
  245. r_dynamic 0
  246. r_flashlightdepthtexture 0
  247. r_forcewaterleaf 1
  248. r_lightaverage 0
  249. r_maxnewsamples 0
  250. r_maxsampledist 1
  251. r_bloomtintb 0
  252. r_bloomtintexponent 0
  253. r_bloomtintg 0
  254. r_bloomtintr 0
  255. r_occlusion 1
  256. r_pixelfog 1
  257. r_propsmaxdist 0
  258. r_renderoverlayfragment 0
  259. r_staticprop_lod 4
  260. r_waterdrawreflection 0
  261. r_waterdrawrefraction 1
  262. r_waterforceexpensive 0
  263. r_waterforcereflectentities 0
  264. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  265. r_dopixelvisibility 0
  266. r_drawbatchdecals 0
  267. r_hunkalloclightmaps 0
  268. r_lightcache_zbuffercache 0
  269. r_PhysPropStaticLighting 0
  270. rope_averagelight 0
  271. rope_collide 0
  272. rope_rendersolid 0
  273. rope_shake 0
  274. rope_smooth 0
  275. rope_subdiv 0
  276. rope_wind_dist 0
  277. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  278. // it, for example, setting this to `1'
  279. // disables rain effects on *_sawmill.
  280. tracer_extra 0
  281. violence_ablood 1 // framerates on -most- pcs are higher with these on
  282. violence_hblood 1
  283. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  284. mat_motion_blur_forward_enabled 0
  285. mat_motion_blur_strength 0
  286. r_worldlightmin 0.0001
  287. r_worldlights 0
  288. mp_usehwmmodels -1
  289. mp_usehwmvcds -1
  290.  
  291. mat_clipz 1 // FX card users should set this to 0
  292. mat_forcehardwaresync 0
  293. mat_levelflush 1
  294. m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  295. // silly incompatibility with the Xfire overlay. You should use
  296. // it if you can! - WHO USES XFIRE ANYMORE?
  297. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  298. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  299. // performed on the GPU (as opposed to on the CPU). The
  300. // value `-1' autodetects hardware support for this
  301. // feature, which is safer than forcing it.
  302.  
  303. ai_expression_optimization 1
  304. fast_fogvolume 1
  305. host_thread_mode 0 // Not exactly stable
  306. mod_load_anims_async 1
  307. mod_load_mesh_async 1
  308. mod_load_vcollide_async 1
  309. con_enable 1
  310. con_filter_enable 1
  311. con_filter_text_out particle
  312. datacachesize 256
  313.  
  314. dsp_enhance_stereo 0
  315. dsp_slow_cpu 1
  316. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  317. // helpful in the past, as it seems to (for whatever
  318. // reason) reduce the number of TDRs experienced during
  319. // gameplay. There's some pretty good information on
  320. // TDRs (nerds only) here:
  321. // http://forums.nvidia.com/index.php?showtopic=65161
  322. snd_pitchquality 0
  323. snd_spatialize_roundrobin 1
  324. snd_mixahead .06 // Delay in sound from weapons below .05 has been known to be unstable
  325.  
  326. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  327. // defines the threading method to be used by the material
  328. // system. It has been unstable to use in the past, but
  329. // nowadays it's generally okay.
  330. //
  331. // Here are the possible values:
  332. // -2 legacy default
  333. // -1 default
  334. // 0 synchronous single thread
  335. // 1 queued single thread
  336. // 2 queued multithreaded
  337. //
  338. // If you have problems with the value `2', try setting it to
  339. // `-1'.
  340. //
  341. // As an aside, there are quite a few bugs in the demo system
  342. // that occur when mat_queue_mode is set to a value that is
  343. // not `-1'. If you intend to do work with the demo system,
  344. // maybe you should change this.
  345. //
  346. //After immense testing I've found that default works perfectly
  347. //fine with setting your Thread usage. It automatically set me
  348. //to 2 every time. I'd say it's safer and likely less buggy to
  349. //leave this at -1 than it is at 2.
  350. //
  351. //As a side not I've noticed micro stutters with mat_queue_mode 2
  352. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  353.  
  354. cl_threaded_bone_setup 0 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  355. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  356. r_queued_decals 0 // lessens the impact of higher decal limits.
  357. r_queued_ropes 1
  358. r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  359. r_threaded_client_shadow_manager 1
  360. r_threaded_particles 1
  361. r_threaded_renderables 1
  362.  
  363. // ----------------------------------------------------------------------------
  364. // HUD
  365. // ----------------------------------------------------------------------------
  366. hud_saytext_time 12 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  367. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  368. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  369. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  370. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  371. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  372.  
  373. cl_ask_blacklist_opt_out "1"
  374. cl_ask_favorite_opt_out "1"
  375. sb_dontshow_maxplayer_warning "1"
  376. tf_explanations_backpackpanel "1"
  377. tf_explanations_charinfo_armory_panel "1"
  378. tf_explanations_charinfopanel "1"
  379. tf_explanations_craftingpanel "1"
  380. tf_explanations_discardpanel "1"
  381. tf_explanations_store "1"
  382. tf_training_has_prompted_for_forums "1"
  383. tf_training_has_prompted_for_loadout "1"
  384. tf_training_has_prompted_for_offline_practice "1"
  385. tf_training_has_prompted_for_options "1"
  386. tf_training_has_prompted_for_training "1"
  387. //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  388. // net_graph 1,2,3,4,5
  389. hud_fastswitch 1
  390. sv_forcepreload 1
  391. sv_allow_point_servercommand always
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