Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //launch options
- //-w 1920 -h 1080 -r_emulate_gl -dxlevel 81 -windowed -noborder -novid -nojoy -console -useforcedmparms -noforcemaccel -noforcemspd -nosteamcontroller -noff -nohltv -high -swapcores -threads 8 -freq 144
- //Movement
- bind w +mfwd
- bind s +mback
- bind a +mleft
- bind d +mright
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-back;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
- //Efficiency
- alias +stats "+showscores; net_graph 4"
- alias -stats "-showscores; net_graph 0"
- bind TAB "+stats"
- alias +crouchjump "+jump;+duck"
- alias -crouchjump "-jump;-duck"
- alias classneutral "unbind CAPSLOCK; unbind UPARROW; unbind DOWNARROW; unbind RIGHTARROW; unbind LEFTARROW; bind E "voicemenu 0 0"; bind MOUSE1 "+attack"; bind "MOUSE2" "+attack2; unbind CTRL; unbind R; ammo0 "
- alias "ammo0" "bind ALT "say_team NO AMMO LEFT""
- unbind N
- unbind I
- unbind F3
- unbind F10
- unbind F12
- unbind '
- unbind /
- unbind P
- alias distr "removeshit"
- alias removeshit "unbind M; unbind F2; unbind "F7"; unbind `; alias distr "restoreshit""
- alias restoreshit "bind M "open_charinfo_direct"; bind "F2" "show_quest_log"; bind "F7" "abuse_report_queue"; bind ` "toggleconsole"; alias distr "removeshit""
- bind "7" "slot7"
- bind "8" "slot8"
- bind "9" "slot9"
- bind "0" "slot10"
- bind N "distr"
- bind o kill
- hud_combattext_batching 1
- tf_hud_target_id_alpha 255
- tf_hud_target_id_disable_floating_health 1
- bind HOME "load_itempreset 0;"
- bind END "load_itempreset 3;"
- bind PGUP "load_itempreset 1;"
- bind PGDN "load_itempreset 2;"
- bind "KP_END" "join_class scout"
- bind "KP_DOWNARROW" "join_class soldier"
- bind "KP_PGDN" "join_class pyro"
- bind "KP_LEFTARROW" "join_class demoman"
- bind "KP_5" "join_class heavyweapons"
- bind "KP_RIGHTARROW" "join_class engineer"
- bind "KP_HOME" "join_class medic"
- bind "KP_UPARROW" "join_class sniper"
- bind "KP_PGUP" "join_class spy"
- alias saw "say "Thank You for donating to the Ubersaw Foundation""
- bind KP_DEL saw
- alias linesay line1
- alias line1 "say "Hello everyone, I'm Scott, President of Domino's Pizza. Have you heard of Hatsune Miku?";alias linesay line2"
- alias line2 "say "Today I'd like to announce a new collaborative project featuring Hatsune Miku";alias linesay line3"
- alias line3 "say "Domino's App featuring Hatsune Miku!";alias linesay line4"
- alias line4 "say "Hatsune Miku exists in a software called Vocaloid. Vocaloid enables you to produce songs";alias linesay line5"
- alias line5 "say "A character named Hatsune Miku sings the songs you create. A great feature is you can create songs as you like";alias linesay line6"
- alias line6 "say "I knew our talented Domino's Pizza crew could work together and create great Vocaloid songs";alias linesay line7"
- alias line7 "say "Okaro Pee, Ecchi, Choke Yoshi, Furry Zukeshi, everyone!";alias linesay line8"
- alias line8 "say "Amazing Vocaloid songs have been created with the amazing imaginations of the crews all over Japan";alias linesay line9"
- alias line9 "say "The challenge was successfully carried out and this new collaborative app was produced";alias linesay line10"
- alias line10 "say "Domino's Pizza!~ a-a-a";alias linesay line11"
- alias line11 "say "Based on Miku's image the Domino's app changes its appearance";alias linesay line12"
- alias line12 "say "A lot of music and illustrations produced by Domino's crew are here";alias linesay line13"
- alias line13 "say "From the menu to the order, it looks very cute, just like Miku";alias linesay line14"
- alias line14 "say "Once your pizza's delivered, have some fun with Miku!~ B==D";alias linesay line15"
- alias line15 "say "It comes with a social camera function and you can take various poses, pictures of Miku";alias linesay line16"
- alias line16 "say "Very cool.";alias linesay line17"
- alias line17 "say "And last but not least, the live performance!";alias linesay line18"
- alias line18 "say "Start the pizza stage live and point the camera towards the pizza box and the pizza box will turn into a live dancing venue";alias linesay line19"
- alias line19 "say "A live performance of Luv4Night produced by Domino's crew. HERE WE GO!";alias linesay line20"
- alias line20 "say "Let's enjoy the rest of the live performance with the app!";alias linesay line1"
- bind KP_INS "linesay"
- //Settings
- cl_cmdrate 128
- cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
- cl_interp_ratio 1
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0.01
- cl_updaterate 128
- rate 90000 // With higher tick rates you have more bandwidth being used
- cl_playerspraydisable 0
- r_spray_lifetime 2
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- nb_shadow_dist 0
- fps_max 200
- r_eyes 0
- r_flex 0
- r_lod 2
- r_rootlod 0 // model quality- 0- high, 1 medium
- r_teeth 0
- r_eyemove 0
- r_eyeshift_x 0
- r_eyeshift_y 0
- r_eyeshift_z 0
- r_eyesize 0
- blink_duration 0
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- prop_active_gib_limit 0
- props_break_max_pieces_perframe 0
- fov_desired 90
- cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
- mat_phong 0 // some people don't like this on I prefer it on for sniper though
- cl_muzzleflash_dlight_1st 0
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
- cl_new_impact_effects 0
- cl_show_splashes 0
- cl_rumblescale 0
- cl_showhelp 0
- cl_showpluginmessages 0
- cl_debugrumble 0
- func_break_max_pieces 0
- glow_outline_effect_enable 0 // Cart glow effect.
- lod_transitiondist 0
- //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
- mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
- // a strange `shine' effect to appear on all players. - Chris
- // In the past I wasn't able to prove that disabling this was significant,
- // it effects fps by about 1% after several checks - Comanglia
- mat_colcorrection_disableentities 1
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 1
- mat_filtertextures 1
- mat_forceaniso 16
- mat_hdr_level 0
- mat_autoexposure_max 0
- mat_autoexposure_min 0
- mat_bloomscale 0
- mat_bloom_scalefactor_scalar 0
- mat_debug_postprocessing_effects 0
- mat_debugdepth 0
- mat_disable_bloom 1
- mat_postprocessing_combine 0
- mat_non_hdr_bloom_scalefactor 0
- mat_bufferprimitives 1
- mat_compressedtextures 1
- mat_forcemanagedtextureintohardware 0
- mat_framebuffercopyoverlaysize 0
- mat_hdr_enabled 0
- mat_hdr_manual_tonemap_rate 0
- mat_mipmaptextures 1
- mat_non_hdr_bloom_scalefactor 0
- mat_showlightmappage -1
- mat_softwarelighting 0
- mat_software_aa_blur_one_pixel_lines 0
- mat_software_aa_edge_threshold 9
- mat_software_aa_quality 0// was 9
- mat_software_aa_strength 0
- mat_software_aa_strength_vgui 0
- mat_software_aa_tap_offset 0
- mat_software_aa_quality 0
- mat_texture_limit -1
- mat_use_compressed_hdr_textures 0
- mem_max_heapsize 2048
- mod_forcedata 1
- mod_forcetouchdata 1
- mat_max_worldmesh_vertices 512
- mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
- // to get it darker. Only works in fullscreen.
- mat_parallaxmap 0
- mat_picmip -1 // in game texture quality setting. Without `sv_cheats 1', you're looking
- // at a range from -1 to 2, -1 being the best quality, 2 being the
- // worst. - Doesn't really matter much what you set this too if you're cpu bound
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
- // non-shiny, and will remove some specular effects from in-game
- // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
- mat_trilinear 1
- mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
- mat_viewportupscale 1
- mat_wateroverlaysize 1
- mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 9
- r_maxmodeldecal 9
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_maxnewsamples 0
- r_maxsampledist 1
- r_bloomtintb 0
- r_bloomtintexponent 0
- r_bloomtintg 0
- r_bloomtintr 0
- r_occlusion 1
- r_pixelfog 1
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 4
- r_waterdrawreflection 0
- r_waterdrawrefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
- r_dopixelvisibility 0
- r_drawbatchdecals 0
- r_hunkalloclightmaps 0
- r_lightcache_zbuffercache 0
- r_PhysPropStaticLighting 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1 // Disable weather effects on maps supporting
- // it, for example, setting this to `1'
- // disables rain effects on *_sawmill.
- tracer_extra 0
- violence_ablood 1 // framerates on -most- pcs are higher with these on
- violence_hblood 1
- mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
- mat_motion_blur_forward_enabled 0
- mat_motion_blur_strength 0
- r_worldlightmin 0.0001
- r_worldlights 0
- mp_usehwmmodels -1
- mp_usehwmvcds -1
- mat_clipz 1 // FX card users should set this to 0
- mat_forcehardwaresync 0
- mat_levelflush 1
- m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
- // silly incompatibility with the Xfire overlay. You should use
- // it if you can! - WHO USES XFIRE ANYMORE?
- mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
- r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
- // performed on the GPU (as opposed to on the CPU). The
- // value `-1' autodetects hardware support for this
- // feature, which is safer than forcing it.
- ai_expression_optimization 1
- fast_fogvolume 1
- host_thread_mode 0 // Not exactly stable
- mod_load_anims_async 1
- mod_load_mesh_async 1
- mod_load_vcollide_async 1
- con_enable 1
- con_filter_enable 1
- con_filter_text_out particle
- datacachesize 256
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
- // helpful in the past, as it seems to (for whatever
- // reason) reduce the number of TDRs experienced during
- // gameplay. There's some pretty good information on
- // TDRs (nerds only) here:
- // http://forums.nvidia.com/index.php?showtopic=65161
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- snd_mixahead .06 // Delay in sound from weapons below .05 has been known to be unstable
- mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
- // defines the threading method to be used by the material
- // system. It has been unstable to use in the past, but
- // nowadays it's generally okay.
- //
- // Here are the possible values:
- // -2 legacy default
- // -1 default
- // 0 synchronous single thread
- // 1 queued single thread
- // 2 queued multithreaded
- //
- // If you have problems with the value `2', try setting it to
- // `-1'.
- //
- // As an aside, there are quite a few bugs in the demo system
- // that occur when mat_queue_mode is set to a value that is
- // not `-1'. If you intend to do work with the demo system,
- // maybe you should change this.
- //
- //After immense testing I've found that default works perfectly
- //fine with setting your Thread usage. It automatically set me
- //to 2 every time. I'd say it's safer and likely less buggy to
- //leave this at -1 than it is at 2.
- //
- //As a side not I've noticed micro stutters with mat_queue_mode 2
- //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
- cl_threaded_bone_setup 0 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
- cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
- r_queued_decals 0 // lessens the impact of higher decal limits.
- r_queued_ropes 1
- r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- // ----------------------------------------------------------------------------
- // HUD
- // ----------------------------------------------------------------------------
- hud_saytext_time 12 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
- voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
- hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
- hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
- hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
- hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
- cl_ask_blacklist_opt_out "1"
- cl_ask_favorite_opt_out "1"
- sb_dontshow_maxplayer_warning "1"
- tf_explanations_backpackpanel "1"
- tf_explanations_charinfo_armory_panel "1"
- tf_explanations_charinfopanel "1"
- tf_explanations_craftingpanel "1"
- tf_explanations_discardpanel "1"
- tf_explanations_store "1"
- tf_training_has_prompted_for_forums "1"
- tf_training_has_prompted_for_loadout "1"
- tf_training_has_prompted_for_offline_practice "1"
- tf_training_has_prompted_for_options "1"
- tf_training_has_prompted_for_training "1"
- //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
- // net_graph 1,2,3,4,5
- hud_fastswitch 1
- sv_forcepreload 1
- sv_allow_point_servercommand always
Add Comment
Please, Sign In to add comment