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  1. Log uploaded on Wednesday, November 22, 2017, 4:35:04 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. Colony Manager: Fluffy_ColonyManager(18.2.0.38)
  5. Storage Solutions: (no assemblies)
  6. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  7. Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.1.7)
  8. Hand Me That Brick: Hand Me That Brick(2.7.18.0)
  9. Fences And Floors: (no assemblies)
  10. RimFridge - A18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
  11. [RF] Wild Cultivation [b18]: 0Harmony(1.0.9.1), Rainbeau's Wild Cultivation(1.0.6529.17301)
  12. Various Space Ship Chunk [A18]: 0Harmony(1.0.9.1), ShipChunkTranspiler(0.17.0.0)
  13. VGP Vegetable Garden: ModFinder(1.0.0.0)
  14. More Furniture [B18]: (no assemblies)
  15. [RF] Basic Bridges - Fishing Add-On [b18]: Rainbeau's Basic Bridges - Fishing(1.0.6531.21537)
  16. [RF] Basic Bridges [a18]: Rainbeau's Basic Bridges(1.0.6528.39791)
  17. VGP Xtra Trees and Flowers: (no assemblies)
  18. Wall Light - B18: (no assemblies)
  19. Increased Stack: (no assemblies)
  20. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
  21. Dinosauria: (no assemblies)
  22. Dinosauria - Patch for A Dog Said...: (no assemblies)
  23. Animals Logic: 0Harmony(1.0.9.1), AnimalsLogic(1.0.6531.34754)
  24. A Dog Said...: (no assemblies)
  25. Vanilla-Friendly Animal Surgery: (no assemblies)
  26. Bulk Stonecutting Lite: (no assemblies)
  27. Bone Mod: 0Harmony(1.0.9.1), BoneMod(1.0.0.0)
  28. [RF] Consolidated Traits [a18]: (no assemblies)
  29. [RF] Fertile Fields [b18]: 0Harmony(1.0.9.1), Rainbeau's Fertile Fields(1.0.6532.16435)
  30. RunAndGun: RunAndGun(1.0.0.1)
  31. [RF] More Trait Slots [a18]: 0Harmony(1.0.9.1), More Trait Slots(1.0.6525.17126)
  32. [FSF] Complex Jobs: (no assemblies)
  33. Trading Spot - A18: TradingSpot(1.0.0.0)
  34. Refugee Stats - A18: 0Harmony(1.0.9.1), RefugeeStats(1.0.0.0)
  35. Dirt Paths: (no assemblies)
  36. NamesGalore: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), NamesGalore(1.0.0.0)
  37. [RF] Smooth Stone Walls [a18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6525.188)
  38. MRF (A18): (no assemblies)
  39. Expanded Roofing: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), ExpandedRoofing(1.0.0.0)
  40. Modular Tables: (no assemblies)
  41. Extended Woodworking: (no assemblies)
  42. [T] MoreFloors: (no assemblies)
  43. Medieval Times: (no assemblies)
  44. FashionRIMsta: (no assemblies)
  45. Miniaturisation: (no assemblies)
  46. Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.0.0)
  47. Spoons Hair Mod: (no assemblies)
  48. Cooks Can Refuel: Cooks Can Refuel(2.3.18.0)
  49. Mending: Mending(1.0.6531.27502)
  50. Butchering Spot: (no assemblies)
  51. Stocked Traders[v18]: (no assemblies)
  52. All The Kibble: (no assemblies)
  53. More Sculpture: (no assemblies)
  54. VGP Garden Fabrics: (no assemblies)
  55. Skill Overhead: (no assemblies)
  56. VGP Garden Gourmet: ModFinder(1.0.0.0)
  57. Security Plus[v18]: (no assemblies)
  58. Extra Doors[v18]: (no assemblies)
  59. Straw Floor [A18]: (no assemblies)
  60. Higher Pop Storytellers[v18]: (no assemblies)
  61. AnimalCollabProj: AnimalVariations(1.0.6508.29519), SpiritWolfEvent(1.0.0.0)
  62. Blueprints: Blueprints(18.1.0.7)
  63. Rimsenal - Rimhair: (no assemblies)
  64. Hospitality[0.18.1]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.1.0)
  65. Invisible Conduits: (no assemblies)
  66. VGP More Veggies: (no assemblies)
  67. Facial Stuff 0.18.0: 0Harmony(1.0.9.1), FacialStuff(1.0.0.0), FacialStuff_Legacy(1.0.0.0), _harmonycheck(1.0.0.0)
  68. Smokeleaf Industry: ModCheck(1.0.0.0)
  69. Visible Pants: (no assemblies)
  70. Riot Control: (no assemblies)
  71. Rimsenal - Enhanced Vanilla Pack: (no assemblies)
  72. Vanilla Animal Overhaul: (no assemblies)
  73. Fluffy Breakdowns: 0Harmony(1.0.9.1), Fluffy_Breakdowns(18.2.0.18)
  74. Area Unlocker: 0Harmony(1.0.9.1), AreaUnlocker(18.1.0.5)
  75. Follow Me: FollowMe!(18.1.0.5)
  76. Weapon Tech B18: (no assemblies)
  77.  
  78. Active Harmony patches:
  79. <FindPatientBedFor>c__AnonStorey4.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
  80. <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
  81. <TryTrain>c__AnonStorey6.<>m__0: TRANS: AnimalsLogic.TrainingWildnessFactor+Toils_Interpersonal_TryTrain_Patch.Transpiler
  82. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
  83. AreaManager.CanMakeNewAllowed: PRE: AreaUnlocker.AreaUnlocker.Prefix
  84. Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  85. Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
  86. Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
  87. Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
  88. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  89. Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
  90. CharacterCardUtility.DrawCharacterCard: TRANS: [700]RMTS_Code.CharacterCardUtility_DrawCharacterCard.Transpiler
  91. ColonistSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
  92. Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  93. CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
  94. CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
  95. CompRottable.CompTickRare: PRE: RFF_Code.CompRottable_CompTickRare.Prefix post: RFF_Code.CompRottable_CompTickRare.Postfix
  96. CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
  97. Corpse.get_SpecialDisplayStats: post: BoneMod.CorpseDisplay.Postfix
  98. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  99. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  100. Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
  101. Designator_ZoneAdd_Growing.CanDesignateCell: PRE: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPrefix post: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPostfix
  102. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  103. DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
  104. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  105. ExecutionUtility.DoExecutionByCut: PRE: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Prefix post: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Postfix
  106. FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
  107. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  108. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  109. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  110. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  111. GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
  112. GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
  113. GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix
  114. GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
  115. GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
  116. GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
  117. GenLeaving.DoLeavingsFor: PRE: RFF_Code.GenLeaving_DoLeavingsFor.Prefix
  118. GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
  119. GenStep_Terrain.Generate: post: RFF_Code.GenStep_Terrain_Generate.Postfix
  120. GlowGrid.GameGlowAt: TRANS: ExpandedRoofing.HarmonyPatches.PlantLightingFix
  121. GraphicDatabaseHeadRecords.Reset: post: FacialStuff.Graphics.GraphicDatabaseHeadRecordsModded.Reset
  122. HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatches.DirtyCache_Postfix
  123. Hediff_Pregnant.Tick: TRANS: AnimalsLogic.NoMiscarryAfterMissedBreakfast+Hediff_Pregnant_Tick_Patch.Transpiler
  124. ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
  125. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  126. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: RefugeeStats.Patch_IncidentWorker_RefugeeChased_TryExecuteWorker.Prefix, Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecuteWorker.Replacement
  127. IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
  128. IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecuteWorker.Replacement
  129. InfestationCellFinder.GetScoreAt: TRANS: ExpandedRoofing.HarmonyPatches.ThickRoofInfestationFix
  130. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  131. JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_Goto_SetupToils.Postfix
  132. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  133. JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
  134. JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
  135. JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
  136. JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
  137. JobGiver_Work.TryIssueJobPackage: TRANS: ExpandedRoofing.FixFinishFrameBuildOrder.Transpiler
  138. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  139. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  140. ListerBuildingsRepairable.Notify_BuildingRepaired: post: ExpandedRoofing.HarmonyPatches.BuildingRepairedPostfix
  141. ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
  142. ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
  143. ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
  144. ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
  145. ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
  146. MainTabWindow_Inspect.DoInspectPaneButtons: PRE: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Prefix post: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Postfix
  147. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  148. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  149. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  150. MentalState.PostStart: post: RunAndGun.Harmony.MentalState_PanicFlee_PostStart.Postfix
  151. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  152. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  153. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  154. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  155. Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatches.AddFaceEditButton
  156. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  157. PanelBackstory.DrawPanelContent: post: FacialStuff.Harmony.Optional.PrepC.PanelBackstory_Postfix.AddFaceEditButton
  158. Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix, BoneMod.ButcherProducts.Postfix
  159. Pawn.GetGizmos: post: RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix
  160. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  161. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  162. Pawn.HearClamor: PRE: AnimalsLogic.HushMyPet+Pawn_HearClamor_Patch.Prefix
  163. Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix
  164. PawnGenerator.GenerateTraits: TRANS: [700]RMTS_Code.PawnGenerator_GenerateTraits.Transpiler
  165. PawnGraphicSet.ResolveAllGraphics: post: FacialStuff.Harmony.HarmonyPatches.ResolveAllGraphics_Postfix
  166. PawnHairChooser.RandomHairDefFor: PRE: FacialStuff.Harmony.HarmonyPatches.RandomHairDefFor_PreFix
  167. PawnRenderer.RenderPawnInternal: PRE: FacialStuff.HarmonyPatch_PawnRenderer.Prefix
  168. PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
  169. PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
  170. PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
  171. PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
  172. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  173. Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
  174. Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
  175. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  176. Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatches.TryInteractWith_Postfix
  177. Pawn_JobTracker.StartJob: post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
  178. Pawn_MindState.Notify_DamageTaken: PRE: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Prefix post: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Postfix
  179. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
  180. Pawn_PlayerSettings.get_RespectsAllowedArea: post: Hospitality.Harmony.Pawn_PlayerSettings_Patch+RespectsAllowedArea.Postfix
  181. Pawn_PlayerSettings.set_AreaRestriction: post: AnimalsLogic.Come+Pawn_PlayerSettings_set_AreaRestriction_Patch.Postfix
  182. Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
  183. Pawn_TrainingTracker.Train: TRANS: AnimalsLogic.NoAutoMasterAssignment+Pawn_TrainingTracker_Train_Patch.Transpiler
  184. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
  185. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  186. PresetLoaderVersion3.LoadPawn: post: FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace
  187. PresetSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
  188. RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  189. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  190. RoofGrid.GetCellExtraColor: TRANS: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridExtraColorDetour
  191. RoofGrid.SetRoof: PRE: ExpandedRoofing.HarmonyPatches.RoofLeavings TRANS: ExpandedRoofing.RoofMaintenance_Patches.SetRoofTranspiler
  192. RoofGrid.get_Color: PRE: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridColorDetour
  193. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  194. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  195. SaveRecordPawnV3.ExposeData: post: FacialStuff.Harmony.Optional.PrepC.SaveRecordPawnV3_Postfix.ExposeFaceData
  196. SectionLayer_LightingOverlay.Regenerate: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofLightingOverlayFix
  197. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  198. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  199. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  200. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  201. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  202. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
  203. Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
  204. TraderCaravanUtility.GetTraderCaravanRole: PRE: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Prefix post: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Postfix
  205. TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
  206. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  207. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  208. Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix
  209. Verb.TryStartCastOn: PRE: RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
  210. VerbProperties.AdjustedAccuracy: post: RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
  211. WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_JobOnThing.Prefix
  212. WorkGiver_ConstructDeliverResourcesToBlueprints.NoCostFrameMakeJobFor: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_NoCostFrameMakeJobFor.Prefix
  213. WorkGiver_ConstructFinishFrames.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructFinishFrames_JobOnThing.Prefix
  214. WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
  215. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, net.quicksilverfox.rimworld.mod.animalslogic:1.0.9.1, com.rimfridge.rimworld.mod:1.0.9.1, com.rimworld.bonemod:1.0.9.1, HugsLib.Hospitality:1.0.9.1, rainbeau.rmts:1.0.9.1, HugsLib.AllowTool:1.0.9.1, fluffy.breakdowns:1.0.9.1, fluffy.areaunlocker:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, net.rainbeau.rimworld.mod.wildcultivation:1.0.9.1, mehni.rimworld.shipchunks.main:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, net.rainbeau.rimworld.mod.fertilefields:1.0.9.1, com.refugeestats.rimworld.mod:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, rimworld.whyisthat.expandedroofing.fixbuildorder:1.0.9.1, rimworld.whyisthat.expandedroofing.main:1.0.9.1, rimworld.whyisthat.expandedroofing.roofmaintenance:1.0.9.1, rimworld.whyisthat.expandedroofing.roofgridcellboolgiver:1.0.9.1, rimworld.facialstuff.mod:1.0.9.1, rimworld.facialstuff.prepare_carefully_patch:1.0.9.1, HugsLib.RunAndGun:1.0.9.1
  216.  
  217. Platform information: (hidden, hold Shift while publishing to include)
  218.  
  219. Log file contents:
  220. Initialize engine version: 5.6.3p1 (9c92e827232b)
  221. GfxDevice: [Renderer information redacted]
  222. Begin MonoManager ReloadAssembly
  223. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  224. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  225. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  226. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  227. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  228. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  229. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  230. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  231. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  232. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  233. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  234. RimWorld 0.18.1722 rev1198
  235.  
  236. RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
  237.  
  238. RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
  239.  
  240. RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  241.  
  242. [HugsLib] v4.0.1 initialized HandMeThatBrick
  243.  
  244. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  245.  
  246. Unloading 415 unused Assets to reduce memory usage. Loaded Objects now: 8768.
  247. Total: 46.867649 ms (FindLiveObjects: 0.608637 ms CreateObjectMapping: 1.104591 ms MarkObjects: 44.744892 ms DeleteObjects: 0.409162 ms)
  248.  
  249. Loading game from file Dragon Callers with mods Core, 715565262, 895944018, 818773962, 857164561, 776679895, 784370602, 1180721235, 1203014390, 1158568885, 1185265132, 1191518527, 1193981800, 1193975866, 1185281838, 1205203781, and 798158924
  250.  
  251. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  252.  
  253. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26535.
  254. Total: 225.741104 ms (FindLiveObjects: 3.089866 ms CreateObjectMapping: 3.235005 ms MarkObjects: 219.360794 ms DeleteObjects: 0.054336 ms)
  255.  
  256. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  257.  
  258. Unloading 17335 unused Assets to reduce memory usage. Loaded Objects now: 10681.
  259. Total: 125.116425 ms (FindLiveObjects: 1.713229 ms CreateObjectMapping: 4.303129 ms MarkObjects: 81.052734 ms DeleteObjects: 38.046600 ms)
  260.  
  261. Setting up 4 worker threads for Enlighten.
  262. Thread -> id: c50 -> priority: 1
  263. Thread -> id: 2f00 -> priority: 1
  264. Thread -> id: 1804 -> priority: 1
  265. Thread -> id: 1418 -> priority: 1
  266. Initialize engine version: 5.6.3p1 (9c92e827232b)
  267. GfxDevice: creating device client; threaded=1
  268. Direct3D:
  269. Version: Direct3D 9.0c [igdumdim32.dll 22.20.16.4771]
  270. Renderer: Intel(R) HD Graphics 530
  271. Vendor: Intel
  272. VRAM: 2111 MB (via DXGI)
  273. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  274. Begin MonoManager ReloadAssembly
  275. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  276. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  277. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  278. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  279. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  280. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  281. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  282. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  283. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  284. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  285. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  286. RimWorld 0.18.1722 rev1198
  287.  
  288. Fluffy Breakdowns :: Initialized
  289.  
  290. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\937620661\Defs\RecipeDefs/Recipes_Meals.xml: root element named RecipeDefs; should be named Defs
  291.  
  292. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\937620661\Defs\ThingDefs_Buildings/Buildings_Production.xml: root element named ThingDefs; should be named Defs
  293.  
  294. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\937620661\Defs\WorkGiverDefs/WorkGivers.xml: root element named WorkGivers; should be named Defs
  295.  
  296. Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  297.  
  298. Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  299.  
  300. Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  301.  
  302. Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  303.  
  304. Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  305.  
  306. Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  307.  
  308. Attempt to use string designationHotkey to refer to field designationHotKey in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  309.  
  310. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\971868628\Defs\ThingDefs/Buildings_Power_PowerConduit_Invisible.xml: root element named Buildings; should be named Defs
  311.  
  312. XML error: <ignoreNeedsPower>true</ignoreNeedsPower> doesn't correspond to any field in type BuildingProperties.
  313.  
  314. Knowledge data was missing key GuestBeds. Adding it...
  315.  
  316. Knowledge data was missing key RecruitGuest. Adding it...
  317.  
  318. Knowledge data was missing key Hospitality. Adding it...
  319.  
  320. Knowledge data was missing key GuestBeds. Adding it...
  321.  
  322. Knowledge data was missing key RecruitGuest. Adding it...
  323.  
  324. Knowledge data was missing key Hospitality. Adding it...
  325.  
  326. RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
  327.  
  328. RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
  329.  
  330. RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  331.  
  332. BoneMod called
  333.  
  334. RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking).
  335.  
  336. NamesGalore: Injecting Names
  337.  
  338. ExpandedRoofing: generating dynamic defs
  339.  
  340. Facial Stuff successfully completed 96 patches with harmony.
  341.  
  342. Hospitality injected.
  343.  
  344. [HugsLib] v4.0.1 initialized HandMeThatBrick, RunAndGun, AllowTool, Hospitality
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