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FeatherBoard_CONFIG

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Feb 5th, 2017
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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. titleshje:
  192. text:
  193. - '<delay times=15>&b&lIceFight</delay>'
  194. - '&c&lI&b&lceFight'
  195. - '&b&lI&c&lc&b&leFight'
  196. - '&b&lIc&c&le&b&lFight'
  197. - '&b&lIce&c&lF&b&light'
  198. - '&b&lIceF&c&li&b&lght'
  199. - '&b&lIceFi&c&lg&b&lht'
  200. - '&b&lIceFig&c&lh&b&lt'
  201. - '&b&lIceFigh&c&lt'
  202. - '&b&lIceFight'
  203. - '&c&lIceFight'
  204. - '&b&lIceFight'
  205. - '&c&lIceFight'
  206. - '<delay times=15>&b&lIceFight</delay>'
  207. - '&b&lIceFigh&c&lt'
  208. - '&b&lIceFig&c&lh&b&lt'
  209. - '&b&lIceFi&c&lg&b&lht&r'
  210. - '&b&lIceF&c&li&b&lght&r'
  211. - '&b&lIce&c&lF&b&light&r'
  212. - '&b&lIc&c&le&b&lFight&r'
  213. - '&b&lI&c&lc&b&leFight&r'
  214. - '&b&c&lI&b&lceFight&r'
  215. - '&b&lIceFight&r'
  216. - '&c&lIceFight&r'
  217. - '&b&lIceFight&r'
  218. - '&c&lIceFight&r'
  219. interval: 3
  220. random: false
  221. title:
  222. text:
  223. - '&c &m-❱-------------❰-'
  224. interval: 3
  225. random: false
  226. performances1:
  227. text:
  228. - '&7Nom: &b{player} !'
  229. interval: 100
  230. random: false
  231. peformddances2:
  232. text:
  233. - '&7Flocons: &f{money_rounded}&b❄'
  234. interval: 100
  235. random: false
  236. espace:
  237. text:
  238. - '&7Stats: &b/ks'
  239. interval: 100
  240. random: false
  241. espasehjce:
  242. text:
  243. - '<delay times=25>&7Site: &bwww.icefight.fr</delay>'
  244. - '&7Site: &bwww.icefight.f'
  245. - '&7Site: &bwww.icefight.'
  246. - '&7Site: &bwww.icefight'
  247. - '&7Site: &bwww.icefigh'
  248. - '&7Site: &bwww.icefig'
  249. - '&7Site: &bwww.icefig'
  250. - '&7Site: &bwww.icefi'
  251. - '&7Site: &bwww.icef'
  252. - '&7Site: &bwww.ice'
  253. - '&7Site: &bwww.ic'
  254. - '&7Site: &bwww.i'
  255. - '&7Site: &bwww.'
  256. - '&7Site: &bwww'
  257. - '&7Site: &bww'
  258. - '&7Site: &bw'
  259. - '&7Site:'
  260. - '&7Site'
  261. - '&7Sit'
  262. - '&7S'
  263. - '&7'
  264. - '&7T'
  265. - '&7TS'
  266. - '&7TS:'
  267. - '&7TS: &bt'
  268. - '&7TS: &bts'
  269. - '&7TS: &bts.'
  270. - '&7TS: &bts.i'
  271. - '&7TS: &bts.ic'
  272. - '&7TS: &bts.ice'
  273. - '&7TS: &bts.icef'
  274. - '&7TS: &bts.icefi'
  275. - '&7TS: &bts.icefig'
  276. - '&7TS: &bts.icefigh'
  277. - '&7TS: &bts.icefight'
  278. - '&7TS: &bts.icefight.'
  279. - '&7TS: &bts.icefight.f'
  280. - '<delay times=25>&7TS: &bts.icefight.fr</delay>'
  281. - '&7TS: &bts.icefight.f'
  282. - '&7TS: &bts.icefight'
  283. - '&7TS: &bts.icefigh'
  284. - '&7TS: &bts.icefig'
  285. - '&7TS: &bts.icefi'
  286. - '&7TS: &bts.icef'
  287. - '&7TS: &bts.ice'
  288. - '&7TS: &bts.ic'
  289. - '&7TS: &bts.i'
  290. - '&7TS: &bts'
  291. - '&7TS: &bt'
  292. - '&7TS: '
  293. - '&7TS'
  294. - '&7T'
  295. - '&7'
  296. - '&7S'
  297. - '&7Si'
  298. - '&7Sit'
  299. - '&7Site'
  300. - '&7Site:'
  301. - '&7Site: '
  302. - '&7Site: &bw'
  303. - '&7Site: &bww'
  304. - '&7Site: &bwww'
  305. - '&7Site: &bwww.'
  306. - '&7Site: &bwww.i'
  307. - '&7Site: &bwww.ic'
  308. - '&7Site: &bwww.ice'
  309. - '&7Site: &bwww.icef'
  310. - '&7Site: &bwww.icefi'
  311. - '&7Site: &bwww.icefig'
  312. - '&7Site: &bwww.icefigh'
  313. - '&7Site: &bwww.icefight'
  314. - '&7Site: &bwww.icefight.'
  315. - '&7Site: &bwww.icefight.f'
  316. interval: 1
  317. random: false
  318. infos1:
  319. text:
  320. - '&7Joueurs: &f{bungeecount} &b(Network)'
  321. - '&7Joueurs: &f{playercount} &b(En jeu)'
  322. interval: 100
  323. random: false
  324. ifeffgs1:
  325. text:
  326. - '&7Score: &f{battlelevels_kills} &bKills'
  327. - '&7Score: &f{battlelevels_deaths} &bMorts'
  328. - '&7Score: &e{battlelevels_level} &bLevels'
  329. interval: 100
  330. random: false
  331. headert:
  332. text:
  333. - '&c &m-❱-------------❰-'
  334. interval: 100
  335. random: false
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