- Changes for Arena Combat iteration .4
- Whip contact area increased to 35, velocity reduced to 3000.
- Picks use misc obj skill.
- Axe and great axe strike velocity increased from 1250 to 1500.
- Reduced penetration depth of pick from 4000 to 3000, reduced velocity from 2000 to 1500.
- Increased size (volume and mass) of maul from 1300 to 1500.
- Contact area of axe hacking strike reduced from 40000 to 2000, slap reduced from 40000 to 10000, pommel strike from 100 to 80.
- Contact area of short sword slash strike reduced from 20000 to 3500, slap reduced from 20000 to 5000, pommel strike from 100 to 80.
- Spear shaft bash contact area reduced from 10000 to 2000.
- Crossbow bash contact area reduced from 10000 to 350 (imagine using the solid butt instead of the entire unwieldy bow, makes sense).
- Bow bash contact area reduced from 10000 to 600, velocity increased from 1250 to 1500.
- Pike shaft bash contact area reduced from 10000 to 2500, stab contact area increased from 20 to 25, size increased from 800 to 900.
- Halberd slashing strike contact area reduced from 20000 to 3500, shaft bash contact area reduced from 20000 to 5000.
- Two-handed sword slash contact area reduced from 100000 (jeez) to 7000, slap contact area reduced from 100000 to 10000, pommel strike
- contact reduced from 100 to 90.
- Long sword slashing contact area reduced from 60000 to 5000, slap contact from 60000 to 7500, pommel strike contact from 100 to 80.
- Great axe hacking contact area reduced from 60000 to 4000, slap contact from 60000 to 8000, pommel strike contact from 100 to 90.
- Large dagger slashing contact area reduced from 1000 to 800, stabbing contact area increased from 5 to 8, stabbing penetration increased
- from 1000 to 1200.
- Scourge contact area increased from 10 to 50, penetration increased from 50 to 100, size decreased from 300 to 200.
- War hammer contact area increased from 10 to 15.
- Mace contact area increased from 20 to 25.
- Bolt contact area increased from 2 to 4, penetration increased from 2000 to 2500.
- Arrow contact area increased from 2 to 5, penetration increased from 2000 to 2500, size increased from 150 to 175.
- Leather gloves now cover lower arms as well as hands.
- Body mail reduced to 95% coverage to prevent deadlocks. Breast plates, body leather armor, and most other armor still at 100%.
- Caps increased from 50% to 75% coverage.
- Helms reduced to 98% coverage.
- Buckler blockchance increased from 10 to 12. Shield remains at 20.
- Removed [SLOW_LEARNER] tags from werewolves and trolls.
- Gremlins receive agility++, toughness+, endurance+
- Dark gnomes receive agility+, strength+
- Stranglers get strength+++ (MASSIVE boost)
- Serpent men given strength++, toughness++, endurance++, agility-
- Soldier ant women get strength++, endurance++
- Molemarians now have agility-, endurance+, recuperation+, and toughness++ (still have no nerves as well).
- Tigermen at strength+, toughness+, agility-
- Werewolves changed to agility+, strength-, endurance++, recuperation++
- Minotaurs now strength++, agility-
- Trolls at strength+, toughness++, recuperation+, endurance-, agility--
- Yetis set at agility--, endurance--, strength+
- Dwarves given endurance+ in addition to previous stats.
- Elves given toughness- in addition to previous stats.
- Kobolds get to keep their already incredible stats, size increased from 20 to 25!
- Goblins keep their good stats.
- Humans keep their neutral stats.
- Gremlin size increased from 10 to 12.
- Dark gnome size increased from 15 to 18.
- Werewolves reduced in size from 120 to 110.
- Tigermen increased in size from 120 to 130.
- Minotaurs shrunk from 220 to 200.
- Trolls shrunk from 250 to 230.
- Yetis shrunk from 300 to 270.
- Bone pain receptors reduced from 50 to 15.
- Bone vascular increased from 3 to 5.
- Muscle pain receptors increased from 5 to 6.
- Skin pain receptors increased from 5 to 6.
- Lung pain receptors increased from 5 to 8.
- Heart pain receptors increased from 5 to 8.
- Liver, gut, stomach, pancreas, spleen, kidney pain receptors increased from 5 to 8.
- Gut and stomach vascular increased from 3 to 5.
- Eye pain receptors increased from 5 to 10, mostly to abstract an impact on battle-readiness due to partial blinding.
- Chitin thickness inreased from 1 to 2 (boost for ant women).
- Scale thickness increased from 1 to 2 (boost for serpent men).
- Point System
- Blunt weapons are now generally more expensive. Some hacking weapons are cheaper. Lots of changes overall to weapon prices.
- Shields and bucklers are cheaper.
- A couple armor prices are slightly changed. Leggings/greaves are cheaper.
- Weapon skill costs are generally slightly higher and more uniform.
- Misc obj. skill is much more expensive, but still cheaper than most weapon skills.
- Added kicking skill, same price as striking (10).
- Bow and xbow skills are slightly cheaper.
- Unarmed skills are even cheaper than before.
- "Huge" creatures (minotaurs, trolls, and yetis) no longer have point penalties for purchasing dodging. The tiny creatures keep their
- cheaper dodging, however.
- Points awarded to each race have been adjusted by a small amount. Several remain the same.
a guest Jul 22nd, 2011 363 Never
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