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Jul 19th, 2018
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  1. /*************
  2. * colors.js *
  3. *************
  4. *
  5. * You're almost at the exit. You just need to get past this
  6. * color lock.
  7. *
  8. * Changing your environment is no longer enough. You must
  9. * learn to change yourself. I've sent you a little something
  10. * that should help with that.
  11. */
  12.  
  13. function startLevel(map) {
  14. map.placePlayer(0, 12);
  15.  
  16. map.placeObject(5, 12, 'phone');
  17.  
  18. // The function phone lets you call arbitrary functions,
  19. // as defined by player.setPhoneCallback() below.
  20. // The function phone callback is bound to Q or Ctrl-6.
  21. map.getPlayer().setPhoneCallback(function () {
  22. var player = map.getPlayer();
  23. player.test = 1;
  24.  
  25. if (player.atLocation(21,12)) {
  26. player.setColor('#0f0');
  27. } else if (player.atLocation(24,12)) {
  28. player.setColor('#f00');
  29. } else if (player.atLocation(27,12)) {
  30. player.setColor('#ff0');
  31. } else if (player.atLocation(30,12)) {
  32. player.setColor('#0f0');
  33. } else if (player.atLocation(33,12)) {
  34. player.setColor('#f00');
  35. } else if (player.atLocation(36,12)) {
  36. player.setColor('#ff0');
  37. }
  38.  
  39.  
  40.  
  41.  
  42.  
  43. });
  44.  
  45.  
  46. map.defineObject('redLock', {
  47. symbol: '☒',
  48. color: "#f00", // red
  49. impassable: function(player, object) {
  50. return player.getColor() != object.color;
  51. }
  52. });
  53.  
  54. map.defineObject('greenLock', {
  55. symbol: '☒',
  56. color: "#0f0", // green
  57. impassable: function(player, object) {
  58. return player.getColor() != object.color;
  59. }
  60. });
  61.  
  62. map.defineObject('yellowLock', {
  63. symbol: '☒',
  64. color: "#ff0", // yellow
  65. impassable: function(player, object) {
  66. return player.getColor() != object.color;
  67. }
  68. });
  69.  
  70. for (var x = 20; x <= 40; x++) {
  71. map.placeObject(x, 11, 'block');
  72. map.placeObject(x, 13, 'block');
  73. }
  74. map.placeObject(22, 12, 'greenLock');
  75. map.placeObject(25, 12, 'redLock');
  76. map.placeObject(28, 12, 'yellowLock');
  77. map.placeObject(31, 12, 'greenLock');
  78. map.placeObject(34, 12, 'redLock');
  79. map.placeObject(37, 12, 'yellowLock');
  80. map.placeObject(40, 12, 'exit');
  81. for (var y = 0; y < map.getHeight(); y++) {
  82. if (y != 12) {
  83. map.placeObject(40, y, 'block');
  84. }
  85. for (var x = 41; x < map.getWidth(); x++) {
  86. map.setSquareColor(x, y, '#080');
  87. }
  88. }
  89. }
  90.  
  91. function validateLevel(map) {
  92. map.validateExactlyXManyObjects(1, 'exit');
  93. }
  94.  
  95. function onExit(map) {
  96. if (!map.getPlayer().hasItem('phone')) {
  97. map.writeStatus("We need the phone!");
  98. return false;
  99. } else {
  100. return true;
  101. }
  102. }
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