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- private List<Enemy> enemies = new List<Enemy>();
- int count = YourRandomGenerator.NextInt(10);
- for (int i = 0 ; i < count ; i++) {
- enemies.Add(new Enemy());
- }
- enemies[0] // first enemy
- enemies[1] // second enemy
- // etc
- Random rnd = new Random();
- int randomEnemies= rnd.Next(1, 10); //random number of enemies
- List<Enemy> enemyList = new List<Enemy>();
- for (int i = 0; i < randomEnemies; i++)
- {
- Enemy enemy= new Enemy() { name= "bad people",damage= "15"}
- enemyList .Add(enemy);
- }
- for (int i = 0; i < 10; i++)
- {
- Enemy enemy = enemyList[i];
- }
- public class Enemy
- {
- public string name{ get; set; }
- public string damage{ get; set; }
- }
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