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  1. [2018.01.19-13.08.45:060][725]LogBlueprintUserMessages: [RoamingController] Server: Started BP_MobController_RangeAgro_Raider_C_2.RoamingController - Start roaming first time
  2. [2018.01.19-13.08.45:061][725]LogBlueprintUserMessages: [RoamingController] Server: Ended BP_MobController_RangeAgro_Raider_C_2.RoamingController - Start roaming first time
  3. [2018.01.19-13.08.45:566][756]LogBlueprintUserMessages: [RoamingController] Server: Started BP_MobController_RangeAgro_Raider_C_2.RoamingController - Start roaming first time
  4. [2018.01.19-13.09.52:493][800]LogStats: FPlatformStackWalk::StackWalkAndDump - 66.238 s
  5. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: === Handled ensure: ===
  6. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error:
  7. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: Ensure condition failed: LightAttenuation [File:D:\UE4\Genom\UnrealEngine\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.cpp] [Line: 1134]
  8. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error:
  9. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: Stack:
  10. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000009A772386 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\ue4\genom\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200]
  11. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000009A51121A UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\ue4\genom\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:298]
  12. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000009A52B8E6 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\ue4\genom\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
  13. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008AB2E129 UE4Editor-Renderer.dll!FSceneRenderTargets::GetLightAttenuation() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\postprocess\scenerendertargets.cpp:1134]
  14. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008AC7632B UE4Editor-Renderer.dll!FMaterialShader::SetParameters<FRHIPixelShader * __ptr64>() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\shaderbaseclasses.cpp:352]
  15. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008A724256 UE4Editor-Renderer.dll!TBasePassPixelShaderPolicyParamType<FUniformLightMapPolicyShaderParametersType>::SetParameters() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\basepassrendering.h:771]
  16. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008A730A94 UE4Editor-Renderer.dll!TBasePassDrawingPolicy<FUniformLightMapPolicy>::SetSharedState() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\basepassrendering.h:1158]
  17. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008ACFBD5E UE4Editor-Renderer.dll!FDrawTranslucentMeshAction::Process<FUniformLightMapPolicy>() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\translucentrendering.cpp:466]
  18. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008ACFC4D2 UE4Editor-Renderer.dll!ProcessBasePassMesh<FDrawTranslucentMeshAction>() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\basepassrendering.h:1591]
  19. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008AD25FDE UE4Editor-Renderer.dll!FTranslucencyDrawingPolicyFactory::DrawMesh() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\translucentrendering.cpp:561]
  20. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008AD44738 UE4Editor-Renderer.dll!FTranslucentPrimSet::RenderPrimitive() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\translucentrendering.cpp:834]
  21. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008AD26264 UE4Editor-Renderer.dll!FTranslucentPrimSet::DrawPrimitives() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\translucentrendering.cpp:785]
  22. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008AD484A4 UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderViewTranslucency() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\translucentrendering.cpp:1065]
  23. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008AD47761 UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderTranslucency() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\translucentrendering.cpp:1301]
  24. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008A79A08B UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1259]
  25. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008ACCCC94 UE4Editor-Renderer.dll!RenderViewFamily_RenderThread() [d:\ue4\genom\unrealengine\engine\source\runtime\renderer\private\scenerendering.cpp:2081]
  26. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000008ACABD66 UE4Editor-Renderer.dll!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`26'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\ue4\genom\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
  27. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000009A3D4825 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\ue4\genom\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:651]
  28. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x000000009A3D4E0A UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ue4\genom\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:560]
  29. [2018.01.19-13.09.52:506][800]LogOutputDevice: Error: [Callstack] 0x00000000A9C322C4 UE4Editor-RenderCore.dll!RenderingThreadMain() [d:\ue4\genom\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:327]
  30. [2018.01.19-13.09.52:507][800]LogOutputDevice: Error: [Callstack] 0x00000000A9C332F6 UE4Editor-RenderCore.dll!FRenderingThread::Run() [d:\ue4\genom\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:461]
  31. [2018.01.19-13.09.52:507][800]LogOutputDevice: Error: [Callstack] 0x000000009A77052C UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\ue4\genom\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
  32. [2018.01.19-13.09.52:507][800]LogOutputDevice: Error: [Callstack] 0x000000009A762163 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\ue4\genom\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:33]
  33. [2018.01.19-13.09.52:507][800]LogOutputDevice: Error: [Callstack] 0x00000000BA5713D2 KERNEL32.DLL!UnknownFunction []
  34. [2018.01.19-13.09.52:507][800]LogOutputDevice: Error: [Callstack] 0x00000000BA8A54F4 ntdll.dll!UnknownFunction []
  35. [2018.01.19-13.09.52:507][800]LogOutputDevice: Error:
  36. [2018.01.19-13.09.52:507][800]LogStats: SubmitErrorReport - 0.000 s
  37. [2018.01.19-13.09.58:807][800]LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
  38. [2018.01.19-13.09.58:807][800]LogWindows: Warning: URL: ../../../Engine/Binaries/Win64/CrashReportClient.exe "D:/UE4/Genom/Genom/Saved/Crashes/UE4CC-Windows-26DBE1564A789FD1A44345986C66938D_0000" -Unattended -AppName=UE4-ProjectGenom -CrashGUID=UE4CC-Windows-26DBE1564A789FD1A44345986C66938D_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
  39. [2018.01.19-13.09.58:807][800]LogStats: SendNewReport - 6.301 s
  40. [2018.01.19-13.09.58:807][800]LogStats: FDebug::EnsureFailed - 72.552 s
  41. [2018.01.19-13.09.58:989][800]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 72.61, Realtime: 72.75. JOnlineNetDriver_2
  42. [2018.01.19-13.09.58:997][800]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 72.61, Realtime: 72.75. JOnlineNetDriver_3
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