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  1. Log file open, 06/16/17 19:35:45
  2. LogPlatformFile: Not using cached read wrapper
  3. LogInit:Display: RandInit(-720175439) SRandInit(-720175439).
  4. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  5. LogStats: Stats thread started at 0.074042
  6. LogPluginManager:Warning: Engine version string in ../../../GlitchWars/Plugins/VaRest/VaRestPlugin.uplugin could not be parsed ("1579795.0")
  7. LogInit: Using libcurl 7.47.1
  8. LogInit: - built for x86_64-pc-win32
  9. LogInit: - supports SSL with OpenSSL/1.0.2g
  10. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  11. LogInit: - other features:
  12. LogInit: CURL_VERSION_SSL
  13. LogInit: CURL_VERSION_LIBZ
  14. LogInit: CURL_VERSION_IPV6
  15. LogInit: CURL_VERSION_ASYNCHDNS
  16. LogInit: CURL_VERSION_LARGEFILE
  17. LogInit: CURL_VERSION_IDN
  18. LogInit: CurlRequestOptions (configurable via config and command line):
  19. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  20. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  21. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  22. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  23. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  24. LogInit: Build: ++UE4+Release-4.16-CL-0
  25. LogInit: Engine Version: 4.16.1-0+++UE4+Release-4.16
  26. LogInit: Compatible Engine Version: 4.16.0-0+++UE4+Release-4.16
  27. LogInit: Net CL: 0
  28. LogDevObjectVersion: Number of dev versions registered: 16
  29. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
  30. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  31. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  32. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
  33. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
  34. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  35. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  36. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  37. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  38. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  39. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
  40. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
  41. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  42. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  43. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
  44. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
  45. LogInit: Compiled (64-bit): Jun 16 2017 18:33:05
  46. LogInit: Compiled with Visual C++: 19.00.24215.01
  47. LogInit: Build Configuration: DebugGame
  48. LogInit: Branch Name: ++UE4+Release-4.16
  49. LogInit: Command line: -log
  50. LogInit: Base directory: d:/GW20170614/WindowsNoEditor/GlitchWars/Binaries/Win64/
  51. LogInit: Installed Engine Build: 0
  52. LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  53. LogStreaming:Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
  54. LogInit: Object subsystem initialized
  55. [2017.06.16-17.35.45:514][ 0]LogInit: Selected Device Profile: [WindowsServer]
  56. [2017.06.16-17.35.45:515][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
  57. [2017.06.16-17.35.45:519][ 0]LogInit: Computer: LOSTRA-PC
  58. [2017.06.16-17.35.45:519][ 0]LogInit: User: lostra
  59. [2017.06.16-17.35.45:519][ 0]LogInit: CPU Page size=4096, Cores=4
  60. [2017.06.16-17.35.45:520][ 0]LogInit: High frequency timer resolution =3.323579 MHz
  61. [2017.06.16-17.35.45:520][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
  62. [2017.06.16-17.35.45:520][ 0]LogMemory: Platform Memory Stats for WindowsServer
  63. [2017.06.16-17.35.45:520][ 0]LogMemory: Process Physical Memory: 92.27 MB used, 92.27 MB peak
  64. [2017.06.16-17.35.45:520][ 0]LogMemory: Process Virtual Memory: 103.73 MB used, 103.73 MB peak
  65. [2017.06.16-17.35.45:520][ 0]LogMemory: Physical Memory: 5365.10 MB used, 10979.95 MB free, 16345.05 MB total
  66. [2017.06.16-17.35.45:520][ 0]LogMemory: Virtual Memory: 328.39 MB used, 10979.95 MB free, 134217728.00 MB total
  67. [2017.06.16-17.35.45:574][ 0]LogInit: Using OS detected language (en-GB).
  68. [2017.06.16-17.35.45:574][ 0]LogInit: Using OS detected locale (hu-HU).
  69. [2017.06.16-17.35.45:574][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  70. [2017.06.16-17.35.45:574][ 0]LogTextLocalizationManager: No localization for 'hu-HU' exists, so 'en-GB' will be used for the locale.
  71. [2017.06.16-17.35.45:831][ 0]LogAssetRegistry: FAssetRegistry took 0.0141 seconds to start up
  72. [2017.06.16-17.35.45:930][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.004529 seconds
  73. [2017.06.16-17.35.45:930][ 0]LogPakFile: New pak file ../../../GlitchWars/Content/Paks/GlitchWars-WindowsNoEditor.pak added to pak precacher.
  74. [2017.06.16-17.35.45:932][ 0]LogInit: Selected Device Profile: [WindowsServer]
  75. [2017.06.16-17.35.45:983][ 0]LogNetVersion: GlitchWars , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3036342742)
  76. [2017.06.16-17.35.45:995][ 0]LogUObjectArray: 31429 objects as part of root set at end of initial load.
  77. [2017.06.16-17.35.45:995][ 0]LogUObjectAllocator: 6193728 out of 0 bytes used by permanent object pool.
  78. [2017.06.16-17.35.45:995][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  79. [2017.06.16-17.35.45:995][ 0]LogModuleManager:Warning: ModuleManager: Module 'XAudio2' not found - its StaticallyLinkedModuleInitializers function is null.
  80. [2017.06.16-17.35.46:012][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  81. [2017.06.16-17.35.46:023][ 0]LogEngine: Initializing Engine...
  82. [2017.06.16-17.35.46:023][ 0]LogStreaming:Error: Couldn't find file for package /Script/Engine requested by async loading code. NameToLoad: /Script/Engine
  83. [2017.06.16-17.35.46:097][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  84. [2017.06.16-17.35.46:097][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  85. [2017.06.16-17.35.46:098][ 0]LogInit: Texture streaming: Disabled
  86. [2017.06.16-17.35.46:101][ 0]LogStreaming:Error: Couldn't find file for package /Game/LocalMultiplayer/masolt/GameInfo/SelectedGlitch requested by async loading code. NameToLoad: /Game/LocalMultiplayer/masolt/GameInfo/SelectedGlitch
  87. [2017.06.16-17.35.46:102][ 0]LogStreaming:Error: Couldn't find file for package /Game/Blueprints/ServerDataStruct requested by async loading code. NameToLoad: /Game/Blueprints/ServerDataStruct
  88. [2017.06.16-17.35.46:103][ 0]LogStreaming:Error: Couldn't find file for package /Game/Blueprints/AvailableGlitches requested by async loading code. NameToLoad: /Game/Blueprints/AvailableGlitches
  89. [2017.06.16-17.35.46:508][ 0]LogProperty:Error: Struct type unknown for property 'StructProperty /Game/UI/Backend/ServerBrowser.ServerBrowser_C:ExecuteUbergraph_ServerBrowser.CallFunc_Array_Get_Item'; perhaps the USTRUCT() was renamed or deleted?
  90. [2017.06.16-17.35.46:513][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  91. [2017.06.16-17.35.46:594][ 0]LogWindows:Error: === Critical error: ===
  92. [2017.06.16-17.35.46:597][ 0]LogWindows:Error:
  93. [2017.06.16-17.35.46:597][ 0]LogWindows:Error: Assertion failed: Object [File:D:\UE4Source4.16\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3049]
  94. [2017.06.16-17.35.46:600][ 0]LogWindows:Error:
  95. [2017.06.16-17.35.46:604][ 0]LogWindows:Error:
  96. [2017.06.16-17.35.46:604][ 0]LogWindows:Error:
  97. [2017.06.16-17.35.46:607][ 0]LogWindows:Error: KERNELBASE.dll!0x0000000009563C58
  98. [2017.06.16-17.35.46:610][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007CFADAFA
  99. [2017.06.16-17.35.46:611][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007CDC446B
  100. [2017.06.16-17.35.46:611][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007CD530F8
  101. [2017.06.16-17.35.46:613][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D1B3D7A
  102. [2017.06.16-17.35.46:617][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D25CCC2
  103. [2017.06.16-17.35.46:620][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D0AD206
  104. [2017.06.16-17.35.46:620][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D0ACC6E
  105. [2017.06.16-17.35.46:623][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D16036F
  106. [2017.06.16-17.35.46:623][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D15FFAA
  107. [2017.06.16-17.35.46:624][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D03737D
  108. [2017.06.16-17.35.46:624][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D05F466
  109. [2017.06.16-17.35.46:625][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D039217
  110. [2017.06.16-17.35.46:625][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D014B0F
  111. [2017.06.16-17.35.46:625][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D05835E
  112. [2017.06.16-17.35.46:626][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D05D950
  113. [2017.06.16-17.35.46:626][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D07E348
  114. [2017.06.16-17.35.46:627][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D07D399
  115. [2017.06.16-17.35.46:627][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D0439F5
  116. [2017.06.16-17.35.46:628][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D29E868
  117. [2017.06.16-17.35.46:632][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D2B3177
  118. [2017.06.16-17.35.46:635][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D2BCDE1
  119. [2017.06.16-17.35.46:636][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007D2BC393
  120. [2017.06.16-17.35.46:636][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007F1B934A
  121. [2017.06.16-17.35.46:637][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007CBE36EC
  122. [2017.06.16-17.35.46:637][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007CBE2EE2
  123. [2017.06.16-17.35.46:637][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007CBE305A
  124. [2017.06.16-17.35.46:638][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x000000007CBF2468
  125. [2017.06.16-17.35.46:638][ 0]LogWindows:Error: GlitchWarsServer-Win64-DebugGame.exe!0x0000000080D9B85B
  126. [2017.06.16-17.35.46:639][ 0]LogWindows:Error: KERNEL32.DLL!0x000000000AC28364
  127. [2017.06.16-17.35.46:639][ 0]LogWindows:Error: ntdll.dll!0x000000000CDD70D1
  128. [2017.06.16-17.35.46:640][ 0]LogWindows:Error: ntdll.dll!0x000000000CDD70D1
  129. [2017.06.16-17.35.46:644][ 0]LogWindows:Error:
  130. [2017.06.16-17.35.46:648][ 0]LogExit: Executing StaticShutdownAfterError
  131. [2017.06.16-17.35.46:649][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  132. [2017.06.16-17.35.46:649][ 0]Log file closed, 06/16/17 19:35:46
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