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Untitled

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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://152000442"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 1
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --||          USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 2
  56. Humanoid.HipHeight = 1
  57. Frame_Speed = 1 / 30 -- (1 / 30) OR (1 / 60)
  58. local Speed = 75
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Weapon = IT("Model")
  83. Weapon.Name = "Adds"
  84. local Effects = IT("Folder", Weapon)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character.Animate
  88. local UNANCHOR = true
  89. local FORCEWINGS = false
  90.  
  91. --//=================================\\
  92. --\\=================================//
  93.  
  94.  
  95. --//=================================\\
  96. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  97. --\\=================================//
  98.  
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "ArtificialHB"
  101.  
  102. script:WaitForChild("ArtificialHB")
  103.  
  104. frame = Frame_Speed
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112.     tf = tf + s
  113.     if tf >= frame then
  114.         if allowframeloss then
  115.             script.ArtificialHB:Fire()
  116.             lastframe = tick()
  117.         else
  118.             for i = 1, math.floor(tf / frame) do
  119.                 script.ArtificialHB:Fire()
  120.             end
  121.         lastframe = tick()
  122.         end
  123.         if tossremainder then
  124.             tf = 0
  125.         else
  126.             tf = tf - frame * math.floor(tf / frame)
  127.         end
  128.     end
  129. end)
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --||          SOME FUNCTIONS
  136. --\\=================================//
  137.  
  138. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  139.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  140. end
  141.  
  142. function PositiveAngle(NUMBER)
  143.     if NUMBER >= 0 then
  144.         NUMBER = 0
  145.     end
  146.     return NUMBER
  147. end
  148.  
  149. function NegativeAngle(NUMBER)
  150.     if NUMBER <= 0 then
  151.         NUMBER = 0
  152.     end
  153.     return NUMBER
  154. end
  155.  
  156. function Swait(NUMBER)
  157.     if NUMBER == 0 or NUMBER == nil then
  158.         ArtificialHB.Event:wait()
  159.     else
  160.         for i = 1, NUMBER do
  161.             ArtificialHB.Event:wait()
  162.         end
  163.     end
  164. end
  165.  
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167.     local NEWMESH = IT(MESH)
  168.     if MESH == "SpecialMesh" then
  169.         NEWMESH.MeshType = MESHTYPE
  170.         if MESHID ~= "nil" and MESHID ~= "" then
  171.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  172.         end
  173.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  175.         end
  176.     end
  177.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178.     NEWMESH.Scale = SCALE
  179.     NEWMESH.Parent = PARENT
  180.     return NEWMESH
  181. end
  182.  
  183. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  184.     local NEWPART = IT("Part")
  185.     NEWPART.formFactor = FORMFACTOR
  186.     NEWPART.Reflectance = REFLECTANCE
  187.     NEWPART.Transparency = TRANSPARENCY
  188.     NEWPART.CanCollide = false
  189.     NEWPART.Locked = true
  190.     NEWPART.Anchored = true
  191.     if ANCHOR == false then
  192.         NEWPART.Anchored = false
  193.     end
  194.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  195.     NEWPART.Name = NAME
  196.     NEWPART.Size = SIZE
  197.     NEWPART.Position = Torso.Position
  198.     NEWPART.Material = MATERIAL
  199.     NEWPART:BreakJoints()
  200.     NEWPART.Parent = PARENT
  201.     return NEWPART
  202. end
  203.  
  204. function QuaternionFromCFrame(cf)
  205.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  206.     local trace = m00 + m11 + m22
  207.     if trace > 0 then
  208.         local s = math.sqrt(1 + trace)
  209.         local recip = 0.5 / s
  210.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  211.     else
  212.         local i = 0
  213.         if m11 > m00 then
  214.             i = 1
  215.         end
  216.         if m22 > (i == 0 and m00 or m11) then
  217.             i = 2
  218.         end
  219.         if i == 0 then
  220.             local s = math.sqrt(m00 - m11 - m22 + 1)
  221.             local recip = 0.5 / s
  222.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  223.         elseif i == 1 then
  224.             local s = math.sqrt(m11 - m22 - m00 + 1)
  225.             local recip = 0.5 / s
  226.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  227.         elseif i == 2 then
  228.             local s = math.sqrt(m22 - m00 - m11 + 1)
  229.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  230.         end
  231.     end
  232. end
  233.  
  234. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  235.     local xs, ys, zs = x + x, y + y, z + z
  236.     local wx, wy, wz = w * xs, w * ys, w * zs
  237.     local xx = x * xs
  238.     local xy = x * ys
  239.     local xz = x * zs
  240.     local yy = y * ys
  241.     local yz = y * zs
  242.     local zz = z * zs
  243.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  244. end
  245.  
  246. function QuaternionSlerp(a, b, t)
  247.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  248.     local startInterp, finishInterp;
  249.     if cosTheta >= 0.0001 then
  250.         if (1 - cosTheta) > 0.0001 then
  251.             local theta = ACOS(cosTheta)
  252.             local invSinTheta = 1 / SIN(theta)
  253.             startInterp = SIN((1 - t) * theta) * invSinTheta
  254.             finishInterp = SIN(t * theta) * invSinTheta
  255.         else
  256.             startInterp = 1 - t
  257.             finishInterp = t
  258.         end
  259.     else
  260.         if (1 + cosTheta) > 0.0001 then
  261.             local theta = ACOS(-cosTheta)
  262.             local invSinTheta = 1 / SIN(theta)
  263.             startInterp = SIN((t - 1) * theta) * invSinTheta
  264.             finishInterp = SIN(t * theta) * invSinTheta
  265.         else
  266.             startInterp = t - 1
  267.             finishInterp = t
  268.         end
  269.     end
  270.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  271. end
  272.  
  273. function Clerp(a, b, t)
  274.     local qa = {QuaternionFromCFrame(a)}
  275.     local qb = {QuaternionFromCFrame(b)}
  276.     local ax, ay, az = a.x, a.y, a.z
  277.     local bx, by, bz = b.x, b.y, b.z
  278.     local _t = 1 - t
  279.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  280. end
  281.  
  282. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  283.     local frame = IT("Frame")
  284.     frame.BackgroundTransparency = TRANSPARENCY
  285.     frame.BorderSizePixel = BORDERSIZEPIXEL
  286.     frame.Position = POSITION
  287.     frame.Size = SIZE
  288.     frame.BackgroundColor3 = COLOR
  289.     frame.BorderColor3 = BORDERCOLOR
  290.     frame.Name = NAME
  291.     frame.Parent = PARENT
  292.     return frame
  293. end
  294.  
  295. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  296.     local label = IT("TextLabel")
  297.     label.BackgroundTransparency = 1
  298.     label.Size = UD2(1, 0, 1, 0)
  299.     label.Position = UD2(0, 0, 0, 0)
  300.     label.TextColor3 = TEXTCOLOR
  301.     label.TextStrokeTransparency = STROKETRANSPARENCY
  302.     label.TextTransparency = TRANSPARENCY
  303.     label.FontSize = TEXTFONTSIZE
  304.     label.Font = TEXTFONT
  305.     label.BorderSizePixel = BORDERSIZEPIXEL
  306.     label.TextScaled = false
  307.     label.Text = TEXT
  308.     label.Name = NAME
  309.     label.Parent = PARENT
  310.     return label
  311. end
  312.  
  313. function NoOutlines(PART)
  314.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  315. end
  316.  
  317. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  318.     local NEWWELD = IT(TYPE)
  319.     NEWWELD.Part0 = PART0
  320.     NEWWELD.Part1 = PART1
  321.     NEWWELD.C0 = C0
  322.     NEWWELD.C1 = C1
  323.     NEWWELD.Parent = PARENT
  324.     return NEWWELD
  325. end
  326.  
  327. local S = IT("Sound")
  328. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  329.     local NEWSOUND = nil
  330.     coroutine.resume(coroutine.create(function()
  331.         NEWSOUND = S:Clone()
  332.         NEWSOUND.Parent = PARENT
  333.         NEWSOUND.Volume = VOLUME
  334.         NEWSOUND.Pitch = PITCH
  335.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  336.         NEWSOUND:play()
  337.         if DOESLOOP == true then
  338.             NEWSOUND.Looped = true
  339.         else
  340.             repeat wait(1) until NEWSOUND.Playing == false
  341.             NEWSOUND:remove()
  342.         end
  343.     end))
  344.     return NEWSOUND
  345. end
  346.  
  347. function CFrameFromTopBack(at, top, back)
  348.     local right = top:Cross(back)
  349.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  350. end
  351.  
  352. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  353. function WACKYEFFECT(Table)
  354.     local TYPE = (Table.EffectType or "Sphere")
  355.     local SIZE = (Table.Size or VT(1,1,1))
  356.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  357.     local TRANSPARENCY = (Table.Transparency or 0)
  358.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  359.     local CFRAME = (Table.CFrame or Torso.CFrame)
  360.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  361.     local ROTATION1 = (Table.RotationX or 0)
  362.     local ROTATION2 = (Table.RotationY or 0)
  363.     local ROTATION3 = (Table.RotationZ or 0)
  364.     local MATERIAL = (Table.Material or "Neon")
  365.     local COLOR = (Table.Color or C3(1,1,1))
  366.     local TIME = (Table.Time or 45)
  367.     local SOUNDID = (Table.SoundID or nil)
  368.     local SOUNDPITCH = (Table.SoundPitch or nil)
  369.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  370.     coroutine.resume(coroutine.create(function()
  371.         local PLAYSSOUND = false
  372.         local SOUND = nil
  373.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  374.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  375.             PLAYSSOUND = true
  376.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  377.         end
  378.         EFFECT.Color = COLOR
  379.         local MSH = nil
  380.         if TYPE == "Sphere" then
  381.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  382.         elseif TYPE == "Block" then
  383.             MSH = IT("BlockMesh",EFFECT)
  384.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  385.         elseif TYPE == "Wave" then
  386.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  387.         elseif TYPE == "Ring" then
  388.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  389.         elseif TYPE == "Slash" then
  390.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  391.         elseif TYPE == "Round Slash" then
  392.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  393.         elseif TYPE == "Swirl" then
  394.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  395.         elseif TYPE == "Skull" then
  396.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  397.         elseif TYPE == "Crystal" then
  398.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  399.         end
  400.         if MSH ~= nil then
  401.             local MOVESPEED = nil
  402.             if MOVEDIRECTION ~= nil then
  403.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  404.             end
  405.             local GROWTH = SIZE - ENDSIZE
  406.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  407.             if TYPE == "Block" then
  408.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  409.             else
  410.                 EFFECT.CFrame = CFRAME
  411.             end
  412.             for LOOP = 1, TIME+1 do
  413.                 Swait()
  414.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  415.                 if TYPE == "Wave" then
  416.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  417.                 end
  418.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  419.                 if TYPE == "Block" then
  420.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  421.                 else
  422.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  423.                 end
  424.                 if MOVEDIRECTION ~= nil then
  425.                     local ORI = EFFECT.Orientation
  426.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  427.                     EFFECT.Orientation = ORI
  428.                 end
  429.             end
  430.             if PLAYSSOUND == false then
  431.                 EFFECT:remove()
  432.             else
  433.                 SOUND.Stopped:Connect(function()
  434.                     EFFECT:remove()
  435.                 end)
  436.             end
  437.         else
  438.             if PLAYSSOUND == false then
  439.                 EFFECT:remove()
  440.             else
  441.                 repeat Swait() until SOUND.Playing == false
  442.                 EFFECT:remove()
  443.             end
  444.         end
  445.     end))
  446. end
  447.  
  448. function MakeForm(PART,TYPE)
  449.     if TYPE == "Cyl" then
  450.         local MSH = IT("CylinderMesh",PART)
  451.     elseif TYPE == "Ball" then
  452.         local MSH = IT("SpecialMesh",PART)
  453.         MSH.MeshType = "Sphere"
  454.     elseif TYPE == "Pine" then
  455.         CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0,0,0))
  456.     end
  457. end
  458.  
  459. Debris = game:GetService("Debris")
  460.  
  461. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  462.     local DIRECTION = CF(StartPos,EndPos).lookVector
  463.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  464. end
  465.  
  466. function turnto(position)
  467.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  468. end
  469.  
  470. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  471. function Lightning(Table)
  472.     local Color = Table.Color or C3(1,1,1)
  473.     local StartPos = Table.Start or Torso.Position
  474.     local EndPos = Table.End or Mouse.Hit.p
  475.     local SegmentLength = Table.SegmentL or 2
  476.     local Thickness = Table.Thickness or 0.1
  477.     local Dissapear = Table.DoesFade or false
  478.     local Parent = Table.Ignore or Character
  479.     local MaxDist = Table.MaxDist or 400
  480.     local Branches = Table.Branches or false
  481.     local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  482.     local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  483.     local LIGHTNINGMODEL = IT("Model",Effects)
  484.     LIGHTNINGMODEL.Name = "Lightning"
  485.     local LastBolt = nil
  486.     for E = 1, DISTANCE do
  487.         local ExtraSize = (DISTANCE-E)/15
  488.         local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really black"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  489.         PART.Color = Color
  490.         MakeForm(PART,"Cyl")
  491.         if LastBolt == nil then
  492.             PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  493.         else
  494.             PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  495.         end
  496.         LastBolt = PART
  497.         if Branches == true then
  498.             local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  499.             if CHOICE == 1 then
  500.                 local LASTBRANCH = nil
  501.                 for i = 1, MRANDOM(2,5) do
  502.                     local ExtraSize2 = ((DISTANCE-E)/25)/i
  503.                     local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really black"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  504.                     PART.Color = Color
  505.                     MakeForm(PART,"Cyl")
  506.                     if LASTBRANCH == nil then
  507.                         PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  508.                     else
  509.                         PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  510.                     end
  511.                     LASTBRANCH = PART
  512.                 end
  513.             end
  514.         end
  515.     end
  516.     if Dissapear == true then
  517.         coroutine.resume(coroutine.create(function()
  518.             for i = 1, 30 do
  519.                 Swait()
  520.                 for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  521.                     if c.ClassName == "Part" then
  522.                         c.Transparency = i/30
  523.                     end
  524.                 end
  525.             end
  526.             LIGHTNINGMODEL:remove()
  527.         end))
  528.     elseif Dissapear == false then
  529.         Debris:AddItem(LIGHTNINGMODEL,0.1)
  530.     end
  531.     return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  532. end
  533.  
  534. local Particle = IT("ParticleEmitter",nil)
  535. Particle.Enabled = false
  536. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)})
  537. Particle.LightEmission = 0.5
  538. Particle.Rate = 500
  539. Particle.Rotation = NumberRange.new(-180, 180)
  540. Particle.RotSpeed = NumberRange.new(-180, 180)
  541. Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
  542. Particle.Color = ColorSequence.new(C3(1,1,1))
  543.  
  544. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  545. function ParticleEmitter(Table)
  546.     local PRTCL = Particle:Clone()
  547.     local Speed = Table.Speed or 5
  548.     local Drag = Table.Drag or 0
  549.     local Size1 = Table.Size1 or 1
  550.     local Size2 = Table.Size2 or 5
  551.     local Lifetime1 = Table.Lifetime1 or 1
  552.     local Lifetime2 = Table.Lifetime2 or 1.5
  553.     local Parent = Table.Parent or Torso
  554.     local Emit = Table.Emit or 100
  555.     local Offset = Table.Offset or 360
  556.     local Enabled = Table.Enabled or false
  557.     PRTCL.Parent = Parent
  558.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  559.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  560.     PRTCL.Speed = NumberRange.new(Speed)
  561.     PRTCL.VelocitySpread = Offset
  562.     PRTCL.Drag = Drag
  563.     if Enabled == false then
  564.         PRTCL:Emit(Emit)
  565.         Debris:AddItem(PRTCL,Lifetime2)
  566.     else
  567.         PRTCL.Enabled = true
  568.     end
  569.     return PRTCL
  570. end
  571.  
  572. --//=================================\\
  573. --||         WEAPON CREATION
  574. --\\=================================//
  575.  
  576. local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "White", "Right Wing", (VT(2, 3, 2)*1.5),false)
  577. RWING.Color = C3(1003)
  578. local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1 , 2, 0.5), CF(-1.5, 0, 0))
  579. local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Left Wing", (VT(2, 3, 2)*1.5),false)
  580. LWING.Color = C3(1003)
  581. local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1 , 2, 0.5), CF(1.6, 0, 0))
  582. CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
  583. CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
  584. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Mask", VT(1,1,1),false)
  585. CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  586. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0,-0.5), CF(0, 0, 0))
  587. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "White", "Mask", VT(1.3,0.1,1.3),false)
  588. MakeForm(Mask,"Cyl")
  589. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0.2,0), CF(0, 0, 0))
  590. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Mask", VT(0.2, 0.7, 0.3),false)
  591. Black.Color = C3(0,0,0)
  592. MakeForm(Black,"Ball")
  593. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.05,-0.6), CF(0, 0, 0))
  594. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "White", "Mask", VT(1, 0.2, 0.3),false)
  595. Black.Color = C3(0,0,0)
  596. MakeForm(Black,"Ball")
  597. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.1,-0.6), CF(0, 0, 0))
  598. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Mask", VT(0.1,0.1,0.1),false)
  599. MakeForm(Eye,"Ball")
  600. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22,0.1,-0.7), CF(0, 0, 0))
  601. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Mask", VT(0.1,0.1,0.1),false)
  602. MakeForm(Eye,"Ball")
  603. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22,0.1,-0.7), CF(0, 0, 0))
  604. local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Horns", VT(1,1,1),false)
  605. CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0,0.6,0.1), CF(0, 0, 0))
  606. --704130856
  607. local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0,0,0))
  608. MSH.VertexColor = VT(1, 1, 0.5)
  609. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "White", "Mask", VT(0.4,0.4,0.4),false)
  610. MakeForm(MaskPart,"Ball")
  611. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35,0.35,-0.5), CF(0, 0, 0))
  612. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Mask", VT(0.4,0.4,0.4),false)
  613. MakeForm(MaskPart,"Ball")
  614. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35,0.35,-0.5), CF(0, 0, 0))
  615.  
  616. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "White", "Handle", VT(0.2,1,0.2),false)
  617. MakeForm(Handle,"Cyl")
  618. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Bop", VT(0.5,0.5,0.5),false)
  620. MakeForm(Bop,"Ball")
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0))
  622. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5,0.2,0.5),false)
  623. MakeForm(Part,"Pine")
  624. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  625. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "White", "Shield", VT(0.6,0.3,0.6),false)
  626. MakeForm(Part,"Pine")
  627. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  628. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Blade", VT(0.3,5,0.3),false)
  629. MakeForm(Blade,"Pine")
  630. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  631.  
  632. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "White", "Shield", VT(1.05,0.1,1.05),false)
  633. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0))
  634. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Shield", VT(2,2,1),false)
  635. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0))
  636. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  637. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "White", "Shield", VT(0,0,0),false)
  638. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  639. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  640. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Shield", VT(0,0,0),false)
  641. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  642. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  643. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false)
  644. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0))
  645. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  646. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Shield", VT(0,0,0),false)
  647. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  648. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  649. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "White", "Shield", VT(0.8,2,0.2),false)
  650. MakeForm(Shield,"Ball")
  651. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  652. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Shield", VT(0.8,0.2,2),false)
  653. MakeForm(Shield,"Ball")
  654. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  655. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "White", "Shield", VT(0.8,2,0.3),false)
  656. MakeForm(Shield,"Ball")
  657. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  658. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Shield", VT(0.8,0.3,2),false)
  659. MakeForm(Shield,"Ball")
  660. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  661.  
  662. local SKILLTEXTCOLOR = BRICKC"Realy black".Color
  663. local SKILLFONT = "Antique"
  664. local SKILLTEXTSIZE = 12
  665.  
  666. Humanoid.DisplayDistanceType = "None"
  667. local naeeym2 = IT("BillboardGui",Character)
  668. naeeym2.AlwaysOnTop = true
  669. naeeym2.Size = UDim2.new(5,35,2,15)
  670. naeeym2.StudsOffset = Vector3.new(0,1.3,0)
  671. naeeym2.MaxDistance = 75
  672. naeeym2.Adornee = Character.Head
  673. naeeym2.Name = "Name"
  674. naeeym2.PlayerToHideFrom = Player
  675. local tecks2 = IT("TextLabel",naeeym2)
  676. tecks2.BackgroundTransparency = 1
  677. tecks2.TextScaled = true
  678. tecks2.BorderSizePixel = 0
  679. tecks2.Text = Player.Name
  680. tecks2.Font = "SciFi"
  681. tecks2.TextSize = 30
  682. tecks2.TextStrokeTransparency = 0
  683. tecks2.TextColor3 = C3(1,1,1)
  684. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR
  685. tecks2.Size = UDim2.new(1,0,0.5,0)
  686. tecks2.Parent = naeeym2
  687.  
  688. for _, c in pairs(Weapon:GetChildren()) do
  689.     if c.ClassName == "Part" then
  690.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  691.     end
  692. end
  693.  
  694. Weapon.Parent = Character
  695.  
  696. Humanoid.Died:connect(function()
  697.     ATTACK = true
  698. end)
  699.  
  700. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Frame")
  701.  
  702. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text")
  703.  
  704. --//=================================\\
  705. --||            DAMAGING
  706. --\\=================================//
  707.  
  708. function ApplyDamage(Humanoid,Damage,TorsoPart)
  709.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  710.     defence.Name = ("HitBy"..Player.Name)
  711.     game:GetService("Debris"):AddItem(defence, 0.001)
  712.     Damage = Damage * DAMAGEMULTIPLIER
  713.     if Humanoid.Health ~= 0 then
  714.         local CritChance = MRANDOM(1,100)
  715.         if Damage > Humanoid.Health then
  716.             Damage = math.ceil(Humanoid.Health)
  717.             if Damage == 0 then
  718.                 Damage = 0.1
  719.             end
  720.         end
  721.         Humanoid.Health = Humanoid.Health - Damage
  722.     end
  723. end
  724.  
  725. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,FRAME)
  726.     local CHILDREN = workspace:GetDescendants()
  727.     for index, CHILD in pairs(CHILDREN) do
  728.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  729.             if CHILD:FindFirstChild(Player.Name.."Frames") == nil then
  730.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  731.                 if HUM then
  732.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  733.                     if TORSO then
  734.                         if (TORSO.Position - POSITION).Magnitude <= RANGE and HUM.Health > 0 then
  735.                             local FRAMES = IT("Folder",CHILD)
  736.                             FRAMES.Name = (Player.Name.."Frames")
  737.                             local DMG = 0
  738.                             if MINDMG > 1 then
  739.                                 DMG = MRANDOM(MINDMG,MAXDMG)
  740.                             else
  741.                                 DMG = MINDMG
  742.                             end
  743.                             ApplyDamage(HUM,DMG,TORSO)
  744.                             CreateSound(12222242, TORSO, 5, 1, false)
  745.                             coroutine.resume(coroutine.create(function()
  746.                                 for _, c in pairs(CHILD:GetDescendants()) do
  747.                                     if c:IsA("BasePart") then
  748.                                         local bv = Instance.new("BodyVelocity")
  749.                                         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  750.                                         if POSITION.Y < TORSO.Position.Y then
  751.                                             bv.velocity = CF(POSITION,TORSO.Position+VT(0,TORSO.Position.Y-POSITION.Y,0)).lookVector*FLING
  752.                                         else
  753.                                             bv.velocity = CF(POSITION,TORSO.Position+VT(0,5,0)).lookVector*FLING
  754.                                         end
  755.                                         bv.Parent = c
  756.                                         c.Reflectance = c.Transparency
  757.                                         c.Transparency = 1
  758.                                         Debris:AddItem(bv,0.05)
  759.                                     end
  760.                                 end
  761.                                 if HUM.Health > 0 then
  762.                                     if FRAME > 0 then
  763.                                         for i = 1, FRAME do
  764.                                             for _, c in pairs(CHILD:GetDescendants()) do
  765.                                                 if c:IsA("BasePart") then
  766.                                                     c.Transparency = c.Reflectance
  767.                                                     c.Reflectance = 0
  768.                                                 end
  769.                                             end
  770.                                             wait()
  771.                                             for _, c in pairs(CHILD:GetDescendants()) do
  772.                                                 if c:IsA("BasePart") then
  773.                                                     c.Reflectance = c.Transparency
  774.                                                     c.Transparency = 1
  775.                                                 end
  776.                                             end
  777.                                             wait()
  778.                                         end
  779.                                     else
  780.                                         coroutine.resume(coroutine.create(function()
  781.                                             HUM.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  782.                                         end))
  783.                                         TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  784.                                     end
  785.                                     for _, c in pairs(CHILD:GetDescendants()) do
  786.                                         if c:IsA("BasePart") then
  787.                                             c.Transparency = c.Reflectance
  788.                                             c.Reflectance = 0
  789.                                         end
  790.                                     end
  791.                                 else
  792.                                     for _, c in pairs(CHILD:GetDescendants()) do
  793.                                         if c:IsA("BasePart") then
  794.                                             c.Transparency = c.Reflectance
  795.                                             c.Reflectance = 0
  796.                                         end
  797.                                     end
  798.                                 end
  799.                                 coroutine.resume(coroutine.create(function()
  800.                                     HUM.CameraOffset = VT(0,0,0)
  801.                                 end))
  802.                                 FRAMES:remove()
  803.                             end))
  804.                         end
  805.                     end
  806.                 end
  807.             end
  808.         end
  809.     end
  810. end
  811.  
  812. --//=================================\\
  813. --||    ATTACK FUNCTIONS AND STUFF
  814. --\\=================================//
  815.  
  816. function X()
  817.     ATTACK = true
  818.     Rooted = true
  819.     local TOAIM = Mouse.Hit.p
  820.     turnto(Mouse.Hit.p)
  821.     local DONE = false
  822.     Humanoid.HipHeight = 5
  823.     for i=0, 0.2, 0.1 / Animation_Speed do
  824.         Swait()
  825.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  826.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
  827.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  828.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  829.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  830.     end
  831.     for i=0, 1.3, 0.1 / Animation_Speed do
  832.         Swait()
  833.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
  834.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  835.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  836.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  837.     end
  838.     CreateSound(1537955136, Blade, 5, 1, false)
  839.     local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0,16,0))
  840.     MakeForm(SLICE,"Ball")
  841.     CreateSound(342793847, SLICE, 5, 3, false)
  842.     SLICE.CFrame = CF(RootPart.CFrame*CF(0,0,4).p,TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  843.     --SLICE.Color = C3(100/255, 58/255, 104/255)
  844.     ParticleEmitter({Speed = 2, Drag = 3, Size1 = 0.2, Size2 = 1, Lifetime1 = 1, Lifetime2 = 3, Parent = SLICE, Emit = 15, Offset = 360, Enabled = false})
  845.     coroutine.resume(coroutine.create(function()
  846.         Swait(35)
  847.         SLICE.Transparency = 0
  848.         for i = 1, 45 do
  849.             Swait()
  850.             SLICE.Size = SLICE.Size + VT(1+i/45,0,0)/5
  851.         end
  852.         wait(0.3)
  853.         local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0,0,0))
  854.         MakeForm(BEAM,"Cyl")
  855.         BEAM.Color = SLICE.Color
  856.         local AIMHIT,AIMPOS = CastProperRay(SLICE.Position,TOAIM,750,Character)
  857.         local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
  858.         BEAM.CFrame = CF(SLICE.Position,AIMPOS)*CF(0,0,-(DISTANCE/2)-7.5)*ANGLES(RAD(90),RAD(0),RAD(0))
  859.         BEAM.Size = VT(0,DISTANCE+15,0)
  860.         BEAM.Mesh.Scale = VT(1.8,1,1.8)
  861.         local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0,0,0))
  862.         MakeForm(BOP,"Ball")
  863.         BOP.Color = SLICE.Color
  864.         BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
  865.         wait(0.1)
  866.         local SIZE = SLICE.Size.X
  867.         local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
  868.         local PRT = ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.3, Size2 = 0.7, Lifetime1 = 1, Lifetime2 = 1.5, Parent = BEAM, Emit = 100, Offset = 360, Enabled = true})
  869.         PRT.ZOffset = 12
  870.         for i = 1, 25 do
  871.             Swait()
  872.             for i = 1, math.ceil(BEAM.Size.Y/5) do
  873.                 ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
  874.             end
  875.             BEAM.Size = BEAM.Size + VT(SIZE/25,0,SIZE/25)/1.8
  876.             BOP.Size = BOP.Size + VT(SIZE/25,SIZE/25,SIZE/25)
  877.             Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  878.         end
  879.         repeat
  880.             Swait()
  881.             BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
  882.             --Lightning({Color = SLICE.Color, Start = SLICE.Position, End = SLICE.CFrame*CF(0,0,-15)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 45, Branches = false})
  883.             SOUND.Parent = SLICE
  884.             for i = 1, math.ceil(BEAM.Size.Y/5) do
  885.                 ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
  886.             end
  887.             Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  888.         until SOUND.Playing == false
  889.         BOP:remove()
  890.         BEAM:remove()
  891.         DONE = true
  892.         Humanoid.CameraOffset = VT(0,0,0)
  893.         for i = 1, 45 do
  894.             Swait()
  895.             SLICE.Size = SLICE.Size - VT(1+i/45,0,0)/5
  896.         end
  897.         SLICE:remove()
  898.     end))
  899.     for i=0, 1, 0.1 / Animation_Speed do
  900.         Swait()
  901.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  902.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
  903.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
  904.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  905.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  906.     end
  907.     FORCEWINGS = true
  908.     for i = 1, 200 do
  909.         Swait()
  910.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  911.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180+i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i*5), 0.75 / Animation_Speed)
  912.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  913.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  914.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  915.     end
  916.     repeat wait() until DONE == true
  917.     RootJoint.C0 = CF(0,300,0)
  918.     Humanoid.HipHeight = 1
  919.     for i = 1, 50 do
  920.         Swait()
  921.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  922.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
  923.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  924.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  925.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  926.     end
  927.     ATTACK = false
  928.     Rooted = false
  929.     FORCEWINGS = false
  930. end
  931. function Intro()
  932.     ATTACK = true
  933.     Rooted = true
  934.     for i=0, 0.2, 0.1 / Animation_Speed do
  935.         Swait()
  936.         LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  937.         RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  938.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  939.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  940.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  941.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  942.     end
  943.     for i=0, 3, 0.1 / Animation_Speed do
  944.         Swait()
  945.         LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  946.         RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  947.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0-0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  948.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  949.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  950.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  951.     end
  952.     CreateSound(1537955136, Blade, 5, 1, false)
  953.     RWING.Transparency = 0
  954.     LWING.Transparency = 0
  955.     for i = 1, 15 do
  956.         Swait()
  957.         LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  958.         RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  959.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50-((i/15)*360))), 0.75 / Animation_Speed)
  960.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  961.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  962.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  963.     end
  964.     for i = 1, 15 do
  965.         Swait()
  966.         LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  967.         RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  968.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  969.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  970.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  971.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  972.     end
  973.     for i=0, 1, 0.1 / Animation_Speed do
  974.         Swait()
  975.         LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  976.         RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  977.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  978.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  979.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  980.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  981.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  982.     end
  983.     ATTACK = false
  984.     Rooted = false
  985. end
  986. function Z()
  987.     ATTACK = true
  988.     Rooted = true
  989.     CreateSound(1537955136, Torso, 5, 1, false)
  990.     for i=1, 15 do
  991.         Swait()
  992.         RootPart.CFrame = RootPart.CFrame * CF(0,0,0.5)
  993.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  994.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  995.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  996.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  997.     end
  998.     for i=0, 0.3, 0.1 / Animation_Speed do
  999.         Swait()
  1000.         RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  1001.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1002.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1003.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1004.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1005.     end
  1006.     FORCEWINGS = true
  1007.     for i = 1, 10 do
  1008.         for i=0, 0.02, 0.1 / Animation_Speed do
  1009.             Swait()
  1010.             Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
  1011.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1012.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1013.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1014.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1015.         end
  1016.         local RANDOM = MRANDOM(-7,7)/5
  1017.         local RANDOM2 = MRANDOM(-7,7)/5
  1018.         for i=0, 0.01, 0.1 / Animation_Speed do
  1019.             Swait()
  1020.             RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1021.             Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1022.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
  1023.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
  1024.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5+RANDOM, 0+RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1025.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1026.         end
  1027.         local WAVES = {}
  1028.         coroutine.resume(coroutine.create(function()
  1029.             repeat
  1030.                 Swait()
  1031.                 for E = 1, #WAVES do
  1032.                     if WAVES[E] ~= nil then
  1033.                         ApplyAoE(WAVES[E].Position,3,25,35,35,3)
  1034.                         if WAVES[E].Transparency > 0.99 then
  1035.                             WAVES[E]:remove()
  1036.                             table.remove(WAVES,E)
  1037.                         else
  1038.                             WAVES[E].CFrame = WAVES[E].CFrame * CF(0,1.2,0)
  1039.                             WAVES[E].Transparency = WAVES[E].Transparency + 0.75/25
  1040.                         end
  1041.                     end
  1042.                 end
  1043.             until #WAVES == 0
  1044.         end))
  1045.         local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "Really black", "Wave", VT(1,3,1))
  1046.         MakeForm(Wave,"Pine")
  1047.         Wave.CFrame = Blade.CFrame
  1048.         table.insert(WAVES,Wave)
  1049.         CreateSound(1537955679, Wave, 7, 1, true)
  1050.     end
  1051.     ATTACK = false
  1052.     Rooted = false
  1053.     FORCEWINGS = false
  1054. end
  1055. function B()
  1056.     ATTACK = true
  1057.     Rooted = false
  1058.     FORCEWINGS = true
  1059.     for i=0, 1, 0.1 / Animation_Speed do
  1060.         Swait()
  1061.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1062.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1063.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1064.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1065.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1066.     end
  1067.     CreateSound(1537955679, Blade, 7, 0.7, false)
  1068.     Rooted = true
  1069.     for i=0, 0.4, 0.1 / Animation_Speed do
  1070.         Swait()
  1071.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1072.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1073.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1074.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1075.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1076.     end
  1077.     coroutine.resume(coroutine.create(function()
  1078.         local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1079.         for i = 1, 125 do
  1080.             Swait()
  1081.             FRAME = FRAME * CF(0,0,-1)
  1082.             ApplyAoE(FRAME.p,5,45,55,35,15)
  1083.             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,18,1), Size2 = VT(1,0,1), Transparency = 0, Transparency2 = 1, CFrame = FRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1084.         end
  1085.     end))
  1086.     for i=0, 0.2, 0.1 / Animation_Speed do
  1087.         Swait()
  1088.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1089.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1090.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1091.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1092.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1093.     end
  1094.     FORCEWINGS = false
  1095.     ATTACK = false
  1096.     Rooted = false
  1097. end
  1098. function C()
  1099.     FORCEWINGS = true
  1100.     ATTACK = true
  1101.     for i=0, 1, 0.1 / Animation_Speed do
  1102.         Swait()
  1103.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1104.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1105.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1106.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1107.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1108.     end
  1109.     Rooted = true
  1110.     local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Orb", VT(0,0,0))
  1111.     MakeForm(Orb,"Ball")
  1112.     Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
  1113.     for i = 1, 35 do
  1114.         Swait()
  1115.         Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
  1116.         Orb.Size = Orb.Size + VT(0.05,0.05,0.05)
  1117.     end
  1118.     local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Beam", VT(0,0,0))
  1119.     MakeForm(MAIN,"Cyl")
  1120.     for i = 1, 200 do
  1121.         Swait()
  1122.         local AIMHIT,AIMPOS = CastProperRay(Orb.Position,Mouse.Hit.p,750,Character)
  1123.         local DISTANCE = (Orb.Position - AIMPOS).Magnitude
  1124.         MAIN.CFrame = CF(Orb.Position,AIMPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0))
  1125.         MAIN.Size = VT(0.7,DISTANCE,0.7)
  1126.         ApplyAoE(AIMPOS,3,35,65,35,20)
  1127.     end
  1128.     MAIN:remove()
  1129.     ATTACK = false
  1130.     Rooted = false
  1131.     FORCEWINGS = false
  1132.     for i = 1, 35 do
  1133.         Swait()
  1134.         Orb.Size = Orb.Size - VT(0.05,0.05,0.05)
  1135.     end
  1136.     Orb:remove()
  1137. end
  1138. function V()
  1139.     FORCEWINGS = true
  1140.     ATTACK = true
  1141.     Rooted = true
  1142.     local AREAS = {}
  1143.     for i = 1, 15 do
  1144.         local AREA = CF(RootPart.Position)* ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(6,35)).p
  1145.         local HITFLOOR,HITPOS = CastProperRay(AREA+VT(0,35,0), AREA-VT(0,35,0), 65, Character)
  1146.         if HITFLOOR then
  1147.             table.insert(AREAS,HITPOS)
  1148.         end
  1149.     end
  1150.     for E = 1, 35 do
  1151.         Swait()
  1152.         for i = 1, #AREAS do
  1153.             WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1154.         end
  1155.         --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1156.         --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1157.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1158.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1159.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1160.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1161.     end
  1162.     for E = 1, 12 do
  1163.         Swait()
  1164.         for i = 1, #AREAS do
  1165.             WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E+35), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1166.         end
  1167.         --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1168.         --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1169.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1170.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1171.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1172.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1173.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1174.     end
  1175.     for i = 1, #AREAS do
  1176.         ApplyAoE(AREAS[i],15,45,55,35,20)
  1177.         Lightning({Color = BRICKC"New Yeller".Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = workspace, MaxDist = 30, Branches = false})
  1178.         Lightning({Color = RWING.Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 35, Branches = false})
  1179.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(9,5,9), Transparency = 0, Transparency2 = 1, CFrame = CF(AREAS[i]), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = 1537955136, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1180.     end
  1181.     for i=0, 0.5, 0.1 / Animation_Speed do
  1182.         Swait()
  1183.         --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1184.         --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1185.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1186.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1187.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1188.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1189.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1190.     end
  1191.     FORCEWINGS = false
  1192.     ATTACK = false
  1193.     Rooted = false
  1194. end
  1195. function G()
  1196.     ATTACK = true
  1197.     Rooted = true
  1198.     FORCEWINGS = true
  1199.     CreateSound(1537955136, Torso, 5, 1, false)
  1200.     for i=1, 15 do
  1201.         Swait()
  1202.         RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8)
  1203.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1204.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1205.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1206.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1207.     end
  1208.     for i=0, 0.3, 0.1 / Animation_Speed do
  1209.         Swait()
  1210.         RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  1211.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1212.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1213.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1214.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1215.     end
  1216.     for i=0, 1, 0.1 / Animation_Speed do
  1217.         Swait()
  1218.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1219.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1220.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1221.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1222.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1223.     end
  1224.     CreateSound(1537955679, Blade, 7, 0.7, false)
  1225.     for i=0, 0.4, 0.1 / Animation_Speed do
  1226.         Swait()
  1227.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1228.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1229.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1230.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1231.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1232.     end
  1233.     local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Tornado", VT(5,45/2,5))
  1234.     MakeForm(TORNADOBASE,"Ball")
  1235.     TORNADOBASE.Mesh.Scale = VT(1,8,1)
  1236.     local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Tornado", VT(0,0,0))
  1237.     CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1238.     local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Tornado", VT(0,0,0))
  1239.     CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1240.     CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1241.     coroutine.resume(coroutine.create(function()
  1242.         local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1243.         for E = 1, 185 do
  1244.             Swait()
  1245.             FRAME = FRAME * CF(0,0,-0.8)
  1246.             TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0)
  1247.             SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0))
  1248.             SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0))
  1249.             for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do
  1250.                 ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0)
  1251.             end
  1252.             WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1253.         end
  1254.         for i = 1, 15 do
  1255.             Swait()
  1256.             TORNADOBASE.Transparency = i/15
  1257.             SWIRL.Transparency = i/15
  1258.             SWIRL2.Transparency = i/15
  1259.             SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0))
  1260.             SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0))
  1261.         end
  1262.         TORNADOBASE:remove()
  1263.         SWIRL:remove()
  1264.         SWIRL2:remove()
  1265.     end))
  1266.     for i=0, 0.2, 0.1 / Animation_Speed do
  1267.         Swait()
  1268.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1269.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1270.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1271.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1272.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1273.     end
  1274.     FORCEWINGS = false
  1275.     ATTACK = false
  1276.     Rooted = false
  1277. end
  1278.  
  1279. --//=================================\\
  1280. --||      ASSIGN THINGS TO KEYS
  1281. --\\=================================//
  1282.  
  1283. function MouseDown(Mouse)
  1284.     if ATTACK == false then
  1285.     end
  1286. end
  1287.  
  1288. function MouseUp(Mouse)
  1289. HOLD = false
  1290. end
  1291.  
  1292. function KeyDown(Key)
  1293.     KEYHOLD = true
  1294.     if Key == "z" and ATTACK == false then
  1295.         Z()
  1296.     end
  1297.  
  1298.     if Key == "b" and ATTACK == false then
  1299.         B()
  1300.     end
  1301.  
  1302.     if Key == "c" and ATTACK == false then
  1303.         C()
  1304.     end
  1305.  
  1306.     if Key == "v" and ATTACK == false then
  1307.         V()
  1308.     end
  1309.  
  1310.     if Key == "g" and ATTACK == false then
  1311.         G()
  1312.     end
  1313.  
  1314.     if Key == "x" and ATTACK == false then
  1315.         X()
  1316.     end
  1317. end
  1318.  
  1319. function KeyUp(Key)
  1320.     KEYHOLD = false
  1321. end
  1322.  
  1323.     Mouse.Button1Down:connect(function(NEWKEY)
  1324.         MouseDown(NEWKEY)
  1325.     end)
  1326.     Mouse.Button1Up:connect(function(NEWKEY)
  1327.         MouseUp(NEWKEY)
  1328.     end)
  1329.     Mouse.KeyDown:connect(function(NEWKEY)
  1330.         KeyDown(NEWKEY)
  1331.     end)
  1332.     Mouse.KeyUp:connect(function(NEWKEY)
  1333.         KeyUp(NEWKEY)
  1334.     end)
  1335.  
  1336. --//=================================\\
  1337. --\\=================================//
  1338.  
  1339.  
  1340. function unanchor()
  1341.     if UNANCHOR == true then
  1342.         g = Character:GetChildren()
  1343.         for i = 1, #g do
  1344.             if g[i].ClassName == "Part" then
  1345.                 g[i].Anchored = false
  1346.             end
  1347.         end
  1348.     end
  1349. end
  1350.  
  1351.  
  1352. --//=================================\\
  1353. --||    WRAP THE WHOLE SCRIPT UP
  1354. --\\=================================//
  1355.  
  1356. Humanoid.Changed:connect(function(Jump)
  1357.     if Jump == "Jump" and (Disable_Jump == true) then
  1358.         Humanoid.Jump = false
  1359.     end
  1360. end)
  1361.  
  1362. while true do
  1363.     Swait()
  1364.     script.Parent = WEAPONGUI
  1365.     ANIMATE.Parent = nil
  1366.     if Humanoid then
  1367.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1368.         IDLEANIMATION:Play()
  1369.     end
  1370.     SINE = SINE + CHANGE*2
  1371.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1372.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1373.     if ATTACK == false then
  1374.         Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1375.         if TORSOVELOCITY < 1 then
  1376.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1377.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1378.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1379.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1380.         elseif TORSOVELOCITY > 1 then
  1381.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1382.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1383.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1384.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1385.         end
  1386.     end
  1387.     if FORCEWINGS == true or ATTACK == false then
  1388.         LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
  1389.         RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
  1390.     end
  1391.     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1392.     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1393.     unanchor()
  1394.     Humanoid.MaxHealth = "inf"
  1395.     Humanoid.Health = "inf"
  1396.     if Rooted == false then
  1397.         Disable_Jump = false
  1398.         Humanoid.WalkSpeed = Speed
  1399.     elseif Rooted == true then
  1400.         Disable_Jump = true
  1401.         Humanoid.WalkSpeed = 0
  1402.     end
  1403.     sick.SoundId = "rbxassetid://152000442"
  1404.     sick.Looped = true
  1405.     sick.Pitch = 1
  1406.     sick.Volume = 1
  1407.     sick.Parent = Torso
  1408.     sick:Resume()
  1409.     if VALUE1 == false then
  1410.         VALUE1 = true
  1411.         coroutine.resume(coroutine.create(function()
  1412.             Intro()
  1413.         end))
  1414.     end
  1415.     for _, c in pairs(Character:GetChildren()) do
  1416.         if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1417.             c:remove()
  1418.         end
  1419.     end
  1420.     Humanoid.Name = "Galacta "..Player.Name
  1421. end
  1422.  
  1423. --//=================================\\
  1424. --\\=================================//
  1425.  
  1426.  
  1427.  
  1428.  
  1429.  
  1430. --//====================================================\\--
  1431. --||                     END OF SCRIPT
  1432. --\\====================================================//--
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