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- LogOutputDevice:Error: === Handled ensure: ===
- LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2158]
- LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
- LogOutputDevice:Error: Stack:
- LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000901995E6
- LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008FF49B82
- LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008FF5B666
- LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E3957DF
- LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E3692B9
- LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E36C2C6
- LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E36B94D
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081F06AD9
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081EC8A1A
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093620C37
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000935FB086
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936FE5DA
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D868E
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F2C11
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D7709
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D8ACB
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F51B6
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4D72
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4327
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093720CB4
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F9E5
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093720F05
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F9E5
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F828
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936E22EA
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371EA45
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936DAB6B
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F0B64
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4B2C
- LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D42B7
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081BC2D37
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081BB3A25
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081B993F3
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000008238AA15
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081E29BCB
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081E29816
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000008233D0FE
- LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000082300A4D
- LogOutputDevice:Error: UE4Editor.exe!0x00000000BE2CEA36
- LogOutputDevice:Error: UE4Editor.exe!0x00000000BE2CEBBA
- LogOutputDevice:Error: UE4Editor.exe!0x00000000BE2E0A29
- LogOutputDevice:Error: UE4Editor.exe!0x00000000BE2E22B6
- LogOutputDevice:Error: KERNEL32.DLL!0x00000000BB762774
- LogOutputDevice:Error: ntdll.dll!0x00000000BBB90D61
- LogStats: SubmitErrorReport - 0.000 s
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 196.933ms to complete.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:443][ 0]LogOutputDevice:Error: begin: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:443][ 0]LogOutputDevice:Error: === Handled ensure: ===
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:443][ 0]LogOutputDevice:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:443][ 0]LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2158]
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:444][ 0]LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:444][ 0]LogOutputDevice:Error: Stack:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:444][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000901995E6
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:444][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008FF49B82
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:444][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008FF5B666
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:444][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E3957DF
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E3692B9
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E36C2C6
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E36B94D
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081F06AD9
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081EC8A1A
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093620C37
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000935FB086
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936FE5DA
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D868E
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F2C11
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D7709
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D8ACB
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F51B6
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4D72
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4327
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093720CB4
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F9E5
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093720F05
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F9E5
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F828
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936E22EA
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371EA45
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936DAB6B
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F0B64
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4B2C
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D42B7
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937EC007
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937F6DF1
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937F6596
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093633714
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081A265E0
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000818F01B2
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000818E3BF2
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000956A776F
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000009569E96A
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000009569EBBA
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000956B0A29
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000956B16FE
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: KERNEL32.DLL!0x00000000BB762774
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: ntdll.dll!0x00000000BBB90D61
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: end: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.15.27:114][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.15.27:115][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:802][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:803][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:803][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:803][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:804][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:805][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:806][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:807][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:807][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:808][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:808][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:419][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:421][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:422][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:422][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:422][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:423][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:423][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:424][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:424][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:424][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:426][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:216][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:216][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:217][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:217][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:217][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:218][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:218][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:219][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:219][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:219][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:220][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:935][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:936][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:936][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:936][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:937][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:937][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:937][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:938][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:938][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:938][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:939][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:379][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:380][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:380][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:381][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:381][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:383][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:384][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:384][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:626][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:627][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:627][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:627][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:628][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:628][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:628][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:629][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:629][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:629][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:824][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:825][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:825][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:825][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:826][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:826][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:827][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:827][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:827][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:828][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:388][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:388][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:389][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:389][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:390][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:390][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:391][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:391][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:391][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:392][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:880][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Blendspace Player '(None)' references an unknown blend space from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:881][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:881][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:881][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:882][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.Hero
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:883][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.Hero
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:883][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_BlendSpacePlayer_9 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/H
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:884][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_34 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/He
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:884][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_40 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/He
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:884][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_46 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/He
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:886][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:886][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:886][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:886][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:723][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Blendspace Player '(None)' references an unknown blend space from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:724][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:724][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:725][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:725][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlue
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:726][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlue
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:727][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_BlendSpacePlayer_9 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimB
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:727][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_34 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBl
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:727][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_40 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBl
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:727][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_46 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBl
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:728][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:729][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:729][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:729][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.56:310][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBluepri
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.56:311][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBluepri
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.56:314][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.56:314][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.56:314][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.56:315][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:653][ 0]LogMaterial:Warning: Function MatLayerBlend_NormalBlend: (Node MakeMaterialAttributes) Error on property Normal
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:658][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property EmissiveColor
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:658][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property BaseColor
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:658][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Metallic
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:658][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Roughness
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:663][ 0]LogMaterial:Warning: Function MatLayerBlend_NormalBlend: (Node MakeMaterialAttributes) Error on property Normal
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:663][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property EmissiveColor
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:663][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property BaseColor
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:663][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Metallic
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:663][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Roughness
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:678][ 0]LogBlueprint:Error: [Compiler ThirdPerson_AnimBP] Error ThirdPerson_AnimBP - The skeleton asset for this animation Blueprint is missing, so it cannot be compiled! from Source: /Game/RL/Content/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:891][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:891][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:892][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:892][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:892][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:893][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:893][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:894][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:894][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:894][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:328][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:329][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:329][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:330][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:330][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:330][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:330][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:331][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:331][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:332][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:337][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:338][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:338][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:338][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:339][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:339][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:339][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:341][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:341][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:342][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:346][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:346][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:347][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:347][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:347][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:348][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:348][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:349][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:349][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:350][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:354][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:355][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:355][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:356][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:356][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:357][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:357][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:357][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:358][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:358][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:359][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:362][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:363][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:363][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:365][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:366][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:366][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:366][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:371][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:372][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:372][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:373][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:373][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:373][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:374][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:374][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:374][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:375][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:375][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:379][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:379][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:380][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:383][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:383][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:383][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:384][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:385][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:385][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:390][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBluepri
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:391][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBluepri
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:394][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:394][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:395][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:395][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:501][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Blendspace Player '(None)' references an unknown blend space from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:501][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:502][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:503][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:503][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:504][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Blendspace Player '(None)' references an unknown blend space from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:506][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:507][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:508][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_BlendSpacePlayer_42 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:508][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_100 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:509][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_222 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:509][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_39 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4A
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:509][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_170 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:510][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_BlendSpacePlayer_48 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:512][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:512][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:513][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:513][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.27:019][ 0]LogCook:Display: Forcing save package C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error.uasset because was already requeued once
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.27:022][ 0]LogCook:Display: Cooking /Game/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error -> C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.27:023][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.27:221][ 0]LogCook:Display: Forcing save package C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x.uasset because was already requeued once
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.27:222][ 0]LogCook:Display: Cooking /Game/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x -> C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.27:222][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x.uasset
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.22.25:195][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBluepri
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.22.25:196][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBluepri
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.22.25:198][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.22.25:199][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.22.25:199][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.22.25:199][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:400][ 0]LogInit:Display: Warning/Error Summary (Unique only)
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:400][ 0]LogInit:Display: LogOutputDevice:Error: begin: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:400][ 0]LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:400][ 0]LogInit:Display: LogOutputDevice:Error:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:400][ 0]LogInit:Display: LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2158]
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: Stack:
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000901995E6
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008FF49B82
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008FF5B666
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E3957DF
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E3692B9
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E36C2C6
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E36B94D
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081F06AD9
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081EC8A1A
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093620C37
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000935FB086
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936FE5DA
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D868E
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F2C11
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D7709
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D8ACB
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F51B6
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4D72
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4327
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093720CB4
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F9E5
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093720F05
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F828
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936E22EA
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371EA45
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936DAB6B
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F0B64
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4B2C
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D42B7
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937EC007
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937F6DF1
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937F6596
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093633714
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081A265E0
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000818F01B2
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000818E3BF2
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000956A776F
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000009569E96A
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000009569EBBA
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000956B0A29
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000956B16FE
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL!0x00000000BB762774
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: ntdll.dll!0x00000000BBB90D61
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: end: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:406][ 0]LogInit:Display: NOTE: Only first 50 errors displayed.
- UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:416][ 0]LogInit:Display: Failure - 117 error(s), 88741 warning(s)
- UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Isac\Documents\Unreal Projects\ALCopy\AmberLakeCabin\AmberLakeCabin.uproject; see log C:\Users\Isac\AppData\Roami
- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
- PackagingResults:Error: Error Unknown Cook Failure
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