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  1. LogOutputDevice:Error: === Handled ensure: ===
  2. LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2158]
  3. LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
  4. LogOutputDevice:Error: Stack:
  5. LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000901995E6
  6. LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008FF49B82
  7. LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008FF5B666
  8. LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E3957DF
  9. LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E3692B9
  10. LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E36C2C6
  11. LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E36B94D
  12. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081F06AD9
  13. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081EC8A1A
  14. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093620C37
  15. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000935FB086
  16. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936FE5DA
  17. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D868E
  18. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F2C11
  19. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D7709
  20. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D8ACB
  21. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F51B6
  22. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4D72
  23. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4327
  24. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093720CB4
  25. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F9E5
  26. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093720F05
  27. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F9E5
  28. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F828
  29. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936E22EA
  30. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371EA45
  31. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936DAB6B
  32. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F0B64
  33. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4B2C
  34. LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D42B7
  35. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081BC2D37
  36. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081BB3A25
  37. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081B993F3
  38. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000008238AA15
  39. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081E29BCB
  40. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081E29816
  41. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000008233D0FE
  42. LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000082300A4D
  43. LogOutputDevice:Error: UE4Editor.exe!0x00000000BE2CEA36
  44. LogOutputDevice:Error: UE4Editor.exe!0x00000000BE2CEBBA
  45. LogOutputDevice:Error: UE4Editor.exe!0x00000000BE2E0A29
  46. LogOutputDevice:Error: UE4Editor.exe!0x00000000BE2E22B6
  47. LogOutputDevice:Error: KERNEL32.DLL!0x00000000BB762774
  48. LogOutputDevice:Error: ntdll.dll!0x00000000BBB90D61
  49. LogStats: SubmitErrorReport - 0.000 s
  50. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 196.933ms to complete.
  51. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:443][ 0]LogOutputDevice:Error: begin: stack for UAT
  52. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:443][ 0]LogOutputDevice:Error: === Handled ensure: ===
  53. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:443][ 0]LogOutputDevice:Error:
  54. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:443][ 0]LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2158]
  55. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:444][ 0]LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
  56. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:444][ 0]LogOutputDevice:Error: Stack:
  57. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:444][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000901995E6
  58. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:444][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008FF49B82
  59. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:444][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008FF5B666
  60. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:444][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E3957DF
  61. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E3692B9
  62. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E36C2C6
  63. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E36B94D
  64. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081F06AD9
  65. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081EC8A1A
  66. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093620C37
  67. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000935FB086
  68. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936FE5DA
  69. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:445][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D868E
  70. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F2C11
  71. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D7709
  72. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D8ACB
  73. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F51B6
  74. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4D72
  75. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4327
  76. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093720CB4
  77. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F9E5
  78. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093720F05
  79. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F9E5
  80. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:446][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F828
  81. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936E22EA
  82. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371EA45
  83. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936DAB6B
  84. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F0B64
  85. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4B2C
  86. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D42B7
  87. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937EC007
  88. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937F6DF1
  89. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937F6596
  90. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093633714
  91. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081A265E0
  92. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:447][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000818F01B2
  93. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000818E3BF2
  94. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000956A776F
  95. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000009569E96A
  96. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000009569EBBA
  97. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000956B0A29
  98. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000956B16FE
  99. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: KERNEL32.DLL!0x00000000BB762774
  100. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: ntdll.dll!0x00000000BBB90D61
  101. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error:
  102. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.14.39:448][ 0]LogOutputDevice:Error: end: stack for UAT
  103. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.15.27:114][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
  104. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.15.27:115][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
  105. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:802][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  106. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:803][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  107. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:803][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  108. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:803][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  109. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:804][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  110. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:805][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  111. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:806][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  112. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:807][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  113. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:807][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  114. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:808][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  115. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.16.57:808][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  116. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:419][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  117. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:421][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  118. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:422][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  119. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:422][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  120. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:422][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  121. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:423][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  122. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:423][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  123. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:424][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  124. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:424][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  125. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:424][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  126. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.20:426][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  127. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:216][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  128. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:216][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  129. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:217][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  130. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:217][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  131. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:217][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  132. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:218][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  133. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:218][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  134. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:219][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  135. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:219][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  136. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:219][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  137. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.35:220][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  138. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:935][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  139. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:936][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  140. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:936][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  141. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:936][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  142. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:937][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  143. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:937][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  144. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:937][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  145. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:938][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  146. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:938][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  147. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:938][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  148. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.42:939][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  149. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:379][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  150. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:380][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  151. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:380][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  152. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:381][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  153. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:381][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  154. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  155. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  156. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:383][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  157. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:384][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  158. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.50:384][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  159. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:626][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  160. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:627][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  161. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:627][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  162. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:627][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  163. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:628][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  164. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:628][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  165. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:628][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  166. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:629][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  167. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:629][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  168. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.17.56:629][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  169. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:824][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  170. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:825][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  171. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:825][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  172. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:825][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  173. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:826][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  174. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:826][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  175. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:827][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  176. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:827][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  177. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:827][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  178. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.02:828][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  179. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:388][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  180. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:388][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  181. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:389][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  182. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:389][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  183. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:390][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  184. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:390][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  185. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:391][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  186. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:391][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  187. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:391][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  188. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.08:392][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  189. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:880][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Blendspace Player '(None)' references an unknown blend space from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  190. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:881][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  191. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:881][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  192. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:881][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  193. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:882][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.Hero
  194. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:883][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.Hero
  195. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:883][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_BlendSpacePlayer_9 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/H
  196. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:884][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_34 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/He
  197. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:884][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_40 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/He
  198. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:884][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_46 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/He
  199. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:886][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  200. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:886][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  201. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:886][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  202. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.44:886][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_packuru2/Content/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  203. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:723][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Blendspace Player '(None)' references an unknown blend space from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  204. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:724][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  205. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:724][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  206. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:725][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  207. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:725][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlue
  208. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:726][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlue
  209. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:727][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_BlendSpacePlayer_9 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimB
  210. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:727][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_34 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBl
  211. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:727][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_40 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBl
  212. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:727][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_46 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBl
  213. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:728][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  214. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:729][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  215. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:729][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  216. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.46:729][ 0]LogBlueprint:Error: [Compiler HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/vegetation_pack/Player_Assets/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint
  217. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.56:310][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBluepri
  218. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.56:311][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBluepri
  219. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.56:314][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  220. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.56:314][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  221. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.56:314][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  222. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.56:315][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  223. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:653][ 0]LogMaterial:Warning: Function MatLayerBlend_NormalBlend: (Node MakeMaterialAttributes) Error on property Normal
  224. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:658][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property EmissiveColor
  225. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:658][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property BaseColor
  226. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:658][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Metallic
  227. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:658][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Roughness
  228. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:663][ 0]LogMaterial:Warning: Function MatLayerBlend_NormalBlend: (Node MakeMaterialAttributes) Error on property Normal
  229. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:663][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property EmissiveColor
  230. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:663][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property BaseColor
  231. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:663][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Metallic
  232. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:663][ 0]LogMaterial:Warning: Function MatLayerBlend_Simple: (Node MakeMaterialAttributes) Error on property Roughness
  233. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.18.59:678][ 0]LogBlueprint:Error: [Compiler ThirdPerson_AnimBP] Error ThirdPerson_AnimBP - The skeleton asset for this animation Blueprint is missing, so it cannot be compiled! from Source: /Game/RL/Content/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP
  234. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:891][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  235. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:891][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  236. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:892][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  237. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:892][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  238. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:892][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  239. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:893][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  240. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:893][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  241. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:894][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  242. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:894][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  243. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.19.57:894][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  244. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:328][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  245. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:329][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  246. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:329][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  247. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:330][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  248. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:330][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  249. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:330][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  250. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:330][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  251. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:331][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  252. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:331][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  253. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:332][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  254. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:337][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  255. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:338][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  256. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:338][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  257. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:338][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  258. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:339][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  259. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:339][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  260. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:339][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  261. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:341][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  262. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:341][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  263. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:342][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  264. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:346][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  265. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:346][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  266. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:347][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  267. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:347][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  268. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:347][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  269. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:348][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  270. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:348][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  271. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:349][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  272. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:349][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  273. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:350][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  274. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:354][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  275. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:355][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  276. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:355][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  277. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:356][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  278. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:356][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  279. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:357][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  280. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:357][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  281. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:357][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  282. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:358][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  283. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:358][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  284. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:359][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  285. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:362][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  286. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:363][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  287. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:363][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  288. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  289. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  290. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  291. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:364][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  292. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:365][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  293. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:366][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  294. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:366][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  295. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:366][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  296. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:371][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  297. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:372][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  298. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:372][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  299. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:373][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  300. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:373][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  301. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:373][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  302. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:374][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  303. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:374][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  304. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:374][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  305. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:375][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  306. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:375][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  307. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:379][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  308. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:379][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  309. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:380][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  310. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  311. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:382][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  312. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:383][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  313. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:383][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  314. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:383][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  315. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:384][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  316. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:385][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  317. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.03:385][ 0]LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(89): error: #err0r Too many texture coordinate sets defined on GPUSkin vertex input. Max: 4.
  318. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:390][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBluepri
  319. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:391][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBluepri
  320. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:394][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  321. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:394][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  322. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:395][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  323. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:395][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  324. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:501][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Blendspace Player '(None)' references an unknown blend space from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  325. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:501][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  326. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:502][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  327. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:503][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  328. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:503][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Play (None) references an unknown sequence from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  329. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:504][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Blendspace Player '(None)' references an unknown blend space from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  330. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:506][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  331. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:507][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  332. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:508][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_BlendSpacePlayer_42 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE
  333. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:508][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_100 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4
  334. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:509][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_222 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4
  335. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:509][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_39 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4A
  336. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:509][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_SequencePlayer_170 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4
  337. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:510][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Missing allocated node for AnimGraphNode_BlendSpacePlayer_48 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE
  338. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:512][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  339. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:512][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  340. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:513][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  341. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.13:513][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/RL/Content/an/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  342. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.27:019][ 0]LogCook:Display: Forcing save package C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error.uasset because was already requeued once
  343. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.27:022][ 0]LogCook:Display: Cooking /Game/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error -> C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error.uasset
  344. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.27:023][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/MessageLog/Log_Error.uasset
  345. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.27:221][ 0]LogCook:Display: Forcing save package C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x.uasset because was already requeued once
  346. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.27:222][ 0]LogCook:Display: Cooking /Game/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x -> C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x.uasset
  347. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.20.27:222][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Isac/Documents/Unreal Projects/ALCopy/AmberLakeCabin/Saved/Cooked/WindowsNoEditor/AmberLakeCabin/Content/KiteDemo_Runtime/Engine/Content/Slate/Icons/icon_error_16x.uasset
  348. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.22.25:195][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBluepri
  349. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.22.25:196][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error ICE: Player node Play (None) was not processed prior to handling a transition getter Animation Asset that used it from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBluepri
  350. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.22.25:198][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  351. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.22.25:199][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  352. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.22.25:199][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  353. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.22.25:199][ 0]LogBlueprint:Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] Error Unexpected node type K2Node_TransitionRuleGetter encountered at Animation Asset from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
  354. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:400][ 0]LogInit:Display: Warning/Error Summary (Unique only)
  355. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:400][ 0]LogInit:Display: LogOutputDevice:Error: begin: stack for UAT
  356. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:400][ 0]LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
  357. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:400][ 0]LogInit:Display: LogOutputDevice:Error:
  358. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:400][ 0]LogInit:Display: LogOutputDevice:Error: Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 2158]
  359. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
  360. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: Stack:
  361. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000901995E6
  362. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008FF49B82
  363. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000008FF5B666
  364. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E3957DF
  365. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E3692B9
  366. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:401][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E36C2C6
  367. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x000000007E36B94D
  368. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081F06AD9
  369. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081EC8A1A
  370. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093620C37
  371. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000935FB086
  372. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936FE5DA
  373. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D868E
  374. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F2C11
  375. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D7709
  376. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936D8ACB
  377. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:402][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F51B6
  378. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4D72
  379. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4327
  380. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093720CB4
  381. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F9E5
  382. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093720F05
  383. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371F828
  384. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936E22EA
  385. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000009371EA45
  386. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936DAB6B
  387. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000936F0B64
  388. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:403][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D4B2C
  389. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937D42B7
  390. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937EC007
  391. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937F6DF1
  392. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000937F6596
  393. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000093633714
  394. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000081A265E0
  395. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000818F01B2
  396. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:404][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000818E3BF2
  397. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000956A776F
  398. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000009569E96A
  399. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000009569EBBA
  400. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000956B0A29
  401. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000956B16FE
  402. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL!0x00000000BB762774
  403. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: ntdll.dll!0x00000000BBB90D61
  404. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:405][ 0]LogInit:Display: LogOutputDevice:Error: end: stack for UAT
  405. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:406][ 0]LogInit:Display: NOTE: Only first 50 errors displayed.
  406. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.05.12-10.23.17:416][ 0]LogInit:Display: Failure - 117 error(s), 88741 warning(s)
  407. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Isac\Documents\Unreal Projects\ALCopy\AmberLakeCabin\AmberLakeCabin.uproject; see log C:\Users\Isac\AppData\Roami
  408. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  409. PackagingResults:Error: Error Unknown Cook Failure
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