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- Starting a 'Final Compile' compile.
- Starting compilation of D:\Steam\steamapps\common\Team Fortress 2\tf\download\maps\bhop_dimensions_test1.vmf
- Valve Software - vbsp.exe (Jun 14 2017)
- 8 threads
- materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Steam\steamapps\common\Team Fortress 2\tf\download\maps\bhop_dimensions_test1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/bhop_dimensions_test1/real_dev/dev_gray_blend_wvt_patch
- Patching WVT material: maps/bhop_dimensions_test1/zyper/blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 178 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Steam\steamapps\common\Team Fortress 2\tf\download\maps\bhop_dimensions_test1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky56*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky56*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (209388 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 991 texinfos to 651
- Reduced 44 texdatas to 40 (1233 bytes to 1080)
- Writing D:\Steam\steamapps\common\Team Fortress 2\tf\download\maps\bhop_dimensions_test1.bsp
- Wrote ZIP buffer, estimated size 83495, actual size 82879
- 3 seconds elapsed
- Valve Software - vvis.exe (Jun 14 2017)
- fastvis = true
- 8 threads
- reading d:\steam\steamapps\common\team fortress 2\tf\download\maps\bhop_dimensions_test1.bsp
- reading d:\steam\steamapps\common\team fortress 2\tf\download\maps\bhop_dimensions_test1.prt
- 832 portalclusters
- 2625 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 679 visible clusters (0.19%)
- Total clusters visible: 355451
- Average clusters visible: 427
- Building PAS...
- Average clusters audible: 433
- visdatasize:113417 compressed from 173056
- writing d:\steam\steamapps\common\team fortress 2\tf\download\maps\bhop_dimensions_test1.bsp
- 0 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\team fortress 2\tf\download\maps\bhop_dimensions_test1.bsp
- Error! Invalid VTX file checksum: 1355828825, expected -1616815873 "models/props/de_inferno/tree_large.dx80.vtx"
- Setting up ray-trace acceleration structure... Done (1.20 seconds)
- 3380 faces
- 6 degenerate faces
- 12378263 square feet [1782469888.00 square inches]
- 194 Displacements
- 967913 Square Feet [139379536.00 Square Inches]
- 3374 patches before subdivision
- 12500 patches after subdivision
- 56 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
- transfers 916621, max 391
- transfer lists: 7.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(4353, 2021, 542)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(930, 268, 41)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(236, 49, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(62, 10, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(17, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(5, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0404 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 54/1024 2592/49152 ( 5.3%)
- brushes 522/8192 6264/98304 ( 6.4%)
- brushsides 4017/65536 32136/524288 ( 6.1%)
- planes 4264/65536 85280/1310720 ( 6.5%)
- vertexes 4785/65536 57420/786432 ( 7.3%)
- nodes 1942/65536 62144/2097152 ( 3.0%)
- texinfos 651/12288 46872/884736 ( 5.3%)
- texdata 40/2048 1280/65536 ( 2.0%)
- dispinfos 194/0 34144/0 ( 0.0%)
- disp_verts 15714/0 314280/0 ( 0.0%)
- disp_tris 24832/0 49664/0 ( 0.0%)
- disp_lmsamples 159368/0 159368/0 ( 0.0%)
- faces 3380/65536 189280/3670016 ( 5.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2344/65536 131264/3670016 ( 3.6%)
- leaves 1997/65536 63904/2097152 ( 3.0%)
- leaffaces 3849/65536 7698/131072 ( 5.9%)
- leafbrushes 1414/65536 2828/131072 ( 2.2%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 25202/512000 100808/2048000 ( 4.9%)
- edges 14544/256000 58176/1024000 ( 5.7%)
- LDR worldlights 56/8192 4928/720896 ( 0.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 235/32768 2350/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4998/65536 9996/131072 ( 7.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 485244/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 113417/16777216 ( 0.7%)
- entdata [variable] 38521/393216 ( 9.8%)
- LDR ambient table 1997/65536 7988/262144 ( 3.0%)
- HDR ambient table 1997/65536 7988/262144 ( 3.0%)
- LDR leaf ambient 3075/65536 86100/1835008 ( 4.7%)
- HDR leaf ambient 1997/65536 55916/1835008 ( 3.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4680 ( 0.0%)
- pakfile [variable] 680737/0 ( 0.0%)
- physics [variable] 209388/4194304 ( 5.0%)
- physics terrain [variable] 88698/1048576 ( 8.5%)
- Level flags = 1
- Total triangle count: 9023
- Writing d:\steam\steamapps\common\team fortress 2\tf\download\maps\bhop_dimensions_test1.bsp
- Error opening d:\steam\steamapps\common\team fortress 2\tf\download\maps\bhop_dimensions_test1.bsp! (Check for write enable)
- 'Final Compile' compile finished in 00:00:28
- 1 errors/warnings logged:
- (1) - fastvis = true (Info)
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