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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class collide : MonoBehaviour {
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- Debug.Log("hello");
- }
- void OnCollisionEnter(Collision other)
- {
- if (other.gameObject.tag =="Player")
- {
- Debug.Log("hit");
- //GameObject.FindGameObjectWithTag("GameController").GetComponent<coinManager>().CoinUp(CoinValue);
- //Instantiate(pr,transform.position,transform.rotation);
- //Destroy(pr.gameObject,10f);
- Destroy(gameObject);
- }
- //else if(other.collider.CompareTag("Cleaner"))
- //{
- // Destroy(gameObject);
- // }
- }
- }
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