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Sep 22nd, 2017
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  1. Battleground.cpp
  2. ===========================    
  3. sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType());
  4. plr->GetSession()->SendPacket(&status);
  5.  
  6. plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
  7. +plr->RemoveAura(57724);
  8. +plr->RemoveAura(57723);
  9. plr->ResetAllPowers();
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