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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike" "C:\Users\mikey\Downloads\Hammer\ZS_SpringHospital_V1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 16 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike\materials
  9. Loading C:\Users\mikey\Downloads\Hammer\ZS_SpringHospital_V1.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  11. Patching WVT material: maps/zs_springhospital_v1/nature/infblendgrassdirt001a_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. **** leaked ****
  15. Entity prop_detail (-293.00 -716.00 -114.00) leaked!
  16.  
  17. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1281.9 1024.0 11.2)
  18. Leaf 0 contents: CONTENTS_SOLID
  19. Leaf 1 contents:
  20. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  21. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  22. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  23. Candidate brush IDs:
  24.  
  25.  
  26. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1793.9 1024.0 11.2)
  27. Leaf 0 contents: CONTENTS_SOLID
  28. Leaf 1 contents:
  29. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  30. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  31. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  32. Candidate brush IDs:
  33.  
  34.  
  35. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1281.9 1024.0 120.0)
  36. Leaf 0 contents: CONTENTS_SOLID
  37. Leaf 1 contents:
  38. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  39. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  40. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  41. Candidate brush IDs:
  42.  
  43.  
  44. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1793.9 1024.0 120.0)
  45. Leaf 0 contents: CONTENTS_SOLID
  46. Leaf 1 contents:
  47. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  48. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  49. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  50. Candidate brush IDs:
  51.  
  52.  
  53. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 1024.0 492.8)
  54. Leaf 0 contents: CONTENTS_SOLID
  55. Leaf 1 contents:
  56. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  57. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  58. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  59. Candidate brush IDs:
  60.  
  61.  
  62. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 1536.0 153.6)
  63. Leaf 0 contents:
  64. Leaf 1 contents: CONTENTS_SOLID
  65. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  66. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  67. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  68. Candidate brush IDs:
  69.  
  70.  
  71. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 1536.0 -8.0)
  72. Leaf 0 contents:
  73. Leaf 1 contents: CONTENTS_SOLID
  74. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  75. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  76. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  77. Candidate brush IDs:
  78.  
  79.  
  80. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 1536.0 545.6)
  81. Leaf 0 contents:
  82. Leaf 1 contents: CONTENTS_SOLID
  83. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  84. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  85. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  86. Candidate brush IDs:
  87.  
  88. *** Suppressing further FindPortalSide errors.... ***
  89. Processing areas...done (0)
  90. Building Faces...done (0)
  91. FixTjuncs...
  92. PruneNodes...
  93. WriteBSP...
  94. done (0)
  95. Creating default LDR cubemaps for env_cubemap using skybox materials:
  96. skybox/sky_day01_01*.vmt
  97. ! Run buildcubemaps in the engine to get the correct cube maps.
  98. Creating default HDR cubemaps for env_cubemap using skybox materials:
  99. skybox/sky_day01_01*.vmt
  100. ! Run buildcubemaps in the engine to get the correct cube maps.
  101. Finding displacement neighbors...
  102. Finding lightmap sample positions...
  103. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  104. Building Physics collision data...
  105. done (0) (80346 bytes)
  106. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  107. Compacting texture/material tables...
  108. Reduced 110 texinfos to 68
  109. Reduced 29 texdatas to 27 (671 bytes to 591)
  110. Writing C:\Users\mikey\Downloads\Hammer\ZS_SpringHospital_V1.bsp
  111. Wrote ZIP buffer, estimated size 212797, actual size 212047
  112. 1 second elapsed
  113.  
  114. ** Executing...
  115. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\bin\vvis.exe"
  116. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike" "C:\Users\mikey\Downloads\Hammer\ZS_SpringHospital_V1"
  117.  
  118. Valve Software - vvis.exe (Jun 14 2017)
  119. 16 threads
  120. reading c:\users\mikey\downloads\hammer\ZS_SpringHospital_V1.bsp
  121. reading c:\users\mikey\downloads\hammer\ZS_SpringHospital_V1.prt
  122. LoadPortals: couldn't read c:\users\mikey\downloads\hammer\ZS_SpringHospital_V1.prt
  123.  
  124.  
  125. ** Executing...
  126. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\bin\vrad.exe"
  127. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike" "C:\Users\mikey\Downloads\Hammer\ZS_SpringHospital_V1"
  128.  
  129. Valve Software - vrad.exe SSE (Jun 14 2017)
  130.  
  131. Valve Radiosity Simulator
  132. 16 threads
  133. [Reading texlights from 'lights.rad']
  134. [2 texlights parsed from 'lights.rad']
  135.  
  136. Loading c:\users\mikey\downloads\hammer\ZS_SpringHospital_V1.bsp
  137. No vis information, direct lighting only.
  138. Setting up ray-trace acceleration structure... Done (0.06 seconds)
  139. 1155 faces
  140. 133112 square feet [19168204.00 square inches]
  141. 0 Displacements
  142. 0 Square Feet [0.00 Square Inches]
  143. sun extent from map=0.000000
  144. 10 direct lights
  145. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Build Patch/Sample Hash Table(s).....Done<0.0061 sec>
  147. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  148. FinalLightFace Done
  149. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  150. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  151. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  152. Writing leaf ambient...done
  153. Ready to Finish
  154.  
  155. Object names Objects/Maxobjs Memory / Maxmem Fullness
  156. ------------ --------------- --------------- --------
  157. models 4/1024 192/49152 ( 0.4%)
  158. brushes 236/8192 2832/98304 ( 2.9%)
  159. brushsides 1423/65536 11384/524288 ( 2.2%)
  160. planes 568/65536 11360/1310720 ( 0.9%)
  161. vertexes 2259/65536 27108/786432 ( 3.4%)
  162. nodes 940/65536 30080/2097152 ( 1.4%)
  163. texinfos 68/12288 4896/884736 ( 0.6%)
  164. texdata 27/2048 864/65536 ( 1.3%)
  165. dispinfos 0/0 0/0 ( 0.0%)
  166. disp_verts 0/0 0/0 ( 0.0%)
  167. disp_tris 0/0 0/0 ( 0.0%)
  168. disp_lmsamples 0/0 0/0 ( 0.0%)
  169. faces 1155/65536 64680/3670016 ( 1.8%)
  170. hdr faces 0/65536 0/3670016 ( 0.0%)
  171. origfaces 528/65536 29568/3670016 ( 0.8%)
  172. leaves 945/65536 30240/2097152 ( 1.4%)
  173. leaffaces 1367/65536 2734/131072 ( 2.1%)
  174. leafbrushes 538/65536 1076/131072 ( 0.8%)
  175. areas 2/256 16/2048 ( 0.8%)
  176. surfedges 7704/512000 30816/2048000 ( 1.5%)
  177. edges 4610/256000 18440/1024000 ( 1.8%)
  178. LDR worldlights 10/8192 880/720896 ( 0.1%)
  179. HDR worldlights 0/8192 0/720896 ( 0.0%)
  180. leafwaterdata 0/32768 0/393216 ( 0.0%)
  181. waterstrips 139/32768 1390/327680 ( 0.4%)
  182. waterverts 0/65536 0/786432 ( 0.0%)
  183. waterindices 2058/65536 4116/131072 ( 3.1%)
  184. cubemapsamples 0/1024 0/16384 ( 0.0%)
  185. overlays 12/512 4224/180224 ( 2.3%)
  186. LDR lightdata [variable] 680020/0 ( 0.0%)
  187. HDR lightdata [variable] 0/0 ( 0.0%)
  188. visdata [variable] 0/16777216 ( 0.0%)
  189. entdata [variable] 60616/393216 (15.4%)
  190. LDR ambient table 945/65536 3780/262144 ( 1.4%)
  191. HDR ambient table 945/65536 3780/262144 ( 1.4%)
  192. LDR leaf ambient 4466/65536 125048/1835008 ( 6.8%)
  193. HDR leaf ambient 945/65536 26460/1835008 ( 1.4%)
  194. occluders 0/0 0/0 ( 0.0%)
  195. occluder polygons 0/0 0/0 ( 0.0%)
  196. occluder vert ind 0/0 0/0 ( 0.0%)
  197. detail props [variable] 1/1100 ( 0.1%)
  198. dtl prp lght [variable] 1/4 (25.0%)
  199. HDR dtl prp lght [variable] 1/4 (25.0%)
  200. static props [variable] 1/12 ( 8.3%)
  201. pakfile [variable] 212047/0 ( 0.0%)
  202. physics [variable] 80346/4194304 ( 1.9%)
  203. physics terrain [variable] 2/1048576 ( 0.0%)
  204.  
  205. Level flags = 0
  206.  
  207. Total triangle count: 3282
  208. Writing c:\users\mikey\downloads\hammer\ZS_SpringHospital_V1.bsp
  209. 2 seconds elapsed
  210.  
  211. ** Executing...
  212. ** Command: Copy File
  213. ** Parameters: "C:\Users\mikey\Downloads\Hammer\ZS_SpringHospital_V1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\counter-strike source\cstrike\maps\ZS_SpringHospital_V1.bsp"
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