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- local curLevel = 0
- local backStep = 0
- local x = 0
- local turns = 0
- local loop = true
- function shouldPlaceBlock()
- if (curLevel == 4) then
- return true
- elseif (backStep == 1) then
- return true
- end
- end
- while (loop) do
- if ( shouldPlaceBlock() ) then
- turtle.place()
- end
- turtle.back()
- backStep = backStep + 1
- if ( shouldPlaceBlock() ) then
- turtle.place()
- end
- if (turns >= 3) then
- turtle.up()
- curLevel = curLevel + 1
- turns = 0
- end
- if (curLevel > 4) then
- curLevel = 0
- end
- if (x == 0 and backStep == 15) then
- x = 1
- turtle.turnLeft()
- backStep = 0
- turns = turns + 1
- elseif (x == 1 and backStep == 22) then
- x = 0
- turtle.turnLeft()
- backStep = 0
- turns = turns + 1
- end
- end
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