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- -- Source made fully by 67su
- -- I ONLY MADE Y AXIS MODIFIABLE BECAUSE DAHOOD PATCHED THE OTHER AXIS'S
- getgenv().Settings = {
- Antilock = false, -- If the antilock is enabled once you join
- yAxis = -10000, -- Set to 0 to just break prediction, but it will make desync break
- Keybind = Enum.KeyCode.B, -- Antilock keybind
- DesyncMode = true, -- If you stand still no one can shoot you and you shoot from the sky
- DesyncAngles = 0.1, -- How fast you desync, keep it on 0.1 if you don't want it to be obvious
- VelocityVisual = false -- Sees your velocity
- }
- -- Coding
- local veldot = Drawing.new("Circle")
- spawn(function()
- veldot.Filled = true
- veldot.Thickness = 1
- veldot.Transparency = 1
- veldot.Radius = 5
- veldot.Color = Color3.fromRGB(170, 120, 210)
- end)
- -- Velocity Visualizer
- game:GetService("RunService").Heartbeat:Connect(function()
- local pos, onscreen = workspace.CurrentCamera:WorldToViewportPoint(
- game:GetService("Players").LocalPlayer.Character["HumanoidRootPart"].CFrame.Position +
- (game:GetService("Players").LocalPlayer.Character["HumanoidRootPart"].AssemblyLinearVelocity *
- 0.15))
- if Settings.VelocityVisual and onscreen then
- veldot.Visible = false
- veldot.Position = Vector2.new(pos.X, pos.Y)
- else
- veldot.Visible = false
- end
- end)
- -- Anti-Aim Functions
- game:GetService("RunService").Heartbeat:Connect(function()
- local hrp, hum = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, game:GetService("Players").LocalPlayer.Character.Humanoid
- local velocity, cframe = hrp.AssemblyLinearVelocity, hrp.CFrame
- if Settings.Antilock then
- hrp.AssemblyLinearVelocity = Vector3.new(
- 0,
- Settings.yAxis,
- 0)
- if Settings.DesyncMode then
- hrp.CFrame = cframe *
- CFrame.Angles(0, math.rad(Settings.DesyncAngles), 0)
- end
- game:GetService("RunService").RenderStepped:Wait()
- hrp.AssemblyLinearVelocity = velocity
- end
- end)
- game:GetService("UserInputService").InputBegan:Connect(function(Key)
- if Key.KeyCode == Settings.Keybind and not game:GetService("UserInputService"):GetFocusedTextBox() then
- Settings.Antilock = not Settings.Antilock
- end
- end)
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