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Sticky2000

GameUserSettings.ini

May 27th, 2023 (edited)
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INI file 4.60 KB | Gaming | 0 0
  1. ; Engine.ini located C:\Users\%username%\AppData\Local\DeadIsland\Saved\Config\WindowsNoEditor
  2. ; Remember to set the file as read-only in file properties
  3.  
  4. [Internationalization]
  5. Culture=en
  6.  
  7. [UserOptions]
  8. Resolution=2560x1440
  9. WindowedMode=Fullscreen
  10. EnableHDR=1
  11. HDRUIBrightness=400.0
  12. Preference=0
  13.  
  14. [ScalabilityGroups]
  15. sg.ResolutionQuality=100.000000
  16. sg.ViewDistanceQuality=4
  17. sg.AntiAliasingQuality=3
  18. sg.ShadowQuality=2
  19. sg.PostProcessQuality=3
  20. sg.TextureQuality=3
  21. sg.EffectsQuality=2
  22. sg.FoliageQuality=4
  23. sg.ShadingQuality=2
  24. sg.SignificanceQuality=3
  25. sg.SSRQuality=1
  26. sg.SSAOQuality=1
  27. sg.IndirectShadowQuality=2
  28.  
  29. [/Script/DeadIsland.DIGameUserSettings]
  30. DIVersion=1
  31. bUseVSync=False
  32. bUseDynamicResolution=False
  33. ResolutionSizeX=2560
  34. ResolutionSizeY=1440
  35. FullscreenResolutionSizeX=2560
  36. FullscreenResolutionSizeY=1440
  37. WindowedResolutionSizeX=0
  38. WindowedResolutionSizeY=0
  39. LastUserConfirmedResolutionSizeX=2560
  40. LastUserConfirmedResolutionSizeY=1440
  41. WindowPosX=-1
  42. WindowPosY=-1
  43. FullscreenMode=0
  44. LastConfirmedFullscreenMode=0
  45. PreferredFullscreenMode=0
  46. Version=5
  47. AudioQualityLevel=0
  48. LastConfirmedAudioQualityLevel=0
  49. FrameRateLimit=0.000000
  50. DesiredScreenWidth=1280
  51. DesiredScreenHeight=720
  52. LastUserConfirmedDesiredScreenWidth=1280
  53. LastUserConfirmedDesiredScreenHeight=720
  54. LastRecommendedScreenWidth=-1.000000
  55. LastRecommendedScreenHeight=-1.000000
  56. LastCPUBenchmarkResult=-1.000000
  57. LastGPUBenchmarkResult=-1.000000
  58. LastGPUBenchmarkMultiplier=1.000000
  59. bUseHDRDisplayOutput=False
  60. HDRDisplayOutputNits=1000
  61.  
  62. [/Script/Engine.GameUserSettings]
  63. bUseDesiredScreenHeight=False
  64.  
  65. [/Script/Engine.RendererSettings]
  66. r.RayTracing=1
  67. r.TAA=1
  68.  
  69. [/Script/Engine.RendererOverrideSettings]
  70. r.DefaultFeature.AmbientOcclusion=3
  71. r.DefaultFeature.AutoExposure=1
  72. r.DefaultFeature.Bloom=0
  73. r.DefaultFeature.ChromaticAberration=0
  74. r.DefaultFeature.DOF=0
  75. r.DefaultFeature.EyeAdaptation=1
  76. r.DefaultFeature.ImageGrain=0
  77. r.DefaultFeature.LensFlare=0
  78. r.DefaultFeature.MotionBlur=0
  79. r.DefaultFeature.Shadow=1
  80. r.DefaultFeature.Vignette=0
  81.  
  82. [/Script/Engine.PostProcessVolume]
  83. r.DepthOfFieldQuality=0
  84. r.Tonemapper.Sharpen=0
  85.  
  86. [/Script/Engine.GameEngine]
  87. TextureStreaming=True
  88. MaxAnisotropy=16
  89.  
  90. [Audio]
  91. AudioDeviceModuleName=FMODAudioMixer
  92. AudioQualityLevel=5
  93.  
  94. [/Script/Engine.GameViewportClient]
  95. bUseSRGBFramebuffer=True
  96.  
  97. [/Script/Engine.GameUserSettings]
  98. AudioQualityLevel=5
  99.  
  100. [/Script/Engine.Engine]
  101. bForceUseHDRDisplayOutput=False
  102.  
  103. ; ==================================================================
  104. ; ✩░▒▓▆▅▃▂▁ Explanations for the sections and settings ▁▂▃▅▆▓▒░✩
  105. ; ==================================================================
  106.  
  107.  [Internationalization]:
  108. ; This section handles language and localization settings. It is left unchanged.
  109.  
  110.  [UserOptions]:
  111. ; This section includes general user preferences such as resolution, windowed mode, HDR, and preference settings. The provided settings are used as specified.
  112.  
  113.  [ScalabilityGroups]:
  114. ; These settings control the visual quality and performance of various aspects of the game. The provided settings are optimized for performance on the specified hardware.
  115.  
  116.  [/Script/DeadIsland.DIGameUserSettings]:
  117. ; This section contains game-specific settings for Dead Island. The provided settings are used as specified.
  118.  
  119.  [/Script/Engine.GameUserSettings]:
  120. ; This section contains general game user settings. The provided settings are used as specified.
  121.  
  122.  [/Script/Engine.RendererSettings]:
  123. ; This section handles renderer-specific settings. Raytracing and TXAA are enabled here.
  124.  
  125.  [/Script/Engine.RendererOverrideSettings]:
  126. ; This section overrides the default renderer settings. Ambient occlusion options are set to use GTAO, while SSAO and normal ambient occlusion methods are disabled. Color tweaking and other settings are adjusted accordingly.
  127.  
  128.  [/Script/Engine.PostProcessVolume]:
  129. ; This section configures post-process settings. Depth of field (DOF), bloom, image grain, chromatic aberration, and vignette are disabled.
  130.  
  131.  [/Script/Engine.GameEngine]:
  132. ; This section contains general game engine settings. Texture streaming is enabled, and the maximum anisotropy is set to 16 for improved texture quality.
  133.  
  134.  [Audio]:
  135. ; This section configures audio settings. The audio device module is set to FMODAudioMixer, and the audio quality level is set to 5.
  136.  
  137.  [/Script/Engine.GameViewportClient]:
  138. ; This section handles the game's viewport client settings. The sRGB framebuffer is enabled for correct color representation.
  139.  
  140.  [/Script/Engine.Engine]:
  141. ; This section contains general engine settings. The HDR display output is disabled.
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