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- import pygame
- import random
- import sys
- pygame.init()
- window = pygame.display.set_mode([800, 580])
- spaceship = pygame.image.load('spaceship.png')
- imgX = 350
- speedX = 0
- clock = pygame.time.Clock()
- while True:
- for event in pygame.event.get():
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_LEFT:
- speedX = -1
- if event.key == pygame.K_RIGHT:
- speedX = 1
- if event.type == pygame.KEYUP:
- if (event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT):
- speedX = 0
- window.fill((255, 255, 255))
- window.blit(spaceship, [350, 400])
- pygame.draw.rect(
- window, (0, 0, 255), [100, 100, 100, 150]
- )
- imgX += speedX
- quadY += 1
- if 400 < quadY + 100 and 528 > quadY:
- if imgX < quadX + 100 and imgX + 128 > quadX:
- sys.exit()
- if quadY > 580:
- quadY = 0
- quadX = random.randrange(0, 480)
- pygame.display.update()
- clock.tick(60
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